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TK's Mod Questions Thread, Got mod problems, or are you just lost with a tool? |
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| Thomas Kaira |
Feb 8 2011, 06:45 AM
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Mouth

Joined: 10-December 10
From: Flyin', Flyin' in the sky!

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First off, some useful links and utilities: The Bethesda Oblivion Mods forum, this is where you'll want to go for all the latest news and updates on the mountains of unofficial content we all take for granted. If I don't have the answer you're looking for, chances are one of the many people here do. Oblivion Mod Manager, I don't think I need to explain this one. Better Oblivion Sorting Software, this is a well maintained utility that reads the mods you have installed and suggests the best order to load them in to avoid the inevitable conflicts. This is another must-have. Wrye Bash, the Swiss army knife of Oblivion modding, and I swear by it. It's intimidating at first, but surprisingly easy to use once you figure out how it works. Finally, Once you figure out BAIN, you will never need to worry about installation problems again. Wrye Bash Pictorial Guide for Newbies, if you are just starting Bash, it can be very easy to get lost in how much it does. This will help you get on the right foot. TES4Edit, a very important tool. Most of its features don't concern the end user, but its ability to clean up dirty and unneeded edits in a plugin is invaluable. TES4Edit Cleaning Guide at the TESCS Wiki. It contains a comprehensive list of mods that need to be cleaned, mods that are already clean, and mods that should not be cleaned, as well as a comprehensive guide on how to actually do it. So, it seems I have become "Mr. Modder" around these here parts, so I've decided to open this little thread if you have any questions for me. Questions about making modding easier for yourself, how to use a specific tool, if you've encountered a rather irksome problem and can't figure out what to do about it, or if you want to make your game perform a bit better. I will be the first to admit I'm not a professional modder, as I don't make my own mods. I do have the experience needed to maintain a heavy load order with minimal issues, as well as understanding a few advanced tricks to squeeze every last drop of performance out of the game, so I do know what I'm talking about. If anyone has any doubts, this is my load order: So with that, ask away. This post has been edited by Thomas Kaira: Feb 8 2011, 06:46 AM
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Rarely is the question asked, is our children learning?
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Replies(260 - 279)
| Renee |
Jul 14 2015, 02:11 AM
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Councilor

Joined: 19-March 13
From: Ellicott City, Maryland

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QUOTE(SubRosa @ Jul 13 2015, 06:04 PM)  You need to find the texture file for the armor. It will be in a *.dds format. Open it with a graphics editor that supports .dds files (not all do). I use Paint.Net. Then just change the color and save it. Sweet thanks! I'm going to try this right now.
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| Renee |
Jul 14 2015, 12:19 PM
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Councilor

Joined: 19-March 13
From: Ellicott City, Maryland

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QUOTE(ghastley @ Jul 13 2015, 09:50 PM)  Solid purple is the color the game uses when it can't find the texture for the mesh. Usually you have it, but it's in the wrong folder, so it may be just a case of moving it to the right one.
oh okay, cool thanks. I'm pretty sure the author meant for purple to be the correct color (that's what the pictures at Nexus show) but I want this armor to be black. It'll be neat to learn something new, too. QUOTE How did you install the mod? Some of the mod managers will show you where they put things.
I use OBMM Extended
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| Renee |
Jul 14 2015, 11:15 PM
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Councilor

Joined: 19-March 13
From: Ellicott City, Maryland

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Awesome, thanks again. If I manage to figure out what the heck I'm doing, I'll show you folks a picture of the armor I'm going to color: before and after. First hurdle: downloading Paint.net. Seems simple enough, right? The page I found had this BIG GREEN BUTTON which said DOWNLOAD NOW!, so of course that's what I did. No. Bad idea. That put a bunch of software on my comp I don't need: some sort of 7zip program, some sort of software protection program. X-\ Don't worry, I already uninstalled all this stuff. So then, I see the actual paint.net download, which isn't as obvious. I start to download it, and I got some weird message about my Internet cutting out. Which it did. I lost my Internet last night, just by coincidence. So I'll have to try again later tonight. Always fall for that BIG GREEN DOWNLOAD BUTTON though. Gets me every time. This post has been edited by Renee: Jul 14 2015, 11:18 PM
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| Renee |
Aug 14 2015, 01:02 AM
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Councilor

Joined: 19-March 13
From: Ellicott City, Maryland

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I have this really wacky idea. I'm not good enough to implement this idea, but I just want to know if it's possible.
Okay, is it possible to write some scripts that will make our character do something random, if (let's say) 10 minutes go by, and I haven't done anything with him/her? ... So what I mean is.... I'm gaming with my character for an hour, then I take a break. While I take a break, character X is just standing around. After 10 minutes though, now he or she will begin reading a book, without me touching the controls.
Is this possible, or would it screw up the game to try to write scripts like this? It's just that I notice NPCs can have scripts that make them roam around and do other things ...
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| tegeus-Cromis |
Aug 25 2015, 12:25 AM
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Finder

Joined: 22-August 15
From: UK

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Hmm. You know, I think it might be at least theoretically possible. It is quite true that you cannot run scripts on the PC, but you can run them on NPCs and objects that will affect the PC when the PC performs some act. A common one is to have something happen when the PC goes to sleep, for example. A trivial one would be a timer script to establish how long the PC has been in one place, then have something happen after n seconds. (I can already imagine a very annoying curse - which can be lifted by a quest, of course - that materialises increasingly nasty creatures. Hey, thanks for the idea...) So, the issue is, can the PC be compelled to perform an idle animation from a spell cast on them? It is possible to craft a spell to force NPCs to do animations: Hilarity does this (brilliant stuff, in this case it sets everyone disco dancing...) Probably not, but it's an interesting thought.
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