|
I'm going to analyse the last stage of our watertrip. Keep in mind that this is all my opinion and I'm not an expert sailor. So take a measured pinch of salt first before reading on.
Ok, the ship was headed towards Seyda Neen and is probably within sight of said village. So I say that we should probably avoid landing in sight of Seyda Neen or any other place. Seyda Neen will link us to the ship while other places will wonder where the ship we came from is. Pretending to be local fishermen doesn't work. We both don't look the part and in small villages like that people tend to know every single face. So basically, the less questions asked, the better.
Since we're taking what is essentially a small vessel meant to deliver a few guys to a nearby beach (or evacuate the big ship if it springs a leak), we don't have much range and we're limited to our own musclepower (rowing) to move it. That leaves us with two options.
1, go south around the small island below Seyda Neen, then either veer back north to land east of Seyda Neen or go straight and hit Ebonheart. Going north is a bit complicated, though we could take a break on the island south of Seyda Neen. Going to Ebon Heart leaves us being questioned again, possibly even more because we're hitting a major castle instead of the local pile of shacks and immigrant office of Seyda Neen. Also, Riden might object to Ebonheart as being too far away. (didn't he mention he was going to kill someone in Seyda Neen?)
2, go north and land just below the mountain range that separates Hla Oad and Seyda Neen. This leaves us out of sight of both villages, but it is a considerably longer haul to reach Balmora or any other major place.
--------------------
FINAL INFINITELY EXPANDING REALLY REALLY BIG PLANETCRACKING FRYINGPAN OF BURNING LOVE ACCELERATOR!!!! Shouting your attack's name with a maximum of hotblood can turn even the silliest one into pure awesome. No, seriously. It's true. Also, explosions help.
|