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> Teresa of the Faint Smile, Adventures of a Stringy Bosmer
SubRosa
post Apr 22 2010, 04:29 PM
Post #80


Ancient
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Joined: 14-March 10
From: Between The Worlds



minque: Thank you minque. smile.gif If your son has Oblivion then kick him off the comp and start playing it! biggrin.gif


Olen: Thanks O. One of the things I aim to do with the TF is to portray Cyrodiil is a much larger place than in the game. As well as try to apply a little more realism (i.e. big cities require even bigger farmlands to feed everyone).

Thank you for catching those nits. Both fixed. goodjob.gif


haute ecole rider: Thank you h.e.r. smile.gif That certain Redguard appears again in this post, in more than just rumor...

We are used to seeing the Oblivion Crisis from the center of it all. One thing I am going to try to do with this chapter and the next is to give a common person's view of the Crisis. Teresa will learn about events in the same way everyone else does, through rumors, Black Horse Courier reports, talking to soldiers on the road, magical divinations, etc...


treydog: Woof! I am glad the dreams are working. They do seem to add a whole new dimension to Teresa without really fundamentally changing who she is. I think (hope!) they might instead give a little more reason for her to do many of the things she does. Like do her first dungeon dive, go to this place or that, many of which did not have a real solid rationale to them in the original version.

I like cameos. If I could find some way to work in Rales or Athlain (or best of all Athynae!) into the TF I would. Julian's has been very fortunate for me, as she fills a space that was very vague in the past (who the Hero of Kvatch/Bruma was). So it is both a neato! moment to read, but also takes an important place in the plot.


Acadian: Hail sir Knight! salute.gif Methredhel is one of my favorite npcs in the game. I am still looking forward to writing Methredhel's Eleven...


* * *

Chapter 7b - Vilverin

The twin moons Masser and Secunda were lowering on the horizon by the time Teresa rose from the waves on the opposite shore of the lake. Checking the bowstrings she kept in a pouch across her chest, she was pleased to see that they were still dry, as was her leather armor. Once more she felt the Jewel of the Rumare under her glove and smiled faintly. What would she do without that ring?

Wait until next morning for the ferry, she thought as she walked ashore and looked back across the lake. How many miles had that been? she wondered, ten? Enough for her limbs to feel leaden with effort, even with the rest breaks she had taken in the water. Sitting down under a tree near the shore, she shucked off her pack and lay her back against its trunk and sighed.

The grey stone walls of an Imperial Legion fortress loomed before her eyes. Its round keep brooded high in the night sky overhead, and only a lone torch moved slowly along the battlements to reveal the presence of its occupants. That must be Fort Urasek, Teresa imagined, and the sprawl of buildings along the shore between her and it must be the town of the same name. She had seen its lights when she was half-way across the lake, but now the settlement was dark.

Honest people are all tucked in their beds at this hour, Teresa thought as she dug through her belongings for dinner. Only rogues like her were up and about in the middle of the night. She realized that she should have bought more bread and cheese at the inn, as she produced several handfuls of each from her pack. Still, it ought to be enough for her to walk up to Vilverin and back.

After a leisurely dinner, Teresa rose feeling refreshed and set her feet inland. In moments she came to a wide road of stone. The Red Ring Road, she thought as she followed it to her left, bringing her closer to the town and fort. At the edge of the fortress she found it intersected with another pair of roads. One led into the fort and continued down to the lakeshore where the town was. The other went in the opposite direction, heading off deeper inland. A sign post rising up in the moonlight told her that it led to Cheydinhal.

Where the carter had come from, Teresa remembered as she pressed on into the night. Maybe she should try going out that way after Vilverin? She had never been there before. That seemed to be as good a reason as any these days. The entire world was out there waiting for her to see it.

She only wished that Simplicia could be here with her. What would the old woman think of the miles of forest and wide open skies? She would probably be terrified, Teresa realized with a shake of her head. After all, Simplicia had always been the first person to tell her to stay with what you know, and always play it safe.

As the sun dawned on the eastern horizon, Teresa found a place to sleep near the road. Hidden away behind a large stand of brush, no one passing by would see her. Unrolling her bedroll, she stripped off her armor and quickly fell asleep.

* * *

She found herself in the grotto. Her grotto, Teresa realized. The sunlit pool was before her and the shadows clung to the walls behind her. Once more she knew that she was not alone. She did not have to look around this time. Instead she smiled faintly and stretched out her arms to either side. She could feel the coat of black feathers roll down her skin, covering her in their soft embrace.

The ravens are with me, she thought as she gave her wings a mighty flap. Then she was in the air, and flying through the cavern. The sunlight beckoned, and once more she winged her way through the opening in the ceiling and out into the open sky above.

She saw more ravens around her, and flew with them across a wide lake. She laughed as the wind caressed her face, her voice now the guttural croaking of one of the black birds. Her heart beat strong in her chest, and the air was crisp and clear in her lungs. Somehow everything in the world felt right.

They passed over a great island, its hills crowned by a circular city of stone. Flying past it, they eventually came to the far shore of the lake and continued inland. For miles and miles they flew, and by the time that she and the other ravens dipped lower to the ground, it had risen into the foothills of a mountain range.

The winding snake of a stone road came to her eyes, poorly concealed under the carpet of trees below. She saw three riders there. The first was a Redguard woman with milky white hair. Behind her was a young Imperial wearing a priest's cassock. Last in the group was an older man with a shaven head, also wearing a monk's robe.

For some reason she felt drawn to the group of people. Breaking off from the rest of the ravens, she swooped low through the oaks and down to the road underneath. That is when she recognized the Redguard. It was Julian, whom Jauffre had dispatched to Kvatch when she was at Weynon. She could also now see that the monk in the rear was none other than Jauffre himself.

But the man in the center, his face was unknown to her. Yet his eyes, flashing with blue light, those she did recognize. She had seen them before, and when all had been darkest they had given her strength.


"The Emperor!" Teresa gasped, eyes flying open in the afternoon sun. Her heart raced, and she could almost still feel the wind under her body. Looking around herself, she found that she was back on Nirn, an ordinary wood elf once more. Yet laying scattered around her narrow bedroll were nearly half a dozen black feathers…


* * *

It was well after dark by the time Teresa came to Vilverin, her bow in hand and a brace of black feathers now adorning her hair. A ring of shattered white walls rose along the outer edge of the ruin. Within lay more broken stone, remnants of both walls and buildings, rising up a hill in the center of the complex. There a circular colonnade stretched high into the sky overhead, the roof which it had support long since vanished. A greenish-white light blazed within the columns, and from where she stood on the edge of the ruin, Teresa could see a circle of white steps leading up to it.

Screenshot

As she drew nearer, the wood elf realized it was not a fire at all. Rather it was a fountain of light. Yet what created it, she had no idea. Climbing up the hill to the circle of columns, she found herself staring at what seemed like a well of sorts. Rather than leading down into darkness however, its inside was filled with metal flanges that grew from the stone around them. Somehow the light sprang from the metal. Rising high into the air, it shifted and eddied as if it was a gas.

Teresa could feel it then. The power flowing from the well. It was the same energy that she felt deep within her whenever she cast a spell. Magicka. There was no mistaking it. Yet here it was in a veritable fountain, right before her eyes.

