NEW PARTS ALERT...Even when we thought there was going to be none for a while...

...
Thank yous...
Mustard - Cheers matey...And I thank you for the nod towards the "cannons"...
Acadian - Again, thank you for being...Ahem...On board with the cannon idea...

...No, no tour for the Marie Celeste...Hang on...Mriizeleft, just yet...

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Athynae - Thank you for all that...Means a lot...*Bows head*...Thankee...

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Grits - So glad the Mriizeleft worked for you...I keep trying to think what the hells I'm gonna do when it comes time to actually write the Ghost Hunt chapters...

...Many thanks as ever...So glad the Divines get the smiles still...

...
So,
where we were...Nol Areldur, Siar Eremnor and Jeck Harramaund returned to the Summerset Isle's southern city, Dusk in order to see about retaking the Altmer nation from the Thalmor...As you do...They, along with Nol's daughter Koyree were captured by the Thalmor Justicar Ondolemar. Koyree cast her Shroud spell and escaped. This is what happened next...
The Empire story is set in 3E 604, this is 10 years earlier...Got it?...

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*EDIT: The Elder Scrolls Wiki has the description of Alinor as a city of Insect Wings and...Dandelion Seeds or something...Well...Surprisingly enough...Not having that...Bit, too odd for me...So anyways...Enjoy!!...Thank you...Please?...

