@SubRosa- Carnius’ true aim is one that eluded me the first time I played through Bloodmoon; I tend to miss rather obvious clues. But it does give me a useful way to show Athlain’s determination regarding “grave-robbing.” The time-trap is one of the more creative things Bethsoft did in this expansion- I debated whether or not to trigger it. Nit agreed and fixed.
@Olen- Thank you so much. The most important thing to me with this is to depict Athlain’s growth as realistically as possible. I was fortunate with the other part of the time-trap situation- Carnius can be in 1 of 3 locations one the island- it just randomized that he was at the ship, where I had purposely left Athlain’s Mark spell. Otherwise, I would have had to decide whether to replay saved games or just go with whatever I got. Good eye one the Trey reference, as well- he is definitely beginning to understand some things.
@mALX- Although he has not shown it, all these Empire Co. quests are really putting a strain on our boy. He wants to save or find Captain Carius- for several conflicting reasons- but keeps getting sidetracked. Kind of like in TESIV- “What do you mean I have to close ANOTHER bloody gate?” But I also wanted to show that he is human enough to grind Carnius’ face in the failure of this particular scheme.
@Acadian- The inclusion of Julian in my story has gone from a spur-of-the-moment whim to an essential component. If none of the other strong women in Athlain’s life can be present to guide him, she is an excellent alternate- at least until a certain redhead returns. As I noted to mALX, he is feeling the stress and sometimes it comes out. Constans had the look of a bully, so Athlain handled him accordingly. You are right, Carnius has no idea how close the “Fine” word brought him to destruction!
@Captain Hammer- In Athlain’s case, he is concerned about the
spiritual cost of obtaining stalhrim… but your larger point stands. Omar was absolutely one of my favorite characters on
The Wire. Better living (or killing) through alchemy is not an option Athlain will embrace… he very badly wants to be a knight.
@Destri- My thanks for your kind words regarding the descriptions. I struggle to make the world of Solstheim as real as possible.
@Canis216- You are always welcome and I hope we may see more Al one day soon.
@Doommeister- Julian’s reaction to that reveal promises to be quite interesting… I will say no more. And thank you so much for reading and commenting.
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With the report delivered, there was nothing else to keep me at the shipwreck, so I turned south to Raven Rock. As for Carnius, I rather hoped he might be eaten by a bear. Almost as soon as the thought occurred to me, I felt a pang of guilt. After all, none of Solstheim’s bears had done anything to me to make me wish such a severe case of indigestion upon them. When I reached the colony, Falco immediately asked about the report. When I told him that I had put it directly into Carnius’ hands- in front of a witness- the colony manager mopped his brow.
“That’s good work, Athlain. I knew I could count on you. I’m sure he just made up that deadline out of spite, hoping for an excuse to get rid of us. Of course, now that he’s been thwarted, he’ll be even more determined- and dangerous.”
Falco shrugged briefly and looked toward the east side of the growing settlement. When he turned back, he smiled apologetically and continued:
“You’ve bought us some time, though, and we need it. There’s been a real problem lately with spriggans, especially among those trees to the east. Unfortunately, we need to cut down the trees in order to expand- and no one wants to work over there as long as those wood spirits are around. Talk to Unel Lloran at the bar- he’s supposed to know something about the creatures.”
I had only encountered spriggans once since coming to Solstheim, and had managed to mostly avoid fighting with them. Perhaps Falco’s crew chief could tell me enough to keep me safe from them.
When I asked for Unel Lloran, the bartender directed me to a mature Dunmer wearing his black hair shaped into a tall row down the center of his scalp. When I approached, he set down his sujamma and waved me to a chair. Eying my uniform, he said, “We don’t see many of you Legion types over this way. But I’m glad of the company, especially if you can talk about something other than mining.”
I accepted the seat but waved away the jug he offered, so he placed it back on the table with a shrug and said, “Suit yourself. So what can I do for you?”
“I understand you’re the mer to see about the spriggan problem they’ve been having lately.”
He sipped his drink and nodded a few times and then gave me a shrewd glance.
“You’ve been around, so I won’t try to sell you any guar-wash. People will tell you all kinds of tales about spriggans, and some of them are even true. But the things that aren’t true- or the things that are, but that you don’t know- can get you killed.”