Screenshot

Teresa stretched her hand out into the flow of energy. Her skin tingled as the magicka flowed through it. Closing her eyes, Teresa tried to draw it up, just as she drew the power from within her when using a spell. The magicka flowed into her like a river, and Teresa could not keep her eyes from flying open as the power seemed to fill her to overflowing.

Drawing her hand back, she took a deep breath. She could feel the energy coursing through her, just waiting for her to use it. She wondered if this was the kind of power a real magician must feel all the time. It was almost as invigorating as her dream-flights with the ravens.

Energy or not, this place was supposed to be haunted, Teresa remembered. Stepping behind one of the columns to hide herself, she peered out into the ruins around her. Only broken stone greeted her eyes however, and she quietly moved around the colonnade and continued to scan for danger. Eventually she was rewarded with the sight of two small tents, each just barely large enough for one person to sleep under, a few stools, and an old campfire.

Creeping down from the magical well, the wood elf set her feet to good, solid nirn once more and laid an arrow upon the nock of her bow. The only sound that came to her ears was the lapping of waves and the low buzzing of cicadas. Nothing moved in the night before her, and she stepped forward into the campsite.

This might have been the fire she had seen when she exited the prison, the wood elf imagined. It was near the shore, and not hidden behind the stones of the ruin. Yet she could see that the fire had long since gone cold, as there was not even an ember remaining in its dark coals.

That is when she saw the lump of a body sprawled across the grass nearby, and small cloud of flies buzzing around it. Moving over to it, Teresa found that it was a dead Redguard woman, wearing armor made from animal hides. Her skin - which should have been dark - was pale instead, and Teresa could plainly see the dark lines of veins against it. A bow was still gripped tightly in her dead hand, and a great gash had been hacked into her chest, running down at an angle from where her shoulder and neck met.

Another Redguard lay nearby, this one a man with a short, neatly-trimmed beard. A bronze-colored mace lay near his stiff fingers, and his head was neatly split in two. She found that the pouches on both their belts were empty, although several empty potion bottles lay at their feet. A sweet smell came off of both of them, like from a pile rotting fruit. The stench clung to the back of the wood elf's throat like mold, and she had to fight the urge to gag as she stepped away to clearer air.

They were bandits, the wood elf thought, her cautious eyes casting to and fro. But what had killed them? Their weapons were still at hand and armor on their bodies. If other outlaws had done the deed, they would have stripped the corpses, likewise with the Imperial Legion. If it had been animals, would they not have eaten the bodies? A bear or mountain lion would leave claw and bite marks, she thought. The bandits looked more like they had been hacked with a cleaver, or maybe an axe.

"The Daedra did it they say!"
she heard the voice of the carter in her memory. A chill ran along the wood elf's spine, and she resisted the urge to whimper in the darkness. Did Daedra loot bodies? she wondered, would they care about mortal coins or weapons? Probably not, she imagined.

She should go, the forester thought. Whatever had happened here, it was none of her business. If there were Daedra around, the last thing on Nirn she wanted to do was meet them.

Yet something about the white stone of the ruin called to her. It was not as strong as the way the forest beckoned her, nor nearly as comforting. Yet it was there the same. She could not explain why, but something about this place almost seemed familiar. Maybe it was just the magicka flowing through her veins from the Ayleid well. Or maybe it was something else. Teresa did not know what it was, but if she had learned anything since meeting the Emperor, it was to not ignore her intuition any more.

With that in mind, she moved from the shadows of the broken walls and continued through the ruins. Just a quarter turn around the circle of the complex, she found that the ground sloped down sharply. More broken arches and scattered flagstones led down that way, nearly to the edge of the lake itself. Looking back to the center of the ruin, Teresa found a square double-door of stone set within a small building that jutted from the base of the hill, underneath the Ayleid well.

Screenshot

She could see a semicircle cut into the surface of each door, set opposite one another so that together they formed a circle. It looked like handles of some sort had been set within the grooves. But they were long gone now. Laying her bow down, Teresa set her fingers in the deep indentations and pulled.

With a grating of stone against stone, the doors slid aside. It was much easier than the forester had expected. As if the doors were not made of stone at all, but something much lighter. Lowering the Night Eye goggles down over her features, Teresa crept onto the stair she found leading down into the bowels of Nirn.

This post has been edited by SubRosa: Jul 30 2020, 01:38 AM


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Acadian
post Apr 22 2010, 04:47 PM
Post #81


Paladin
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Joined: 14-March 10
From: Las Vegas



This is wonderful. The mysterious raven dreams/flights fit right in. It was great to see Julian again! Just very, very nicely done.

With her night vision goggles on and hair full of black feathers, down into the bowels of Vilverin she goes. . . . tongue.gif


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minque
post Apr 23 2010, 12:15 AM
Post #82


Wise Woman
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Joined: 11-February 05
From: Where I can watch you!!



ohhh, very suggestive! I so like the dreams, mysterious, dark..sends shivers down my spine.
QUOTE
If your son has Oblivion then kick him off the comp and start playing it!


I'm afraid that's impossible for two reasons;

1 My son is very tall and very strong, he won't let himself be kicked anywhere... biggrin.gif

2 Ahem..it's his comp!
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Chomh fada agus a bhionn daoine ah creiduint in aif�iseach, leanfaidh said na n-aingniomhi a choireamh (Voltaire)

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haute ecole rider
post Apr 23 2010, 03:44 AM
Post #83


Master
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Joined: 16-March 10
From: The place where the Witchhorses play



This is very well done. And you've given me an idea . . . *scribbles madly to herself*

I liked how you moved from Fort Urasek, with its associated settlement to the ruins of Vilverin, with the added mystery of the dead bandits present. Oooooh!


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Olen
post Apr 23 2010, 12:44 PM
Post #84


Mouth
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I like the ruin, you give them a much more intense atmosphere than the 'just another dungeon' feel the in game ones had - like the ruins of an ancient magical culture should feel. I'm really excited to see what you do with the inside of it now. You introduce the daedra well as well, I can see that desire not to meet them not being fulfilled for too long...

The raven flight is quite original and is a nice touch. Using it to keep the reader up to date with external events while keeping the tight focus on Teresa is brilliant.

One nit (I think unless its an accent thing): and quickly fell to sleep -- I would always use asleep with fall (ie fell asleep) and to sleep with go (went to sleep). I can't find anything on it though so it's probably just non-standard (here anyway).


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Winter Wolf
post Apr 24 2010, 01:39 AM
Post #85


Knower
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Joined: 15-March 10
From: Melbourne, Australia



Just when I thought that the Sage could not take her writing any higher you have once again proven me wrong, ha, ha. That was a brilliant chapter with so many balls juggled at the same time. I loved the raven sequence and the black feathers on the ground afterwards was a very neat touch.

The finding of the bodies sets up the future of the storyline so very well, and this use of bodies is so ungame like that it immediately transports me into your amazingly crafted story realm. I have always loved that your writing takes off where the game leaves us. smile.gif

QUOTE
Honest people are all tucked in their beds at this hour, Teresa thought as she dug through her belongings for dinner. Only rogues like her were up and about in the middle of the night.

This made me smile. Us rogues and assassins can relate to this !!


