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> To Heir is Human II- planning VII
jack cloudy
post Dec 11 2007, 08:46 PM
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Yeah, Tamriel healing is insane. Flint broke both legs as well (and an arm, earlier than that), yet in both cases, he was back in a few hours rp-time.

As for catching the final battle, he'll have to run. Using in-rp-time, the final stage will commence in less than an hour. In real-time, in several hours.

So let the healing mafia do its work!


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minque
post Dec 12 2007, 08:10 PM
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Uhh....hmmm but if they aren´t nearby as you said Danny? Hmmm, where the h***are they then?


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Lord Revan
post Dec 12 2007, 10:32 PM
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They're on the other side of GEW, not far from the breach. The others are all near the gates of the Arena/Market/Arboreum.
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minque
post Dec 13 2007, 01:09 AM
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crap! then just ignore Satyana´s replies, I´ll delete them tomorrow!


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Dantrag
post Dec 13 2007, 04:57 PM
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okay, so how is the silhouette's defeat going to go down? We should probably plan that so it doesn't take longer than it should.

Maybe a small group goes to fight the Silhouette (with Altair included) while the others continue to fight the main battle. The defenders get pushed back all the way into the palace, but before they are overrun, the Silhouette is destroyed and the individual tsaeci tribes split off again and go home, since the Sil was the only thing holding them in an alliance.


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Lord Revan
post Dec 13 2007, 10:45 PM
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The Silhoutte is immortal, and not even Altair knows enough about it to have any idea of its weaknesses. I don't think he knows anything of its character either, he doesn't know how the Sil thinks.

The plan used to be that the Morrowind army would be chased out of GEW, and the Silhoutte occupies the palace for a little. It brings all of its army into that confined space, and then the Morrowind Army/Bruman Army survivors rise up for one last offensive with the help of the Narza'Tai.
Because the Akaviri army is so confined, their prowess is hampered and the battle turns to favor the combined armies of Tamriel. Then as the last few warriors are slain, the Silhoutte just vanishes (not banished, but no longer actively threatening Tamriel for the moment).

Before the Sil takes its leave, the Plys'Iea swears to be waiting for the next invasion force to come (His lengthy life-span means he can wait in seclusion for a long time). He can either live to escape in the chaos or be slain by Altair personally.
If the former, he'll be under the radar for most of the RP afterwards, perhaps hindering Veric's ventures as time goes by.
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jack cloudy
post Dec 13 2007, 10:54 PM
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Dantrag's idea would be quicker, but the idea of indoor palace fighting appeals to me more. Cramped conditions, various ways to avoid detection and stuff. Groovy stuff.

I also doubt the Akaviri would just retreat with victory in clean sight. Even with no loyalty towards each other, I've tried to describe them as highly disciplined soldiers to form a contrast with all the bandits and stuff. I also thought that Akaviri generally don't like the Tamrielans.

Sorry, minque, but we guys are addicted to fighting in rps. Please don't take it too hard. I'll send Flint over to you for some rp-ing as soon as he gets wounded.

So, what plan does the rest of us here vote for?

1: Retreating battle, ending with Sil defeated and the army disintegrating or otherwise being demoralized neough for the good guys to take them down one by one. (if you don't know how it functions, just throw a crapload of firepower at it and make sure no one is around to witness how awesome you really are.)
2: Early defeat, later victory indoors.

Know what? I propose a third plan which is also the start of THIH 3.

Sil gets defeated/scared off. There are still too many Akavir however and they take the city while the allies retreat. Altair then gets promoted to a sort of Hortator and THIH 3 will start with Altair attempting to retake the imperial city and bring a definite defeat to the Akaviri, through siege/sabotage/whatever floats his boat. The surviving PCs can be his aides in the matter, with the exception of the anti-Altair group, of course.

If Altair so desires, he could go and have himself be elected as count of Leyawiin first. The allies could rebuild the city and turn it into their base for the duration of the campaign. Being such a smooth politician, he has no trouble to persuade the other counts in the province to elect him as a peer. It could provide a stepping stone to emperor later, for when he recaptures the IC.

This post has been edited by jack cloudy: Dec 13 2007, 10:57 PM


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Lord Revan
post Dec 13 2007, 11:18 PM
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Should I start a poll?
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Dantrag
post Dec 14 2007, 03:36 AM
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No polls; let's just talk it out.

My complaint with all of the ideas (even mine) is that there's something completely illogical in each:

My idea : why would the Akaviri just leave so close to victory?

Revan's idea : how could the heroes win an offensive against such huge odds, especially after just losing on the defensive?

Jack's idea : How was the Silhouette defeated in the first place if it's immortal?

So here's my revisionist idea (feel free to comment/suggest). I did borrow from the other ideas a little, though.

