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> To Heir is Human II- planning VII
jack cloudy
post Jan 8 2008, 10:41 PM
Post #101


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I'd say, give it a shot. I honestly don't know what to do with the Sil, so I'm a bit slow right now. I'll see if I can update him tomorrow and give you a shot at it.

Say, do you want your guy to be the messenger telling about the retreat going on?


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Agent Griff
post Jan 9 2008, 06:22 AM
Post #102


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What exactly do you mean? What messenger? Oh, now I see. Yes, that would be perfect. It wouldn't seem too made up either. Great. I'll go for it!

This post has been edited by Agent Griff: Jan 9 2008, 06:51 PM


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Dantrag
post Jan 10 2008, 05:54 PM
Post #103


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Before I post, what exactly is the situation over by the rafts? Did the Plys'Iea leave already, or is he still causing trouble over there?


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Agent Griff
post Jan 10 2008, 06:11 PM
Post #104


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As far as I know he's still horsing around with the guards but the Narza Tai are having a little target practice session with him. If I'm not mistaken I think one of Ian's character's also went off to face him.


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Lord Revan
post Jan 10 2008, 11:15 PM
Post #105


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Yes, I'm roleplaying a fight between two of my own characters, I never imagined this when I first joined....... With the obvious exception of someone and Karn. Oh well, the path that goes down to the rafts spirals around the mesa that the Imperial Prison sit on (how do mesas like that form so close to each other?) He dropped down from the middle of the spiral to the bottom, so the crowd can move forward, but not for long before the encounter him.

And if you're still convinced the messenger was random, Griff, look at the last page of the previous playground and it won't be random anymore. The Mesa is still a long walk (arrow-shot distance), for people carrying wounded and stuff, from the flotilla.
As it is, the path ends on the opposite side of the mesa from the shore with the rafts, so the civves would have to circle around to get there.

This post has been edited by Lord Revan: Jan 10 2008, 11:16 PM
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Priest of Sithis
post Jan 11 2008, 05:46 AM
Post #106


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can i get an update on Patholos, Astratus, and of course, the king of worms

Who is dead?
Who is where?
Wounds?
Romances (not likely) , mingling with others, etc.?
Moods?
Major Movements?
Updates on Equipment?
New enemies, New Friends?
Update on status of Astratus (did not mean to rhyme), is he werewolf?


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Agent Griff
post Jan 11 2008, 06:33 AM
Post #107


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The King of Worms is dead. He was killed by Ian and some other guy, I can't exactly remember. Another member of the Narza Tai if I'm not mistaken. Commander Astratus has become a werewolf and is currently locked up in quarantine because of his disease. Regarding Patholos, I cannot tell because I joined the RP late.

The others can surely give you a better update.


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Lord Revan
post Jan 11 2008, 01:49 PM
Post #108


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The good guys are all preparing to leave the city, and the Narza'Tai will bring Astratus with them (I haven't mentioned him in awhile, so you can decide if he's mostly werewolf or only a little bit). Most of the characters are heading to the north-eastern sections of the IC (Market District and Prison). The SIlhoutte is largely unaware of their retreat, but some of the Akaviri army has been tipped off and will be waiting when they try and cross Lake Rumare.

We've received an Akaviri General and a telepathic mute to our character arena, but other than that we have nobody new.
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Priest of Sithis
post Jan 11 2008, 09:22 PM
Post #109


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i resurrected mannimarco for a second time, he will not directly involve the heroes as of now, he is too weak...
he is going to recouperate and strike back at the silhouette, and then try and find some ancient magic, he is too weak to take on Ian..... by himself.

I will assume patholos has kept out of the scenes and remained with the Narza' Tai, he will be assisting with the retreat.

Astratus will not have any dialogue, except with Hircine, who knows, maybe the Princes do have pity....


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If we wait for the moment when everything, absolutely everything is ready, we shall never begin.
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It is good to have an end to journey toward; but it is the journey that matters, in the end.
- Ursula Le Guin

Know yourself and you will win all battles.
- Sun Tzu

Quid quid latine dictum sit, altum videtur
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Florodine of Hlaalu
post Jan 13 2008, 08:40 PM
Post #110


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Oi, back, sorry sorry sorry for being gone. I'd allow you to hit me if I knew you. I just got too busy with AP stuff and haven't really been on that much, college apps, AP, girlfriend, but second semester is not going to be as hard. I stopped coming on in a lull period and then just forgot to check back.

I read most of this thread, so The Sillhouette has taken the IC? And they are retreating. Dalrus will return and she will inform them that in Skingrad, Anvil and Bruma she has set up a new mages guild. Eurod will be fine since it is not a full moon and will still be leading the Bruma army, unless you killed him, which is fine since I deserve that haha.

