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The War of Necromancy, Sign-Up Thread |
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| Zalphon |
Dec 23 2010, 07:53 AM
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Knower

Joined: 17-March 10
From: Somewhere Outside Plato's Cave.

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The War of Necromancy
4E 1: The Champion of Cyrodiil puts an end to the King of Worms and the Order of the Black Worm falls apart following his death.
4E 73: The Mede Empire falls apart, leaving chaos in the power vacuum. Tamriel is quickly conquered by the long, lost son of Martin Septim.
4E 212: A lich known as, “Gulas Myneld” slays Arch Mage Aron Gothren for the murder of Raynil Dralas, a dear friend of Gulas.
4E 215: The successor of Gothren, Colin Draconis bans necromancy within the Mages’ Guild and coerces Emperor Reman Septim to make the practice punishable by death by using threats of war with the Mages’ Guild.
4E 223: Gulas Myneld meets a lich who is more magical than mortal. The lich offers to help Gulas against the Mages’ Guild, he asks for nothing in return. Gulas fears this lich more than any other being on Nirn.
4E 225: The Order of the Black Dragon is formed by the lich.
The undead grunts of the Order of the Black Dragon have no rank or status within the Order, and are merely undying soldiers ready for battle at the command of their superiors.
The Order of the Black Dragon is split into three tiers...
The Caste of the Black Skull is the first tier, and is made up of Necromancer Initiates and Shadow Knight Squires.
The Caste of the Black Rose is the second tier, and is made up of Necromancer Adepts and Shadow Knights. Several Nightblades are also in this tier as spies for the Order of the Black Dragon.
The Caste of the Black Soul is the third tier. Only the most elite ever come to this tier. It is made up of Liches and Shadow Knights who have distinguished themselves in battle by showing extraordinary ability or leadership.
4E 232: The hostilities between the Order of the Black Dragon and the Mages’ Guild are no longer considered skirmishes, but rather war between the factions.
4E 240: Most of Tamriel has been lost to the Order of the Black Dragon.
The Provinces
High Rock: The necromancers and their shadow knights were pushed back by the Breton Mages of High Rock. However, many Bretons died during the battles that were located in High Rock.
Hammerfell: The Redguards of Hammerfell resiliently held out for months against the armies of the Order of the Black Dragon. Eventually a nightblade assassinated the rebel leader, a Redguard with the name of “Cyrus Shinji.” They crumbled after Cyrus died, because their leadership was gone.
Skyrim: The mountainous terrain of Skyrim protected it from the armies of the dead, however none doubt that nightblades and necromancers are deep within Skyrim’s borders just waiting for the moment to strike.
Morrowind: The mainland was razed by a Telvanni Lich and his army. The Lich devastated the jungle-mainland leaving only death in his wake. The Lich didn’t dare touch Vvardenfell, because his lands, Tel Vos were there.
The Black Marsh: When the Argonian Marsh Warriors resisted the influence of the Order of the Black Dragon, a lich poisoned the land, killing most of the flora and nearly all of the fauna.
Elsweyr: The khajiit left their desert home when the Order of the Black Dragon came, where they went was unknown. All that was known was that they left for the seas, hoping to never return to Tamriel.
Valenwood: The Bosmer defended with ferocity that you would expect of an animal. Some even participated in the Wild Hunt, turning into vicious animals. Valenwood was destroyed, as were the Imga. Great casualties came to the Order of the Black Worm, but with each death led to another soldier.
The Summerset Isles: Contact was lost with them during the War of Necromancy.
Cyrodiil: The Imperial City is the only true safe haven in Cyrodiil. Only the Royal Family, the Mages’ Guild, and the Blades are allowed in the Imperial City. Bravil and Leyawiin are the first cities to fall. Chorrol, Anvil, Skingrad, and Cheydinal are all attacked simultaneously and fall hastily.
Shadow Knights lead patrols across Cyrodiil, hunting for any survivors.
-- Character Sheet –
Name: Race: Age: Gender: Birthsign: Alignment:
Skin Color: Eye Color: Hair Color: Hair Length: Special Appearance (Tattoo, facial hair, etc):
Class: Class Description:
Skills (Morrowind Skills) Major Skills (5): Minor Skills (5):
Armor: Weapon(s): Food/Drink: Alchemical (and Potions): Literature: Personal Items: Gold:
Biography:
Rules
• I control important non-player characters. • Do not kill or steal from other players. • Do not create your own birth sign or race. • Please have an original back story. • Have fun.
This post has been edited by Zalphon: Dec 23 2010, 07:55 AM
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"You have the same twenty-four hours as me; don't be mad just because you don't use yours like I do." -Tupac Shakur
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Replies(20 - 28)
| Tellie |
Feb 11 2011, 03:45 PM
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Mouth

