Uh oh...as soon as I saw you posted here, I knew there'd be some strong opinions! But I know you well enough now that I also know you'll only post fair opinions, Thomas.
Agreed on the handholding being easier to ignore, but there is a related issue I'd like to talk about here: Skyrim is incredibly condescending and patronizing. The game tries pretty hard, for instance, to shove quests into your face just so there is absolutely no chance in Oblivion for the player to miss them. What was so wrong with a random lone passerby on the road somewhere? That served as enough of a marker that he might have a small quest for me in Morrowind. Now, not only do we get the random passersby, they practically scream at you (literally) "I have a quest for you, talk to me!!!" And sometimes, they even force you into the conversation to start the quest.I'm not entirely sure what you're getting at here, but then I have not played Morrowind, yet. But I will someday.
I don't mind thay they want us to pay attention to their concerns, and these concerns turn into quests. This is realistic. All my characters so far in Skyrim have been adventuring sorts (with one cleric). It makes sense that some needy NPC's want us to help them. A lot of them perhaps don't have the means, the bravery, or the will to do it themselves. I get this.
Then there are the quest markers, which are a fairly obvious crutch for Bethesda now. For almost 90% of the quests, your ONLY directions are the quest marker. And they don't point you simply to the general location you need to be, but to the exact thing you need to interact with. And those things are already pretty obvious to begin with, so these quest markers are pretty condescending at the same time. Yes, I KNOW that Draugr is the boss I need to kill, or that giant lever in the middle of the room is the one I need to pull, get rid of that friggin arrow already!!Huh. I dunno...this one doesn't bother me. It would be nice if NPC's gave more descriptive instructions, I agree there. But the quest markers themselves can be toggled on or off, at least we have more choices here. That's all I wanted before 11/11/11 on this issue: more choices.
Tutorial? Well I personally love the message that pops up telling you "your Health is low" right in the middle of combat, like I'm too stupid to figure out what an almost empty giant red bar that depletes when I get hit means, interrupting me in the heat of the moment and completely breaking flow. Really? There's a fine line between tutoring and patronizing, and the game leaps a mile over it right here.alll right...all right....

Yea, if you go thru the Tutorial step by step, sure there are some handholding and whatnot. My point there was
overall, this Tutorial seemed to flow more, with less messages being thrown into my face, than Oblivion's.
So while it is easier to avoid some of these things (quest markers can be turned off, for example) it doesn't change that it feels like the devs are treating the players like they are five years old.Sorry man. I get what you're saying, but I don't fully agree. I don't get that "5 year old" feeling in Skyrim like I did in Oblivion. Sure, things could have been done differently, and it would be nice to have more options here, but what handholding there
is in Skyrim doesn't bother me personally.
Handholding as a whole is dumbed-down, and that's an improvement to me. I've seen folks over at Bethsoft complaining that they want it more like Oblivion, which makes me

What if it were
more hand-holdy? I'm glad they didn't add more.
Personally, I really really was wanting some sort of a hardcore mode in Skyrim. If there's an area I feel "patronized", it's the fact that there's all this food and drink lying around, plenty of beds, but there's no
need to participate if we don't want to. We never actually
have to eat or sleep if we dont' want to. That just doesn't seem right.
Still would prefer a proper means of directions, but Clairvoyance is a step in the right direction.Yea, I know...would be nice if more NPC's gave us more specific directions. In one of my very first quests, the claw one, the lady at Riverwood's general store actually walked outside with my character at the time and
pointed the way for him. i thought this was really clever and thought all the quest directions would be like this.

Not so......
Agreed. There's no rule against thinking outside the box in an RPG.I just made a dual color copy of my map this past weekend, and taped it together, so that when I start using it, I won't be marking up the original map that came with the game.
I think Beth got the idea from modders. One of the most popular mods for Oblivion was Harvest Flora, which did exactly this.Cool!
I understand you play on console and that the UI experience is a different story there, but coming from a PC user, that UI is the most unintuitive, clunky piece of junk I've ever seen.Well I wasn't talking about the User Interface on that one, I was talking of the HUD only, the ability to turn off the compass more specifically. I don't mind the UI, personally but I wouldn't consider it an improvement in and of itself. I've heard it sucks on PC. You can just mod taht out, though, right?
what I DO mind the hotkey system though. Do you know we only get 2 hotkey choices on console? It's ludicrous I tell ya!
Anyone here read Beowulf? If you did, then you know why Dragons fit Skyrim like a glove. 
Never have, but the dragons can possibly appear in every tabletop RPG I'd ever played in the past. Taht being said, I'm
still afraid of them, and I still have no desire to introduce them into my games.
The leveling is still a little overzealous in areas (Draugr Deathlords), but it has definitely been improved.Yup. I woulda done a couple things different, but then, so would all of us. It's miles better than Oblivion in certain ways, though, leveling up is.
Now, if only Bethesda could actually fix the snowflakes going through the ceiling...
Yea, everyone was hoping this would finally get addressed. Oh well.
It is nice to watch, indeed. The crafting features are quite badly balanced, unfortunately, but it doesn't change that they are nice to have. One thing I think is missing, though: upgradable personal crafting stations, like buying a new Alembic for my alchemy table or improving the Magetallows on my enchanter. Oh well, maybe next time. 
Maybe with DLC, too.
This post has been edited by Lady Saga: Apr 13 2012, 01:19 AM