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> Teresa of the Faint Smile, Adventures of a Stringy Bosmer
ghastley
post May 7 2013, 06:28 PM
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QUOTE(mALX @ May 6 2013, 05:31 PM) *

For the gods sake don't give that sword to Mael! Urk!

I don't know. I'm thinking "Give Mael to that sword" is more likely. evillol.gif

There's a distinct chance that Terentius is coming out of this looking better than he did going in. If he survives the loss of the artifact. The connection to Pompeia may be all that kept him going.

Free beer for life to the saviors from the Fighters Guild! laugh.gif <= pour it in here


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haute ecole rider
post May 8 2013, 04:07 PM
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What a fun and delightful adventure of misdirection! Yes, the loud and flashy always draws more attention than the quiet and sly. Something put to good use time and time again as military history has shown.

I am looking forward to the fallout from this episode. That is always the most fun part - seeing how people take something and blow it up into bigger somethings! The Bravil Fighters' Guild certainly left behind enough fodder for the gossip mill! laugh.gif

Wonder how Terentius will feel when he wakes up and realizes Soul's Rattle, and his last link with Pompeia, is gone. This has certainly been a fresh perspective on who is possibly one of the least-liked NPCs in the vanilla game. I love filling in the backstory on all these NPCs, and I enjoy hearing other people's own backstories.


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McBadgere
post May 11 2013, 10:48 AM
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*Bites knuckle and worries*...So many jokes we could do...But they could be taken entirely the wrong way...Should I?...No...Yes?...*Sighs*...Nah...

No, you're right...They'd just stink... tongue.gif wink.gif ...

Aaaaamywho...

Brilliant stuff...

Loved the whole - if somewhat icky - bit in the sewer...The Jewel of Rumare's powers of crap-cling-prevention would be damned useful in work!... biggrin.gif laugh.gif ...The bit about having some...Go down...Gahh...*Goes to get drink*...Ich woman...Fair dues... biggrin.gif ...

The sword was exceptionally done...That was so sad...Bleeding necro artifacts... sad.gif ...

The secondary thing with the rest of the Fighter's Guild was excellent... biggrin.gif ...Though, possibly they'll not be called upon to grace the stage at the theatre any time soon, hopefully they did enough to convince... biggrin.gif ...

If not, maybe they could all get their own Jewel of Rumare so that any fallout fails to stick...

Brilliant writing, as ever...Loving this whole caper...

Nice one!...

*Applauds heartily*...
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SubRosa
post May 13 2013, 05:22 PM
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mALX: Since this whole necronovella revolves around Soul's Rattle, I wanted it to really stand out as more than just a shiny magic item. I am glad it comes across as being really creepy.

Of course I could not resist the tip of the hat to the Emperor. He will always be Teresa's guiding star.


Acadian: You have skewered the intent of the Battle of the Brewery quite well. If all works out, the bad guys will get all the blame, while Teresa and company remain safe from retribution - not only from the law, but the King of Worms as well (who will think his own people went rogue and kept the sword for themselves).


ghastley: Mael will be getting exactly what he deserves. This episode in fact.

You had me rolling with the free beer line! laugh.gif Pappy should be so lucky!


haute ecole rider: It was fun to focus on Terentius this way. As you and ghastly have both noted, he is one of the least liked characters in Oblivion. Being able to show why he is such a prick was nice. It also allowed me to show the effect that possessing one of the King of Worm's artifacts has on a person. Where he will go now is anyone's guess. Without the sword, he will have to finally give up Pompeia. That might make him more of a prick, or temper his behavior. Only time will tell.


McBadgere: Teresa was so thankful for the Jewel of the Rumare that time! It was a crappy assignment as it is!


Previously on Teresa of the Faint Smile: Teresa recovered Soul's Rattle from where Methredhel dropped it in the sewer. Upon taking the sword by the handle, she relieved the death of Count Terentius' wife Pompeia, who had been killed by the sword. Even more chilling, she realized that Pompeia's soul was contained within the sword, that was why the count always kept it at his side. Exiting the sewer, she gave the all clear signal to Aela and the others inside the brewery. Mael and Methredhel arrived shortly afterward with the brewery wagon, and slipped out quietly. Pappy and Tadrose came bursting in soon after, and staged a mock battle between them and the 'necromancers' for the benefit of the incarcerated brewery employees. The battle ended with the fake necromancers escaping, but the Fighter Guild protecting the workers from harm.


Chapter 46.8 – Methredhel's Eleven

Teresa walked to Bravil's North Gate with Mael in tow. She was again clad in her miran-talurn armor, and carried Ravenfeeder strung in the gorytos at her hip. Her Thieves Bag hung from her other hip, with Soul's Rattle safely nestled within. Mael too, had returned to the original enchanted linens he had been wearing when Teresa had first met the Breton.

Lifting one hand in the air, Teresa concentrated upon the symbol for her Bloom spell, and spilled her magicka through it. As it had a dozen times before, her skin, hair, and even teeth instantly felt cleansed and refreshed. Yet the aftertaste of the sewer still haunted her lips…

"You know, you can cause harm by casting that spell too much…" Mael observed dryly.

"Shut up," Teresa growled. "You didn't spend the morning where I did."

"A fact for which I am tremendously grateful," the man snickered.

