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Fallout 3 RP, Anyone up for some fun in the wasteland? |
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Silver |
Mar 29 2009, 06:32 PM
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Evoker
Joined: 7-January 09
From: Rivet City, DC

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New map! ...I only posted it (editted the previous post) because I was already working on a new version...
This post has been edited by Silver: Mar 29 2009, 06:32 PM
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In life there is hope, in death, there is insperation. Truth is a virtue. Unfortunately, humanity is anything but virtuous.
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Dantrag |
Mar 30 2009, 09:55 PM
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Councilor

Joined: 13-February 05
From: The cellar of the fortress of the fuzz

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QUOTE(minque @ Mar 29 2009, 07:58 AM)  Thanks, I'd really appreciate if the landscape isn't too well defined by a game I haven't even played! But....I'll try to do my best, maybe i'll be making a lot of stupid questions during the play....I hope you're ok with that?
So I'll come up with my medic then...do we start a charachter thread? Could be easier to look up different chars during the play....
I think we're just using this as the character thread. We could always repost them for organization later, if it becomes a problem. QUOTE(Olen @ Mar 29 2009, 12:23 PM)  If we use Detriot I'd be tempted to set the map a bit further out to give us more wasteland as thats all city, there are a couple of interesting looking shipyards and islands which would be fun to have... That map is only about four or five miles across... But before we go map making what sort of features are we going to want? Obviously some towns, and vaults but perhaps an old military base or vault tech factory could be fun. And if its detroit then heavy industrial thingymajigs are vital  . Good start for the map though. I'm not sure we even need wasteland...it would be pretty cool trying to get around collapsed buildings and stuff all the time. Anyone seen I am Legend? Kinda makes me think of that. Not to mention that certain sections of the city could be 'owned' by different groups. Like, "don't go there; that's super mutant/brotherhood of steel/enclave/anything we want territory." it could work. though at the same time, wilderness is always a good setting... Detriot's industrialism is covered I think with Vault-tec towers, Ford plant, and robco factories. we can also make up more as needed, and don't even have to name them if we don't want to. (200 years later, people might not know what the name of the company was that owned some dilapidated factory) I like the map because it's got enough landmarks to keep things coherent and enough space to make up things. The Great Lakes could pose interesting radiation problems too.
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"Its when murder is justice that martyrs are made"
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Dantrag |
Mar 31 2009, 03:45 AM
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Councilor

Joined: 13-February 05
From: The cellar of the fortress of the fuzz

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QUOTE(Lord Revan @ Mar 30 2009, 09:57 PM)  I feel like giving role-playing another whirl here. If that's alright with you guys. I do play Fallout 3, so I'm pretty much on the same page on all but the smallest details.
Good to see you again, Revan--join on up. If we're sticking to the group roles, though i think the only slot left is 'rookie'.
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"Its when murder is justice that martyrs are made"
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Badda-Tish |
Mar 31 2009, 03:36 PM
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Agent
Joined: 9-December 08
From: Stockholm, Sweden

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QUOTE(Lord Revan @ Mar 31 2009, 02:26 PM)  Rookie is kind of an open-ended term, perhaps he could be a talented "local" recently added to the group rather than a total FNG.
that wouldn´t be fun, we got to have a guy who is useless with everything (almost anything).
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Silver |
Mar 31 2009, 04:47 PM
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Evoker
Joined: 7-January 09
From: Rivet City, DC

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QUOTE(Lord Revan @ Mar 31 2009, 08:26 AM)  Rookie is kind of an open-ended term, perhaps he could be a talented "local" recently added to the group rather than a total FNG.
Oh sure, you can be a talented local.... one that has to carry all the ammo supplies... @Olen: I filled out the scout spot with a character on page 2. 
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In life there is hope, in death, there is insperation. Truth is a virtue. Unfortunately, humanity is anything but virtuous.
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Silver |
Mar 31 2009, 07:38 PM
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Evoker
Joined: 7-January 09
From: Rivet City, DC

