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> To Heir is Human II - Planning VII
The Metal Mallet
post Aug 24 2007, 06:18 PM
Post #121


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Yea, but then again, one could argue that Karn is only good at leading assassins since he knows and understands the trade. He knows how the former Dark Brotherhood assassins would react to certain orders. One could argue about what understanding Karn has dealing with soldiers?

But yes, in essence it appears that Astratus will be choosing who will take over the leadership, so basically it depends on how he reacts to the viewpoints provided by Ian, Karn, and Rann.

Which leads me to mention that Flogir was one of the people Astratus sought out specifically in order to help out the troops and build morale.


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jack cloudy
post Aug 24 2007, 09:01 PM
Post #122


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To answer MM's OOC:

Yeah, I'm positive that the Vomica Cruor (if it was one, and the context heavily implies so) is a touch-only spell. The touch-only was probably the only balancing factor in the spell's uberness. (but can it take down Flame Atronachs? I dunno)

That said, Telina used it earlier, like back in THIH 1. Back then, didn't we get into a discussion that ended with Minque saying that she would simply alter her version of the spell? Maybe the new VC, after plenty of practice on Serene's part, has been turned into a ranged spell. (Don't ask me what she would practice on though, considering her generally pacifistic nature.) Say, it was Serene who taught Sathyana the VC, right?

Doesn't really matter though. With all the demi-gods, infinite undead/goblins/werewolves and what else running around, I doubt even a ranged Vomica Cruor is going to tip the balance too far.

Dammit, I really must get Flint a new weapon. He's so screwed in a fight. He still hasn't got Dragonskin or a full supply of Magicka back and he is without swords. smile.gif


(Disregard anything that follows. It's just my megalomaniacal split-personality.

I will not lose! I must follow! From this day forth, the Groyth Heyat no longer takes the caster's life when used!

(Regular personality takes effect.)

Scratch that. It would own Tharn and his whole army of demons in a single cast. That does not make fun writing. Hmm, I should however make an intermediary version between the uberized 'wipe out the army of monsters in one shot while leaving innocent civilians caught in the blast-radius unharmed' Groyth Heyat and the rather humble regular Heyat.

*runs off to take notes.*


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minque
post Aug 25 2007, 02:36 PM
Post #123


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About th VC-spell, Serene´s version, used first in AMU, then ih THiH 1....

This spell, in it´s current version, is used by the women of Serene´s bloodline. To obtain that very cruel, lethal effect of burning from the inside, you have to be related to those women one way or another. Don´t misunderstand me, any skilled mage can learn how to cast it, but the ultimate effect is only achieved if you´re related to Serene´s line. That is an old curse, from very far back.

So Serene taught Brianna when she was very young, before she went off to Skyrim and Jadier. She then taught Satyana during her childhood in Ald´ruhn. Fact is, Amrita should have the ability to learn it fully...if given the opportunity!! blink.gif

In this version, when you cast it, a faint bluish cloud emerge from your hands and hit the target withiut it noticing...until the lethal internal fire starts!!

The other spell, which you were talking about may be the very nasty "Protruding Finger", a kind of variety of VC, that is you point at and touch your target with your finger, preferrably to the head, which causes the utmost pain...inside! Serene used it on Konrad in AMU and nearly drove him insane!

Anyway, now when Satyana used it and hit that werewolf, it should cause her to suffer, because she doesnt like killing, not even a beast like that! Unless.....something threatens Issac....or Ran!!


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jack cloudy
post Aug 25 2007, 09:15 PM
Post #124


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Yo, does the house with the hoarded medication have a toilet? If so, I volunteer my squad (Ok, Vasha's and whoever wants to come) to enter.

Requirements for operation: Enter through the toilet and please, ignore the smell.

1: A map that allows the Narza'tai to know exactly which toilet to climb up through. It's best to minimize the search and get more time to sneak away with the loot.
2: People not afraid of the smell.
3: People who can fight, in case there is some opposition inside
4: People who don't fight and instead throw the stuff down the toilet. Fighters will hold of any local baddies. The split into two groups is to minimize time. Every extra second will lead to more risk.
5: People waiting below the toilet to catch the stuff.
6: pillows below the toilet incase the catchers don't catch.
7: I dunno, a bard performing Mission Impossible on his lute?


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Priest of Sithis
post Aug 25 2007, 09:20 PM
Post #125


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I like the style of entry, but I was thinking more along the lines of the hoarding in the basement...

Like US. circa 1984 during the Red Scare.

Also, this could be successful or it could fail. Either way, it would affect everyone...


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jack cloudy
post Aug 25 2007, 09:26 PM
Post #126


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So then maybe we should dig a tunnel? That would take time if stealth is an issue. If it isn't, we could let a mage blow it up. Which would open a large entrance into the sewers, something the Narza'tai cannot afford.

So I stick by the toilet plan. Once in the building, we can always run down the stairs to the basement.


Or wait, do you mean the basement entrance is outside the building? As in, on the streets? That would be a problem. If that's the case, I propose flying Breton with ballistic Magicka shield. Jump in, crash through the door down the stairs, grab whatever can be grabbed, launch back out.

This post has been edited by jack cloudy: Aug 25 2007, 09:27 PM


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Dantrag
post Aug 26 2007, 12:05 AM
Post #127


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Toilets?


