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TK's Mod Questions Thread, Got mod problems, or are you just lost with a tool? |
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| Thomas Kaira |
Feb 8 2011, 06:45 AM
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Mouth

Joined: 10-December 10
From: Flyin', Flyin' in the sky!

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First off, some useful links and utilities: The Bethesda Oblivion Mods forum, this is where you'll want to go for all the latest news and updates on the mountains of unofficial content we all take for granted. If I don't have the answer you're looking for, chances are one of the many people here do. Oblivion Mod Manager, I don't think I need to explain this one. Better Oblivion Sorting Software, this is a well maintained utility that reads the mods you have installed and suggests the best order to load them in to avoid the inevitable conflicts. This is another must-have. Wrye Bash, the Swiss army knife of Oblivion modding, and I swear by it. It's intimidating at first, but surprisingly easy to use once you figure out how it works. Finally, Once you figure out BAIN, you will never need to worry about installation problems again. Wrye Bash Pictorial Guide for Newbies, if you are just starting Bash, it can be very easy to get lost in how much it does. This will help you get on the right foot. TES4Edit, a very important tool. Most of its features don't concern the end user, but its ability to clean up dirty and unneeded edits in a plugin is invaluable. TES4Edit Cleaning Guide at the TESCS Wiki. It contains a comprehensive list of mods that need to be cleaned, mods that are already clean, and mods that should not be cleaned, as well as a comprehensive guide on how to actually do it. So, it seems I have become "Mr. Modder" around these here parts, so I've decided to open this little thread if you have any questions for me. Questions about making modding easier for yourself, how to use a specific tool, if you've encountered a rather irksome problem and can't figure out what to do about it, or if you want to make your game perform a bit better. I will be the first to admit I'm not a professional modder, as I don't make my own mods. I do have the experience needed to maintain a heavy load order with minimal issues, as well as understanding a few advanced tricks to squeeze every last drop of performance out of the game, so I do know what I'm talking about. If anyone has any doubts, this is my load order: So with that, ask away. This post has been edited by Thomas Kaira: Feb 8 2011, 06:46 AM
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Rarely is the question asked, is our children learning?
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Replies(300 - 319)
| Renee |
Jan 14 2016, 05:02 PM
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Councilor

Joined: 19-March 13
From: Ellicott City, Maryland

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Thanks ghastley, I wonder what the heck I did to make a clean mod *not* work.  That's bizarre. I even went back to my very first save before meeting my character's very first CM Partner, literally out of the tutorial sewer, and it still crashed when my character tried to address that CMP NPC. I figured maybe something got changed along the way, and so my current save prefers the dirty version of these mods instead of the clean one, but this seems not to be the case. Weird. But hey, figured it all out. Didn't lose my mind. This post has been edited by Renee: Jan 14 2016, 05:03 PM
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| mALX |
Jan 14 2016, 05:14 PM
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Ancient

Joined: 14-March 10
From: Cyrodiil, the Wastelands, and BFE TN

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QUOTE(ghastley @ Jan 14 2016, 08:55 AM)  Usually CTD's happen because the game is trying to use a form that doesn't exist. So they're most likely after a mod has been removed, but something else has picked up a reference to something in the mod and is still using it. E.g. you enchanted an item that was added by a mod, and stored it in a container added by another, ...
Cleaning a mod removes overrides that aren't needed, but if one of them has replaced the missing item, it has kept it in existence, preventing the CTD that was going to happen. So the cleaning lets the CTD deferred from the mod removal happen at last.
tl;dr it wasn't the cleaning that caused the CTD, it was just waiting for a chance to get you.
BWAAHAA! Ain't it the truth!
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| SubRosa |
Feb 27 2016, 05:03 PM
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Ancient

Joined: 14-March 10
From: Between The Worlds

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QUOTE(Lopov @ Feb 27 2016, 05:28 AM)  Is there any option to edit powers in the CS to be cast more than once per day?
Like the Doomstone once a day powers? Sure. Just open up each power. You will find them in the Magic -> Spells section. In the object window for it there will be three fields on the left - ID, Name, and Type. You will see the Type is listed as Power. Click the drop down box, and change it to Lesser Power and it will make it work any number of times per day. Or make it a spell, and then assign a spell level and spell cost at the bottom. Lesser Powers don't cost magicka, but they also don't contribute to leveling up. Where spells do cost magicka, but they also count toward skill uses and leveling up. This post has been edited by SubRosa: Feb 27 2016, 05:05 PM
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| ghastley |
Oct 3 2016, 07:52 PM
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Councilor

Joined: 13-December 10

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QUOTE(TheCheshireKhajiit @ Oct 3 2016, 01:47 PM)  Khajiit just reinstalled Oblivion on his PC! Yay! Now, after downloading and installing the newest edition of Oblivion Mod Manager (TES Mod Manager), it doesn't want to download the mods from Nexus straight to the mod manager when the "Download with manager" button is clicked. Can any one help Khajiit with this?
Do not confuse OBMM with NMM (or Wrye Bash, which also does Mod Management). The only one that works with the Nexus button is the Nexus Mod Manager. I use Wrye with Oblivion, as it's much better than the others for undoing a mod. It not only deletes the new stuff a mod added, but it restores what it overwrote from other mods. You can't delete bsa content, but you can easily "delete" loose files from other mods. Wrye will re-install those for you. NMM wants to track and update mods when they have new versions on the Nexus, and that can break things without you knowing what happened, so I don't enable it my own mods.
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| TheCheshireKhajiit |
Oct 3 2016, 08:00 PM
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Ancient

Joined: 28-September 16
From: Sheogorath's shrine talking to myselves!