Anyway, sorry again. Any major things I should know?
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Lord Revan
post Jan 13 2008, 09:23 PM
Post #111


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Well. To startoff, the Sil has not fully taken control, he's got Talos Plaza, taking Green Emp. Way, and everywhere else is either under Morrowind control or is unclaimed.

Eurod is still locked up inside a derelict house, that was Jack and Dantrag's doing, I was not involved.
The Plys'Iea is terrorizing civilians and soldiers alike, and everyone but Veric and Voltar are in the northeast area of City Isle or getting there.

And finally, break out the cattle prod, cause I'm going to get a lot of milage out this battery..... I'm so cruel. laugh.gif

This post has been edited by Lord Revan: Jan 13 2008, 09:37 PM
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The Metal Mallet
post Jan 13 2008, 11:07 PM
Post #112


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I think we ultimately decided the fate for the Silhouette all ready. "Altair" and Voltar plan to learn a spell that will banish the Silhouette from Nirn if I remember correctly. Right now they are in the process of finding and altering the spell required to do this.

Once the Silhouette is banished, the Akaviri are still going to take the IC but now they won't be as motivated to finish off the army. Once we get rid of the enemy army we plan on starting THiH 3 with "Altair" now ruling Cyrodil.

At least, I think that's the plan right?


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Lord Revan
post Jan 14 2008, 12:15 AM
Post #113


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Pretty much MM, the Akaviri army will pursue the Tamrielics (what's with everyone assuming the nationalities end in "-ian?"). I assume Saverian (I know I didn't spell it right), will take over, and the Plys'Iea will accept his leadership (he was the equivelant of a sergeant among his own people, so becoming a general isn't on his list of things to do).

Although, corporal Flogir became co-commander Flogir, but the Plys'Iea has pt no pot such ambitions.
The Akaviri will chase the army to Cloud Ruler Temple, where the Tamrielics will make a final stand (hopefully there will be some more 300 quotes along the way).

Either the Plys'Iea will perish at some point in the final battle or desert to fight another day (eventually hindering Veric's regime).
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Agent Griff
post Jan 14 2008, 08:06 PM
Post #114


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According to Jack's wishes during his "tenure" as Silhouette I've had my character, Savirien the Akaviri general, gather a part of the Akaviri army to conquer the Tower. As far as I know, Voltar and Altair are inside right? Will they have a conflict with the Akaviri forces or while they skedaddle out of there before the Akaviri have a chance to surround the Tower?


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Florodine of Hlaalu
post Jan 15 2008, 01:46 AM
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alright, yeah a banishing spell would be a good thing, anything else would probably result in an epic battle that would destroy the city haha. When will Veric put the spell on him, I am trying to think of a scenario when he would be able to? I am thinking Dalrus, Veric and another character will be hurling spells back and forth at the Silhouette and then the banishing spell hits him.
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jack cloudy
post Jan 15 2008, 11:13 PM
Post #116


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Actually, I thought they'd skipped to Veric's dimension by now. Entering the tower was just a decoy to keep people from realizing Altair's true identity.

And Griff, I can understand you when you said the Sil feels random. The moment Flo returns....BOOM Fireballs galore! Guess I didn't play him aggressive enough. biggrin.gif


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Florodine of Hlaalu
post Jan 15 2008, 11:21 PM
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guess not, he is not supposed to be evil in the way that a person in a movie would play him, he is an ancient evil, not really able to be comprehended by others. He was instructed to destroy Tamriel's greatest power and this means destroying it's largest city. You just kind of have to understand his mindset, which is hard to grasp as he doesn't really have many emotions.

This post has been edited by Florodine of Hlaalu: Jan 15 2008, 11:23 PM
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jack cloudy
post Jan 15 2008, 11:23 PM
Post #118


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I know. The point I was trying to bring is that I also know less about the Sil than you do. I was merely amused at the change in behaviour that meant when I took over for a moment. But now that he's back to his normal routine, I'm going to put up a few barriers, ok?


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Florodine of Hlaalu
post Jan 15 2008, 11:31 PM
Post #119


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yeah I realized that last post looked rude, it wasn't supposed to haha. Anyway, yeah barriers are good, that way he doesn't kill any more people trying to escape. Thanks for taking him while I was gone, I really do appreciate that.
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Lord Revan
post Jan 18 2008, 06:57 PM
Post #120


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Satyana's already had some suspicion about Ian having multiple souls in his body, will she notice the difference when Kirana takes over. Unlike other fantasies, there's no tell-tales on can see with the naked eye.
Even if Ian's eye color changed like when Cerpin takes control of someone, he and Kirana have the same eye color anyway. smile.gif Ian can be down (KO) from now on, but not out.
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