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Today In Skyrim (Spoilerific), Like the other one, but with added spoilers!!! |
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| ghastley |
Aug 18 2014, 06:26 PM
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Councilor

Joined: 13-December 10

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I re-created Diablita as her own daughter Elys, to try an experiment. I'd run Diablita as a pure mage, as I didn't want to try making armour to fit her. But the pure mage build is what I'd just done with Vicua, so it got a bit repetitive. Elys will attempt to combine Two-handed sword with mage armour (Alterations spells). Has anyone else done this and can offer any advice? So far she's done up to visiting High Hrothgar on the MQ, and it seems to work, but I'm concerned that she'll run out of defence at higher levels.
I'll post a picture or two once I've got the texture on her tail right. It took all weekend to get it rigged!
This post has been edited by ghastley: Aug 18 2014, 06:27 PM
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Mods for The Elder Scrolls single-player games, and I play ESO.
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| ghastley |
Aug 18 2014, 11:59 PM
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Councilor

Joined: 13-December 10

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This is the problem so far. The root of the tail where it blends with the buttocks is OK, but there's an obvious seam to the main part, which just doesn't light correctly. I've probably got an inverted normal map or something inherited from the Khajiit tail that provided the skeleton and animations. This is a screenshot, but it looks like it was painted into the picture badly.
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Mods for The Elder Scrolls single-player games, and I play ESO.
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| Acadian |
Aug 23 2014, 04:07 PM
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Paladin

Joined: 14-March 10
From: Las Vegas

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Oh, I remember those fire mages and oil traps! Buffy's Breton blood, Lord stone, Agent of Mara and a couple alteration perks max out her magic resist. And since her bow hits very hard, she can trade arrows for fireballs and win at range. That makes her pretty skilled vs mages (or dragons). Her nightmare (as ever) is big dudes with big weapons at melee range. Anyway, glad Marius and his little gang made it through the fire. Buffy's experimenting with followers too. Anduniel, Inigo and, now thanks to Grits, Arissa. There's something fantastic about the sounds and animations of having three or four of those big horses around. AFT + CH is magnificent. Edit: AFT = Amazing Follower Tweaks / CH = Convenient Horses. This post has been edited by Acadian: Aug 23 2014, 06:38 PM
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| Grits |
Aug 26 2014, 08:01 PM
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Councilor

Joined: 6-November 10
From: The Gold Coast

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Acadian, Im so glad youre having fun with Arissa! Marius seems to have lost her.  Valdi had Inigo in her first game. I really liked that guy. BTW, I did a little test with Convenient Horses and was able to bring a horse to Solstheim using the horn. Yay! (Though the Zanimal and crew are on foot until I come up with a good reason why a horse would let a vampire ride it.  ) SubRosa, that would also be a bad place for a vampire. I was thinking of Capt. Z while Marius was dancing around on fire. Also his bunny Shadow had a bad time. I dont think he takes damage but the little guy was hopping very fast through the flames. I was shrieking too much to take a screen shot!  It took some doing but Capt. Z was able to sail his ship to Raven Rock. He is presently standing in the ash next to the Earth Stone wondering what the heck is going on. Due to a mod conflict he will be unable to pursue the Dragonborn main quest, so things could get quickly fatal for him. But he wanted to go here. Fingers crossed that he does not go wandering in daylight. One of his mods gives him sun damage. He plans to take Stenvar and Asrael up the coast hunting for reavers. Eventually he may check in with the authorities in town. Hes in no hurry to receive a blessing on his activities from House Redoran, or as he puts it, that stuck-up cluster of pricks. Im pretty nervous about the next adventure.
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| SubRosa |
Aug 26 2014, 09:01 PM
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Ancient