As they neared the massive stone gatehouse that guarded the bridge out of the city, they found a long line of people, wagons, and animals queued up ahead of them. Teresa could see that the City Guard was searching everyone before allowing them to exit the city. She headed for the end of the line, and stared in astonishment when Mael simply walked past her - and all the other waiting people - and strode directly toward the open gate.

"Hold up there citizen," a guardsman blocked his path with a raised hand. "You'll have to get in line with everyone else before you can leave the city."

"Are you mad?" Mael's voice shook like a willow in a stiff breeze. "This city isn't safe! There's necromancers roaming the streets, killing everyone!"

"Calm down goodman," the guardsman said in that firm, authoritarian tone that seemed to be issued to every legionary and city guardsman with their armor and sword. "No one is any danger. Now just get back in the queue."

"I'm not going to end up on some corpse-humper's charm bracelet!" Mael's voice was growing shriller with every sentence, and his eyes began to bulge from their sockets.

Teresa ran up and took him by one arm. "It's fine," she said in a soothing tone. "Look, I'm right here. I'll protect you."

"Teresa of the Faint Smile!"

The forester turned at the sound of a familiar voice, and found Gaius Prentus walking over from the line of pedestrians. "What are you doing here?"

"Bodyguard contract," Teresa said, nodding to Mael. "I've been keeping an eye on this jewel dealer since he came to the city. He heard about the trouble earlier this morning, and is eager to depart."

"No one can leave the city without being searched for the count's sword." The Imperial looked Mael up and down, and was clearly unimpressed. "Everything alright here goodman?"

"No, no it's not!" the Breton cried in a high voice. "We're all going to die! Die!"

By now the people in line were doing more than just stare at the erratic Breton. They were casting their eyes nervously about, and muttering animatedly. Teresa could only hear a few words here and there, but could tell that it was all related to the robbery at the castle, and the battle her fellow guild members had taken part in at the brewery. Then a Nord shoved two Imperials in front of him, and fists began to fly.

The first guardsman ran to the melee, as did the other mail-clad soldiers nearby. Gaius Prentus remained, anxiously looking back and forth between Teresa and the donnybrook.

"Well it's obvious neither one of you has the count's damned sword up your sleeves," he finally said. "Go on, get this fetcher out of here. Before he starts a riot!"

"Gratis," Teresa nodded. Taking Mael by one arm, she led the Breton through the gatehouse.

"What was that all about?" she hissed into the spy's ear.

"It got us out of the city, didn't it?" he winked in reply.

Teresa just shook her head, and followed the Blade into Bay Roan Stables. He paid for a rickety old buckboard wagon and a pair of sturdy Shire horses with a gold ring set with glittering sapphires. In no time at all he and Teresa were rolling north along the Green Road.

"You're awfully free with your money," Teresa observed.

"I can fill out an expense report when I get back," he murmured. "Besides, those sapphires were glass. This farmer's wagon might be rubbish, but the two horses will net me more than five of those rings."

"I thought you were a spy, not a thief." Teresa shook her head.

"Is there a difference?" the Breton grinned.

Teresa rolled her eyes as they trundled north behind the two bulky horses. In no time at all they had rolled out of sight of the city. The trees of the Great Forest rose up like a wall to their left, now denuded of their leaves. To their right empty fields stretched out to Niben Bay, broken by occasional orchards whose trees had long since been harvested of their fruit.

It was beside one of those deserted orchards that Mael pulled the wagon to a halt. Teresa noted that he did not set the brake, and looked questioningly at the Breton.

"Give me the sword Teresa." The Breton turned to look at her with cold eyes. "This is the end of the line for you."

"Tell me something first." The wood elf felt her heart double its pace, and fixed the symbol for her Burning Hand in her mind.

This was finally it. The endgame.

"What happened to the real Mael? Did you kill him? Or do you have him prisoner somewhere?"

"How did you know?" The Breton's eyes narrowed. Teresa saw his hands filling with light. She knew she had but moments left. Just keep him talking, she thought, and buy some more time.

"I knew the instant I shook your hand," Teresa said honestly.

She remembered the first time she had met a Blade. "What brings you to Weynon?" Brother Piner asked, extending his hand in greeting. His grasp was firmer than she would have imagined for a monk, and she felt his thumb press into the gap between the knuckles of her first and second fingers.

"You have already met the real Mael. He was one of the worm anchorites you destroyed in Anutwyll."

Teresa turned at the sound of the deep voice. Standing at the edge of the forest was Jalbert, clad in black necromancer robes. He had thrown his hood back to make his features plain. Teresa imagined that he wanted her to know who it was that killed her, and she noted that one of his hands was filled with sparks. Stepping from the forest around him were at least half a dozen more skull-robed figures, all looking at Teresa.

"You should have known better than to come here alone." One of the others threw back his hood, and Teresa saw that it was none other than the count's so-called advisor: Drels Theran.

"So are you a necromancer too then?" Teresa looked back to the Breton next to her.

"I'm just in it for the money," he shook his head. "I don't care about their corpse-god, you, or anything else. Now hand over that sword!"

Mael - or whatever his name really was - reached out to grab for Teresa with a fiery hand. But the Breton was too slow. A soft thwap! rang out from the road behind them, and a shield enchantment flashed from his clothing. It was not strong enough to resist the ebony tipped arrow that drilled into his back however, and the force of the shot threw him off the front of the buckboard to the cobblestones below. Teresa noted that he was still squirming however, so apparently his enchantments had saved his life.

