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> what u think of fallout 3?, What do you guys think of fallout 3?
Blackdemon
post Apr 24 2009, 04:10 PM
Post #21


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There would be much to say about fallout 3. The game engine is much improved since Oblivion and the Geck is much, much better than the TESCS. It is a real pleasure to write mods for this game with such a tool and all the new features available in game.

But this is the problem. Playing GECK is far more fun than playing the game itself.

Due to the limitations of the game I returned to Oblivion with new moddding ideas to improve the game after using geck for a while, and Oblivion is much more interesting than Fallout.

Besides, I was baffled by the graphic quality of Fallout at first, but I installed Oblivion on a new computer and raised all the graphic options to max, tweaked the .ini and used some better textures and the game is beautiful. Better than Fallout.
And Oblivion is a real game, where unmodded fallout3 is an improved FPS, nothing more (in my opinion) and the DLC is far from knight of the nine or shivering isles.

Too bad, the great potential of the game was messed by a poor scripting and a short game. One game lasts about 120 hours shooting at ridiculously easy foes and trying to figure a way in the metro or city maze where Oblivion takes 400+ hours and offers a great variety of situations and ways to deal with the quests. In fallout you have no choice but get the bigger gun and fight your way through hordes of radscorpions and feral ghouls to find the monomaniac "dad".

But to be positive about this, when I see the evolution of the game (and I repeat myself, the editor) I am now eager to see the next TES V with an even more improved engine and editor.
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seerauna
post Apr 24 2009, 04:44 PM
Post #22


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I fell in love with the game after playing for about 20 minutes. But my 360 died so I can't play right now. *runs to friend's xbox* Let me play! Too bad they don't have xboxes. Oh well.


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Kiln
post Apr 24 2009, 04:58 PM
Post #23


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Don't know why it took you 400 hours to beat Oblivion...it was much shorter than Morrowind in my opinion. It took me much less time to complete everything in Oblivion than in Morrowind and even less in fallout 3.


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Blackdemon
post Apr 24 2009, 05:51 PM
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400 hours is a minimum. I just looked at an old save on the previous computer. level 27, game time 562 hours, and i did not even finish the game (because I don't play the main quest anymore)

Did I mention i used the TESCS a lot (much more than the game itself in fact), so with all the additional custom content it takes a long, long time to play, not including the thousands hours testing the mods.

Oblivion is extensible to small worlds and it adds a lot of new places to explore. Of course, sticking to the main quest makes a rather short game.

However, you are right. Vanilla Oblivion is shorter than vanilla morrowind, and not as immersive.

This post has been edited by Blackdemon: Apr 24 2009, 05:56 PM
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Kiln
post Apr 24 2009, 09:27 PM
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QUOTE(Blackdemon @ Apr 24 2009, 04:51 PM) *

400 hours is a minimum. I just looked at an old save on the previous computer. level 27, game time 562 hours, and i did not even finish the game (because I don't play the main quest anymore)

Did I mention i used the TESCS a lot (much more than the game itself in fact), so with all the additional custom content it takes a long, long time to play, not including the thousands hours testing the mods.

Oblivion is extensible to small worlds and it adds a lot of new places to explore. Of course, sticking to the main quest makes a rather short game.

However, you are right. Vanilla Oblivion is shorter than vanilla morrowind, and not as immersive.

Well I'm sure that both games have nearly endless replayability on the pc but I play on the xbox360 so how long I can play before getting bored is much more limited. smile.gif

This post has been edited by Kiln: Apr 24 2009, 09:28 PM


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Lord Revan
post Apr 25 2009, 07:18 PM
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I find it difficult to try playing alternate characters in Fallout 3, and if you don't use VATS the FPS element is crummy. Some of the backstories are intriguing, but the gameplay gets monotonous after awhile.
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Silver
post Apr 26 2009, 01:01 AM
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From: Rivet City, DC



QUOTE(Lord Revan @ Apr 25 2009, 02:18 PM) *

I find it difficult to try playing alternate characters in Fallout 3, and if you don't use VATS the FPS element is crummy. Some of the backstories are intriguing, but the gameplay gets monotonous after awhile.


Pretty much this ; But...

In Fallout they finish the backstories of everyone, all the little holes are neatly sealed and filled like the base of the average coperate funded building, and while this is nice, and you really feel that these people did something... it just lacks the mysterious worldly feel of Morrowind. You'd find so much of the backstory, and then realize, there's random patches or the end of it never revealed and you just NEED to find that last missing tidbit... Which isn't even there.