Altair and Voltar leave the battle to go to Veric's little hideout, where they work together to learn/create a spell that allows them to banish a being to Oblivion for (let's say a hundred) years. So after perfecting the spell, the two go out with some others and perform it on the Silhouette, trapping him in Oblivion. Unfortunately, the Akaviri are already in such a convenient position that they take the city and the good guys are forced to retreat. The army retreats, but they realize that the snake-men have no desire to keep the city and chase after them. As a final solution, the good guys hole themselves up in Cloudruler Temple (Ian and Issac were blades, right?) and defeat the army there because the snake-men's numbers mean nothing in the tiny ravine at the entrance to the temple. Then, after the victory we can think of the exact premises for THIH 3.

That's my idea.


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Lord Revan
post Dec 14 2007, 03:54 AM
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I can go with that, we'll see what the others think.
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The Metal Mallet
post Dec 14 2007, 10:59 AM
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I think the revised idea as well. I haven't been using Voltar that much so it would be good to get his character rolling once again. I suggest that while Veric and Voltar are off doing their own thing, Veric should have Amrita (or someone else) fill in his place as a temporary "direct link to Altair". I guess that means that whoever it is should be given one of those amulets. Hell, a neat twist would be to have Rann given one.


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jack cloudy
post Dec 14 2007, 01:40 PM
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Retreat to Cloud Ruler sounds good. Since Green-Root is dead, I could use the opportunity to introduce my new character. (Personal rule, always keep a minimum of two characters in play. Thank the heavens we don't use dice and 500+ pages rulebooks everywhere.)

As for now, we'll perform the gradual retreat. Hey, this might actually work. Since I assume that the allies have the northern portion of the city (the Sil came in from Argonia) and Cloud Ruler lies to the north, we could have the allies be pushed out of the city completely and then break into a mad run while the Akaviri take a short break to recover their strength, giving the allies just long enough to run away to Cloud Ruler.

I like the break to the personal dimension as well, though it had better be a short one because the army won't hold out that long and with the Sil, the allies won't ever be able to retreat. Veric did begin reading a book on his own obscure prophecy there, so I bet he has something useful lying around.

Maybe Flogir should give the order right now of retreating to a fresh wall rather than sticking at the breach. The Akaviri are all melee, so the advantage of height can't be underestimated. Gives him something to do as well. I haven't seen him since the last fight begun.

I'm off for now, going to whip up a new char.


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Lord Revan
post Dec 15 2007, 06:21 AM
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Btw, what are we going to do about Eurod and Astratus? Both quarantined werewolves, I don't imagine the army will have the luxury to clear the debris they deliberately set to keep him from getting out while fighting a losing battle against the Akaviri.
The Narza'Tai are watching over Arastus, since he can't feel the moon shining upon him, there's no reason he should transform in their midst. So it seems Eurod is kind of left high and dry.......

PS: I love my new avatar. biggrin.gif

This post has been edited by Lord Revan: Dec 15 2007, 06:21 AM
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jack cloudy
post Dec 15 2007, 05:09 PM
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Eurod and Astratus, I've completely forgotten whose characters they were.

Astratus will be taken care of by the Narza'Tai, I'm sure.

Eurod though. Heh, I know that Flint will forget all about him in the heat of the moment. But since the Akaviri aren't going to stay in the IC forever, he might just be safe in his makeshift cage.


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minque
post Dec 15 2007, 07:29 PM
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Sounds good to me! So the goodies should start to retreat then? Maybe there can be some nice deep conversations between them when they´re dwelling at that Cloud Ruler place?

yayy.... ohmy.gif

Yes yes..I know you guys just love big fights! On my part I prefer smaller fights but above all I love complicated conversations, about relations, feelings, jealousy, whatever!

tongue.gif tongue.gif


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jack cloudy
post Dec 15 2007, 08:11 PM
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I'll try to plan some conversation time. The Akaviri won't be in ultra-hot pursuit, so with some luck there might be two days (rp-time) of waiting for the snakes to arrive. While waiting, there is plenty of time for tensions, frustrations and taking it out on others. (I have to wonder how Sathyana's, Rann's and Issac's relation could have been if they'd met during peace rather than now. Boy, Rann gets snappy at them for everything now.)

Anyway, the archers have fallen back, the Trebuchets are being packed and I assume that Flogir and his spearman are running as well.

One last thing, I've placed a character in the character thread. I want to place him at Cloud Ruler, but first I'd rather have a yes or a no. He has the potential of being a bit godmode and I want to know if anyone believes that it is too easy for him to go godmode. If the answer is:,,Yes, he'll go godmode all the time." I'll have to change him then.

This post has been edited by jack cloudy: Dec 15 2007, 08:12 PM


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Olen
post Dec 15 2007, 10:22 PM
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Question: Is this RP open to new members?

