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> Fallout 3 RP, Anyone up for some fun in the wasteland?
Silver
post Mar 29 2009, 06:32 PM
Post #61


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New map! ...I only posted it (editted the previous post) because I was already working on a new version...

This post has been edited by Silver: Mar 29 2009, 06:32 PM


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Dantrag
post Mar 30 2009, 09:55 PM
Post #62


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QUOTE(minque @ Mar 29 2009, 07:58 AM) *

Thanks, I'd really appreciate if the landscape isn't too well defined by a game I haven't even played! But....I'll try to do my best, maybe i'll be making a lot of stupid questions during the play....I hope you're ok with that?

So I'll come up with my medic then...do we start a charachter thread? Could be easier to look up different chars during the play....


I think we're just using this as the character thread. We could always repost them for organization later, if it becomes a problem.

QUOTE(Olen @ Mar 29 2009, 12:23 PM) *

If we use Detriot I'd be tempted to set the map a bit further out to give us more wasteland as thats all city, there are a couple of interesting looking shipyards and islands which would be fun to have... That map is only about four or five miles across...

But before we go map making what sort of features are we going to want? Obviously some towns, and vaults but perhaps an old military base or vault tech factory could be fun. And if its detroit then heavy industrial thingymajigs are vital tongue.gif . Good start for the map though.


I'm not sure we even need wasteland...it would be pretty cool trying to get around collapsed buildings and stuff all the time. Anyone seen I am Legend? Kinda makes me think of that. Not to mention that certain sections of the city could be 'owned' by different groups. Like, "don't go there; that's super mutant/brotherhood of steel/enclave/anything we want territory." it could work. though at the same time, wilderness is always a good setting...

Detriot's industrialism is covered I think with Vault-tec towers, Ford plant, and robco factories. we can also make up more as needed, and don't even have to name them if we don't want to. (200 years later, people might not know what the name of the company was that owned some dilapidated factory)

I like the map because it's got enough landmarks to keep things coherent and enough space to make up things. The Great Lakes could pose interesting radiation problems too.




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Lord Revan
post Mar 31 2009, 02:57 AM
Post #63


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I feel like giving role-playing another whirl here. If that's alright with you guys. I do play Fallout 3, so I'm pretty much on the same page on all but the smallest details.

This post has been edited by Lord Revan: Mar 31 2009, 02:58 AM
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Dantrag
post Mar 31 2009, 03:45 AM
Post #64


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QUOTE(Lord Revan @ Mar 30 2009, 09:57 PM) *

I feel like giving role-playing another whirl here. If that's alright with you guys. I do play Fallout 3, so I'm pretty much on the same page on all but the smallest details.


Good to see you again, Revan--join on up. If we're sticking to the group roles, though i think the only slot left is 'rookie'.


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Olen
post Mar 31 2009, 11:05 AM
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I thought scout/recon was still open?

Good to have more on board. Anyone got any ideas on the plot? Who are we working for/ against etc.


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Lord Revan
post Mar 31 2009, 01:26 PM
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Rookie is kind of an open-ended term, perhaps he could be a talented "local" recently added to the group rather than a total FNG.
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Badda-Tish
post Mar 31 2009, 03:36 PM
Post #67


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QUOTE(Lord Revan @ Mar 31 2009, 02:26 PM) *

Rookie is kind of an open-ended term, perhaps he could be a talented "local" recently added to the group rather than a total FNG.

that wouldn´t be fun, we got to have a guy who is useless with everything (almost anything).


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Silver
post Mar 31 2009, 04:47 PM
Post #68


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Joined: 7-January 09
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QUOTE(Lord Revan @ Mar 31 2009, 08:26 AM) *

Rookie is kind of an open-ended term, perhaps he could be a talented "local" recently added to the group rather than a total FNG.


Oh sure, you can be a talented local.... one that has to carry all the ammo supplies...

@Olen: I filled out the scout spot with a character on page 2. tongue.gif


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Olen
post Mar 31 2009, 07:01 PM
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Point taken... Yup didn't think apparently...

Ok seeing as no one's suggested much in the way of plot yet here's my suggestion (though if it is used please change it as you see fit): We recieve a contract from some shady person (possibly enclave himself? (thus they can keep an eye on us - see later)) to get a piece of prewar equipment from one of the factories in the middle of Detroit. Having fought our way there we discover its not there (but pleanty of enemies are) and are pushed back into Brotherhood soil. They're rather interested in why we were doing in the factory (they are also looking for this bit of equipment) and attempt to hold us. We escape (maybe they let us...) and go to wherever we are hinted toward at the factory (old military base or vault?). The brotherhood follow us and the eclave are keeping an eye on us too. Que we get to the base and go down and are follwed by the brotherhood who are then followed by a squad scrambled by the enclave, massive four way (the base won't be empty now will it?) battle in an underground military base with an iffy power supply and general coolness. Having won (or at least escaped) with sufficent ingenuity, cunning and daring we then have to either work out what the thing does - or if we didn't get it get it back before enclave or brotherhood do something nasty with it.

There's something to start the jusices flowing, pleanty is unformed and feel free to change it to make it better (it certainly could be). Or reject it completely.

EDIT: I also didn't bother to look at the map while writing it so both plot and map will need rejigging to fit eachother.

This post has been edited by Olen: Mar 31 2009, 07:03 PM


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Silver
post Mar 31 2009, 07:38 PM
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It could be something left over from Vault Tech... and I like it!

Plus, it looks like if we're not going to mind a bunch of travel, it'll work out fine.