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Bolzmania
post May 2 2009, 10:46 PM
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Oh right, yeah it's a good game. A little hard though. And the raiders got aimbot nono.gif


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provato
post Jun 14 2009, 01:52 AM
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All I know about Fallout 3 is that it overheats my vid card *lol* - till now I haven't been able to play more than 1 hour... It's a pity cuz I love the graphics-environment of the game
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Liam
post Mar 18 2010, 09:33 AM
Post #30


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I love Fallout 3, one of my all time favourite games easily. I have almost every DLC. Although it crashes occasionally due to my uncannily small 1GB of RAM (hey, my computers eight years old, lay off. tongue.gif) I still love the game. I haven't played for quite some time though, might get back into it soon. happy.gif

-Liam


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Zalphon
post Mar 18 2010, 02:38 PM
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Definitely enjoyable.


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SpicyTunaRoll
post Jul 25 2010, 09:30 PM
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I really liked it, but I got bored with it pretty quickly. It got to a point where it was so easy it felt like I was just running around the Wasteland for nothing.
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Cardboard Box
post Jul 26 2010, 02:19 AM
Post #33


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I got myself FO3:GOTY for my birthday, and within a week Ruth had finished the main quest. Thank bleep that's out of the damn way, I thought.

Much of the main quest action seems to take place on an axis running nor'west (Raven Rock) to sou'east (DC), which got old pretty quick. Heck, it almost takes place entirely in the DC ruins, so I got bored of that.

The characterisations get annoyingly thin after a while. Nevertheless, the lack of near-constant babbling between NPCs is a serious relief - but somebody please get Three Dog some more records!

The Broken Steel DLC extended the MQ a bit, but was more of a coda. A hard as coda, but it felt fun, and at least the albino radscorpions and overlords keep the excitement up.

The Pitt and Operation Anchorage really disappointed me, since they were so self-contained; all right, there were some good hairy ambushes in the steelworks, but the disconnection from the rest of the world was a turnoff. (For some reason the isolation of the Anchorage simulation wasn't as jarring.)

Mothership Zeta was more fun and an incredible challenge, thanks to the powerful weapons the aliens tote and the fact that you're inevitably forced to use same. Personally, I doubt the crew are the actual aliens; I think they're more like the Garys and that the original crew are long gone. At the end I was left with a pile of alien weapons I can't sell.

Point Lookout is more immersive, although again the whole thing felt annoyingly linear and purpose-built. Even at level 20+ the running battle through Calvert Mansion was getting me slaughtered until I picked the Pyromaniac perk - and I was still getting a battering!

When I started, I missed my shields and detect life spells. Now in Oblivion I miss VATS and the perception markers. I think VATS could be used in a melee situation, perhaps in conjunction with styles of combat (e.g. increasing percentages for certain sequences of swings.)

But for now, I might try again with a new character, since Ruth's maxed out and sitting, as Yahtzee put it, "on a pile of treasure worthy of a post-apocalyptic Croesus". There's so much more to the Capital Wasteland I haven't explored. But that suite in Tenpenny Tower isn't worth it.


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Bolzmania
post Aug 16 2010, 04:20 PM
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To be honest I've grown to love Fallout more and more every day. Fallout New Vegas seems to me very promising and I'm looking forward to it alot.

The reason I love Fallout so much is probably the relaxing feel it gives me to roam free in the wasteland killing raiders, picking up side quests and whatnot...
I have created like maybe 15 different characters just to play through the vault in all different ways. Having evil, neutral and good characters, trying out all perks.

From what I've heard, New Vegas will come out October 19th in America and October 22nd in Europe.
For me, that's a perfect release date because Halo Reach comes in September and Black Ops in November.


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mALX
post Aug 22 2010, 09:44 PM
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QUOTE(Bolzmania @ Aug 16 2010, 11:20 AM) *

To be honest I've grown to love Fallout more and more every day. Fallout New Vegas seems to me very promising and I'm looking forward to it alot.

The reason I love Fallout so much is probably the relaxing feel it gives me

to roam free in the wasteland killing raiders, picking up side quests and whatnot...
I have created like maybe 15 different characters just to play through the vault in all different ways. Having evil, neutral and good characters, trying out all perks.


From what I've heard, New Vegas will come out October 19th in America and October 22nd in Europe.
For me, that's a perfect release date because Halo Reach comes in September and Black Ops in November.



This is what I found so much fun in Fallout 3. I explored almost every inch of Wasteland including the waters - treasure hunting mostly, but that was where I found my best enjoyment in the game.

Other than that, Raven Rock blowing up and crossing the bridge behind Liberty Prime on the 360 - with the controller nearly jumping from my hand it vibrated so hard - those two are the greatest moments I have ever had in any game. I loved all the DLC for it too, each really added to the game and gave new areas to explore.


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