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> To Heir is Human II- planning VII
Lord Revan
post Jan 22 2008, 05:03 AM
Post #121


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Ok, nevermind the Plys'Iea errant thoughts. Shall I wound Rann? Significantly or hardly at all?
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Priest of Sithis
post Jan 23 2008, 06:18 AM
Post #122


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wondering if patholos should live... he wants to.

Mannimarco will regain most of his magic, if that is good with all of you. Wanting Mannimarco to encounter a "dead city" meaning Mannimarco will get to the imperial city, say, a month after everyone has left? If we plan on recapturing the imperial city, then Mannimarco will not approach, he is too weak and the like.


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Olen
post Jan 23 2008, 09:41 PM
Post #123


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Looks like people are starting to withdraw from the IC so I will end my lurking and write in my character now it makes sense. One question - is Bleaker's Way still unharmed? Is anything planned for it? I didn't see anything suggesting either but I thought I'd check.


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minque
post Jan 25 2008, 12:00 AM
Post #124


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I really wih something could be done to Satyana's and Rann's relation! I just hate it to see them not being friends....but if that's what you want Danny it's ok....geee I do have to post but I'm still thinking of how I will proceed...

Oh and Brianna-Rahvin....got to do something there..yup!


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jack cloudy
post Jan 25 2008, 07:03 AM
Post #125


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1: Isn't Flint on the other side of the Lake from the Sil, helping the civilians?

Well, when the Sil started blasting soldiers, I assumed he was blasting my phalanx. Sorry. Though this is no problem really. After all, Flint is the master of leaping.

2: By the way, did Green-Root tell Kalsh about the hidden tomes in Lake Rumare?

He didn't, but he might have implied somewhat. You want Kalsh to find the tomes?

3: Bleaker's way. I have no idea even where that place is. (One of these days, I must download a map of the city and study it till my brain bursts.)
That said, is it at the northwestern portion of the city? If so, it is being overrun by snakes, one alien and a really nasty mage right now.

What exactly did you have planned?


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Olen
post Jan 25 2008, 09:18 AM
Post #126


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Its a very small town a little north of the city on the road to Bruma. I was going to introduce my character staying at the inn there as the village evacuates but have him go towards the city in the hope of seeing a snakeman (he's got no idea and is cuirious). But seeing as its on the way to Bruma I thought it might be in use or destroyed.

Seeing as no one's heard of it I'll just do it and if its a problem I can edit, it seemed somewhat more likely to have a character appear there than in the city at this stage...

Edit: Written him in.

This post has been edited by Olen: Jan 25 2008, 09:31 AM


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Florodine of Hlaalu
post Jan 26 2008, 09:35 AM
Post #127


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When I had the Silhouette attack, I had him in the area where Rann/Amrita were fighting to hold off the snakemen. Is that where Flint is?
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jack cloudy
post Jan 26 2008, 10:12 AM
Post #128


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Umm, no. Flint is at the ambush, where other snakemen are.

Ok, while he can do it easily, I won't make Flint jump all across the lake. No, sir. He's going to fire a single bolt and then get back to the ambush.


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jack cloudy
post Jan 26 2008, 09:45 PM
Post #129


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Ok, there seems to have come up a discussion over the silence spell I used. Apparently, we're following different ideas of what it does. While it doesn't really matter anymore (it's been dodged and Rann isn't a caster anyway), I still want to continue the discussion. Who knows, it might come in usefull if we start having a lot of mage-to-mage fights.

My reasoning about what Silence does is this:

Sound is formed by vibrations in a medium, like air. Silence keeps someone from talking, so I figured it actually stopped these vibrations. It felt more reasonable to me than saying the Silence spell paralyzes the tongue or something. As long as you can breathe, you can still make sounds. Maybe you won't be able to form coherent words, but you won't be silenced.

So my definition of silence is the absolute absense of sound, which are vibrations.

The Plys'Iea's spines detect vibrations. So I figured that if it had hit, it might have worked as a blinding spell of sorts.

