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> TK's Mod Questions Thread, Got mod problems, or are you just lost with a tool?
King Coin
post Jul 14 2011, 03:56 AM
Post #161


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Would it still work if I turned UAC back on after installing?


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Thomas Kaira
post Jul 14 2011, 04:00 AM
Post #162


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It should.

UAC isn't that helpful anyways, IMHO. Coming off of XP, I didn't really like how intrusive it got at times.


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King Coin
post Jul 14 2011, 04:11 AM
Post #163


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I really dislike it, but I do see its use. Thanks for the help. I'll give that a shot.


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King Coin
post Jul 14 2011, 06:28 AM
Post #164


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I logged into Admin account and it worked then... but I don't know if the info will be stored in a place where my game can access it on my normal account.


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Thomas Kaira
post Jul 14 2011, 07:47 AM
Post #165


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Huh.

Did you give your normal account admin. privileges when you set it up?


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King Coin
post Jul 14 2011, 03:48 PM
Post #166


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No I didn't.


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King Coin
post Jul 18 2011, 07:24 PM
Post #167


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Finally worked on it some more today and found my problem. The file that the mods were trying to change was set as read only for some reason. Unchecking that little box fixed the issues.


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haute ecole rider
post Jul 18 2011, 09:58 PM
Post #168


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Okay, I'm considering starting a new game with a different character. That means using different mods in different combinations, etc.

But I don't want to lose Julian's game, either. Is there any way I can archive that game, with all its associated mods (like a list of which mods I used) in a separate place (like on the backup hard drive I have).




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King Coin
post Jul 18 2011, 10:53 PM
Post #169


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H.E.R. this topic could be of help:
http://forums.bethsoft.com/index.php?/topi...n-one-computer/


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haute ecole rider
post Jul 19 2011, 12:25 AM
Post #170


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Does that mean I have to install Oblivion all over again to have a separate game? Unlike other games I've played (like Rainbow Six) where I can keep the different campaigns/save games in separate subfolders and just tell the game application which save I want to play? Or even move the save games off to a separate memory card like on XBox? Of course, XBox isn't moddable, so it doesn't matter.

Of course, R6 and other games don't have the modding flexibility that TES IV does, so in a way that makes sense. It just seems like a lot of work just to have two separate characters going on the same game.

And if I do that, what's the best way to manage the two separate folders? I don't want to have to add accounts to my Win7 just to have two separate PC's/mod combinations and worry about permissions and et al.


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Thomas Kaira
post Jul 19 2011, 12:34 AM
Post #171


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What you could probably do is rename the Oblivion game folder and Oblivion config folder to something like "Julian's game" and reinstall Oblivion from the disc like that. Then when you want to switch between the two, you simply rename the game folder you want to "Oblivion" and rename the matching config folder to "Oblivion" and there you go. Two installations.

I currently have three on my system: one for playing Oblivion, one for modding Oblivion, and one for the total conversion Nehrim.


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haute ecole rider
post Jul 19 2011, 12:57 AM
Post #172


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Okay, that sounds more like what I'm looking for. But the mTES4 Manager that KC recommended sounds interesting. Has anyone had any experience with that one?

Looking at my file hierarchy, I have two places for Oblivion: Oblivion Files (installed in Hautee/Libraries/Documents) which contains Oblivion and all the data files, along with TES4LOD, TES CS, OBSE, OBMM, various mods, etc, then I also have one which has my save games in My Games (Hautee/Libraries/Documents/My Games) just named Oblivion. Are these the two folders you are referring to?

Am I to understand that whichever install of Oblivion I play, it will look for data inside the folders named Oblivion (hence the renaming scheme), which means the application must be inside the folder called Oblivion Files and not inside the one named Julian (or whatever name I choose for it)?


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Thomas Kaira
post Jul 19 2011, 02:07 AM
Post #173


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Correct. The game will check that the EXE is running from the Oblivion folder and search for your configs and savegames in the My Games\Oblivion folder.


