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BloodWraith
post Jan 18 2008, 05:01 PM
Post #221


Associate

Joined: 12-December 07



Same as what Zorro said, as a matter of fact, this mod was probably what inspired me to make my first mod, which is much more impressive then I thought it would be, which isn't normally the case.
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barreldragons
post Jan 19 2008, 06:17 AM
Post #222


Agent

Joined: 3-October 06
From: Shegorath Paradise



a funny we are actuly looking for people who could help finishing the mods interested to give a hand to darksoul?

o yea if you do help him put a damn wall arownd the new city , it would be apreciated

This post has been edited by barreldragons: Jan 19 2008, 08:39 AM


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Zorro
post Jan 20 2008, 01:45 AM
Post #223


Evoker

Joined: 26-March 07



Sure, i can make some interiors if thats helps.
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barreldragons
post Jan 22 2008, 07:20 AM
Post #224


Agent

Joined: 3-October 06
From: Shegorath Paradise



if you want to see the new town coming up in the new version it was with the older one , it was hiden!!!!! sadly there only the castle at this point , and the dock if i can recall but guess we will still have wait for darksoul to give the work in progress , also if you guy dont mind we could alway add more island to the mods , for exemple port ROYAL , and a city in ruin on a other island to able the new undead pirate later on , what do you guy think of that?


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Zorro
post Jan 22 2008, 05:41 PM
Post #225


Evoker

Joined: 26-March 07



That sounds great you should ask him. A enemy pirate crew hideout would be awsome and a maybe a quest were you have to kill the leader of the crew.
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barreldragons
post Jan 24 2008, 04:34 AM
Post #226


Agent

Joined: 3-October 06
From: Shegorath Paradise



did asked him , but it not stoping us to work on our side

for the dead island i was thinking about something swampy with poison coming out of the water and small zomby runing arrownd


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Zorro
post Jan 24 2008, 04:20 PM
Post #227


Evoker

Joined: 26-March 07



I rahter go for ghosts, works better with pirates. But it would be hard to have some quest when there is zombies/ghosts everywere, but we could have a mountain with a small village with people fighting the zombies/ghosts. What are your strong sides of modding?
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barreldragons
post Jan 24 2008, 10:37 PM
Post #228


Agent

Joined: 3-October 06
From: Shegorath Paradise



sadly my only strong side in conseption is my imagination , for the ghost it depend wich one we take am not to hot taking those wrapth thingy , they are truly a pain in the boat . But i saw some nice one in the Ivellon donjons that am descusing with the creator if we could get are hand on some of the model he used he also got some skeleton who are actuly not naked!

for the why there undead at this island we could put a crash boat whos is enterely on the beach but fasing the village. for the story something classic from morrowind CORPUSUCT deasise biggrin.gif , the zombie themself could have come from a naufragis that the boat took who was sick , pass away became a zombie infected the other crew member befor dieing , the crew who had aslo pass out when the boat crashed at full speed on the island (big coensidence) have been almost rescu by the people of the town , sadly they were alerdy zombie , the zombie from the ship infected the pop , and now the town is in peiced becose nobody still alive to tak care of everything , so now the land are poison with dead decaid people rotten from place to place , the water suply is curupted with poison also becose of the dead.

the why to go there?
well i got a few option:

-Treasure map from the secret treasor room on your island could bring you there.
-You won a contest and you are now the new governer of the island Harmondale!!!!
-The old freak alchimiste from the emperial controled island got a voodoo scrool who could turn your crew into imortal behing.
-(side effect from sleeping with the wore?)
-You are a mighty pirate and since the navy dont want to help us reclame your land WE NEED YOU TO HELP US
-(you got hired by Umbrella corporation to stop the T-Virus?)

but in all those option the main objectif is to be able to have a undead crew (skeleton one prefered)

am not feeling to hot to put a montain on the island wouldn like to resemble a little bit like the imperial controled island , and i dont know , the water acumulation could come from the montain but i was more thinking of little pone ir and there to give the swampy feeling with big tree that keep the sun from going thrut the brench

i could come up with the raw draw design if you like.


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guthrix
post Jan 24 2008, 10:37 PM
Post #229


Retainer

Joined: 22-November 06



hey hey kid's, cba to look at the past few pages but guess who's back? everones favourate smart british boat guth XD
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Zorro
post Jan 25 2008, 06:32 PM
Post #230


Evoker

Joined: 26-March 07



What about a pirate crew that crashed on the island and only one ore two of them survived and the rest were turned in to ghosts and he asks you to find and kill the leader of the crew to break the curse. I was thinking the ghost like the night mother not wraiths.

But we can figure that out later is it ok if i start making a island? We could have the crashed ship on one side and the lake on the other side beside of a little hill to have the cave in.

Btw guthrix and BloodWraith do you guys have any modding experience?