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SubRosa
post Apr 25 2010, 09:35 PM
Post #86


Ancient
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Joined: 14-March 10
From: Between The Worlds



Acadian: Thank you A. Now we venture deeper into the breach...


minque: Thank you minque.

1: Age and treachery will always triumph over youth and skill.
2: Your her mom, he owes you for 9 months lodging in the womb.
biggrin.gif


haute ecole rider: Scribble, scribble, scribble...
Next we will begin to see more of the mystery behind those dead bandits.


Olen: Thank you O. We will indeed be seeing Daedra, eventually. Maybe not as soon as you might think though.

Good catch with asleep/to sleep. You were right. Fixed. goodjob.gif


Winter Wolf: Thank you Wolf. That line you quoted does make me think of a certain Bravilian Bosmer as well... wink.gif


* * *

Chapter 7c - Vilverin

Screenshot

She could see as clear as day through the enchanted lenses as she made her way down. The stair opened up into a large chamber. A semi-circular arcade was set within the walls to her left, and stretched from the landing around a hollow in the center of the room. At least twenty feet deep, a wide pillar rose from the pit, and Teresa could see what appeared to have once been a bridge ran from it back to the wall to her right. Yet now only broken stones remained of the once graceful structure, littering the floor far below.

Screenshot

Moving down into the arcade, the wood elf found more broken stone on the path that bordered the pit, outside of the columns. Someone had placed long boards across the rent sections of floor. Teresa avoided these however, moving through the columns to her left and into the shadows of the arcade. The wood might give way under feet, she thought as she crept along, or creak under her weight and betray her presence.

Making a complete circuit of the arcade, the Bosmer found herself facing the direction she had come from. A rusty metal chain hung motionless from the ceiling in front of her, with a massive block of wood bristling with metal spikes hanging from its end. It looked new, as if it were freshly cut, and the forester wondered if it might have been enchanted to withstand the effects of time. A scattering of bones lay on the floor around it. She nudged one with the toe of her boot. With no flesh at all upon its smooth surface, it had obviously been here for a long time. An axe lay nearby, its dark, pitted blade still looking quite serviceable in spite of its age.

A stair led down in front of her, and Teresa gingerly edged past the hanging spike trap, careful not to touch it. She knew that if a sentry saw its wicked teeth swaying it would give her away. Mindful of more traps, she took her time going down the stair. She did not go far before the stairwell brightened from a chandelier hanging over a landing below her. Lit by glowing stones, its rusted metal was as motionless as the trap she had passed by.

Teresa made her way down, and found a table and chairs in the landing. A pair of clay cups and a pitcher sat on the table, as did a plate and chunk of bread. Sniffing one of the cups, the wood elf imagined it might be ale within. A dark stain spread across the floor at the beginning of another stairway leading down, and a pair of small spiked balls hung from the ceiling.

The traps did not show any blood on their spines, Teresa noticed as she ducked under them and continued down. They did not kill whoever made that stain on the floor, she reasoned. So what had?

Continuing down until the stair ended in an antechamber, Teresa listened carefully. Not a sound came to her ears, and she moved under the graceful lattice of metal vines that rimmed the edge of the doorway. The room itself was empty of all but rubble, yet she found two other doorways leading deeper into the complex in its far wall. Creeping up to one, she licked her dry lips and peered beyond.

Within was a massive chamber, the stone blocks of its roof held in place by graceful, vaulted pillars. Another chandelier of glowing stones lit the room to enough brightness that Teresa pushed the goggles back from her eyes. Half a dozen square pedestals rose up throughout the room, crowned by graceful metal sconces that were now empty. More lattice-framed doorways led off from the chamber into other rooms or hallways. To the left a great pit opened up, and Teresa could see a stair leading down next to it.

Screenshot

Several crates were scattered throughout the room, as were tables and chairs. The latter were turned over and smashed however, and plates, cups, and other utensils were strewn across the floor. Numerous dark stains blossomed upon the stone blocks underfoot, and as the wood elf entered the room she found both weapons and armor scattered about as well. Many of the latter pieces were fractured and stained as dark as the floor.

Finally, Teresa found her first body within the ruin proper. She smelled it long before she saw it, that same sickly sweet odor as before, only now much worse. This time she did gag when she came upon the rotting flesh that barely hung upon its torn frame. She was not sure what race it might have been when it was alive, other than it could not have been an Argonian or Khajiit from the lack of a tail. She found another like it nearby, and a third. More old bones were scattered around the room as well. At least the latter did not reek, she thought.

She found more food as well. Fresh bread, vegetables, and even a cask of ale. A dozen bedrolls were arranged along the far wall, along with several chests. Within she found clothing, a deck of cards, some wood carvings, and other random items.

Someone had been living here, Teresa thought as she peered through the clutter, and it was not the corpses she saw on the floor. Those were far too old. The food was fresh. The bloodstains were no longer wet, but how long did it take for blood to dry? she wondered. Probably not too long, she imagined. Whatever happened here, it must have been recent.

So where were the people who had been living here? she wondered. Could they have simply left? With fresh bread and cups still full of ale? Not likely, she thought to herself.

Gripping her bow tightly in hand, Teresa slid the goggles back down over her eyes and continued on. The other doors in the room led to smaller side chambers that were empty. That left the depression, whose floor she could see was littered with shattered crates, but otherwise looked empty. Taking the stair down, Teresa moved through the lower room and into a gallery beyond. This looked out upon another chamber further down, and within it she could see another table, a few chairs, and a bedroll.

Once more there was no sign of any inhabitants. Yet clearly someone had been living here, Teresa thought. She slinked through the room and found a stone door whose surface was etched with a leafless tree from top to bottom. Its spreading branches glowed a soft green in the dim light, and the beauty of the craftsmanship took the wood elf's breath away. Laying her hand against the portal, she found it sliding back with hardly any effort at all.

Screenshot

More empty corridors and rooms lay beyond. These places sure were big! the wood elf marveled as she made her way from one chamber to the next. Were they palaces? she wondered, or fortresses? It was impossible to tell what most of the rooms had been used for, as all of their furnishings had rotted away to dust. Only stone and decayed metal remained behind. In a few places she came across curious-shaped chests of the latter material. There were small, hexagonally shaped ones whose lids twisted off. Others were larger and rectangular-shaped. All were empty however.

The bandits had cleaned them out, Teresa thought, or whoever had killed the bandits. If indeed they were dead.

The wood elf found herself in a narrow side corridor that dead ended with what was either an altar or a funeral bier sitting in the middle of it. Another dark stain spread across the floor on one side of the stone slab, appearing to lead directly into the wall. Taking a closer look at the stones of the wall, she found nothing out of place. Yet the blood had plainly run into them.

Walking to the end of the bier, she felt the stones shift under her feet. The Bosmer's heart leapt into her throat as she jumped back, eyes darting to and fro. The grinding of stone against stone was loud in her ears, and she found that the wall where the blood disappeared was slowly lowering down into the floor, revealing a low, square corridor beyond.

Teresa felt her heart double its pace when she saw a figure within it stumbling toward her. With her Night Eye goggles she could see it plain as day. He had been an Imperial, and still wore the tattered remnants of leather and animal hide armor. His left arm was gone, and the armor over his chest was ripped open, revealing a long, thick line of stitching going down the center of his chest. His dark, unblinking eyes were glazed open, and his remaining arm reached out for the wood elf.