Joined: 10-November 05
From: Tel Delvanni

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-- Character Sheet –
Name: Aren Syrethi Race: Dunmer (Dark Elf) Age: 691 Gender: Male Birthsign: The Lady Alignment: Unlawfully Neutral.
Skin Color: Ash Grey Eye Color: Fiery Red Hair Color: White Hair Length: Shoulder Length Special Appearance (Tattoo, facial hair, etc): He have blue tatoos running up his arms, each representing one of his more remarkable achievements.
Class: High Ordinator (retired) Now a sword for hire/Mercanary/Bounty Hunter. Class Description: His job was to serve the Temple by protecting Almalexia and Mournhold, keeping order and making sure the law was followed.
Skills (Morrowind Skills) Major Skills (5): Long Blade, Medium Armour, Destruction, Blunt Weapon, Marksman Minor Skills (5): Spear, Restoration, Heavy Armour, Athletics, Shield.
Armor: A set Nordic Chainmail complete with shield (no helmet and enchanted to increase his agility) Weapon(s): An ebony schimitar (for when he really wants to hurt someone), a steel spear, an ebony longsword (main weapon) and a normal steel bow with silver arrows. (All weapons are enchanted with firedamage) Food/Drink: Carries with him a pack with bread, some venison, varius herbs and a flask of water. Alchemical (and Potions): two potions of restore health, magicka, fatigue and one potion of cure disease. Literature: The Pilgrims Path, a Game at Dinner. Personal Items: a log red cloak to ward of the weather and a leather hat. Gold: 300.
Biography: Aren was born into a wealthy family in House Indoril and grew up as any son of a noble does. He was taught dancing, etiquette, swordplay and poetry. Eventually at the age of 20 he joined the Temple where he was eventually accepted into the Ordinators. After nearly 3 centuries of faithful service he was made a High Ordinator and he was one of the few who fought alongside Nerevar on his quest at Red Mountain to end Dagoth Ur. This action led to his dismissal from the Ordinators.
Angry and jaded at the world he set out as a Bounty Hunter and sword for hire and quickly made a name for himself, earning thousands of septims during the Oblivion crisis for closing gates.
Now when Tamriel is at it's most desperate, he figures it is high time to do some good before he dies, and so has decided to stand by the side of good and justice one last time.
Tell me what yoou guys think, oh and where should I pop in?
This post has been edited by Tellie: Feb 11 2011, 06:01 PM
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| ureniashtram |
Feb 11 2011, 05:07 PM
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Knower

Joined: 12-October 09
From: The River Acheron to the Gates of Hell.

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QUOTE Weapon(s): An ebony schimitar (for when he really wants to hurt someone) a dwarven warhammer, a steel spear, an ebony longsword (main weapon) and a normal steel bow with silver arrows. (All weapons are enchanted with firedamage)
... .... ..... ..... ..... .... .... Wow. That guy is literally a tank! Not that I don't mind having multiple weapons, but a warhammer and a spear?? I don't know. Really, I don't know how he can carries that stuff. And with an age of 600 plus years, he is bound to have deadly skill with that weapons. Maybe you can tone Aren's weapons to a degree? And let's fly to the planning thread.
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Djinn: What wish would you like to have, young master? Random dude: SUPA POWAZ! -- Djinn: Is there anything I could make true, lord? Old guy: .. Youth and charisma. -- Djinn: Your heart speaks of wanting. I could make it true, milord. Me: Hmmm. I wish to know what I want. Then you could hook me up in some insidious deal, spirit.
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| ureniashtram |
Feb 18 2011, 12:28 PM
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Knower

Joined: 12-October 09
From: The River Acheron to the Gates of Hell.