This post has been edited by jack cloudy: Jan 26 2008, 09:47 PM


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Lord Revan
post Jan 27 2008, 02:13 AM
Post #130


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Sorry for not replying earlier, but yes, it would be good for Kalsh to grab the tomes on her way through Lake Rumare, assuming she swims rather than Narza'Tai teleport.

There are a number of ways the tomes might have a chance at more relevance. One might even have a copy of Veric's prophesy in it (clear the path for the anti-Veric group's plotline).
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Dantrag
post Jan 27 2008, 04:28 PM
Post #131


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QUOTE(jack cloudy @ Jan 26 2008, 03:45 PM) *

Ok, there seems to have come up a discussion over the silence spell I used. Apparently, we're following different ideas of what it does. While it doesn't really matter anymore (it's been dodged and Rann isn't a caster anyway), I still want to continue the discussion. Who knows, it might come in usefull if we start having a lot of mage-to-mage fights.

My reasoning about what Silence does is this:

Sound is formed by vibrations in a medium, like air. Silence keeps someone from talking, so I figured it actually stopped these vibrations. It felt more reasonable to me than saying the Silence spell paralyzes the tongue or something. As long as you can breathe, you can still make sounds. Maybe you won't be able to form coherent words, but you won't be silenced.

So my definition of silence is the absolute absense of sound, which are vibrations.

The Plys'Iea's spines detect vibrations. So I figured that if it had hit, it might have worked as a blinding spell of sorts.


Right, but silence spells work on the target, not the area around the target. So if what you said is true, then the spell would have stopped the spines themselves from vibrating, but it wouldn't have stopped them from reading vibrations around it.

It would be like putting a silence spell on yourself to keep from feeling an earthquake otherwise.

This post has been edited by Dantrag: Jan 27 2008, 04:29 PM


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Lord Revan
post Feb 17 2008, 11:12 PM
Post #132


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I'm glad to see I didn't waste my money on that cyber-defibulator. Nearly fried my computer though, it's small price to pay! bigsmile.gif
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Dantrag
post Mar 13 2008, 06:48 PM
Post #133


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Is this still alive? huh.gif

If so, I think we should plan out this whole Silhouette fight so that it isn't too short or long and to make sure we're all on the same page.



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Agent Griff
post Mar 13 2008, 08:33 PM
Post #134


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It's surely alive, just that I think the members are taking a slight breather. They might have other problems on their minds, like real life or perhaps other pressing assignments.


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Florodine of Hlaalu
post Mar 13 2008, 10:28 PM
Post #135


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i check back every day still to see if there is a post
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Florodine of Hlaalu
post Mar 19 2008, 03:59 AM
Post #136


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sorry for the double post but I think we should finish this soon. Come on everyone just a little bit further! I think after that we can either start the new RP(my hope) or let it die, which appears the more likely of the two. But we have to finish this one!
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Lord Revan
post Mar 19 2008, 05:33 PM
Post #137


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I'll try and move Ian/Kirana and Karn/Narza'Tai forward. But the Plys'Iea can't budge until Veric and Voltar banish the Sil. Issac can't do that much either if Minque doesn't come back and reply with Satyana.
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Dantrag
post Mar 19 2008, 05:55 PM
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Florodine/Mallet, do you want to just hurry up and finish the Silhouette battle, or go ahead and take our time?


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minque
post Mar 19 2008, 08:46 PM
Post #139


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Uhhh ok I'll try to find my last Satyana-post and Issac's reply and get on with it!

So shall Brianna go along and fight together vwith her son? Or will Rahvin maybe not allow it? wink.gif


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Florodine of Hlaalu
post Mar 20 2008, 01:49 AM
Post #140


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Danny, we could make it epic but short and sweet haha. We'll have them cast a few blows, the Sil is going to do a spell that nearly destroys the whole area, he will start to do an incredibly powerful spell that would mean certain death for anyone within the area. That is when Veric hits him with the spell in between the eyes, the Sil's spell suddenly stops, the energy it took cracks the White and Gold tower in half. The Sil is banished, Veric, Dalrus and Voltar are regarded as the saviors of the empire.

Sound good?
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