Jalbert's hand flashed with sparks as he raised it toward Teresa. She leapt off the far side of the wagon as the crackle of lightning filled the air. She heard it impact upon the cab of the buckboard behind her, and felt splinters of wood patter harmlessly across her armored back. The two horses neighed in terror, and leapt forward in a panicked trot. The spy did not even have time to scream as the iron-rimmed wheels crushed him underneath.

Teresa pulled her hood up over her head and sped for the orderly rows of apple trees that bordered her side of the road. The sound of horses came to her elfin ears. Not the fleeing draft horses hitched to the wagon, but rather another pair of steeds, fast approaching from the south.

A glance in that direction revealed Methredhel standing at one side of the road, just out of life detection range. She wore leather armor, and held her Imperial Longbow in one hand. A blue disc of energy formed in the air beside her, and a serpent of fire coalesced in its wake. Ungarion appeared from out of thin air behind it, face cleaned of makeup and restored to its normal golden hue. Beside him appeared Kud-Ei, who winged a spiral of emerald energy down the road toward the necromancers. Galloping up the road behind them were Valerius and Ancondil. The Nibenean knight was clad in his silver meteoric glass armor, and held a glass-tipped lance in one hand. Ancondil was girded in his gleaming bronze Dwemer panoply, and hefted his elven war hammer in one fist.

Teresa heard the whooshing noises of multiple summonings behind her, as the necromancers prepared for battle. Lightning burst through the air nearby. But once again Teresa was too quick, and had dodged behind a tree before its glowing fingers could reach her. She drew Ravenfeeder from her gorytos, and after it a swallowtail-tipped elven arrow. She took the time to dip its head into the wide jar of magicka silencing poison at her hip. Then she set it to her bowstave and stepped out from behind her sheltering tree.

She saw half a dozen creatures now standing between her and the necromancers. One was a zombie from which sickly green wisps of effluvium wafted up. Two others were skeletons carrying elven greatswords. A third was a wraith, like those she had seen upon The Emma May, only this one clutched a short elvish blade in its ghostly fingers. The fourth was a zombie clad in a suit of battered armor plates and rotting cloth, of a style she had never seen before. The gleaming ebony longsword it held looked quite serviceable though. The tall curling horns of its helmet looked Nordic, and Teresa wondered if it might be some kind of undead found in Skyrim?

Finally, Teresa recognized a corpse wearing a dark red robe and a tall crested helm upon its desiccated skull. It clutched a staff in one hand, and floated in mid air above the cobblestones of the street. A lich! Had Jalbert summoned that? The Redguard had only been able to summon ordinary zombies at Vilverin. But that had been a long time ago. Her own skills had grown considerably since then. Perhaps his had as well?

Fixing her old nemesis in her sights, she loosed. As he had at Vilverin, Jalbert dodged aside, and her arrow plunked home into a tree behind him. He traded a lightning bolt, which Teresa also sidestepped. The lich turned to face her now as well, and leveled its staff in her direction.

Then it stopped, and seemed to shake. Jalbert began to tremble as well, and she saw the muscles on his face and neck stand out in stark relief against his reddish skin. It seemed like he was struggling with some great weight. Then suddenly the look broke from his features, and the lich turned and loosed a blast of fire into the assembled necromancers.

"I can do more than just dispel her," Teresa remembered Aela saying outside of Bravil Castle. "I can take control of her."

Teresa wanted to cheer for Aela, but was too busy drawing another arrow and poisoning it. She kept her eyes upon Jalbert the entire time, and raised her bow to fire upon him once more. The elven arrow sped across the distance between them, but once again he dodged. This time it was behind another of the necromancers. Teresa's arrow bore into the hapless man's chest, throwing him to the ground.

Now the Nordic zombie turned in Teresa's direction. It held its arms back and thrust its head forward, as if to spit. Instead it shouted "FUS RO DAH!" and a bluish wave of energy leapt out from its lips. The lich was first in its line of fire, and went flying into the trunk of one of the trees near Teresa. An instant later the Bosmer herself was picked up by what felt like a monstrous wind, and found herself thrown back as well. She slammed into something hard, and found stars dancing around her eyes.

Screenshot

Falling to her knees, she saw Ravenfeeder laying on the ground several feet away. Trying to shake off the shock of the impact, she crawled forward on her hands and knees. The world swayed for long moments, and she was afraid she might fall face first into the dirt. Then her vision cleared, and her fingers clamped down upon the golden sila wood of her bowstave.

A black-clad foot came down hard upon Ravenfeeder however, driving it and her hand down into the ground. Looking up, Teresa found Jalbert towering above her. He laughed as he stared down at her, dark eyes glowing with psychotic delight. He raised both of his hands, and lightning danced and crackled between his fingers.

"I've waited a long time for this!" he crowed.

"So have I."

Jalbert's head dissolved under the impact of a Dwemer mace. The necromancer's body slumped to the ground in a heap. Behind it stood Chance, holding Ncharcasti in one hand and shield in the other. The young Redguard's face was a mask of stone, neither hateful nor exultant, as he stared down at the corpse of the man who had killed his father. For a brief moment Teresa wondered what must be going through his mind, now that he had finally taken his vengeance?