Joined: 14-March 10
From: Between The Worlds

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QUOTE(Grits @ Aug 26 2014, 03:01 PM)  (Though the Zanimal and crew are on foot until I come up with a good reason why a horse would let a vampire ride it.  ) Methinks an undead horse like Avrak would not be too picky about a bloodsucker rider. QUOTE(Grits @ Aug 26 2014, 03:01 PM)  Due to a mod conflict he will be unable to pursue the Dragonborn main quest, so things could get quickly fatal for him. But he wanted to go here.
There is a way to get around doing the Dragonborn MQ, and sort of set things to normal on Solstheim. Open the console and enter these lines. Or better yet, save it as a text file in your Skyrim\Data\ folder. Then open the console and run it by typing bat {Filename} CODE setstage DLC2MQ02 5 setstage DLC2MQ02 10 setstage DLC2MQ02 25 setstage DLC2MQ02 30 setstage DLC2MQ02 40 setstage DLC2MQ02 60 setstage DLC2MQ02 200 setstage DLC2MQ03 10 setstage DLC2MQ03 30 setstage DLC2MQ03 50 setstage DLC2MQ03 60 setstage DLC2MQ03 70 setstage DLC2MQ03 200 setstage DLC2MQ03B 5 setstage DLC2MQ03B 15 setstage DLC2MQ03B 25 setstage DLC2MQ03B 35 setstage DLC2MQ03B 45 setstage DLC2MQ03B 200 setstage DLC2MQ04 10 setstage DLC2MQ04 50 setstage DLC2MQ04 550 setstage DLC2MQ05 10 setstage DLC2MQ05 340 setstage DLC2MQ05 1000 setstage DLC2MQ06 10 setstage DLC2MQ06 200 setstage DLC2MQ06 400 setstage DLC2MQ06 550 This will advance the game through all the stages of the Dragonborn MQ, without having to actually do any of it. Since I never play dragonborn characters, I do this with everyone who goes to Solstheim. That way I can sleep in the beds. The downside is that a few MQ dungeons will be blocked off, like the Temple of Miraak and Nchardak. Freia and her dad will be missing from the game as well. There are a few bugs you might encounter because of it however. If the combat music won't stop playing after finishing the Dragonborn Main Quest, open the console and enter the following: CODE removemusic DLC2MUSCombatBoss The appearance of the All-Maker Stones is not changed however (they still have the partially built Miraak buildings around them), and activating one will start the Miraak-worshiper building animation. The only way to change them back to normal is through the Bend Will Shout. You can use the console to gain the shout with the following commands: CODE player.teachword xx0179d9 player.modav dragonsouls 1 I have found I enjoy cleansing the stones. I just roleplay that instead of a Dragon Shout, it is a regular spell. The fights with the Creepy-Crawly guys it spawns are a lot of fun. Neloth might walk into Nchardak and remain there for the rest of the game. To fix this use the following console command to bring him to you: CODE prid xx0177DA moveto player xx is the prefix id of Dragonborn. You will have to use TES Mod Manager or Wyre Bash to find out what that is. This will move him to you. Now open the console again, click on him, and type in: CODE disable This will remove him from the game. Now add him once more with the following command: CODE placeatme xx01773A This should put him back in the game with him following his normal routines. This post has been edited by SubRosa: Aug 26 2014, 09:04 PM
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| ghastley |
Aug 26 2014, 09:08 PM
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Councilor

Joined: 13-December 10

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QUOTE(Grits @ Aug 26 2014, 03:01 PM)  ... (Though the Zanimal and crew are on foot until I come up with a good reason why a horse would let a vampire ride it.  ) ... Somebody needs an Arvak! Or a whole bunch of Arvak clones, so the whole crew can have one each!  And there are mods for various other rideables; my bears were derived from the ones in Like a Boss. This post has been edited by ghastley: Aug 26 2014, 09:12 PM
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Mods for The Elder Scrolls single-player games, and I play ESO.
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| Grits |
Aug 27 2014, 02:20 PM
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Councilor

Joined: 6-November 10
From: The Gold Coast

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Dusted, lol Acadian.  When he dies the mod Better Vampires will actually turn him to dust! Thank you so much, SubRosa! I ran the file this morning for Zanimal. That will also open up Solstheim for my non-heros. I love the Dragonborn main quest for a very few characters, but it was a huge mistake for the game to start it (by screwing up Solstheim) without the characters input. I got the battle music and resolved it immediately with your info. I appreciate your help so much! ghastley, now I want a chaurus mount! If I make a Falmer character it will be your fault!!  I think the giant ice wraith would be a good mount for the Zanimal, if perhaps a bit conspicuous. He doesnt need to worry about chilling his delicates.  In character news I popped into Mariuss world this morning to test a mod, and Arissa showed up. She has an urgent personal matter she needs help with. She sweetened her words with a nice pile of coins first. This is not her first day as a rogue. Marius is fresh from the victory of restoring the Crown of Barenziah so he was more than happy to offer his help. And Runes help of course. Rune is just so nice its hard to leave him behind. Marius has occasionally freaked out a little after a particularly close call, and Rune always has a quiet word in those situations. Actually Rune is pretty steady at all times. Anyway as soon as they re-provision theyre off to kick the tail of someone who seems to deserve it. At least thats how Arissa made it sound. She could certainly be lying, but that would not be much of a problem for Marius. He is also a fan of not telling the truth.
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| SubRosa |
Aug 28 2014, 08:34 PM
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Ancient