Without thinking, Teresa drew an arrow from the bag at her hip, set it to the nock, and drew her bow to full tension. Taking the barest instant to aim at the dead man walking toward her, she let fly. The arrow struck the walking corpse in the center of its unarmored chest, and caused it to stagger a moment before resuming its forward march.

A zombie! Teresa silently cursed as her feet took her back the way she had come. The dead man followed, moving slowly but purposely. Stay calm, Teresa told herself as she stopped and set another arrow to her bow stave. It was slow, she thought, it could not catch her. Pulling the string back to her cheek, again she took only a moment to aim. This close it was easy, so long as she did not get killed.

It took two more arrows to put the zombie down, and Teresa had backtracked through another chamber in the process. Kneeling down beside the now-still corpse, she imagined that he was not long dead. He did not smell too bad for one, nor was his flesh rotted or moldy. He was just like the others she found outside. She found a dagger at his hip, and a few mundane items like a pair of dice and a comb in his belt pouches. Yet not a single coin.

Thinking of the smell gave the wood elf pause. She had gagged at the sickly-sweet odor when she had found the first corpses. Yet after the effluvium of the much older bodies, the smell of the fresher ones now hardly bothered her at all. The forester imagined that she must be getting used to it. Either that or her nose could not smell much of anything after the reek of the old corpses.

"They say if you die in one of those places, your soul is doomed to become one of its guardians."

The words of the carter in Sideways loomed from Teresa's memory, sending a shiver down the length of her spine. Was that what happened? she wondered. Were the bandits cursed?

There was still a clear way out, the wood elf thought as she licked her lips, all she had to do was turn around, and she could leave in one piece. Unlike the former residents.

But where were the other bandits? she wondered, and where was their gold? Where were all the things that she imagined might have been in those Ayleid chests she had come across? Or that should be sitting on those sconces she saw in the main chamber? What in Oblivion was really going on here?

Teresa was not sure what it was that finally caused her to set her feet back to the secret passage she had discovered: greed, pride, or just simple curiosity. In any case she stole down it as quietly as she could, finding herself staring at a wide chamber beyond. It was lit by another of the metal and crystal chandeliers. A wide, round font of stone rose up in the center of the chamber, and it was surrounded by stone benches.

Laying across the top of font was a dead Khajiit. Sprawled on her back, her glassy eyes stared up at the ceiling overhead. Her chest and belly had been ripped open, and her intestines were spread around her body. They trailed down to the floor and back up again in a revolting web that completely shrouded her corpse, like some madman's idea of artwork.

Teresa felt her stomach churn as she took in the grisly scene. The next thing she knew she was on her knees, vomiting up the contents of her breakfast. When she finally had nothing left to heave up, she rose unsteadily to her feet, trying to spit the taste of bile from her mouth and wiping her lips with the back of her leather-clad forearm.

What kind of monster would do something like that? the forester wondered as she stared back into the chamber. It was no zombie, that was for certain. Whoever did that took their time and thought about it, was deliberate in it.

Drawing an arrow from her bag, Teresa set it to the nock of her bow as she entered the room. She found another body near a corridor leading away from it. This was a zombie, quite old by the mold that clung to its rotting flesh. Thankfully it lay still on the floor, hacked into several pieces.

Teresa moved beyond the room, trying not to think about the Khajiit. The rest of the place was bad enough, she thought, the last thing she needed was to make it worse by dwelling upon the ugly end that awaited her if she should falter.

Yet the wood elf was surprised to find that the more she did think about it, the more her fear was replaced by something in her heart that was cold and dark. No one should die like that, she thought, not even a bandit. Whoever did it had a reckoning coming…

A rattling sound came to the forester's ears as she crept up a stairway. She could not place what it could be until her eyes peered over the lip of the stair. Before her stood a skeleton, gripping an axe in one hand. Its back was to her, and it was slowly trudging down the hallway that spread out from the stair.

Rising to her feet, Teresa took the time to draw her bow to half-tension. Taking a deep breath, she slowly let out half of it as she aimed at the center of the monster's back. Then with all of her strength she drew the string back to her cheek and loosed. A moment later the steel head of her arrow pierced the backbone of the undead guardian, emerging from its sternum on other side of its body.

The skeleton made a hissing sound, which Teresa thought was strange for a creature with no lungs. It turned with a loud rattling of bones and raised its axe, springing in her direction. It was fast, much faster than the zombie. With her heart pounding in her chest, the wood elf turned and fled down the stair, fishing out another arrow as she did so.

Reaching the bottom of the stair, she bounded across the landing and turned. Drawing her bow to half-tension once more, she sighted in on the skeleton as it reached the bottom of the steps. She knew that it would be on her in seconds, and pulled her string back to her cheek. A moment later her arrow was in flight, and found a home just above her first. With that the skeleton's backbone gave way and its chest broke apart. Falling to pieces before her eyes, the creature's bones scattered around the room and lay still.

Screenshot

Teresa gulped for air. Damn! that thing was quick, she thought, nearly as quick as she was. Not as tough as the zombies though. It only took half the arrows to finish it. But that speed might catch her, she realized, especially if she was cornered. She would have to be more careful around them.

Moving on, Teresa found more skeletons and old, rotting zombies. Taking the time to be quiet and unseen paid off for her, as it gave her excellent shots at the undead creatures. She was even able to kill one skeleton with a single stealth shot.

Vilverin itself went on before her, and once more Teresa was amazed at the size of the place as she continued down level after level, through both small rooms and wide chambers. One even had a large pool filled with water, and when she was unable to pick the lock of the door leading out, she had to dive in and swim her way to the rest of the complex.

This post has been edited by SubRosa: May 8 2010, 10:26 PM


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Olen
post Apr 25 2010, 11:17 PM
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Excellent update, you caught the tension very well but also the intrigue which drew her onward. And a cliffhanger. In water. Underground. Is there anywhere worse?

You give the ruin a suitably grand scale too, like Cyrodiil it's feels like it has size to fit reality better.

like some madman's idea of artwork. - excellent line, evocative.

I did spot a few things :

The word 'wood' appears quite heavily in the second and third paragraphs (seven times if I recall) between the 'wooden board' and 'wood elf'.

across the rent sections of floor -- great use of the word here, it's a strong one and unusual.
Many of the latter pieces were rent and stained -- but because it's so unusual to use it as an adjective it surprised me a bit the second time. Not sure if its worth changing though becuase its a brilliant word but the degree of proximity jarring increases (IMO) for more unusual words. Still I like it. (I may have had a point there to begin with).

She slinked through - according to my dictionary the past simple is slunk (or slank apparently), however it might be an accent thing and it might be better as slinked seeing as 'slunk' sounds somewhat dark where slinked doesn't...

He did not smell too bad for one, nor was his flesh rotted or moldy. He was just like the others she found outside. -- she gagged which she saw the first corpse though...

Excellent chapter, I really enjoyed it.

This post has been edited by Olen: Apr 25 2010, 11:17 PM


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minque
post Apr 25 2010, 11:37 PM
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Down down in the damp mouldy crypts! I can see her, I can smell what she smells, Her fears are mine...you really write very suggestive, and my imagination let me actually "see what she sees and feel what she feels"

Wonderful Rosie!