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1.12 – Empire (pt. 5 – Know Thine Enemy – iii)10 years ago. The road to Alinor, Summerset Isles.At some point during the early stages of the carriage-ride, Nol had fallen asleep. Now, as he woke and glanced about him, the day had become sunny and the heat oppressive. Bottles of water had been provided – as a surprise – by the Thalmor. The Overlord, it seemed, had ordered that Areldur and company be treated well.
Areldur looked at the other two in the nicely liveried, comfortably upholstered and equipped, but most definitely
locked carriage. Harramaund was lying across the seating opposite. Several empty water bottles, a testament to his continuing recovery from the days of drinking; And Eremnor was looking out, through the large paned windows at the countryside, presumably wondering as much as Areldur, whether they would ever see the sea again.
Nol put his head to the pane next to him, in an effort to see behind, as they were at that point making a sweeping, gradual turn. Unfortunately the pace was such that the buildings in the distance could only have been West Checkpoint. Areldur sighed.
“The view’s nicer this side, want to swap?” asked Eremnor.
Nol smiled at his friend but then shook his head.
Siar looked at Areldur, and said, “She’ll be fine. She’s too much like
you to need worrying about.”
Nol raised his eyebrows and looked exaggeratedly about the carriage with his eyes.
Eremnor laughed once and replied, “Point taken. She’ll be
fine, Nol.” and he gripped Areldur’s forearm.
Areldur nodded and turned his eyes out to the slowly passing scenery.
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The Tarsuschii Mountain range behind Dusk is just one part of the chain that went snake-like through the main Isle, from the eastern edge, down to a southern point, halfway between Dusk and Sunhold, they then made – more or less straight northwest – towards Alinor. At a point nearer to the city, the range circles north around Alinor and, much like the other two coasts, it leaves the smallest gap which the North Highway utilises to go out of the Capitol in that direction. Finally, the range hugs the coast northeast again, finally crossing the country, until reaching the massive Eton-Nir with its glorious ancient city of Cloudrest atop it. The mountains then drop off as if whichever of the Divines had created this particular island had gotten bored, having finally made the largest mountain.
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The road to Sunhold stayed close to the coast, the smell of the salt air reminding them how tantalisingly close to freedom they were. They reached Sunhold after nightfall, and spent a few hours of sleep in an old fort that dated back to the days of Tiber Septim’s conquest of the Isles.
Next morning, before the sun looked over the horizon they were back on the main road, headed northwest. The Tarulsishuk Mountains seeming to creep back towards them as the road headed straight towards Alinor.
The three men looked out of the seaward windows to try and catch a last glimpse of the sea before Alinor and the Overlord.
Jeck said “What do you think he’s gonna do with us?”
Nol shrugged and sat back down.
Siar looked at Nol and frowned. He sighed and answered. “Well, it’s possible he wants to kill us himself, or maybe he just wants to try and convert us. Tcheet’s unlikely to know why Miitr
really sent us away. As far as we know, he could just think we were just out there following the Oversaar’s official orders.”
“
Yeah,” answered Harramaund, obviously unconvinced, “but from what you said, he’s got at least
four search teams unaccounted for. Even the
least paranoid person would pause to start wondering about that.”
There was a pause, and then Siar said, “We all knew we should have stayed away, shouldn’t we?”
Jeck nodded his agreement,
“And yet we
all came back on time. We don’t know how much that will count towards anything. People with stuff to hide don’t generally put their faces in front of the homicidal maniac rulers.”
“Well, we’ve got a few hours before we find out eh? Anyone bring a pack of cards?” asked Jeck.
Nol looked at him with no emotion, turned his head away and looked up at the Tarulsishuk Mountains.
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The mountain ranges were virtually impossible to get up for two reasons.
One was that on only a few had anything resembling a road been able to be built. And even then, there seemed to be no way to the summits. Switchback trails lead up and over some of the lesser troughs between the peaks.
How the cities atop some of the highest mountains had been built had quietly baffled the greatest academics on the Isles for a great many years. But even from the plains it was obvious who could claim at least
two of the types of city.
Both the Dwemer and the Ayelids had been able to build cities on the top of several peaks along the range. A third distinctive and separate type of architecture could be seen in a few, suggesting that another race had reached the summits through whatever means. Great, massive pyramids at one end of each of these other cities summiting the massifs, suggested possible attempts at reaching further into the heavens. No one knew.
One idea of how these cities of towers, massive statues and ziggurats came to be created, was by using great, vast underground tunnels in each of the mountains, winding their way up inside to the tops. These had the cities built from the inside outwards. But despite attempts at finding any cave entrances, it seemed that either they were buried with absolute successful purpose, or they never existed at all.
The other reason the peaks were inaccessible was that countless years ago, the mountains had been declared sacred, so that to climb the summits was declared a blasphemy, as only the Divines should stand so high on the world; and to even discuss them was deemed heretical.
Those that pointed out to the priests that this edict was passed in Cloudrest, which was in all ways, higher than the mountains they were declaring sacred, soon wished they hadn’t.
So down through the ages, the peaks’ cities had stood silent vigil over the lands of the Summerset Isles.
Quiet.
Alone.
