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The Future, I had to do it. |
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Gaius Maximus |
Jan 12 2008, 11:27 AM
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Agent
Joined: 25-July 07
From: Orkney Islands, drinking with the Bard

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I don't really know if TES universe has those, but what I'd like to see would be a real compass, as an item. It could be used for looking around. Of course, nothing too useful, but adds to the realism and would decrease the need to look at the map, as you could follow directions like 'north-east of Odai river' or something like that easier.
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QUOTE It's very important to know what to say. For example, one time I was staying at a hotel, and a dog in the room next to mine started barking at 5 AM... I walked out, opened my mouth, and realized I didn't know what to say. So I just proclaimed 'I've killed before!'
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The Metal Mallet |
Jan 12 2008, 04:43 PM
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Master

Joined: 18-June 06
From: Kitchener, ON, Canada

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I was thinking that they could simply combine voice acting with the reading implement they used in Morrowind. For example, you speak with your quest giver, they give you the details about the situation, then, instead of them giving you spoken detailed directions, they simply mention that they'll give you an "outline" that tells you the directions. Personally I'd find it annoying to listen to someone blab on about how to get somewhere. Reading it seems much more realistic.
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I am currently a Writer in The Order of Schola. Official Fan Fiction Forum "Commentasaurus"
"This body, holding me makes me feel eternal. All this pain is an illusion" - Parabola (Tool) "This here ain't called boasting, it's called truthin' " - Mango Kid (Danko Jones)
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Steve |
Jan 12 2008, 10:40 PM
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Agent
Joined: 17-October 07

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That carriage and ship idea is really good! I hope in the next game the map is bigger too! I would love to have a game with two provinces instead of like one!
Also, it would be cool if like you could travel to other continents as well! That would be awesome. And in the next game, I hope you can join the Imperial Army or something. That would be cool and would add some good quests for fighter type people. Being a count would be great but, if I couldn't get that. Being a Lord or something would be cool. Though, I wonder how you could fit it into the game?
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jack cloudy |
Jan 13 2008, 10:46 AM
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Master

Joined: 11-February 06
From: In a cold place.

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I'd rather have Morrowind's fast travel plus teleportation spells as well. Cause it was more limited.
Levitation, it was nice, but I'd rather have real climbing. (even better if there's a grapling hook.) Cause face it, why did Morrowind have levitation? Cause your character couldn't climb. Of course heavily armoured warriors will prefer to levitate but hey, they're warriors. If they wanted to get to the high places, they should have left all that metal at home.
I think there is some real potential for dungeon design if climbing is reimplemented. Say, the player wants to get up to a balcony or something. So he'll first get onto a table, then throw the grapling hook to a brazier (torch holder.) Using the rope, the player climbs up and stops at an alcove he passes on the way which is just large enough to stand in. The player then releases the grappling hook and throws it across the room to the balcony. Climb (or swing, that would be fun) the rope and presto. If you were forced to levitate everywhere instead, players would just slap on a levitation spell of sufficient magnitude and rise up to the balcony directly. That kind of takes all the fun out of it.
Oh, and rugs hanging on the wall should be easier to climb than a smooth marble wall.
This post has been edited by jack cloudy: Jan 13 2008, 10:50 AM
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Fabulous hairneedle attack! I'm gonna be bald before I hit twenty.
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Gaius Maximus |
Jan 13 2008, 12:52 PM
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Agent
Joined: 25-July 07
From: Orkney Islands, drinking with the Bard

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Climbing would totally rock. Especially if there was grapling hooks, or pickaxes. I would totally make an alpinist character and attempt to scale the Dive Rock...
Oh, I almost forget to mention one thing that I always wanted to see - character height.
How comes my Redguard can't be 5'5 feet tall? How comes my Orc can't be 7 feet tall? I'd like to see an option to alter a character's height. There could be the average height (say, we have... I dunno, 5'7 feet for Redguards) which you could edit by, say... 4 inches. This way, my Redguard could be 6'1 feet tall, or 5'4 feet tall.
This post has been edited by Gaius Maximus: Jan 13 2008, 12:52 PM
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QUOTE It's very important to know what to say. For example, one time I was staying at a hotel, and a dog in the room next to mine started barking at 5 AM... I walked out, opened my mouth, and realized I didn't know what to say. So I just proclaimed 'I've killed before!'
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Gaius Maximus |
Jan 13 2008, 06:53 PM
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Agent
Joined: 25-July 07
From: Orkney Islands, drinking with the Bard

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What I'd want would be Skyrim/High Rock/Hammerfell border. As for the time... well, maybe some 50 years into the Fourth Era.
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QUOTE It's very important to know what to say. For example, one time I was staying at a hotel, and a dog in the room next to mine started barking at 5 AM... I walked out, opened my mouth, and realized I didn't know what to say. So I just proclaimed 'I've killed before!'
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jack cloudy |
Jan 13 2008, 07:28 PM
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Master

Joined: 11-February 06
From: In a cold place.