Joined: 14-March 10
From: Between The Worlds

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A few nights ago I picked up Persephone's game. She had just finished clearing out Forsaken Cave, except for the bears at the beginning, which she left alone. Along with my Animal Friend mod, and Kyne's Peace spells, I also created a mod that adds a Standing Stone power called The Wildling that makes animals friendly, the same with Amulets of Kynareth. Given that Persephone is undead, she cannot wear Amulets of the Divines. I roleplay that they burn her, especially Arkay's. So she uses the Wildling to avoid having to kill every animal she comes across. She also has a Kyne's Peace spell to make them play nice with one another, and other travelers. Persephone made her way back toward Helajarchen Hall, and stopped off at Ironbind Barrow along the way. It is the one with the young Redguard wannabe adventurer and her traitorous Argonian mage mentor. Persephone got the Redguard through it alive. But the Argonian lost his head. Afterward she found a stair in the back of the barrow that took her up on top of the mountain east of the barrow, overlooking Wayward Pass. From there she headed east along the mountain top, and eventually down to the Word Wall at Mount Anthor. She found a couple of folks there who needed killing. Afterward she spent the night visiting an old friend whose bier sits over the Sightless Pit. At dawn she headed to Winterhold to sell off some of her loot. While she was there she made her Enchanting and Smithing Skills to Legendary. Afterward she finally headed back toward Helajarchen Hall again, stopping off to clear out Duskglow Crevice along the way. With that was done, Persephone has now cleared out all of the northern half of the map east of Morthal. That includes all of Whiterun's Hold. She has done all of Eastmarch as well. Only Geirmund's Hall remains in the Rift. I have held off on that because I am not sure if I want to do the Mages College with Persephone. I think she might be doing that soon though. Going to college might be just the thing for this next phase in her life. She has also explored almost all of Solitude's Hold, but has never been in the city itself. That, and some parts of The Reach and Falkreath Hold are all that is left for her to explore. There is also Solstheim, which she has yet to venture to. I checked her stats, and it says she has discovered 309 locations, and killed more people than small pox. I have been playing her for so long that many of the locations she has explored have respawned more than once. For me that is a record. She is Level 59, which is another record for me. Anyways, after returning to Helajarchen Hall she spent a few days with the Sofia and Lucia, got her hair done, and puttered around in the garden. She went down in basement where she stores her horde of gold, silver, and jewels and started smithing. In no time at all she got her skill back up into the 90s. Even after all that, she still has a pile of gems. Her stash of Filled Grand Soul Gems also went to training her Enchanting skill back up as well, though it is only up to around 50 or 60. This post has been edited by SubRosa: Aug 28 2014, 08:35 PM
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| Grits |
Aug 30 2014, 03:47 AM
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Councilor

Joined: 6-November 10
From: The Gold Coast

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Its great to read Persephones continuing adventures! I love that walk up over the mountain above Ironbind Barrow. Persephones time at home sounds like a nice transition to her next stage of life. I can imagine clearing all of those locations gave her an impressive treasure chest! It will be neat to go to college at such a high level. I still havent done all of the master ritual quests because characters tend to expire or retire long before they get that skilled. Long may Persephone un-live!  DE, I love the Dawnguard questline. I find that Serana is easy to get along with even from differing perspectives. (If you can ignore the endless yes, what did you need?) Heroes want to save her, my jaded knight recognized that she was being manipulated by Serana and still kept her around, and my vampires have wanted to show her the world she missed by being locked up right after getting Molag Baled. I would have liked Lord Harkon to be more interesting, though. But I do enjoy his voice. Also the Dawnguard heavy armor is one of my favorites, and the sun spells make some interesting paladin-type characters possible. I think the locations are among the best in the game. Castle Volkihar could stand some cleanup, though. The Zanimal is still hauling around that Bloodstone Chalice having been tasked with doing something with it. I dont remember what, but hes already been to the location prior to meeting Lord Harkon. He just followed the smell of addiction. His vampire mod prevents him from receiving any benefit from food, drink, or potions, but we RP that he still enjoys a smoke. Also he drinks a lot of wine, it just doesnt do anything to him. I doubt if hell go far through the questline. Hes having too much fun pillaging. Serafne was a fun vampire to play infiltrating the Volkihar. She had a lot of internal conflict and the games content worked very well with it. Capt. Z is an enthusiastic vampire but not interested in the politics or religion. As a result hes not much of a quest guy. If I ever get back into the vampire side it will probably be with a fallen hero character. Perhaps one that didnt use magic in his mortal life so that the vampire gifts are more appealing. Anyway I cant see Captain Zanimal running around doing Lord Harkons bidding. Valdi is at the point where she needs to enter the Soul Cairn on behalf of Team Dawnguard. Her game has been paused there for quite a while. Her decision deserves more attention than I can give her right now. Ive had two werewolves get this far and of course not give up their beast blood. Im not sure what Valdi is (eventually) going to do.
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