Empty.
Almost.
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Nol gazed detachedly as they passed yet another burnt out farm. The crops were spoiling in the fields and yet, behind a high wooden fence, starving cattle could be seen, watching them with sad, almost lifeless eyes; their tails hanging limp; Dying for want of an open gate. Their heads turned to follow the coach as it passed along the road.
Suddenly, Nol felt a great burning inside him too. The Thalmor had ruined his country. Tcheet had taken the land from the people, or at least, the people from the land. There was no logic to this - surely even the Thalmor needed feeding? To burn out farms and drive people off the land seemed counter-productive. What was the point?
A great rage took him and he banged on the underside of the coach’s roof.
Both Jeck and Siar looked surprised at him, but he never noticed, he was staring, with a look of simmering anger on his face, back at the cattle, penned up, dying.
The carriage stopped and the Justicar tasked with their delivering, appeared at the door.
“I need a comfort break, very quickly.” Nol announced through the closed window with great gusto and with grand gesture.
The Justicar winced and announced, “We’ve not long-”
“I’m old, deal with it. Your boss wanted us to be treated with
every courtesy. Now,
please?”
The young Justicar caught between conflicting ideas, shrugged and opened the door.
Nol climbed down, winked at the Justicar and vanished, dragging a breeze past the shocked look on the youngster’s face.
Nol hadn’t actually vanished, not in the sense that Koyree could, he’d simply pushed his speed fortify to the highest he was able - these days - and run to cows’ pen. He stopped at the gate with a wince and an “Aack!” With a hand to his back, he then opened the gate, went inside and walked up to the first of the cows. The sadness in the black and white faces evident, even to Nol.
“Fleet Admiral Nol Areldur, hero to the Navy, saving the Isles, one cow at a time...Go on girl!” He smacked the rump of the cow. She turned a sad, almost reproachful look on Nol and walked slowly towards the gate. Putting her nose outside the line of the gate and looking around to see if anyone was watching, she jumped over the invisible line where the gate would have been, and turned around. She swished her tail, shook her head and offered up a soft, two tone moo. Immediately, the others walked slowly towards the first cow, who mooed again. They reached the gateway and stopped. The first cow bellowed loudly and ran off. The others’ heads shot up, they pointed their ears forward and having come to some sort of decision, jumped the invisible line and ran off up the fields.
Nol smiled and nodded, feeling some sort of small victory.
He breathed in deeply, although he then wished that he had – perhaps – chosen a somewhat better place to breathe his last air of freedom. He saw in the distance, the lighthouse on the coast, near to his home town.
He smiled.
And still smiling, he turned to receive the punch that was coming from the newly arrived Justicar.
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When Tiber Septim conquered The Summerset Isles, he did so – out of necessity – in three phases. First, he took the outer-lying islands; second he took the two corners – Dusk side of the Tarsuschii mountains and Sunhold side of the Tarulsishuk range. Dusk welcomed him and his troops with open arms, the western corner objected, at least for a short time. And a seemingly overzealous amount of forts were built on the peninsula.
The third phase came down from the north, it was here that Septim used his Numidium Golem - The giant Dwemer technological, marvellous horror that was the gigantic walking machine-man. It swept away all resistance in front, from north-west to south-east, across the main island, followed in by a seemingly unending supply of soldiery to simply sit on the population until they came to accept Septim as their Emperor, thinking – as most Altmer do – that whatever happened, they were likely to outlive the Imperials, and then everyone could get back to normal.
However, soon enough, the way of the Empire
became normal, and almost everyone was happy with that.
Almost everyone. Slowly, over the centuries, old resentments resurfaced. The young grew restless and talked of revolution. Old ideas dressed up as new came to the lips of those on the edges of society. And so, before a man, young in the days of Septim could become truly old, along came the Thalmor and conquered the Summerset Isles from within.
Sadly, this time the population questioned whether they would live to see the
next day, let alone outlive the Thalmor.
All they could do was pray to the Nine Divines.
Well, the
eight.
And as for Septim, they quietly prayed that out there, in the rest of the world where – at the moment at least – he was still in the Pantheon, Talos would hear their silent, un-be-totem’d prayers and send some help.
Soon.
Please?
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Nol sat and wondered when exactly he’d gotten so old. He’d never been a huge magic user, not in the grandiose conjuring illusions or fireballs-from-the-hands type of way. His was more Restoration than any other type. Quietly healing or stamina boosts and the like.
So it was a great surprise, that when the six hundred year old (give or take a few years) Fleet Admiral was clapped in Nul-Iron manacles, he felt all the ravages that he’d put himself through in his long and mostly fun life. The Nul-Iron’s magic suppression cut out all the small ways that he hadn’t been conscious of keeping himself going. One eye went blurred, the other saw ghosting of the image. His breathing grew slightly painful. The majority of his joints seemed to ache.
Dear Gods! he thought,
This is ridiculous. How in kriffing hells am I going to get us out of it, this
time?Six hundred years was barely middle age to an Altmer. Had Nol’s life really been so full so far, that had he been without magic, Fleet Admiral would have been just a memory or worse, a dream unfulfilled?
He sighed, completely failed to catch the eyes of Siar and Jeck, and went back to looking out of the window.
Well, as best as he could.