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Lord Revan
post Aug 26 2007, 01:16 AM
Post #128


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Dang, someone needs to lock the old playground. dry.gif I accidently mistook it for the planning thread.

Green Emporer Way is exclusively the grounds for the place and the graveyard for the Septim Line. So, maybe the stock should be in a tomb
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Florodine of Hlaalu
post Aug 26 2007, 07:46 AM
Post #129


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also...everyone is in Green Emperor Way, so why would there be opposition? The Silhouette's army hasn't broken in yet.
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Lord Revan
post Aug 26 2007, 04:33 PM
Post #130


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So, when's Satyana going to reply to Issac? Minque? huh.gif
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minque
post Aug 26 2007, 04:47 PM
Post #131


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QUOTE(Lord Revan @ Aug 26 2007, 05:33 PM) *

So, when's Satyana going to reply to Issac? Minque? huh.gif

Ehhh..like in about 10 minutes! I´m running back and forth between my washing-machine, my flowers and this comp! biggrin.gif


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Lord Revan
post Aug 26 2007, 08:14 PM
Post #132


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Well the inn isn't destroyed, but in the middle of enemy territory, and a prime target for pilaging bandits and maruaders.
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The Metal Mallet
post Aug 26 2007, 09:42 PM
Post #133


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Why not get your character to correct her then?


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Official Fan Fiction Forum "Commentasaurus"

"This body, holding me makes me feel eternal. All this pain is an illusion" - Parabola (Tool)
"This here ain't called boasting, it's called truthin' " - Mango Kid (Danko Jones)
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Lord Revan
post Aug 26 2007, 09:47 PM
Post #134


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The point still stands, Rahvin and Brianna could be dead, and the group can't use the Tiber Septim, it's gone to them.

This post has been edited by Lord Revan: Aug 26 2007, 09:48 PM
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minque
post Aug 26 2007, 10:26 PM
Post #135


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Hmmm....I would hate to see them dead like that! I think Brianna must use her skills to get them out of there, it just has to be a cellar or something, in which they could hide... Point is...Satyana thinks they´re dead!


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The Metal Mallet
post Aug 29 2007, 09:20 PM
Post #136


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Well it appears that the arrival of school has once again slowed this RP down to a sail's pace. I have a feeling we'll now only be busy on the weekends. Ohwell.


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Official Fan Fiction Forum "Commentasaurus"

"This body, holding me makes me feel eternal. All this pain is an illusion" - Parabola (Tool)
"This here ain't called boasting, it's called truthin' " - Mango Kid (Danko Jones)
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Dantrag
post Aug 30 2007, 03:49 AM
Post #137


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this is just unusually slow. I don't know why nobody's posting.

I'm just glad I was the last person to post. (meaning none of you can blame me! muahahaha)


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Lord Revan
post Aug 30 2007, 01:36 PM
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I'll have Karn and Ian go there seperate eays, but Patholos needs to make his move.
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minque
post Aug 30 2007, 07:48 PM
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Oh heck..I know I have been absent a lot lately but I´ve been working onver 13 hours a day....not much strength left in the evenings then.....

I want to try and post Brianna.......hmmm


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jack cloudy
post Aug 31 2007, 09:28 PM
Post #140


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While some are turning into wherewolves, others are discussing leadership, one is taking charge, two are trying to escape a Silhouette-infested district and two others are trying to get into the same district, Flint is going to forge himself a new weapon.


I've already got a plan but I want to run it by you first.
Aleatoire (French for random.):
Type: Staff
Materials: varied
visual: Long, smooth, no ornamentation. Looks rather plain if it wasn’t for the fact that it reflects light in just about all the colours of the rainbow.
Durability: Between glass and Ebony. More due to being flexible than being really tough. It bends with the blows so to speak.
Effectiveness as a weapon: Low damage but long reach. Also quite light so fast motions are possible.
Enchantments: Standard Flint-style Telekinetic bolts. But due to lingering enchantments from some of the weapons used in its construction, the Aleatoire sometimes behaves completely unpredictable. Possible reactions go from wimping out to over the top destruction. I suggest rolling a die each time I post Flint using it. I’m sure I can find one somewhere.

First roll:
1: Random reaction, roll a second time.
2: Normal, staff works as advertised.
3: Normal, staff works as advertised.
4: Normal, staff works as advertised.
5: Normal, staff works as advertised.
6: Random reaction, roll a second time.
(So 2 out of 6 times the staff goes weird. Or in other words, 33% chance at funny stuff.)

Second roll:
1: Wimps out and jumps out of Flint’s hands.
2: Wimps out, heals target and fortifies its strength temporarily. (Ok, unless you’re gambling, I do not suggest using this staff as a healing tool. It’s too risky.)
3: Big flash of light. Blinds anyone stupid enough to have his/her/its eyes open. This includes Flint.
4: Projects a dome of dispel within five metres for a single moment. (Just long enough to wipe out any magical effects occurring at that time.)
5: Streams of lightning pour from the staff. Flint gets hit as well. (ouch.)
6: Really big explosion. Very similar to Fervus’ old staff. (Ya know, the one that wiped out the Valus mountain.)

Too weak, too uber? Think some other effects work better? Feel free to comment. I think the high levels are a bit too much and might need some tinkering.

This post has been edited by jack cloudy: Aug 31 2007, 09:53 PM


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