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Time for someone to take on the role of an Evil Badguy. I mean seriously, without someone to ACTUALLY control the B.D, we're like fighting against ... shrubs. Plus, it'll make the RP interesting, eh?
Name: Undorsil Race: Altmer Age: 193 Gender: Male Birthsign: The Atronach Alignment: Lawful Evil
Skin Color: Radiating Silver Eye Color: Twilight Grey Hair Color: None Hair Length; None Special Appearance (Tattoo, facial hair, etc): With the dark curses he said, his mouth is diseased with various sickness and has wounds covering the outer layer of his mouth. Blood and other substances always oozes and his teeth has grown to such a degree, it can be considered fangs of a demon.
Class: Master of Disease Class Description: Those who are adept at the Black Arts and reached their peak but isn't a lich are called Master Necromancers. They specialize in three 'Forms'. The Forms are as follows, from weakest to strongest: Disease, Destruction and Death. In Undorsil's case, he's a master of Disease. He can send a plague on lands of which that can kill flora, fauna and animals. He can weaken humans and elves, but not necessarily kill them.
Skills (Morrowind Skills) Major Skills (5): Restoration (the offence version of restoration, not healing), Alteration, Conjuration, Heavy Armor, Long Blade Minor Skills (5): Illusion, Alchemy, Unarmored, Mysticism, Destruction
Armor: A heavy breastplate of mithril and steel protects his torso, and the long, black robes he wears underneath are enchanted with a spell of Shield. He wears steel gauntlets and boots of the same material for his feet. His black, three horned barbute (helmet) was crafted only for him and is enchanted with regenerating magick. Weapon(s): A sword that is made of blackened steel. It was given to him when he entered the ranks of the Black Soul. Food/Drink: None. Alchemical (and Potions): None. (He's too confident) Literature: The Diary of Diseases. (A spellbook. It contain how to create spells and how to CURE it. <hint hint>) Personal Items: None. Gold: None.
Biography:
He was once a fledgeling of another necromancer group, the Order of the Black Worm. When it was hunted down to extinction by the star pupil of Hannibal Traven, Undorsil hid and layed a low profile in the darkness, plotting and vowing revenge. Years after that, when searching for the Hero failed, the Black Dragon appeared and waged war on the Mage's Guild. Undorsil immediately joined. At first, he was treated with contempt. But as the years passed them with blood and pain, Undorsil carved a reputation as one of the most cruellest aspirant and with a skill in the Arcane to back it up. Within a short span of time, Undorsil was made a member of the Black Soul and led many incursions against the lands of the Argonians. The swamps and the pesky lizards proved too much a resistance and Undorsil, with the help of other masters and a lich, poisoned the lands and starved out the Argonians. To this day, the curse he unleashed still plagues the Hist's Swamps.
For his skill, he was assigned to handle the situation in Cyrodiil. The White Gold Tower is currently home to the Royal Family, Blades and the most accursed of them all; the wretched Mage's Guild. He was tasked to eliminate them to the last man and anyone associated with them. With a black curse tenfold damned, he rode forth with his legions and was determined to burn the White Gold down and rebuild it in the Black Dragon's own liking.
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What'chu guys think?
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Djinn: What wish would you like to have, young master? Random dude: SUPA POWAZ! -- Djinn: Is there anything I could make true, lord? Old guy: .. Youth and charisma. -- Djinn: Your heart speaks of wanting. I could make it true, milord. Me: Hmmm. I wish to know what I want. Then you could hook me up in some insidious deal, spirit.
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| ureniashtram |
May 7 2011, 09:29 AM
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Knower

Joined: 12-October 09
From: The River Acheron to the Gates of Hell.