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post Apr 25 2010, 11:46 PM
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This was a very hard chapter to write because of all the run-on that was needed to describe what was happening. You did a great job with it and set up the scenes of Vilverin wonderfully well. We can all relate to the size and depth of that place !!

The screenpics added to the mystery of the ruin, and I love those nightgoggles.

She found another body near a corridor leading away from it. This was a zombie, quite old by the mold that clung to its rotting flesh. Thankfully it lay still on the floor, hacked into several pieces.
Technically a zombie is only a zombie when it has been raised to life by witchcraft / necromancy. If it is found dead then it is simply a corpse again. I understand that you wanted to contrast this body with the Khajiit one found, so perhaps just ignore my ramblings. biggrin.gif

The skeleton made a hissing sound, which Teresa thought was strange for a creature with no lungs.
Fantastic. I like this. smile.gif

This post has been edited by Winter Wolf: Apr 25 2010, 11:49 PM


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haute ecole rider
post Apr 26 2010, 02:10 AM
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Well done. I liked your descriptions of the corpses and rotting zombies. Very good! Brought back memories of necropsy in vet school on the Tuesday after Labor Day weekend (when the power went out on Friday and we had a heat wave of 90 plus degree weather all weekend). Ugh. Very effective.

Olen already noted my nits, so I'll say no more.

But, goodjob.gif


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post Apr 27 2010, 04:27 PM
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Oh, very well done! All of what minque said is true. Very, very real! Great descriptions of places and critters. I love Vilverin!


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post Apr 28 2010, 05:26 PM
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Olen: Thank you O. I was making a concerted effort to build tension and mystery with this, so I am glad it worked. Plus since this is Teresa's first Ayleid ruin, I wanted to put a lot of effort into describing it, and making it seem really grand.

Good points, I have gone back and edited things. I am going to leave in slinked though, slunk has never really looked right to me.


minque: Thank you M. More damp mold on the way! biggrin.gif


Winter Wolf: Thank you WW. That first pic with the goggles on really came out well. It is actually from another ruin (Bawn), but I could not resist using it here.

You make a good point about the zombie/corpse. But I do want to keep the distinction between regular dead bandits and dead monsters that were animated. So I am going to stick with zombie.


haute ecole rider: Thank you h.e.r. Ahh, such fond memories you have... wink.gif However, I do feel obliged to tell everyone that those descriptions of the corpses were due in large part from your helpful advice.


(The now blond and distinctly wood elfy) Acadian: Thank you A. Who is that hottie in your avatar? I know a certain stringy Bosmer who might like to meet her... wink.gif


All: This next post is going to be a big one. But I did not want to break it in the middle of the action for fear of losing the impact. I do not suggest eating anything while reading this one...

* * *

Chapter 7d - Vilverin

Finally she came upon a wide intersection of four passages. Another font rose up in the center of it, and shining quartz seemed to grow from the ceiling to light the area. Teresa was thankful when there were no bodies on the font. Instead its basin was dry, and within it sat a curious statuette.

Most of it was made of some white metal which she could not identify. It had four needle-like spines that ran up from a wide base. These were linked by a series of horizontal spars to a fifth spine made of purple crystal that hung between them in the center of the statue. Within its depths Teresa could see some kind of swirling energy, much as she had glimpsed within the heart of the Amulet of Kings. Yet the statue did not give her the warm, comfortable feeling that the amulet had. Rather it felt cold and harsh.

Teresa had no idea what it might be, but it certainly looked valuable. Without a second thought she lifted it from the basin and tucked it into her pack. It ought to bring a good price from somebody, she thought. Probably more than her potions would.

The sweet smell of rotting meat came to Teresa's nose, and afraid of what she might find, she followed it down one of the side passages. It opened up into a wide room with a stone altar in its center. She had no idea what it had been originally built for, but now it was a abattoir. Fresh corpses of several races were spread around the room, torn open and covered with dried blood. Dark, squishy things that she imagined might be organs lay scattered here and there, as did a few other body parts such as fingers and eyes.

One body lay stretched across the altar, its chest cut open and ribs pulled out to expose its innards. A large pair of shears lay on the altar beside it, blades stained dark. A needle and heavy thread sat there as well, along with a small, single-bladed knife and a heavy pair of pliers.

The next thing Teresa knew she was doubled over retching. At least she had nothing left to heave up, she thought as she backed out of the room, trying not to breathe in the stench. Well, now she knew what had happened to the rest of the bandits, she mused. Once more she thought of the entrance. It was still there, and she still had an open road to it.

Yet just as before, that coldness twisted in her guts. There was no leaving this place, she knew, not after seeing what she had. Someone was going to pay…

Backtracking to the intersection, she found the next passage dead-ended in another charnel house. A body hung by its neck from the ceiling, hands bound behind his back. He had been a bandit if the remnants of hide armor on his still undecayed flesh was anything to go by. From the dark splotches that decorated his face and protruding tongue, Teresa imagined his death was not one of a quick broken neck, but rather of slow strangulation. Worse, his stomach had been cut open, leaving his bowels spilled out across the floor underneath him.

Another bandit was crucified upon one of the walls, her body suspended by iron spikes driven though her wrists and into cracks in the stones behind her. Her chest was cut upon from throat to waist and her ribs ripped apart. Her insides were gone, leaving her torso an empty shell of meat.

The final horror was spread-eagled face-down on the floor. His back was cut open and ribs torn out. This had made it possible to pull his lungs from his body and spread them out above his shoulders, like a ghastly pair of wings. Given the rictus of agony fixed upon the dead man's features, Teresa imagined that he must have been alive when it happened.

The wood elf reeled away from the horrors. She could understand killing people like bandits, who attacked you first. But this was beyond that. It was beyond even cold-blooded murder. It was something altogether different. What kind of monster could do such a thing?

There was only one corridor left, and even though she could see clear as day with her goggles, Teresa felt like she was smothered in darkness. Mindful of the pressure plate she had stepped on earlier, the wood elf took her time, and was rewarded when she discovered a slightly raised section of the floor in front of her.

Taking a closer look at the narrow corridor ahead, she noticed three long slits in the walls to either side, running from the arched ceiling down to waist level. Beyond them the corridor turned to the right, out of her sight.

So what comes out of those? Teresa wondered, and does it still work? Getting down on hands and knees, below the level of the openings in the walls, she gingerly reached out and pressed down the stone.

She heard a snap of some kind of clasp in the walls, and a moment later three pendulums came sweeping across the corridor, their wide blades shining bright and sharp. The outer two came from her left, and the inner one from the right. It only took them a moment to slash through the empty air of the corridor and vanish into the slits in the opposite walls.

Screenshot

Teresa waited, and realized that she was holding her breath. She faintly heard gears turning in the walls, and a moment later the pendulums came back across the hallway. Gulping for air, she tried not to think of what would have happened to her if she had not seen the trap.

The pendulums continued for lengthy moments. Teresa was not sure how long. The time seemed to stretch on forever, and she drew forth another arrow and set it to her nock just in case someone, or something, came along as she waited. Finally the blades vanished into the walls and stopped, and she inched her way through the corridor, being careful not to step on any more triggers.

The corridor turned to her right, and after continuing for a few steps it ended at a flight of stairs going up. The wood elf could see a light coming from above, and only after peering for more traps, she eased her way up. Before she was halfway to the top the rattling of bones came to her ears, and the wood elf paused to lick her lips before continuing.