This post has been edited by SubRosa: Oct 26 2013, 04:41 AM


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mALX
post May 13 2013, 06:08 PM
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QUOTE

"You know, you can cause harm by casting that spell too much…" Mael observed dryly.

Now that is interesting, I didn’t think about that! I wonder how?

The action moving so quick I had to keep rereading to make sure I didn’t miss anything here, and then this:

QUOTE

The lich turned to face her now as well, and leveled its staff in her direction.

Then it stopped, and seemed to shake. Jalbert began to tremble as well, and she saw the muscles on his face and neck stand out in stark relief against his reddish skin. It seemed like he was struggling with some great weight. Then suddenly the look broke from his features, and the lich turned and loosed a blast of fire into the assembled necromancers.

"I can do more than just dispel her," Teresa remembered Aela saying outside of Bravil Castle. "I can take control of her."


And I screamed, “AELA! WOOOOOOOOT!” Scaring the living crap out of husband, son, dogs, and a cat.

This whole section HAD to be quoted for its awesome impact on the screaming reader:
QUOTE

Trying to shake off the shock of the impact, she crawled forward on her hands and knees. The world swayed for long moments, and she was afraid she might fall face first into the dirt. Then her vision cleared, and her fingers clamped down upon the golden sila wood of her bowstave.

A black-clad foot came down hard upon Ravenfeeder however, driving it and her hand down into the ground. Looking up, Teresa found Jalbert towering above her. He laughed as he stared down at her, dark eyes glowing with psychotic delight. He raised both of his hands, and lightning danced and crackled between his fingers.

"I've waited a long time for this!" he crowed.

"So have I."

Jalbert's head dissolved under the impact of a Dwemer mace. The necromancer's body slumped to the ground in a heap. Behind it stood Chance, holding Ncharcasti in one hand and shield in the other. The young Redguard's face was a mask of stone, neither hateful nor exultant, as he stared down at the corpse of the man who had killed his father.


HOLY COW! I have been shrieking like a banshee through this whole episode, riveted to the page, read and reread, then reread again! Awesome AWESOME Write !!!!!! You have blown me away with this storyline, I love LOVE it !!!!!!!!!






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Acadian
post May 13 2013, 06:46 PM
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As delightful as the previous few episodes have been, it feels so wonderful to be all happily once again inside Teresa’s head. happy.gif

Buffy is so jealous of that Bloom spell! She curses me for making her hygiene requirements more mundane. I tell her to feel lucky she can summon a towel! Wasn’t it dear Nerussa, the retired courtesan, who originally taught the spell to Teresa?

Clever how Mael got the pair out the gate with nary a peek into Teresa’s bag of thieves. The warnings were there, but still chilling when Mael pulled the wagon over and his intent became clear. Can it get worse?

Oh my, yes! A whole army of necrodudes, led by Jalbert!

Whew! Yay, the cavalry’s here! Woot! And even Kud-Ei, swirling emerald illusions! Go team Bravil!

Uh, oh. . . the necrodudes counter by opening a whole can of undead army conjuration! ohmy.gif

What a well-done white knuckle-inducing fight!

How delicious to see the horse thief Mael get killed by his hoofed 'loot'. goodjob.gif

Good on Chance! Your gentle reminder of his history with Jalbert was perfectly placed with just the right gentle touch to remind us of the significance of this particular head pulverizing.


Nit:’Beside him appeared Kud-Ei, who winged a spiral of emerald energy down the road to toward the necromancers.’ (I’d delete the bolded ‘to’ as likely leftover from an earlier edit.)


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ghastley
post May 13 2013, 07:29 PM
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It took me a couple of reads before I saw what it was that made this episode stand out. Teresa missed her target twice! (OK, so one of her misses took out a random necrodude, but not Jalbert) She's fallible, but she still wins, because she's got the best team behind her.

Aela turns the Lich, then Chance whacks Jalbert. Kind of makes the horses' unintended revenge on Mael insignificant, but I liked that too.

And the sword itself is still in Teresa's bag, to threaten more nastiness next time.



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Grits
post May 19 2013, 04:48 PM
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In the last one…

Ugh, Teresa really got the crappy job. No amount of magic makes it OK to swim in poo. I thought it was a great touch that she was under the wrong privy. I mean, it would be almost impossible to get exactly the right one from that angle. Just another way you make the story so (in this case yuckily) real.

Then she felt her. Not in the still flesh stretched out on the floor. But within the grip of the terrible blade that had taken Pompeia's life. It felt warm now, as if it was filled with her love, with her anger, with her laughter, and with her tears. A whispering came to her ears, just loud enough to hear, but not enough for Teresa to make out the words. All that she could tell for certain, was that it was Pompeia…
This part was one of the most beautifully haunting things I’ve read. Awesome.


This episode…

"You know, you can cause harm by casting that spell too much…" Mael observed dryly.
I like that magic use has consequences, some of them not so good.

"You have already met the real Mael. He was one of the worm anchorites you destroyed in Anutwyll."
Oh wow, now I know it’s the real endgame! That whole fight that followed was full of cheer-inducing moments! What a great adventure!