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Well, I can't believe that I finally got tired of Cyldreen. This 'insane-spy-scout-berserker' simply went blank in my mind. Time for a new one, I decided. So here you go. Meet--
Name: Helel Sejanus Race: Imperial Age: 27 Gender: Male Birthsign: The Lord Alignment: Neutral Evil
Skin Color: Milky Brown Eye Color: Cerulean Green Hair Color: Copper Red Hair Length: Short (cheek length) Special Appearance (Tattoo, facial hair, etc): An earring of pearl on his right earlobe.
Class: Nightblade Class Description: Nightblades are spellcasters who use their magics to enhance mobility, concealment, and stealthy close combat. They have a sinister reputation, since many nightblades are thieves, enforcers, assassins, or covert agents.
Skills (Morrowind Skills) Major Skills (5) Sneak, Illusion, Light Armor, Short Blade, Mysticism Minor Skills (5): Alteration, Security, Unarmored, Marksman Destruction
Armor: A full set of Dark Brotherhood armor (Morrowind version). He wears a gray cloak and cowl to hide this from civilian eyes. Weapon(s): A stiletto made from glass. For open combat, a steel shortsword. A back-up dagger made of Imperial steel. For ranged combat, a composite bow. Thirty arrows. Food/Drink: A simple waterskin. Alchemical (and Potions): Several poisons of various effect. Literature: None. Gold: 125
Biography: Helel was an apprentice of Cyldreen Mon'Cheri, a spy. While the Breton was the diplomat who used words of honeyed deceit, Helel was the kind who used stilettos and poison instead. The burned breton always disapproved of his methods, claiming them to be over-aggressive. He still held a father's pride about the monster he created though.
When he was 26, the invasion of the Black Dragon began. Accompanying his master, Sejanus assassinated several high-rankers of the Black Dragon while the breton manipulated minor nobles over Tamriel to Orsinium's cause. On a dusky eve of the First Seed, the duo received word that the necromancers have attacked Nova Orsinium. They rode hard, a feat to be admired as they were at the Breton kingdom of Kambria. When they arrived, they were just in time. The hardy orcs have held off the undead with ferocity, but they lacked intel. And armies lacked intel about their enemies were as good as dead. The duo did their jobs and stole what information they can. Information was the not the only thing Sejanus. He stole life. And lots of it. However, assassinating high-rankers was obviously not enough. Orsinium burned for the second time.
The master, now a burned monstrosity, and the apprentice parted ways, a year later. The Breton said something about wandering and killing any Black Dragons he would encounter, thus speaking volumes about his sanity, but Sejanus wasn't listening. No, his mind was focused on the Dark Brotherhood.
It took several weeks to finally find the Assassins Guild and when he did, he felt anticlimatic. That couldn't be helped he supposed. With all of their sanctuaries destroyed and their members hunted down to near extinction, one should be impressed at how they swiftly recovered. On a cave near the Topal Bay was the new headquarters for the Dark Brotherhood, at least for the time being. According to recruits, this was once the home of a traitor who rallied vampires against the mortals in the Dark Brotherhood.
He didn't care for past history. What he cared was how to be accepted by the Dark Brotherhood. He found their place but that didn' meant he was one of them. When he asked to join, cruel laughter erupted but he was taken seriously by a dark-haired Imperial. The test he would have to endure was to defeat one of the middle-rankers in real combat. If he wins, Sejanus was in. If he lose, he was dead. He asked about what happened to the rumor of them approaching the potential assassin, instead of vice versa.
"Look around you, fool," the Imperial snarled. "Tamriel is dead and the children of Sithis was not the perforators! This slight shall not be forgotten!" The Imperial then announced that a new recruit has found them and summoned a Khajiit, Sejanus' opponent.
When the Imperial nodded that the test has started, Sejanus was already behind the beast and stabbed the feline several times at the lower back. It paralyzed the beast and Sejanus ended his life with a single stab to the temple.
Sejanus was immediately given by the Imperial, named Lanius, the gear of a proper assassin. A glass stiletto and the armor of the Dark Brotherhood. His first task was simple and terrifying.
Kill the one who leads the defence of Bruma. The Black Hand, under the counsel of the Listener, wants the sanctuary in Bruma back in their hands.
"How in thrice damned Oblivion can one assassin take down a city?"
"By assassinating the leader and let the soldiers be defeated by the Empire. Our spy at the Imperial City reported that a band of mercenary has left to investigate a missing caravan. They are three in numbers, which leads me to believe that they are one of the finest warriors in Tamriel or they are simply reinforcements to another, larger group. Either way, you're going to join them. On how to find them, I leave to you. Surely, finding the secret hideout of the Dark Brotherhood dwarfs the task of finding a group of mercenaries?"
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Djinn: What wish would you like to have, young master? Random dude: SUPA POWAZ! -- Djinn: Is there anything I could make true, lord? Old guy: .. Youth and charisma. -- Djinn: Your heart speaks of wanting. I could make it true, milord. Me: Hmmm. I wish to know what I want. Then you could hook me up in some insidious deal, spirit.
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