He leaned forward and explained, “What they are is wood spirits. They’re usually connected to a particular grove or even a single tree. Matter of fact, they’re a lot like trees themselves… except that trees don’t usually try to kill you. The ones we’re dealing with are guarding some trees we need to remove on the east side of the colony. They seem to come in waves- three or four at a time. If you can take care of the current bunch, I can get a work crew into those trees. Once the trees are gone, the spriggans will stop showing up.”
He gulped some more of his drank and slammed the cork into the jug, before adding,
“But look here. Those things are deadly. You take one down, and think you’ve beaten it, and it pops back up.” He waved a hand vaguely, and said, “Some kind of magical jim-jam or other. Anyway, what it comes to is you have to finish ‘em
three times before they stay down.”
He concluded with a grin: “So I hope they taught you to count to three in the Legion.”
I returned the grin and said, “Even higher than that, but I have to take my boots off. And then get someone to remind me which is left and which is right when I put ‘em back on.”
Unel sprayed his most recent mouthful of drink onto the table, narrowly missing me as I stood up. After he recovered from the coughing fit, he choked,
“Come back when you’ve taken care of them- if you survive. I’ll need to round up the work crew and get them cutting the trees, or else they’ll wander off.”
I decided not to ask if he meant the work crew- or the trees.
Trying to find a spriggan in the forest is rather akin to looking for a black cat in a coal mine at midnight. After considering it for a time, I decided that the best approach was to make the creatures come to me, rather than wandering aimlessly around the colony. Since Falco and Unel both seemed to believe the spriggans were protecting the grove, I went to the nearest tree, drew a dagger, and slashed the bark. Rather, I tried to- the razor-sharp blade made barely a mark. But my futile effort was rewarded by a peculiar cry from deeper inside the grove. I dropped the dagger and lifted my mace, watching for movement.
All too soon, a creature emerged from the shadows. It looked like a cross between a woman and a tree, with pale green skin and arms shaped like branches. Instead of clothing, it wore a covering of grey bark. I soon discovered why woodcutters favor axes instead of maces to do their work. Against flesh and bone, a mace is a terrible weapon. Against something made more or less of wood, it is only slightly more effective than scowling and speaking harsh words. The fight against the spriggans was one of the worst of my life- worse in many ways than the struggle with the grahl.
In the first place, blows that would have stunned or crippled another opponent simply bounced off. Beyond that, the first creature was soon joined by one of its… sisters, I suppose is the proper word. They were able to curl their clawed hands into fists and punch with great force. But what was worse was the way they used their open fingers. They grasped my arms and legs and tried to force their claws into the openings of my armor, much as tree roots shatter stone. And then, there was the final truth- Unel had been correct when he warned me that each spriggan had to be defeated three times before it stayed dead. If all four had come at me at once, I very well might have died there at the edge of the colony. What saved me was my mother.
I have remarked elsewhere that Mother had insisted that I join the Mages Guild. Her hope was that scholarly pursuits would distract me from seeking a more
active career. That plan failed of its purpose, but it nevertheless bore fruit in my battle with the spriggans. Seeing that my mace was nearly useless, I dropped it back into its loop and placed my empty right hand upon the nearest spriggan. Concentrating my mind on a sensation of heat, I spoke the command word- tine. Flame blossomed from my fingers and jumped to the creature, which fell away from me with a startled cry. It began beating its torso with its arms, trying vainly to extinguish the magical fire.
Between using elemental fire and restorative potions quickly gulped in the intervals before the eldritch creatures rose from their intermediate “deaths,” I was barely able to survive. Finally, the last of them crashed to the ground and did not move again. I hastened to get clear of the trees that loomed over me, fearing that one might suddenly spring into motion and finish the job its guardians had begun.
As I recovered my strength, I wondered if Korst had fully understood what “completing my unfinished business” would entail. When I had finished the Ritual of the Stones, I had felt more attuned to the island and its living things. Now, I seemed to be doing my best to hasten its destruction. As I surveyed the growing colony, I noticed for the first time how out of place it looked. Spoil piles from the mine steamed in the cold air and stained the snow an ugly gray. Stumps of trees dotted the landscape, putting me in mind of severed fingers reaching up from the wounded ground. A wave of nausea wracked my frame, the first I had experienced since…. Well, the first I had felt in some time. But it was a sickness of spirit rather than of body.