And an ending for Chance as he avengers his father. Awesome. smile.gif


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King Coin
post May 20 2013, 04:27 AM
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46.3
there was Chance, who seemed to have glued himself to Methredhel
HA! Chance might be taking some chances, staying that close to a thief! He might find his pockets empty! biggrin.gif

I see where Teresa got the sewage taste from. Lovely.

Excellent idea with the gauntlets. I wonder what would happen if someone were to touch it?

46.4
"Oh, he is a savage!"
rollinglaugh.gif This line made me laugh so hard! That ridiculous stereotypical homosexual voice popped right in my head as I was reading. That was fun listening to their conversation.

The different magicks to knock out the workers! I enjoyed that part. Now hopefully the workers don’t come in all at once.


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SubRosa
post May 20 2013, 04:28 PM
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mALX: I imagine overcasting the Bloom spell would be just like excessive hand-washing. Eventually it starts to do bad things to your skin. Too much of any good thing usually turns out to be bad.

You had me laughing at the idea of the startled family! laugh.gif


Acadian: It was indeed Nerussa who taught Teresa her faithful Bloom. Where would she be without it?

I could not resist Mael being ultimately done in by the very horses he conned the stable out of.

I tried to keep the reminder of Chance's own history with Jalbert brief - so it would not interrupt the flow of the story. But I did want to make sure some mention of it was made, since it was a long time ago that Chance learned who killed his father and swore vengeance.


ghastley: I do want to keep Teresa from seeming too overpowered. She will not be changing her name to Mary Sue any time soon! But also Jalbert was just too important a villain for his demise to be so simple as a single arrow. He has been the driving force behind the trolls that attacked Teresa on the road and killed Marius, the goblins taking over Lady Scaurus' mine, and of course this whole move against the count in Bravil. I wanted Jalbert's demise to be appropriately satisfying to match his dastardlyness.


Grits: Ugh is definitely right. Swimming in poo is still swimming in poo. I am glad it came across as unpleasant as it did.

I am also glad that Soul's Rattle - and Pompeia's soul within - came across as hauntingly tragic, since that was the goal. I wanted it to be more than just scary, but sad as well, for what it did to people's lives.

I guess Chance is the First Avenger, one of Bravil's Mightiest Heroes, that sort of thing... wink.gif


King Coin: I think Chance is willing to take that chance, if he is going to have a chance with Methie! wink.gif

The savage line was meant to be funny. I have tried to portray Ungarion as light-hearted and flamboyant. All based upon his in-game greeting of "Take a chance on the Warlock's Luck!" He is definitely a "let a smile be your umbrella" kind of guy. Which makes him very fun to write.

The different based magics were part of how I wanted to illustrate that while Aela and Ungarion are both University trained mages, their usages of magic are very different. I wanted to make sure each felt unique.


Previously On Teresa Of The Faint Smile: Our last episode found Teresa and Mael leaving the city, with Soul's Rattle hidden in Teresa's Thieves Bag. However, once out of sight, Mael stopped and demanded that Teresa hand over the sword. A group of necromancers emerged from the forest to back him up, including Jalbert and Drels Theran. But a quick arrow from an invisible Methredhel saved Teresa, and she was able to flee to cover while the rest of her team also sprang into view and attacked the necros. During the ensuing battle Teresa was knocked nearly senseless by a Thu'um wielding Draugr, only to find Jalbert standing over her when she came around. However, before the necro could finish Teresa off, Chance appeared behind him and smashed his head into putty. Thus did Chance avenge his father, who had been killed by Jalbert at Vilverin.


Chapter 46.9 – Methredhel's Eleven

But the din of battle snapped Teresa out of her reverie, and Chance as well. The Redguard warrior let his mace dangle from its leather wrist strap, and reached down to help Teresa to her feet. Pulling an arrow from her gorytos, Teresa took the time to poison it. Then she trotted back to the road with Chance at her side.

They found Ancondil and Valerius on foot at their end of the road, and their horses nervously waiting farther away to north. There was no sign of the lich which Aela had taken control of, and Teresa wondered what could have destroyed a creature so powerful?

Chance and Teresa ran out to meet the other fighters, and the three warriors formed up into a line to engage the two skeletons and the Nordic zombie. Ancondil parried a blow of the zombie's longsword upon the haft of his hammer - Persuader - and pushed it down toward the ground. The Orisimer giant followed with a quick jab from Persuader's butt. Yet the Nordic monster was unfazed by the blow. Chance and Valerius parried and countered their opponent's blows as well, but seemed evenly matched with the skeletons. In the meantime the forester circled around the fight, to get a clear shot at the necromancers beyond.

The skull-robes were grouped in the center of the road now. One of the necromancers wrestled with another, his ebony dagger seeking his erstwhile comrade's warm flesh. But a third reached down to grab the knifeman with a flash of purple energy, and just like that he stopped fighting his friend, and climbed to his feet.

Far beyond them stood Kud-Ei, Methredhel, Aela, and Ungarion. The Argonian guild magister flung a green spiral into the necromancer who had stopped the infighting among them. The skull-robe went stiff as a board, and pitched over onto the paving stones. But a moment later the dagger-armed necromancer flung a bolt of purple energy into his paralyzed companion, and she once more found the ability to move.

Kud-Ei was using her command and paralyze spells, Teresa thought. While they did not permanently harm any of the necromancers, it did take them out of the fight. That time was used to good effect by Methredhel, who fired arrow after arrow into the dread zombie that lurched toward her and the mages.