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haute ecole rider
post Jul 19 2011, 10:22 PM
Post #174


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I already have a clean backup of Oblivion with the installers on a separate hard drive. It already has TES IV Construction Set, Wrye Bash, OBSE, OBMM, BOSS, etc installers in a subfolder. I think I will use that to build a new install (of course, installing from the DVD) with all the mods I want for every game. I am interested in Nehrim, too. The idea of exploring a new world is just too appealing to me. Since I have a 1TB hard drive with W7 on it, there's plenty of room (and the external HD I'm using for backup is plenty big too).

Thanks for the advice, TK. When I'm caught up with this week's coursework, I'll give it a go. Has anyone ever used mTES4 Manager, though?

I'm also thinking of downloading a UI mod. I'm thinking of DarNUI or Dark UI (or maybe both?). Anything I should know about those two? Is there a single file/mod that totally changes the interface elements? Bugs? Conflicts?


This post has been edited by haute ecole rider: Jul 19 2011, 10:35 PM


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Thomas Kaira
post Jul 19 2011, 11:19 PM
Post #175


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Choose DarNified UI if you want to preserve the vanilla parchment color scheme of the menus. DarkUI'd DarN is exactly the same mod, but replaces the textures with a dark leather color scheme. Either one or the other, no point in installing both (they're the same mod, only one includes a texture replacer). Both mods are a total overhaul of Oblivion's menus, and include things like merging the character tab and attribute tab, allowing more information to be displayed at one time (particularly with the inventory, where the number of items you can view at once has been increased from five to about 25), a larger map window, more interesting context-specific menus (like armorer or enchantment), and reducing the size of the HUD. You can also customize the HUD any way you want, but those changes will not stick unless you directly edit the HUDMainMenu.xml file DarN UI adds. (under Data\menus\prefabs\DarN)

mTES4 Manager is a nice utility, too. Difficult to set up, but it does make it easier to juggle around multiple installs.

This post has been edited by Thomas Kaira: Jul 19 2011, 11:22 PM


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haute ecole rider
post Jul 23 2011, 01:18 AM
Post #176


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Okay, this is turning out to be quite a challenge.I'm trying to build a clean install of Oblivion on my hard drive (I've temporarily moved Julian's game to an external hard drive for the time being). I've installed Wrye Bash, and got it to open, but now I'm trying to get it to recognize BOSS. I have BOSS in the right place (I think - it's in its BOSS folder in Oblivion Files\Oblivion, next to the game .exe. I have Wrye Bash in its Mopy folder alongside BOSS. I had gotten Wrye Bash to launch earlier, but it didn't recognize BOSS, so I quit it and moved BOSS to where I think it should be (compared to the file system on Julian's game files). But now when I try to launch Wrye Bash, I get a failure to launch, and this message in Wrye Bash.exe:

QUOTE
Traceback (most recent call last):
File "Wrye Bash Launcher.pyw", line 31, in <module>
bash.main()
File "bash.pyo", line 311, in main
File "basher.pyo", line 15386, in InitLinks
File "basher.pyo", line 14297, in InitStatusBar
IndexError: tuple index out of range


It makes no sense to me, so I can't figure out what's wrong. Can anyone help me with this?


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King Coin
post Jul 23 2011, 01:23 AM
Post #177


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This version of Wyre-Bash doesn't work with BOSS. Uninstall BOSS and Wrye-Bash will work.


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Thomas Kaira
post Jul 23 2011, 01:39 AM
Post #178


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Yup. Bash 293 doesn't like BOSS 1.8. Might want to check the official forums, as I saw an hotfix posted there, but don't remember what it was.


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King Coin
post Jul 23 2011, 02:08 AM
Post #179


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The fix doesn't work on the stand alone BOSS. That's the only type of BOSS that I've been able to find however.

My (clunky) work around is just have the BOSS setup sitting on my desktop. It installs quickly and I can have it set the load order. Then I uninstall it again (which is quick too) and then do what I need in Wrye-Bash.


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haute ecole rider
post Jul 23 2011, 02:26 AM
Post #180


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Wrye Bash worked fine when the BOSS folder was in a separate place away from the Mopy folder (i.e. not in the same place as the game executable). I moved BOSS out of the Oblivion folder into the parent folder (Oblivion Files) and Wrye Bash runs now.

Until they come out with a fix better than the editing of the python file (which didn't work for me - I have both Python and Standalone versions installed), I'll just use BOSS alone and move it in and out of the Oblivion folder as I need it.


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