Peeking over the last few stairs, she found that they opened up into a great chamber. It was lit by more shining crystals that grew from the center of the ceiling. Square pillars held up the vault of the roof overhead, save for one whose upper half was missing. To her left Teresa saw a raised gallery running the length of the room, and directly across from her she saw a doorway, which she imagined might lead to the walkway above.

A metal brazier sat in the middle of the room, and motes of light danced lazily up from within its basin. A stones of the floor rose slightly around it, and surrounding that were numerous biers. A skeleton lay upon one, with a sword clasped in its bony fingers. A bedroll was stretched out across another, and one of the long Ayleid chests topped a third. A fourth seemed to hold some kind of alchemical apparatuses, and a fifth had several books and writing implements.

Screenshot

A skeleton patrolled to one side of the room, axe clutched in one hand and a long, oval shield in the other. Sitting on the floor with his back to one of the biers was a Redguard. His tightly curled hair was cut short, and he wore a dark robe emblazoned with a skull crossed by a pair of bony hands.

So this was the monster responsible for all of this, Teresa thought, feeling that cold rage building deep within her. Reaching down to her waist, she popped the stopper from a jar that hung from her belt. Thrusting the barbed tip of her arrow within, she withdrew it a moment later dripping with a viscous black substance. Time for him to meet her friend nightshade, the forester thought with a faint smile, replacing the stopper and setting the arrow on the nock.

Without thinking, Teresa rose to her feet on the stair, bringing her bow to half tension and sighting in on the man. The creak of her flexing bow stave was loud as thunder in her ears. Apparently not only in hers, for at that moment the skeleton whirled, fixing its empty eyesockets upon her with an eerie hiss. The Redguard must have heard the skeleton, for he too looked up as Teresa let fly.

The wood elf was not sure if it was divine or infernal providence that drove the man to reflexively throw up the book he held to protect himself. In any case, the arrow that would have pierced his chest instead sunk deeply into its pages. She heard him curse, and wondered if she had still hit one of his hands as he rose and dropped the skewered tome.

But her attention was no longer on the Redguard. Rather her gaze was riveted upon the skeleton that was now charging across the room at her. Quickly she reached for another arrow and set it to her bow stave. She did not pull it to half-tension to properly sight in on the skeleton. There would be no time, she realized. Instead she drew it back to her cheek and spared only the barest instant to aim at the onrushing monster. Then she loosed and whirled away, bounding down the stairs.

She heard the arrow thunk into something hard behind her as she raced down the steps, taking them two and a time. The rattling of bones was loud behind her, telling her the skeleton was still alive, if such a thing could be called that. The wood elf hit the landing with both feet and scampered to the end of the short hallway. Turning, she drew another arrow from the bag at her hip and raised her bow.

The skeleton was halfway down the stair, her arrow firmly planted in its tall shield. Damn, she thought, another useless shot! Raising the bow to half-tension, she sighted in on the right side of the skeleton, hoping it would not be able to block with the shield in its left hand. Then she let fly and raced around the corner. She heard another heavy thud as the arrow hit home somewhere behind her. Probably in its shield, she mused sourly.

That is when she realized where she was. The pendulum trap! She felt a pressure plate give way beneath her bounding toes, and dove to the floor as the whooshing of metal cutting through air filled her ears. A cool breeze rushed by, and she knew that one of the swinging blades had passed by overhead. She saw another sweep across the corridor ahead of her, and rather than rise to her feet, she rolled down the hallway, trying to keep as low to the floor as possible.

She surged to her feet at the far end, turning to look back the way she came. The skeleton had already turned the corner, and was charging down the corridor at her with axe raised. A moment later a pendulum sailed from the wall beside it, ripping its bones to shreds in an instant.

Screenshot

A faint smile came to the wood elf's lips as she drew another arrow and poisoned it. Saved by one of the very traps meant to kill her! she thought, how ironic was that?

"I don't know who you are, but you picked the wrong tomb to raid!" The voice of the Redguard came from around the corner at the end of the pendulum hall. Teresa raised her bow and drew it back to half-tension, sighting in on the lip of the wall. A moment later she saw curly hair and shot. But at the same moment one of the pendulums chose to arc through the hallway, and the forester's arrow snapped against its blade.

"Not your day is it tree-hugger!" the man snickered, extending his hand. A bolt of fire erupted from his fingers and sped toward her. Yet it too fizzled out when it struck a swinging pendulum.

Teresa drew another arrow as the Redguard ducked back around the corner. Taking the time to poison it as well, she once again set it to the nock. She waited, and after several long moments she heard a grinding sound within the walls, and the blades stopped in mid-flight.

He must have a switch to turn them off, Teresa thought. Not wasting a moment, she darted into the hallway, careful to step around the deadly blades that now hung motionless. Emerging past them, she stepped back around the corner and looked up the stair in time to see the Redguard silhouetted at the top.

She raised her bow and fired. At the same time the mage once more threw out his arm, but now a bolt of lightning shot out. Heat seared into Teresa's side as she felt herself pushed back against the far wall. The smell of roasting meat filled her nostrils. Yet in spite of that she smiled faintly. For she had seen her arrow strike home this time, in spite of the yellow flash of a Shield spell as it had hit.

Still, she did not want another of those. Pushing herself off the wall, she dove around the corner. Pain erupted in her side, and she stared down at the charred leather of her cuirass even as her free hand reached into one of her belt pouches. It would not survive many more of those, the wood elf thought, nor would she. Drawing forth a small bottle, she pulled the stopper out with her teeth and hastily poured the pink liquid down her throat.

Just like that the pain vanished. Willing her hands to stop trembling, Teresa drew another arrow and set it to her nock. Taking a deep breath, she raised her bow and stepped back around the corner.

She found herself staring at a headless zombie. She fired out of reflex, taking it square in the chest. It paused a moment as the barbed head struck home, then reached out for her with a clawed hand. Desperately scrabbling backward, Teresa lost her balance. The next thing she knew she was on the floor. Another bolt of lightning sizzled through the place she had been standing a moment before. Yet it was the zombie that filled her vision.

Rolling to one side as its arm swept at her, Teresa scuttled back down the pendulum hallway. She wished there were one of those switches to activate it on her side as she navigated her way through the blades. If wishes were horses we would all ride, she thought as she drew another arrow and set it to her stave.

She turned at the end of the hall to find the zombie still working its way around the first pendulum. At least the blades were slowing it down, she thought as she took careful aim and shot, piercing one of its hips. The zombie continued with a noticeable limp after that, and Teresa pulled another arrow and sent it into the other hip.

The zombie crashed to the floor after that, yet still it crawled forward. At the end of the hall behind it she saw the robes of the mage. This time she was able to step out of the way as another bolt of lightning flashed brightly in the corridor. Now she saw that the arrow was gone from the necromancer's body. He had pulled it out, she thought, but had he noticed the poison on the tip?

Teresa backed up to the font where she had found the curious statuette. Crouching behind its hard stone, she drew another arrow. She rose a moment later and drew her bow to half-tension, sighting in on the zombie. Letting fly, she buried the arrow between its shoulders, and it vanished into thin air.