This post has been edited by Zorro: Jan 25 2008, 07:37 PM
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barreldragons
post Jan 25 2008, 11:59 PM
Post #231


Agent

Joined: 3-October 06
From: Shegorath Paradise



kinda look like the forewatcher quest XD , but ya you can start making the island but what the story? do the island was once a village of a peacefull nation that after behin aniliated by othertribe have cursed the island and now each mortal that die on the island may never rest again?

the pirate ship has inboard a witch that cursed the capitain so that him and is crew would remain on this world until he would be DESTROY by somebody more vile than him?

the capitain of the ship was actuly a vampire who eated his enterly crew becose he was out of "suply" and by mistake crashed himself on the island and by desired of compagnie raised his former crew?

the capitain and his crew having crashed on the small island discover a aztec temple full of relic and other but sadly for them the treasure was cursed and now the crew is bound to there capitain greed and lust for gold and falow him into this half existance?

the ship was actuly rule by necromancer who have bought the ship to move him and his experiment back to black marsh where he knew that he wouldn be found , sadly for him he crashed on the island , stuck there he made himself at home and build himself a little laboratory inside a cave close from a lake , a few crew man survive but still hide themself to not be found by there former capitain to be able to survive whitout become his experiment.

so anyway... what the stoy?

i dont remeber guthrix have any skills in modding
but BloodWraith have alerdy made a mods

also i got the anser about using model from ivellon :
Clothes on skeletons: you have to rename some bones in nifskope, then you're able to use them via models panel in the CS. Only NPCs are able to wear armors/clothes lying in their inventory

This post has been edited by barreldragons: Jan 26 2008, 03:57 AM


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Zorro
post Jan 26 2008, 04:12 PM
Post #232


Evoker

Joined: 26-March 07



The one with the pirate crew that found a Aztec ruin and got cursed is the best. But it would be easier with an aleyid ruin. How big should i make the island? Ad should i make a new esp or edit the existing one? And were can i contact DarkSoul?

This post has been edited by Zorro: Jan 27 2008, 03:40 PM
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barreldragons
post Jan 28 2008, 04:22 AM
Post #233


Agent

Joined: 3-October 06
From: Shegorath Paradise



<dark_soul108@hotmail.com> he come only once a month dosen chek is mail and he stay online 10 seconde

size ? Like every woman said , not to small not to big .

new or old... we need to be able to access the new island from the old mods that for sure , but we will arrive to a difficulty when darksoul gona realise his mods for adaptetion , the best to do is to do both .


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Zorro
post Jan 28 2008, 03:47 PM
Post #234


Evoker

Joined: 26-March 07



I mean bigger or smaller than the existing islands.

Isn't it easier to just make a new esp and have Darksoul merge it with the final verison?
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barreldragons
post Jan 28 2008, 06:51 PM
Post #235


Agent

Joined: 3-October 06
From: Shegorath Paradise



it would indeed be simpler but do you know why the new version isn out yet? like he said a couple of time to much work to do.

but we need to work on it on are side and finish it , that why we need to add a telepo in the pirate island mods and having a second one who is completely unattached to the mods so we will be able to give it later on to darksoul so he will put the new telepo.

not larger then the existing one


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Zorro
post Jan 28 2008, 09:35 PM
Post #236


Evoker

Joined: 26-March 07



I am not really sure how to do that but i'll try.And i don't know how to teleport you to the island without using a portal.
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barreldragons
post Jan 29 2008, 03:12 AM
Post #237


Agent

Joined: 3-October 06
From: Shegorath Paradise



make a map item of it like the map to go to the mods who will be placed inside the treasure room in the pirate base


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Zorro
post Jan 29 2008, 03:28 PM
Post #238


Evoker

Joined: 26-March 07



Ehh, you don't need a map to go to the islands do you? And if i just make a map it won't teleport me to the island.
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heretik
post Feb 1 2008, 05:54 AM
Post #239


Retainer

Joined: 10-June 07



Ahoy Barreldragons, Guthrix, and the rest of the crew working on the pirate isles mod

I'm sorry about this summer - I basically lost my internet completely, then last semester I was pretty bogged down with a group film for school. technically still going on, but I need to practice making models, and textures for this summer when I have a job doing it as an intern.

sooo I guess what I'm getting at is - you guys still active? 'cause if you are I would love to be a part of it... I've gotten MUUUUCH better at modeling, and I'm about to make my first uv map of something simple as an experiment tonight... I can also animate, and I know the basics of rigging, and I'll be learning more of that as the semester passes by. I'm sorry about this past summer, and while I won't have as much time as I did during the summer, I do still want to participate in something if I can.

later guys!

//edit - just finished the UV. lol 30 min for the head, an hour and a half for the uv - go figure... but I can now safely say that I am much more confident in what I can do.

This post has been edited by heretik: Feb 1 2008, 08:16 AM


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barreldragons
post Feb 1 2008, 01:02 PM
Post #240


Agent

Joined: 3-October 06
From: Shegorath Paradise



>D

this IS going well indeed we just got our modeler back , but befor i give you the long job i would like you to put the ivellon donjon ( a mods for oblivion ) on your pc and tell me what you think about the ghoul , skeleton and the new lich.

( and while am doing that am looking at the wonderfull well made map of the mods who can actuly teleporte you to the pirate town if you drp it that shadow made.)


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