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So it was that Nol Areldur, Siar Eremnor and Jeck Harramaund came to Alinor, capitol city of The Summerset Isles.
Alinor – a dark city of black rock. Crennellated walls surrounded a gothic city of imposing civic buildings and towers, mansions on one side of the city and tenement-like hovels on the other, and in between, all the services, vendors and countless other trappings that every city needs to thrive. The sea broke on an imposing pile of rocks at the foot of one giant wall. Said wall also made it possible to forget that it
was a sea-side city, especially when the wind was in the right direction. A manmade harbour had been created nearby to the south of the city, to receive supplies directly, so as to not disturb the ebb and flow of commerce within the walls. Even when – it has to be said – said city was in the grip of mad tyrannical rule
In the middle of the great and dark heart of the Thalmor Empire – and what the city’s great main roads led towards – was The Crystal Tower, an impossibly old structure, whose true purpose was unclear. Simply that for now, it was the building in which was the seat of Government. Built unknowable years
before the city, and yet of the same rock as the city. However the Tower had
then been encased in some form of crystal, with openings left for the doors and windows. It was an impossible piece of workmanship. No joins could be discerned in the crystal, no flaws, no mistake. Simply one, giant crystal layer over the rock.
It was towards this structure that the carriage now headed. A giant, looming over them as they rolled ever closer, just as The White-Gold Tower had dominated Imperial City before their destruction, ten years earlier.
The carriage drove down a boulevard – one of several around the tower – that began just as the buildings stopped. An avenue of tall trees with canopies full of light green leaves, that rustled and turned even in the slight breeze there was. This close to the Tower there were nothing else, the land given over to grass and flowers between the roads.
As it was possibly planned, the carriage passed by one of the two large ornamental ponds that lay on opposite sides of the Tower. Given the Thalmor’s viciousness, it was likely that this was the actual one that had “claimed” Miitr Farrada.
If it could be viewed from above, the Crystal Tower sat at the centre of a wheel, with the boulevards as spokes, leading out to the ring of buildings which sat like some giant rim denoting the circle. Halfway out from the Tower sat another ring, this one of paving stones. Standing on this ring, on either side of the road they were headed down, stood two immense statues. No immediate obviousness to their construction material, but rendered on a terrifying scale were the two architects of the Thalmor resurgence; the dominators of the Aldmeri Dominion.
On the left as they passed, was the Altmer priest known only as Oostermann, his left hand clutching The Book of Arkay to his be-robed self, while his right arm was stretched out in front, hand up, palm outwards, with two fingers up in benediction; And on the right was Overlord Ofwysyn Tcheet, former General, stood armoured in the finest way, his sword arm straight out, sword pointing along the road towards all that headed this way.
One statue saying, “Receive this, for we bless all our allies”; and the other saying, “Beware! our enemies, for we are always watching, and you are doomed to fail.”
As they drew up to the building, more of the Justicars could be seen with their guard escorts, and on the roads that ran away from the Tower, carriages like the one the trio were in could be seen either leaving or arriving.
Haunted, terrified eyes could be seen staring out through the windows of those arriving.
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The carriage pulled up at one of the entrances and a guard, having opened the door, motioned for the three to get out. Siar made to get up first, so as to help Nol out, but the Justicar put his hand up and said with a sneer, “No, I’m sure the hero would like to do it all himself.” and then stepped back.
Nol sighed, gripped the door, and then slowly and painfully lowered himself down, his knees protesting.
The guards laughed.
Nol sighed.
They were led through the massive entrance doors, the outside of which was carved with intricate whirls and flowers and as many patterns as the carver had in his repertoire. On passing through the doorway, their eyes were immediately drawn to an ornately patterned carpet covered, broad stairway that wound leisurely upwards, part-circling around the inside of the outer wall, towards the next level of the Tower.
Then they noticed that there were also dozens of official looking people milling about the lobby, or walking up and down the stairway, talking to aides, or half reading official looking documents.
Justicars passed here and there, some in pairs, some alone. Some holding a prisoner between them, bound for large dark doors in a couple of the corners of the room.
Eremnor whistled, “This really is quite the place you’ve stolen,” he mock-coughed, “I mean, legitimately acquired as the rightfully elected government.”
The Justicar frowned.
Harramaund added, “So is there a torture chamber on
every floor?”
The Thalmor agent took a step towards the Naval officers.
Nol was looking with one eye closed towards the stairs, “You’re
really going to make me walk up this damned thing, aren’t you?”
“Don’t worry,” said the Justicar, smiling at Nol, “We’re not going
right to the top.”
And so it was, with considerable agony to Nol that he, Siar and Jeck found themselves before a pair of giant, ornate, gilded doors. A pair of guards in full masked, elven armour stood in front of the doors holding long battle-spears. At the approach of the party, they stepped to each side, and banged on the doors.
The giant doors, decorated with gilded patterns swung open soundlessly, revealing the interior of the room.
The effect was lost on Nol, really, who couldn’t see anything without squinting anymore.
The trio and their attendant guardary walked into the room.
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This post has been edited by McBadgere: Apr 27 2012, 07:30 PM