Drawing forth another arrow, she lifted her eyes to the mage and took careful aim on his figure. As she did so, she wondered why he had not fired another bolt of fire or lightning at her. Maybe he was casting some kind of protective spell?

In any case, he dodged to the side, putting one of the pendulums between the two of them. Teresa held her fire and sidestepped, looking for a clear shot. She caught sight of him drinking a potion as she finally found an opening. Letting fly, she once more saw the bright flash of a Shield spell as her arrow struck home in his arm.

With a snarl on his lips, the Redguard pointed at her with his other hand. Lightning flashed, and the next thing Teresa knew she was on the floor with bright spots dancing in her eyes. Gritting her teeth, the forester scuttled behind the font as agony seared through her chest. Now she saw that her cuirass was a blackened and smoldering ruin as she reached for another healing potion and greedily downed its contents.

Which one of us is going to run out of potions first? she wondered as she reached for another arrow. The thought made her stop. What in Oblivion was she doing? she wondered. This fetcher was a necromancer, and a real sadistic one at that. Was she really fighting him? Why on Nirn was she not running away like any sane person would?

The Emperor's face filled her mind's eye then, his blue eyes flashing brighter than any lightning bolt. "It is our choices in life that define us." his words echoed in her brain. Could she really choose to run, after what she had seen?

"Come out here and die while you still have the option of doing it quickly!" the necromancer's voice ripped through the hallway. It had an edge to it that was not simply anger or hatred, Teresa noted. Rather it sounded like pain. She wanted to shout something witty back at him, or at least something defiant, like all the heroes did in the stories. Yet her tongue seemed frozen in her mouth, and all she could do was smile faintly as she rose and brought her bow to bear.

She let her arrow speak for her as it flew down the hallway. Once again it passed by a bolt of lightning as it found a home in the Redguard's shoulder. This time Teresa was ready however, and she had fallen behind the stone font just an instant before the deadly energy hissed past overhead.

Teresa took a deep breath. She could do this, she thought, she was quicker, and he would run out of magicka far sooner than she would run out of arrows.

With that inspiration blossomed within her head. Rather than taking the time to ready another arrow, she fixed the symbol of her Flare spell firmly in mind. Leaning out from around the side of the round pedestal, she gestured toward the necromancer and loosed a bolt of fire from her hand.

As she expected, he rolled to the side to avoid the oncoming flames. But rather than ducking back to cover, she was already hurling another blast of fire, and another, leading her shots in the direction she knew he would have to move to dodge her previous bolts. Thanks to the energy loaned to her by the Ayleid well outside the ruin, she was able to fill the corridor with a veritable wall of fire, and soon enough the Redguard screamed as he was caught in at least one of the blasts.

It was only when she was finally out of magicka that Teresa ducked back behind the font and reached for another arrow. As she did another thought came to her head. Normally she could only use magic a few times before completely running out of energy and having to wait for it to build back up again. He had been burning through spells like mad since she had seen him. How much energy could he really have? Then she remembered the potion she had seen him drinking. Had it been one to give him more magicka?

She would just have to shoot faster than he could drink, the wood elf resolved as she rose to her feet and aimed down the hall. The Redguard was gone however. But now another zombie was standing in his place. As soon as she came into view it lurched toward her, reaching out with its long fingers.

Another summoning, the forester thought as she took aim and put an arrow into the zombie's hip. It continued forward with a limp, and Teresa backed away as she pulled out another arrow. She had played this game before, she thought, and could do so again. The zombie was down with a few more arrows, and finished with a fourth through the head.

With still no sign of the necromancer, Teresa moved back down the pendulum hall with an arrow on the nock. Sidestepping around the far corner, only an empty stair greeted her eyes. Several empty potion bottles lay carelessly discarded on the floor of the landing, as did a curious blue-green crystal.

It was long, about the size of her fist, and tapered to a diamond-shaped point. Its wide base was sheathed in a delicate latticework of the same metal she had seen throughout the ruin. The memory of the empty sconces on the pedestals in the bandit's chamber came to Teresa's mind, and she wondered if it had once sat atop one of them.

Teresa forgot about the odd stone when she caught sight of a trail of blood leading up the steps. She smiled faintly as she scampered up the stair and into the great chamber beyond, bow at the ready. There was still no sign of the necromancer, and the wood elf carefully sidestepped around each bier in the chamber, ready to shoot in case he was hiding behind one.

The wood elf picked up the trail of blood in the doorway at the far end of the room. Following it, she found that it did indeed lead up a short, winding stair to the gallery that flanked the side of the chamber. She moved briskly, but not so fast that she might blunder into a trap or ambush.

Soon Teresa found herself climbing a tall stair that ended with another of the tree-engraved doors. Beyond she found herself standing in a thick copse of trees. Behind her the doorway was part of a tiny structure, just large enough to fit the door and the space for a person to walk down the stair beyond.

The sound of water lapping the shore was loud in her ears, and as the wood elf made her way through the thicket she saw the ruins spread out before her. It was a back door, she thought as her eyes scanned to and fro. Yet there was no sign of the necromancer, and no more droplets of blood for her to follow.

He had escaped.

This post has been edited by SubRosa: Apr 28 2010, 11:28 PM


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haute ecole rider
post Apr 28 2010, 06:43 PM
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QUOTE
He had escaped
Darnnit!

This was very well written, fast paced and extremely intense. I didn't even notice the length of the post - it was that good.

The use of magicka in this scene is well described, and more than I would have imagined. Julian has a lot to learn from Teresa, it seems.


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Olen
post Apr 28 2010, 07:18 PM
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I agree, the length made that build into something really tense, following the necromancer up the stair and expecting an ambush had me on the edge of my seat.

And now she's beaten him, another development in her. Great stuff. I wonder how much mroe we'll see of necromancers..

A body hung by its neck from the ceiling, hands bound behind his back -- I wasn't sure about this line but have decided that I really like it. Using 'it' initially then moving to 'he' really brings home that the corpses were people.

Great stuff, it really enhances Cyrodiil smile.gif

Nit:
"It is out choices in life that define us." -- just a typo, but it was all I saw.


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SubRosa
post Apr 30 2010, 10:30 PM
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Thank you haute and Olen. I will have proper replies tomorrow, when I post the conclusion of Chapter 7.

Right now however I would like to ask for a little help from people, and give you all a chance at getting your characters into the TF (I know, what a thrilling honor... laugh.gif ). I am going to start writing a chapter soon that involves a lot of Fighter's Guild members, and I would like to put some meat on the characters. I know who the primary characters are, but I could still use about a dozen more characters acting as extras.

Rather than create them all on my own, I thought I might turn to all of you out there. If you have a character from the game that you think would fit, please send me their name, race, description (including gear), and personality traits. I am not going to get into anything really deep with them in the story, but I would like to have a group of people that are vibrant and stand out. Think of the Marines in the movie Aliens. Keep in mind that like in the movie, these characters will not survive the chapter...

So if you have a fighter type (not necessarily in the FG in your game), please let me know. Rather than spam the thread, please PM me the info. In a few weeks you might see them die in a loud and glorious fashion in the TF.