If so when would be a good time to enter? I've read playground XV and this thread so I have a vague idea of what's going on and know that now isn't the ideal time to join but was wandering when would be. Also if anyone could tell me a bit of backstory that would be awsome (which towns have been destroyed anything else... (or should I stop being lazy and go and read the other 2800 posts?)).

Cheers.


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jack cloudy
post Dec 15 2007, 10:49 PM
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Lessee.

Leyawiin: destroyed
Bruma: badly beaten but still around.
Cheydinhall: Destroyed (I think. All eastern cities are, don't know if this one lies to the east or to the west.)
Hero's Hill: Blown up.
Imperial City: A bit damaged, but alive.

If you've been following this thread, and I bet you have, you know that we're retreating to Cloud Ruler. I suggest you start your character there rather than in the Imperial city.


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The Metal Mallet
post Dec 15 2007, 10:52 PM
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Yea, we're always open to new members. And we usually don't mind if you toss in a new character right now, the character "Dan" did so recently. It's just up to you how your character gets tossed into the mess that is happening in the IC.

As for the cities that are destroyed, I think they are just the Eastern and Southern ones. Cheydinhal, IC, Bravil, and Leyawiin. All the rest are fine. Bruma still stands because they defeated the bandit army that tried to attack them.

As for the current situation, it is thus:

The ending of this RP centers on the "defeat" of the Silhouette, a supposedly immortal (I actually don't recall whether this is true or not) and mysterious entity (possibly Akaviri?). Right now, he's obviously got the last defense of Cyrodil trapped in the Imperial City. The last defense is compromised of a Morrowind Army that used to be led by Commander Astratus until he became infected with lycanthropy. Now, the joint leadership is held by "Altair" (who is actually Veric, a powerful shapeshifting mage who seeks to rule Cyrodil), and Flogir (an old ex-soldier that witnessed and survived the Daedra attack on Kvatch). Other factions helping out are the small Bruman contingent that was led by Eurod (but he's been infected as well now). There is also the Narza'Tai, which is basically the new Dark Brotherhood but turned sorta good. They are led by a former enemy of the group of heroes, Karn, and a crazy albino Dunmer with no eyes.

Since there's too many characters to talk about, I'm just gonna talk about mine and maybe the others will include theirs:

Voltar: He is an Altmer mage that released Veric from his banishment from Nirn using The Staff of Worldly Demise (a powerful staff that substantially increases Mythicism, Alteration, and Conjuration). He now acts as "Altair"'s aid. He is a powerful bad guy.

Amrita: One of Brianna's children that were separated at birth. She ended up with an evil person named Salina and basically grew up to be a powerful mage/assassin as she likes to fling spells as well as shoot bows. Because of the odd circumstances regarding Brianna's pregnancy, Amrita has a mixture of Altmer, Dunmer, and Nord in her looks, though it's predominately Altmer. She has a cold personality and likes to manipulate. She currently works for Veric and hopes to convince the disbelievers that their distrust in Altair is unfounded. She's also currently looking out for Rann, her brother, since he completely trusts Altair. Right now they are checking to see if the alien beast they fought has survived.

Flogir: Flogir was an ex-soldier for the Kvatch guard and witnessed the Daedra attack on the town, he does suffer from the odd panic attack because of that. After the Oblivion crisis he became a merchant who dealt in trading information as well. He met Rann that way. Since then, he's been helping out the group with his modest battle skills and knowledge. He's often the mediator for conflicts between characters. Now he is the co-commander of the Morrowind forces and is currently retreating to better defenses.


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jack cloudy
post Dec 15 2007, 11:09 PM
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Here are mine.

Flint Ironwood:

Flint has been around since part one. Physically, he is one of the oldest characters in the rp, at a whopping 48 years. There are older ones, but they all cheat by being vampires or otherwise 'eternal youth' characters. tongue.gif Yeah, I'm a bit too proud about mere age.

Flint is known as a bit of a pessimist, but he's also loyal to the point that he'll walk into what appears to be certain death without hesitation. He will complain in that case.

Apart from that, Flint is well-known for his incredible leaps. He can easily jump all across the province within hours. He also has a staff now that is a bit...excentric.

Anyway, Flint is currently on the walls with a group of archers, waiting for the Akaviri to get within firing range.

Odrik: Odrik is actually a Bruman NPC, but he has turned to the line between PC and NPC. Anyway, Odrik is the master of the Trebuchets and he and his crew have been lobbing big rocks all over the place. There is not much else to say about, since everyone just lets him do things according to his own judgement.

Green-Root: Till shortly (yesterday), Green-Root was a part of the Narza'Tai and one of the few characters to openly doubt Altair, which got him into conflict with most other heroes. That said, Green-Root shouldn't be called a hero. He was an oportunist without morals. Somewhere along the lines, he picked up a 'tragic hero' streak and he died fighting as part of the allied army at the front lines.


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