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It could be something left over from Vault Tech... and I like it!
Plus, it looks like if we're not going to mind a bunch of travel, it'll work out fine.
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In life there is hope, in death, there is insperation. Truth is a virtue. Unfortunately, humanity is anything but virtuous.
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Silver |
Mar 31 2009, 08:33 PM
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Evoker
Joined: 7-January 09
From: Rivet City, DC

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QUOTE(jack cloudy @ Mar 31 2009, 03:21 PM)  The only problems I have with that plot is the extreme likelihood of Jonathan dying right within the first five minutes or so. He's not frontline materiel. Unless you guys can keep him reasonably safe.
And then there is the fact that I don't know a thing about all the relations/meanings of the Enclave/Brotherhood. But then again, Jonathan is a lunatic who doesn't give a damn so I can use my ignorance and turn it into roleplaying.
Enclave : The US Goverment has a 'Shadow Government' in real life, in case the major officals all get wiped out. This is the SG, 200 years later. Without doing spoilers... Um. Thier the only 'unmutated' humans left (In America, at least) and they have MK II Power Armour, and lots of Laser/Plasma weaponry. Brotherhood of Steel : A group that started on the West Coast, dedicated to collecting old tech. They wear MK I Power Armour, and have plenty of laser/conventional weapons. This is a bit spoiler-ish, but the D.C. branch has drifted from thier original purpose (as above) and have dedicated themselves to killing off the super mutants. Thier power armour is the version you see on the case.
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In life there is hope, in death, there is insperation. Truth is a virtue. Unfortunately, humanity is anything but virtuous.
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Dantrag |
Mar 31 2009, 11:56 PM
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Councilor

Joined: 13-February 05
From: The cellar of the fortress of the fuzz

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QUOTE(jack cloudy @ Mar 31 2009, 03:21 PM)  The only problems I have with that plot is the extreme likelihood of Jonathan dying right within the first five minutes or so. He's not frontline materiel. Unless you guys can keep him reasonably safe.
since the group has defined roles and an official leader, they should be able to cooperate enough to protect him. as far as the plot goes, i like it. maybe the item they're looking for could be an operational or semi-operational vehicle? those seem to be strangely lacking in fallout. they could be given energy cells that fuel it and told to 'go find it, fix it, and bring it back'. could be anything from a simple car to some military assault vehicle. also gives the group a reason to carry jonathan with them into the factory.
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"Its when murder is justice that martyrs are made"
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Silver |
Apr 1 2009, 01:34 AM
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Evoker
Joined: 7-January 09
From: Rivet City, DC

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QUOTE(Dantrag @ Mar 31 2009, 06:56 PM) 
as far as the plot goes, i like it. maybe the item they're looking for could be an operational or semi-operational vehicle? those seem to be strangely lacking in fallout. they could be given energy cells that fuel it and told to 'go find it, fix it, and bring it back'. could be anything from a simple car to some military assault vehicle. also gives the group a reason to carry jonathan with them into the factory.
It could be a ... train-thing that Vault Tec used to dig the vaults.  And the ammo carrying is more of a play for Reily's Rangers. (Thad, the rookie, was carrying two crates of ammo) This post has been edited by Silver: Apr 1 2009, 01:39 AM
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In life there is hope, in death, there is insperation. Truth is a virtue. Unfortunately, humanity is anything but virtuous.
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Silver |
Apr 1 2009, 11:26 PM
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Evoker
Joined: 7-January 09
From: Rivet City, DC

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Both the 'rookie' slot and Theo (Whoops) are the same idea ; not nessecarily someone who doesn't know what thier doing, just someone new to the group.
And lets hope CM agrees with our plans...
This post has been edited by Silver: Apr 1 2009, 11:27 PM
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In life there is hope, in death, there is insperation. Truth is a virtue. Unfortunately, humanity is anything but virtuous.
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