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QUOTE(ghastley @ Oct 3 2016, 01:52 PM)  Do not confuse OBMM with NMM (or Wrye Bash, which also does Mod Management). The only one that works with the Nexus button is the Nexus Mod Manager.
I use Wrye with Oblivion, as it's much better than the others for undoing a mod. It not only deletes the new stuff a mod added, but it restores what it overwrote from other mods. You can't delete bsa content, but you can easily "delete" loose files from other mods. Wrye will re-install those for you.
NMM wants to track and update mods when they have new versions on the Nexus, and that can break things without you knowing what happened, so I don't enable it my own mods.
Oh ok, Khajiit was thinking that any Mod manager would work with that button. Will be downloading Wyre Bash later. Thank you for the response!
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"Family is an odd thing, is it not? Defined by blood, separated by blood, joined by blood. In the end, it's all just blood." -Dhaunayne Aundae
May you walk on warm sands!
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| mALX |
Oct 4 2016, 06:08 PM
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Ancient

Joined: 14-March 10
From: Cyrodiil, the Wastelands, and BFE TN

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QUOTE(TheCheshireKhajiit @ Oct 3 2016, 03:00 PM)  QUOTE(ghastley @ Oct 3 2016, 01:52 PM)  Do not confuse OBMM with NMM (or Wrye Bash, which also does Mod Management). The only one that works with the Nexus button is the Nexus Mod Manager.
I use Wrye with Oblivion, as it's much better than the others for undoing a mod. It not only deletes the new stuff a mod added, but it restores what it overwrote from other mods. You can't delete bsa content, but you can easily "delete" loose files from other mods. Wrye will re-install those for you.
NMM wants to track and update mods when they have new versions on the Nexus, and that can break things without you knowing what happened, so I don't enable it my own mods.
Oh ok, Khajiit was thinking that any Mod manager would work with that button. Will be downloading Wyre Bash later. Thank you for the response! Wrye-Bash is Awesome for the knowledgeable in all things intricately technical. Everyone else should use something simpler, like either OBMM (Oblivion Mod Manager) or the Nexus Mod Manager. I personally am totally lost with Wrye-Bash, and because of that I lost some mods that were irreplaceable. They were no longer available to download; and Wrye-Bash somehow "ate them." I was sickened by it, because they were my favorite mods.
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| TheCheshireKhajiit |
Oct 4 2016, 06:39 PM
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Ancient

Joined: 28-September 16
From: Sheogorath's shrine talking to myselves!

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QUOTE(mALX @ Oct 4 2016, 12:08 PM)  Wrye-Bash is Awesome for the knowledgeable in all things intricately technical. Everyone else should use something simpler, like either OBMM (Oblivion Mod Manager) or the Nexus Mod Manager.
I personally am totally lost with Wrye-Bash, and because of that I lost some mods that were irreplaceable. They were no longer available to download; and Wrye-Bash somehow "ate them." I was sickened by it, because they were my favorite mods.
Yeah Khajiit was looking at Wrye Bash and thinking "Now how the hell does one get mods from Nexus into Wrye Bash?" Lol
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"Family is an odd thing, is it not? Defined by blood, separated by blood, joined by blood. In the end, it's all just blood." -Dhaunayne Aundae
May you walk on warm sands!
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| ghastley |
Oct 4 2016, 07:59 PM
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Councilor

Joined: 13-December 10

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QUOTE(mALX @ Oct 4 2016, 01:08 PM)  I personally am totally lost with Wrye-Bash, and because of that I lost some mods that were irreplaceable. They were no longer available to download; and Wrye-Bash somehow "ate them." I was sickened by it, because they were my favorite mods.
Wrye Bash wants you to put the installers in a folder called Oblivion Mods (or Skyrim Mods) at the same level as the Oblivion or Skyrim folder, and then inside that there's a Bash Installers folder (and another whose purpose I forget). It doesn't interact with the Nexus download process in any way, but you can download directly into that if you select it as the Save location when you download manually. Is it possible you still have that folder?
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| TheCheshireKhajiit |
Oct 4 2016, 08:04 PM
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Ancient

Joined: 28-September 16
From: Sheogorath's shrine talking to myselves!

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QUOTE(ghastley @ Oct 4 2016, 01:59 PM)  Wrye Bash wants you to put the installers in a folder called Oblivion Mods (or Skyrim Mods) at the same level as the Oblivion or Skyrim folder, and then inside that there's a Bash Installers folder (and another whose purpose I forget). It doesn't interact with the Nexus download process in any way, but you can download directly into that if you select it as the Save location when you download manually.
Is it possible you still have that folder?
Ok, so you manually DL the mod you want and when your downloader does it's thing you then extract the files into the "Bash Installer" folder in the "Oblivion mods" folder?
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"Family is an odd thing, is it not? Defined by blood, separated by blood, joined by blood. In the end, it's all just blood." -Dhaunayne Aundae
May you walk on warm sands!
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