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Heh, it looks like we can't agree here.  There is only one answer to this. MAKE IT ALL OF TAM.........BZZZT, WRONG ANSWER. Nope, it's this: A DIFFERENT GAME FOR EACH OF US! Nah, never mind all that. I guess I'm fine with every province, but I still prefer the more exotic ones.
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Fabulous hairneedle attack! I'm gonna be bald before I hit twenty.
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Agent Griff |
Feb 7 2008, 09:06 PM
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Knower

Joined: 23-February 06
From: Somewhere in Romania

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The next Elder Scrolls game should have more politics. Oblivion was severely lacking in that department and it showed. The devs at first envisioned a way to add politics to the game, through the dead Count of Kvatch (the player was supposed to take his place) but in the end they cut it, saying that it drew the player away from the main point of fighting the Daedra. I don't think I've ever heard something more idiotic in my life, but it seems that the efforts Bethesda made to mainstream the game crippled it entirely when it came to politics. We should have politics in TES V! Something like the Great Houses in Morrowind but better and more involved. Bethesda should also reintroduce miscellaneous quests that are randomized, but only after a certain point like, for example, in Morrowind where you got to a high rank in a Great House and got to own your own manor-house. In your position as noble you could possibly have conflicts with other nobles, hire the Dark Brotherhood to kill them, have to fight off DB attempts on your own life. You could also solve disputes on your estate between your subjects. You could have a quest in which you have to deliver 2 000 gold pieces to your liege lord in a set number of days and you can choose how you go about doing it: either abuse your subjects so they fork out the gold and much more, which stays in your pocket, or collect the gold in a lawful way and discover that you subjects don't quite have enough gold, so you have to add some gold from your own pockets. If you abuse the peasants and give your liege the ill-gotten gold, your subjects will hate you and it will, as a consequence, make attempts at your life far more frequent (the people don't give a crap if they have assassins running around trying to kill you) yet your liege will be thankful and could possibly give you favours when you ask it of him. If you gather the gold lawfully and add some from your own pockets the peasants will be glad and they will protect you in case of attempts on your life, making your experience as lord a much safer one. It will take more time however since some peasants may require a few extra days to gather all the money so the lord will be visibly pissed off with you. Choices equal consequences, right? These examples were really something though about on the spot and it isn't hard to come up with them. Why don't try your own, see if you can beat Beth at their own game? 
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 I approve of this mod.
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Gaius Maximus |
Feb 8 2008, 10:50 PM
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Agent
Joined: 25-July 07
From: Orkney Islands, drinking with the Bard

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I was always thinking of this since I've played Joan of Arc... Alright, here I go.
Maybe there would be an option for armed conflicts to start. In that case, the player, given that he/she is in the position fit to lead an army, would recieve a spell, called 'Leader's Sight', before every battle. The game would then switch to RTS mode, and it would be then possible to command armies. After the battle would end, the spell effect would automatically turn off, and the spell itself would be automatically removed from the spell list until next battle.
I've seen it tried, and it qorked. With some work, I believe it could be very interesting... Of course, it would make it RPG/RTS, but who really cares, as long as it's only for battles that could never even occur in the first place if it is chosen so?
What to do you all think of that?
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QUOTE It's very important to know what to say. For example, one time I was staying at a hotel, and a dog in the room next to mine started barking at 5 AM... I walked out, opened my mouth, and realized I didn't know what to say. So I just proclaimed 'I've killed before!'
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Steve |
Feb 9 2008, 05:25 PM
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Agent
Joined: 17-October 07

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Hey, that's a good idea!
You know, when I first played Oblivion's main quest. I actually thought I would become the Count of Kvatch. It just fit you know? You get the ring and stuff... It was almost perfect?
Those would be cool to have in quests the paying thing. I'm someone who hates to fight in dungeons.... caves... etc. And I felt they didn't have enough non-fighting quests. You know? It would be nice if you could use your mind more in the game to figure stuff out. Sometimes you had too but not enough!
The army idea sounds good! But I don't know if Bethesda would make a game like that. It just doesn't seem so... Elder Scrollish.... lol Though I think it is a good idea!
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Jamie Charlton |
Mar 2 2008, 07:46 PM
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Associate
Joined: 1-October 06

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I think that the entire world shouldn't pause when you talk to someone. and there should be more than like 5 voice actors.
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