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Coffee Shop Forever, It's time to kick bottom and drink coffee! |
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mplantinga |
Jul 28 2008, 10:52 PM
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Knower

Joined: 20-September 05
From: Bluffton, SC

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Time for the cynic in me to reply: If there's one thing I've learned from human history, it is that humanity does not learn from its mistakes. Especially not any mistakes involving war. I will admit that, in the past, wars were often fought for reasons important only to the nobility, which happens a little less in modern times due to the decreased power of the ruling class in many countries. However, even in the modern era, fear can be a powerful motivator. After 9/11, people were scared, and fear causes people to behave irrationally, to go to extremes to do what they think is necessary to protect themselves. On top of fear, there is anger, a need for retribution and revenge. Humanity will never learn not to have wars as long as we fail to control our fear and anger. This sort of control is something that an individual can learn and perhaps even master. On a national scale, this becomes much harder, and could possibly be explained by mob psychology. When a large group of people become scared or angry, aggressiveness is much harder to control. Pacifism, in some ways, is the domain of the individual. Until we learn to successfully control anger and fear at the "mob" level, we will never be able to avoid war.
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Black Hand |
Jul 29 2008, 11:07 PM
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Master

Joined: 26-December 05
From: Where the sun shines everyday in hell.

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BethBlog interview with Darknut.Trailer for this Mod.Download it here!Now going on six years since the release of Morrowind, the game is still going strong thanks to the contributions of incredibly talented Modders. One of those modders has taken the same ol' same ol' and turned it into something that quite frankly Beth should have made. The final mission to destroy House Dagoth, and its Lord Dagoth Ur, was disappointing to some. You are at this point in time in possession of weapons, that were quite frankly, uber. Even a level Seven Character with the proper stats could challenge what should have been the most powerful faction in the game. The 'dungeons' were a few rooms that connected to one another with little to no challenge. In other words, boring. This mod changes that, and delivers, on a scale that actually SURPASSES Bethesda's developments. Now the Dwemer Ruins, and Sixth House Bases of Odrosal, Vemynal, and Dagoth Ur are worthy headquarters of high ranking Dagoths, with added mazes and puzzles and traps to keep even the wisest of mages, the most uber of warriors, and the most cunning of thieves on their toes at all times. Searching for Keening and Sunder is now a search, the levels are expanded to sizes, appearances and themes that will stun and impress even the most jaded of Morrowind players. Now the main quest finale is something to look forward to. Save the best for last? Darknut certainly did. And if all this weren't enough, Darknut also dabbles in high-res textures that will make all the Vanilla Morrwind Armors, weapons, creatures, and some ruins look better than ever before. If you haven't played Morrowind in a while, I suggest that you blow the dust off your case, insert that CD, download this and a few other mods, and prepare to have your Jaw dropped. The Black Hand of Mephala guarantees this!
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xX Kinzer Xx |
Aug 2 2008, 05:33 AM
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Unregistered

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Well, I'm going to go ahead and jump into the conversation. Personally I prefer the American system as opposed to the metric system. With the metric system, everything sounds grossly over exaggerated or under exaggerated. I just can't coming inside after a hot day, and saying "Geez, it must be at least 30 out there!" It just doesn't get across the same way as saying 105 or something. And with the measurements, 8 inches sounds better than 4,000 decimeters. Plus, I've been taught the Imperial way all my life and so has every other American. So I don't really think I'll be learning the metric system...or visiting Europe for that matter.
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