I loved some of the story itself on the Companions. Mostly the quests where you and Aela rage war against the Silver Hand by launching a period of assaults in their headquaters. And the Totems of Hircine was cool too, a real throwback to Bloodmoon where Hircine told you to protect one of his Totems. Of course, I felt that the Companions would of been better without werewolves to appeal to the non-furry fans. It was a poor decision to force people to do those quests.
Personal rant; I even heard there were scripted full moon transformations in the game. Yet Bethesda pulled them out, it seemed. The characters in the Companions who have Lycanthropy should really not be complaining that much considering their condition is modified by the Witches of Glenmoril, meaning they can turn at will and are not supceptible to lunar transformations. Nor do they lose health if they do not make a kill(a mortal sacrifice) to honor Hircine during a nightly hunt. Their only concern is of course, the afterlife. True Nords go to Sovngarde. True hunters go to Sovngarde. But really...just leave Lycanthropy in a good faction that will give it justice. Leave the Companions as it should of been; the Skyrim's version of the fighter's guild.
My character was suppose to be like Sinding, a Daggerfall style werewolf. With no control and with partial insanity. Yet, she gets to be the new breed.
And just a side-note, what is with all this afterlife stuff? I've seen in other ES games but not as prominant in Skyrim. I think it's cool. Though troublesome when you do the Thieves Guild and the Companions(I won't spoil it.)
"You know what is the problem in Skyrim these days? Everyone is so obsessed with death". So true.
QUOTE(McBadgere @ Apr 5 2012, 06:11 AM)
Indeed, the Civil War quest is horrible...
Oh man, it was atrocious!This post has been edited by Darkness Eternal: Apr 5 2012, 04:02 PM