Aela stood with one hand out, creating a wide disc of energy that shimmered in the air before her like a body shield. Ungarion crouched beside the Breton Witch, and a moment later a ball of fire splashed upon Aela's ward, erupting into an inferno that surrounded the pair. Yet when the flames cleared, the two were revealed to be unharmed. Ungarion stepped out and blasted his own fire into the nearby zombie. Teresa did not see the salamander that the high elf had summoned at the beginning of the battle, and imagined that like the lich, it had been a casualty.

Teresa buried an arrow into the back of a necromancer, and felt a grim measure of satisfaction when he pitched forward and lay still in the road. She was reaching for another arrow when she noticed the Nordic zombie stop in mid sword swing, and begin to shake. A moment later it turned, and cleaved one of the skeletons that stood beside it in two. Valerius' meteoric arming sword swept out a moment later, and smote the other into dust.

The three fighters charged into the necromancers, the Nordic zombie now leading the way. However, a tidal wave of ice from Drels Theran brought the mortal warriors to their knees before they could reach the spellcasters. But the zombie ignored the freezing assault and effortlessly lopped the head off the nearest necromancer. "Aav Dilon!" it shouted in a gravelly voice. This time no magic issued from its throat however.

Teresa had readied another arrow by then, and took aim upon Drels. A moment later the Dunmer fell, clutching at the black and white feathers that sprouted from his throat. Then an inferno of fire engulfed the necromancers, and the dread zombie vanished into thin air just inches from Kud-Ei.

When the smoke cleared, the necromancers lay dead. Only the Nordic zombie remained, staring at Aela. "Aam Zol Mul," it rumbled. The Witch frowned, and with a gesture from her hand it too disappeared.

Ancondil, Chance, and Valerius struggled to their feet. Their armor was rimed with frost, and they shook like leaves in the wind. The mages rushed over, and each taking a wounded man, poured white healing energy into them. Soon they were hale and whole once more, and Teresa drew a bottle of Tamika's from her Thieves Bag. She took a long swallow and passed it to Methredhel, whom she was relieved to see needed no healing. The thief gulped the wine as well, and wiped her lips with the back of her hand.

"Oh that is good," her sister wood elf grinned with the same post-battle exultation that sang through Teresa's veins. "Damn, that is good!"

"Anything is good when you're alive," Chance murmured as he took the bottle next and gulped down a swig. "Too bad Pappy isn't here," the Redguard grinned, "he'd have brought flin!"

"I imagine that our guild commander - and vice-commander - are still making statements to the city guard about their 'battle' with the necromancers at the brewery this morning." Ancondil was next to take a sip of the delicate wine, before passing it on to Valerius. "But I must admit, I prefer Tamika's."

"We don't have much time to celebrate," Valerius observed as he took a drink. "We have to clear this mess before someone comes along."

The wine momentarily forgotten, the group gathered up the necromancer's bodies and dragged them into the Great Forest. With a raised fist, Aela summoned an Aedra that was shaped like a man, but was comprised of dirt and stones. The chthonic spirit passed his hand through the soil, gouging out a hole far larger than his appendage. The necromancer's bodies were dumped within, and a moment later the Aedra deposited the ground back over them. When he was finished there was not even the slightest sign that it had been disturbed.

"An Archaean," Ancondil nodded to Aela. "You have an impressive talent for conjuration goodwoman."

"It's the gangster special," Ungarion winked. "The best way to get rid of a body. Quite handy in the secret passage business as well!"

"Now Count Terentius - and the King of Worms - will both think that Jalbert and Drels Theran took the sword," Methredhel thought aloud. "And they'll never have a clue that it was us instead. I have to say, that was a brilliant idea Teresa."

"I just want to know what that thing with the horns was?" Teresa dodged the praise, and the blushes that usually accompanied it, and rubbed the back of her sore head. Now that the excitation of battle was wearing off, it was beginning to throb from where she imagined she had slammed into a tree. "It practically shouted me across the orchard!"

"Shouted indeed," Ungarion said. "That was a draugr, and a potent one at that, given its mastery of the Voice. One of those necromancers must have come from Skyrim."

"This one has been informed that Drels Theran trained not at the Arcane University," Kud-Ei said, "but rather in the College of Winterhold. That one must have summoned it."

"Aye," Aela nodded somberly, "it was Theran's. I felt his connection when I took control of it. It was one of the draugr overlords. A master of the thu'um, who served the dragons before history was writ."

"Is that what he told you before he vanished?" Methredhel asked.

"Nay," Kud-Ei answered when Aela remained silent. "That one said 'serve the stronger' in the ancient dragon tongue. It was offering itself into Aela's service."

"But aren't they just symbols?" Teresa asked. "Ideas given flesh by magicka?"

"Not with undead," Ungarion answered. "Those who are summoned are spirits trapped in the Soul Cairn. To summon one, a necromancer must first call it up unbound, and then bend it to his will. Only then will they serve. It is the same with daedra."

The faint sound of clomping hooves rose from the south. Teresa turned her head along with the others, but did not see the approaching rider, yet. "We had best vanish before anyone comes along," Valerius warned.