This post has been edited by SubRosa: Apr 30 2010, 10:31 PM


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post May 1 2010, 04:35 PM
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haute ecole rider: Thank you h.e.r. In my outline I just have "Teresa has titanic fight with necromancer and he escapes". I think this was probably the best action scene I have ever done. I tried to portray the antagonist as being smart, and liberally using the same toys available to the player in the game. Not to mention fleeing when things looked bad for him. I also tried to show that luck is not always on Teresa's side either, with many of her arrows missing by chance.

Did you mean Teresa spamming the corridor with Flare spells? I learned that from the Imps in Doom. One of the fun things about that game was standing in a hallway with a dozen Imps at the other end and dodging all the fireballs.

Olen: We will see more necromancers, but not for a long while. When I left off at the Bethesda forum I was just about to start with a necromancer arc. Eventually we will get to that part. Teresa will of course get the chance to square off with Jalbert (the necromancer from this chapter) again as well.

I did not notice that it/he with the hanged man! Since it works I suppose I may as well leave it as it is.

I did fix the other typo. Good eye on that!

All: Now the blessedly short conclusion of Vilverin.


* * *

Chapter 7e - Vilverin

Returning the way she had come, Teresa explored the necromancer's lair. She found a fist-sized block of stone pressed half-way into the wall near the stairway down below. It was etched with a pattern of cyan vines similar to those she found on the Ayleid doors. That might be to turn the pendulums on and off, she imagined, and left it alone.

Within the brazier at the center of the room she found not a fire, but rather more cyan crystals like she had seen in the hallway. Unlike that one however, these glowed brightly, and sent tiny motes of light into the air around them, floating like wisps of pollen on a spring day.

Those had to be valuable, she thought, reaching out a hand to gather them up. As soon as she touched one she felt the magicka within it. It was some form of reservoir of power, she realized, and as she stared at the stone in her fingers, she realized that she could draw that energy into herself, much like she had with the well outside. The necromancer must have used the one in the hallway below to keep his magicka up during the fight, she realized.

One stone was different from the others. It was long and slender, tapering to points at both ends, and had an elegant metal latticework bound around its center rather than its base. She could feel magicka within it as well when she handled it. Yet it seemed different, more distant, as if something was blocking her ability to draw it into herself. It must be used for something else, Teresa thought. Yet it was still clearly magical, so she took it along with the others.

Moving to the nearest bier, a closer look at the apparatuses on it revealed them to be alchemical after all. Along with a mortar and pestle, she found what she imagined was a calcinator, alembic, and retort. She had seen them in the alchemical shops in the Market District, but had never used them. Well, there was a first time for everything, she thought as she put them aside with the energy crystals.

The Ayleid coffer held two bags. The first contained some bread, produce, and bottles of wine. After the things she had seen in the ruin, Teresa could not even imagine eating anything that had been in the same place. The other clinked as she unwrapped the leather strap tying it shut, and the wood elf's eyes lit up at the sight of the coins filling it. Here was the loot of the bandits, she thought as she quickly hoisted it from the chest and put it with the magical stones. She could only imagine what Simplicia would say when she saw it. In the very least, she could keep the old woman off the streets and in a warm, dry room for some time.

She only glanced at the bier with the skeleton on it. It was not moving, and that was all that really concerned her. Besides, its sword and armor were rusted and pitted with age. Not worth the effort of carrying to a merchant to sell them.

The writing bier revealed several books, including one titled Varieties of Daedra, which appeared to describe the minions of one of the Daedric Princes. That might come in useful, Teresa thought, given what people were saying about the Daedra being on the loose. So she put that aside with the rest of the loot. The other books she found seemed less interesting. One named The Misfortunes of Virtue, a guidebook on the Imperial City, and a bunch about Imperial history.

Then off to one side she came across a tome that looked unusual, bound in some kind of light tan leather. A skull and pair of crossed bony hands made of pieces of silver were set into the leather face, and The Mysteries of the Worm was likewise stamped across the top in silver. Opening its cover, she found it to be filled with gruesome pictures of mutilated corpses, mysterious symbols, and text that spoke of preparing the dead.

Necromancy, the wood elf thought as the pages fell from her hands. She wiped her fingers on her greaves, trying to get the feeling of the soft leather binding from her mind. What kind of hide had that come from? she wondered, feeling her stomach churning once more.

Before she could quit the writing area entirely, a letter caught Teresa's eye. Curiosity piqued the wood elf to take a closer look.

Alucard, my friend -

At first I thought my necessarily hasty exile to be a curse, leaving me bereft of the comforts of civilization. But my new haven provides not only safety, but a cornucopia of flesh. That it is far from the prying eyes and ears of the Imperial Legion only makes it all the more suitable. Now I need not worry about subterfuge in obtaining my materials, nor precautions when preparing them. You should hear the screams that ring through these halls! They would make your blood boil with delight.

Even more fortuitous, I have made an association with like-minded individuals here in Cyrodiil. They have invited me to join their fraternity, and I am seriously considering it. They not only promise of the deeper lore of lichdom, but whisper to me that their patron is none other than the King of Worms himself! They have given me a book written in his own hand, and the mysteries that it reveals only whet my appetite for more.

A group of bandits moved in here not long ago, thinking it not only a safe refuge, but also a convenient location to prey upon travelers on the road, which is not too far away. Truly, does the darkness smile upon me. They have provided me with great sport in the last few days, especially those I was able to take alive. You were right in convincing me to learn more of restoration, for thanks to those arts I was able to prolong the entertainment far longer than otherwise possible. If only you could have been here to enjoy it with me!

Jalbert

Wishing she had not read it, the forester crumpled the paper and threw it into the now empty brazier at the center of the room. The manual of necromancy followed, and soon both were consumed in the blaze of a Flare spell. With the crackling of flames behind her, Teresa made her way out of the darkness and into the light above.



Notes: De Vermis Mysteriis, or Mysteries of the Worm, is not mine. It is a part of the Cthulhu Mythos created by Robert Bloch. The title was perfect though, so I borrowed it. Likewise, The Misfortunes of Virtue is a real book, written by the Marquis de Sade.

This post has been edited by SubRosa: Apr 12 2011, 09:44 PM


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haute ecole rider
post May 1 2010, 07:42 PM
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An outstanding conclusion to a tense episode in what I still consider to be one of the spookiest dungeons ever!

In my previous comment, I had meant the entire confrontation with the necromancer, for exactly the reasons you state. It was a great magical battle and gave me ideas for battlemages! My typical playing style is mostly melee, with some marksmanship thrown in, and magic is often an afterthought for me. So to read combat that is purely spell-based, especially as well-written as yours, is pure delight for me.

I look forward to more!


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Olen
post May 1 2010, 10:06 PM
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A good bit of looting in conclusion to a dungeon raid, makes me wonder where next...

The letter is excellently done, rather better than the in game one and further bending the world to a slightly different perspective which is pleasant to see

I too look forward to more.

(I'm afraid I haven't got any fighters for you, the only one I have is Firen and he'd be a shade young in 4E1...)


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Remko
post May 4 2010, 12:40 PM
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Damn... I soooo badly wanted Jalbert's bloody corpse sprawled across those steps near the altar after your awesome (more eewsome but ok wink.gif ) awful desciption of the horrors in that room..... Truly a GREAT combat scene!

Please, PLEASE, have her run in with that despiccable excuse for a human being again.....

Oh, and I loved the new part with the ravens smile.gif

This post has been edited by Remko: May 4 2010, 12:40 PM


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