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jack cloudy
post Mar 31 2009, 08:21 PM
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The only problems I have with that plot is the extreme likelihood of Jonathan dying right within the first five minutes or so. He's not frontline materiel. Unless you guys can keep him reasonably safe.

And then there is the fact that I don't know a thing about all the relations/meanings of the Enclave/Brotherhood. But then again, Jonathan is a lunatic who doesn't give a damn so I can use my ignorance and turn it into roleplaying.


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Silver
post Mar 31 2009, 08:33 PM
Post #72


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QUOTE(jack cloudy @ Mar 31 2009, 03:21 PM) *

The only problems I have with that plot is the extreme likelihood of Jonathan dying right within the first five minutes or so. He's not frontline materiel. Unless you guys can keep him reasonably safe.

And then there is the fact that I don't know a thing about all the relations/meanings of the Enclave/Brotherhood. But then again, Jonathan is a lunatic who doesn't give a damn so I can use my ignorance and turn it into roleplaying.


Enclave : The US Goverment has a 'Shadow Government' in real life, in case the major officals all get wiped out. This is the SG, 200 years later. Without doing spoilers... Um. Thier the only 'unmutated' humans left (In America, at least) and they have MK II Power Armour, and lots of Laser/Plasma weaponry.

Brotherhood of Steel : A group that started on the West Coast, dedicated to collecting old tech. They wear MK I Power Armour, and have plenty of laser/conventional weapons. This is a bit spoiler-ish, but the D.C. branch has drifted from thier original purpose (as above) and have dedicated themselves to killing off the super mutants. Thier power armour is the version you see on the case.


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Dantrag
post Mar 31 2009, 11:56 PM
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QUOTE(jack cloudy @ Mar 31 2009, 03:21 PM) *

The only problems I have with that plot is the extreme likelihood of Jonathan dying right within the first five minutes or so. He's not frontline materiel. Unless you guys can keep him reasonably safe.


since the group has defined roles and an official leader, they should be able to cooperate enough to protect him.

as far as the plot goes, i like it. maybe the item they're looking for could be an operational or semi-operational vehicle? those seem to be strangely lacking in fallout. they could be given energy cells that fuel it and told to 'go find it, fix it, and bring it back'. could be anything from a simple car to some military assault vehicle. also gives the group a reason to carry jonathan with them into the factory.


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Lord Revan
post Apr 1 2009, 12:57 AM
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I find it so frustrating that there's half a dozen motorcycles just sitting throughout Rivet City in seemingly functional condition. Yet they are just little doodads in the hallways. *growl*

Not sure I'll be able to pull off a "rookie" in the sense you guys are talking.

This post has been edited by Lord Revan: Apr 1 2009, 01:07 AM
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Dantrag
post Apr 1 2009, 01:17 AM
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i don't think rookie means 'inept' as much as it does 'relatively inexperienced.' maybe just a slightly younger character who's new to the group. and i think the carrying ammo thing was a joke.

This post has been edited by Dantrag: Apr 1 2009, 01:24 AM


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Silver
post Apr 1 2009, 01:34 AM
Post #76


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QUOTE(Dantrag @ Mar 31 2009, 06:56 PM) *


as far as the plot goes, i like it. maybe the item they're looking for could be an operational or semi-operational vehicle? those seem to be strangely lacking in fallout. they could be given energy cells that fuel it and told to 'go find it, fix it, and bring it back'. could be anything from a simple car to some military assault vehicle. also gives the group a reason to carry jonathan with them into the factory.


It could be a ... train-thing that Vault Tec used to dig the vaults. ohmy.gif

And the ammo carrying is more of a play for Reily's Rangers. (Thad, the rookie, was carrying two crates of ammo)

This post has been edited by Silver: Apr 1 2009, 01:39 AM


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Dantrag
post Apr 1 2009, 09:13 AM
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ok, so we need a reason why the enclave/BoS would want this tunnel-digger, and why the flying bullets would want to stop them from getting it.


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Olen
post Apr 1 2009, 03:49 PM
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Well as I see the main use for tunnel diggers is tunnel digging so it would be useful if you wanted to get into some underground complex, like a vault, or a deep underground pre-war weapons silo... I'd say both enclave and brotherhood of steel would quite like to get their paws on a mound of exotic weaponry (chemical?), and the elclave would really like to get their hands on a biological agent (great for cleansing the impure of humanity) or just plain and simple ICBMs. Or whatever else the government might keep in secret labs underground in the future.

Clearly both Brotherhood and Enclave wouldn't want the other side getting any of these (or even the means to get them) and any half sane wastelander would appriciate neither side having them. And a band of mercinaries could act out of consance to stop them, or they could go and get them themselves and sell them to the highest bidder.

Either that or them wanting to get something from a vault, maybe someone important.

A thought...

This post has been edited by Olen: Apr 1 2009, 03:50 PM


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Lord Revan
post Apr 1 2009, 11:14 PM
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The only "rookies" I can see in the Fallout world would be the Vault 101 survivors, most common people probably understand the butt end of a rifle from the muzzle. But in regards to not having hard-line combat experience (i.e: war between Super Mutants, Enclave, and BoS) it seems more likely.

I'll see what I can do.

PS: You mean Theo, I just got to the middle of that quest. He wasn't a rookie either, but let's put this to rest already.

This post has been edited by Lord Revan: Apr 1 2009, 11:18 PM
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Silver
post Apr 1 2009, 11:26 PM
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Both the 'rookie' slot and Theo (Whoops) are the same idea ; not nessecarily someone who doesn't know what thier doing, just someone new to the group.

And lets hope CM agrees with our plans...

This post has been edited by Silver: Apr 1 2009, 11:27 PM


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