With that the group split up. Aela, Teresa, and Methredhel headed east toward the orchard, and Niben Bay beyond. Ancondil and Valerius trotted off to their horses and rode north to gather up the wagon. Finally Ungarion and Kud-Ei faded into the Great Forest to the west. Chance however, stopped Methredhel with one hand. While Teresa and Aela looked on with amazement, he pulled the thief close and planted a deep kiss upon her lips. Methredhel did not look perturbed. In fact, she gave as good as she got, before finally prying herself from the Redguard.

"Until we meet again," Chance breathed huskily. Then he did turn and stride into the forest.

"Let's go give your old friend Raminus a present," Methredhel said. Teresa raised an eyebrow at the other woman's attempt to deflect the obvious questions. She was surprised however, when Aela broke the silence.

"So you know him too?"

This post has been edited by SubRosa: Jun 2 2013, 05:04 PM


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ghastley
post May 20 2013, 05:57 PM
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Looks like Teresa's found her aim again. Drels wasn't as dodgy as Jalbert.

I particularly liked Kud-Ei's commanding and paralyzing the necrodudes. It's a wonderfully annoying tactic, and most enemies don't see it coming. The Draugr whacking the skeleton being a good example. It wasn't expecting that!

Liked the "summon sexton" spell at the end!

Nit: I'm not sure you wanted "delicate wine" in both places.



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Acadian
post May 20 2013, 07:15 PM
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I loved the magic battle! Wonderful display of the artistry of illusion and conjuration. It is so much fun to silence a necrodude after they conjure something, then turn their own summon on them. evillol.gif

A ‘dirt golem’! I remember us talking about your elemental Aedras, including this one, but I believe this is the first time we’ve seen him in action.

And Chance gets the gurl (sort of)! Something tells me these two will see each other again.

All in all, a good day for Teresa and her diverse crew. Tamikas all 'round! biggrin.gif


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haute ecole rider
post May 20 2013, 07:42 PM
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Sorry that I've been remiss in replying to last week's post. Let me correct that oversight.

I totally enjoyed the entire scene as it played out. I had been waiting to see what "Mael's" backstory was, and it was well worthwhile! I felt like I was reading a Robert Ludlum novel should he ever write a TES espionage storyline!

For the most part I'm going to echo everyone else on that post, (except the part about the startled family). However, I can not move forward without pointing out my absolute favorite lines of the entire episode:
QUOTE
"I've waited a long time for this!" he crowed.

"So have I."

Jalbert's head dissolved under the impact of a Dwemer mace. The necromancer's body slumped to the ground in a heap. Behind it stood Chance, holding Ncharcasti in one hand and shield in the other.


Poetice justice, indeed! And Chance gets to gain his revenge! That's the part where I really felt like screaming, cheering, jumping up and down and high-fiving someone. Except my cat doesn't high-five. huh.gif

Now for today's post, I enjoyed it as well. I agreed with ghastley that you may want to change one of the occurrences of "delicate wine." Maybe "delightful libation?"

Let me get another nit out of the way:
QUOTE
But the zombie ignored the freezing assault and effortlessly lopped the head off the nearest necromancer. "Aav Dilon!" it shouted in a gravelly voice. Though this time no magic issued from its throat.
You have a sentence fragment here. Maybe drop the "Though?"

Loved Kud-Ei stepping up and playing her part in the fight. I'm currently playing the game with CM Companions and my character is paralyzing everybody so her partner(s) can bash the crap out of them. It's very, very useful in a team situation. Before, without companions, I always had difficulty coordinating my spells with my weapons. Having the partners along really helps me explore the effective use of the various spells, and I'm enjoying a whole new level of the same old game.

QUOTE
There was no sign of the lich which Aela had taken control of, and Teresa wondered what could have destroyed a creature so powerful?
Fire? That's how I killed the Lich King of Miscarcand the first few times. However, I have to admit that there is something sooooo satisfying about the shock spell that it has become my default destruction magicka. And I think it is more effective against the undead than even fire.

This is very different in feel from the previous battles you (and I!) have written, and I think it is because we now have spellcasters very involved on both sides. It's fun and educational and interesting and fascinating to read!

And no, I'm not surprised Chance grabbed Methie in a clinch and she enjoyed it too! It fits both their natures very well. And after the excitement of the battle, I'm not surprised either that both welcomed a positive release of all that adrenaline! hubbahubba.gif


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Grits
post May 20 2013, 10:37 PM
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Only the Nordic zombie remained, staring at Aela. "Aam Zol mul," it rumbled. The Witch frowned, and with a gesture from her hand it too disappeared.
I love this part. From what you have already shown of Aela’s abilities and beliefs, I could guess that she was refusing the draugr’s service. Very, very cool moment.

The summoned Archaean was my favorite part of this episode, though. Gangster special indeed.

Hmm, I won’t be surprised if Chance finds an excuse for another boat ride to the IC. biggrin.gif


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King Coin
post May 21 2013, 05:39 AM
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46.5
Wow, life detection amulets everywhere. He must be paranoid.

And the thief is in! Smooth! She’ll just have to slip off the shoes if she wants to move quietly.

Fathis the skirt hound! biggrin.gif I kind of liked that guard, I expected him to be drooling over her. Maybe he just prefers the Nords?

Now there was a true gentleman
No kidding!

46.6
Methredhel might just be coming back a few years later to sack the count’s quarters!

Well, that escalated quickly. The page almost jumped her right there!

