Welcome Guest ( Log In | Register )

> Gaming trends you would prefer died off..., ...what do you want the modern game industry to stop doing?
Thomas Kaira
post May 9 2011, 09:29 PM
Post #1


Mouth
Group Icon
Joined: 10-December 10
From: Flyin', Flyin' in the sky!



To kick things off, allow me to provide an example:

---The Full-Price Expansion Pack---

Ubisoft has done it again: they have announced Assassin's Creed Revelations. If anyone remembers Brotherhood, you can see where I'm going with this. What happened in Brotherhood was they took Assassin's Creed 2, added multiplayer, and a new, short single-player, changed nothing and released it as a full title with the full $60.00 price tag. The trouble was, Brotherhood was not a full new game release, it was a rehash of a previous title with some new bits and pieces attached to the side (like Shivering Isles was for Oblivion, for example). A few years ago, this would have been released as an expansion pack (again, like Shivering Isles), but that is exactly the point. An expansion pack for an existing game, by definition, must cost less than the actual game it is expanding on, and this means less money in the developer's pockets. Now, though, many developers have taken to using a workaround: create an expansion pack, and release it as a full game. Ubisoft are doing this with Assassin's Creed, and Activision are notoriously guilty of doing this with Call of Duty (where they change so little between titles they don't qualify as full games anymore in my eyes). And let's not forget Fallout: New Vegas, either, that title is a case-in-point of what I'm talking about.

Why can't expansion packs be expansion packs anymore? I am getting sick and tired of paying $60.00 for a title that is great when compared to the series it expands on, but on its own looks completely half-*shablamz!*. Sequels are supposed to take every component of the original game and either tweak or overhaul it to make things better, or feel a bit different. New mechanics are added, and new ways to have fun that expand on what what made the old game fun. That is not what is happening anymore, nowadays, the developers simply take a game, add a bit more to it, and toss it back into the market to refresh the premium price tag and hope that the core gameplay that has held it up for the past three years will be enough to attract the buyers (A.K.A. the Call of Duty strategy).

I'm sorry, devs, but your idea of what makes a sequel does not hold up under scrutiny. Eventually, the lack of effort being put into these titles where you constantly pump them full of expansion packs marketed as sequels is going to cause them to fail when the gamers realize that you are not actually putting any effort into your work.

That is number one on my list of gaming trends I want to die. Developers who do this are lazy, unimaginative, and stagnating the market.

So, what trends do you want to see ended?

This post has been edited by Thomas Kaira: May 10 2011, 12:51 AM


--------------------
Rarely is the question asked, is our children learning?
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
3 Pages V < 1 2 3  
Reply to this topicStart new topic
Replies(40 - 42)
Callidus Thorn
post May 25 2017, 05:06 PM
Post #41


Councilor
Group Icon
Joined: 29-September 13
From: Midgard, Cyrodiil, one or two others.



QUOTE(TheCheshireKhajiit @ May 25 2017, 02:58 AM) *

Quick time events.


*shudders*

All the worst possible aspects of cutscenes and button mashing.


--------------------
A mind without purpose will walk in dark places
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Crimson Paladin
post May 26 2017, 09:08 AM
Post #42


Retainer

Joined: 28-April 17



QUOTE(TheCheshireKhajiit @ May 24 2017, 07:58 PM) *

Quick time events.

You know what's even worse? Cutscene incompetence. All the fun of failing a quick time event, without the option to succeed.


--------------------
The stone cannot know why the chisel cleaves it;
the iron cannot know why the fire scorches it.
When thy life is cleft and scorched, when death and despair leap at thee,
beat not thy breast and curse thy evil fate,
but thank the Builder for the trials that shape thee.
-The Hammer Book of Tenets
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
RaderOfTheLostArk
post May 26 2017, 02:12 PM
Post #43


Mouth
Group Icon
Joined: 4-May 17
From: Lilmoth, Black Marsh



I despise quick time events when they are in cutscenes. In regular game-play I can understand, but I shouldn't have to be on my toes when a cutscene is happening too. Even one of my favorite games ever made, Resident Evil 4, employed this, and even when I was a kid it was annoying.

QUOTE(Crimson Paladin @ May 26 2017, 04:08 AM) *

QUOTE(TheCheshireKhajiit @ May 24 2017, 07:58 PM) *

Quick time events.

You know what's even worse? Cutscene incompetence. All the fun of failing a quick time event, without the option to succeed.


Hey, Crimson. Long time (sort of), no see.


--------------------
"[Insert awesome/inspiring/cool/smart/pseudo-intellectual quote here.]" - Me
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

3 Pages V < 1 2 3
Reply to this topicStart new topic
2 User(s) are reading this topic (2 Guests and 0 Anonymous Users)
0 Members:

 

- Lo-Fi Version Time is now: 25th December 2022 - 01:12 PM