The sword changed the count. Perhaps he’ll be a different man when they get it from him.

Wow, she’s got it! Now getting out is going to be the real trick.


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McBadgere
post May 22 2013, 03:46 AM
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What?...I deliberately waited for the end of the fight...Yes I did... tongue.gif wink.gif ...

Aaamywho...

As ever, I'm in awe of yer fight scenes...Brilliant!...

OOoh, Mael!...See, I knew he was no good... biggrin.gif ...

Loved the battle, the epic summoned creatures were amazing...Espescially the Overlord!!...That was cool...

Ooooh, have I mentioned my love of over-powered heroes?...Well, this has put Aela right at the top of my list...She's absolutely amazing... wub.gif ...That whole control stealing thing puts shivers up my spine!... biggrin.gif ...

Loved that her and Ungarion were side by side in the fight too...

Ooooh, and Chance and his mighty mace!!...That was niiiiice... cool.gif ...And then his grabbing of Methredel... laugh.gif ...

Aw hell...So much to love...The impromptu grave-digger!!...Kud-Ei's paralyze...A brilliant pair of episodes...

So amazing...

Nice one!!...

*Applauds heartily*...
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King Coin
post May 23 2013, 04:52 AM
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46.7
Teresa’s going to scrub for hours after this, even with the Jewel of the Rumare.

Did the sword touch Teresa? I thought the gloves protected her. It is more powerful than the gloves? That was so creepy. The squirm of the sword was sickening. Brilliant! And vision was a very interesting detail. I wonder if that was all the sword, or if that had anything to do with Teresa’s magic.

Clever plan at the end too having the Fighter’s Guild come in and take care of the necromancers, only to have them escape! I hope the show they put on was enough!

46.8
The thieves bag! Excellent hiding place for the sword. She needs some of Pappy’s brandy to cleanse her lips.

I guess the riot wasn’t part of the script? Lol.

Betrayed? I expected to see Jalbert before this was through.

It’s so cool seeing Teresa’s backup appear. biggrin.gif

A draugr! Nice addition, far from their tombs. And Chance got the killing blow in. I forgot that it was his father that was killed. Fitting. He might have more luck with Methredhel now though. wink.gif

46.9
What’s the Draugr saying? It seems like there’s more to it than someone taking control. Loved how that bastard just ignored the frost spell. I guess it was simply controlled. Very cool though.

Called it with Chance! biggrin.gif So the sword goes to the Mages’ Guild then?


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mALX
post Jun 2 2013, 05:25 AM
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This melee fight is just as it should be, so many parties involved that Teresa only gets glimpses of action as she looks around - very realistic feel, to have too much going on to comprehend it all and can only concentrate on the enemy that falls into Teresa's eyesight - loved this whole battle from beginning to end.

I have to admit looking up the Nord Zombie's words, "Serve most strong" in dragon language? That is what I came up with. Now I have to go back a chapter and see if this is the one that was an ally of theirs who Jalbert said he'd made a zombie of - speaking the dragon tongue was an intriguing clue!

Oh, I loved your explanation for it! And the little side jaunt into Skyrim background was very cool! I like that Drels will be blamed for stealing the sword, and that the bodies won't be easily found. I'd have looted Drels's body, lol.

Another thing that really struck me strongly here (other than how well the Fighters Guild and Mages Guild worked together against a common enemy - absolutely LOVED that - but it wasn't just that, it was the skill of Kud-Ei in particular. The game has a tendency to make everyone in the Mages Guild inept do-nothings except the Player, and when you get the apprentices from there they don't last any time at all - I LOVED that you made her skilled and a real asset in the fight (plus knowledgeable about the Draugr/dragon language/etc). That was outstanding, to me.

For as equally matched as all Teresa's allies were in this battle, I still loved Aela's parts the best, she was awesome and calm in the midst of all that madness of battle - Loved her and Ungarion working together and pictured it being like old times for them - Awesome backstory they have!

I loved this whole episode, this whole section regarding the necromancers and Bravil - this was inspired and inspiring to read (and I hope it isn't over yet, lol) - Awesome Write !!!!!





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Renee
post Jun 29 2013, 03:26 PM
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QUOTE(SubRosa @ May 8 2010, 06:15 PM) *


"You mean the ravens?" the young wood elf wondered aloud, the fingers of one hand running over the feathers adorning her crimson tresses. "Ever since I first stepped in the forest, they have been with me somehow."

"Not the ravens," the other woman corrected. "Raven. He is your spirit-guide. One of them at least. Tell me, do you have dreams about him? Do you ever fly in them? Does he show you things? Do ravens in the waking world ever seem to guide you places? Or warn you about things?"

"Nocturnal yes!" Teresa practically wanted to leap from her seat and hug the other woman. She was not crazy after all, she thought, or imagining things. It was all real! "How come I have never heard about any of this before? No one ever talks about these, what did you call them, spirit-guides?"

"You must have lived with Imperials all your life," the other woman said dryly. "Most round-ears are afraid of everything except the Nine. Bring up the Nirn Spirits, or Daedra, and they would like to stone you. After what the Ayleids did to them, it is no surprise I suppose…"


Wow, i love this. The entire conversation between the 'witch' and Teresa.

Post 121, Page 7

This post has been edited by Renee Gade IV: Jun 29 2013, 03:27 PM


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