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Today In Skyrim (Spoilerific), Like the other one, but with added spoilers!!! |
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Renee |
Mar 27 2016, 04:33 PM
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Councilor

Joined: 19-March 13
From: Ellicott City, Maryland

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Morndas, 9:54 AM, 8th of Heartfire, 4th Era 201 Bjorn Tubewyyld Level: 11 Days Passed: 22 Days Jailed: 0 Location: Solitude Current weapons[/u]: iron battleaxe, Bow of Soul Snaring Bjorn Tubewyyld emerges from Radiant Raiments, looking good and feeling fine. He literally feels fine because he's wearing the fine clothes he'd just bought. They were an expensive buy, but he's going to need these clothes. He'd managed to swim to Solitude the day before. Unsure of which road actually goes to this town, he'd merely swam to it, after seeing its spires and windmill from a distance. Being a Nord, he'd felt the cold after getting out of water, but hadn't been slowed or bothered by it much. And now that he's here, and blew even more gold on a room at the Winking Skeever, he got lucky, and had managed to find the slimy Argonian the Thieves Guild had been cautioning him about. But this Argonian, whose name is Gulum-Ei, had been straight-up, and easy to approach. Bjorn's initial attempts to persuade Gulum had gone no where, but Golum-Ei had hinted that if Bjorn would break into the Blue Palace and steal a case of a special beverage, he would tell Bjorn what Bjorn wants to know. .... still though, one can't trust a slimy, hookah-smoking liazard. Brynjolf and Mercer had both emphasized that Gulum-Ei cannot be trusted, and should be kept under watch, and Bjorn isn't disagreeing with this. Tirdas, 1:33 AMBjorn finds the case of Firebrand Wine wanted by Gulum-Ei. This case was so easy to find, Bjorn had walked by it at least 4x.  We assumed it'd be locked up somewhere, so he had been trying to pickpocket a key from somebody. No keys, but Bjorn had managed to pickpocket plenty of other useful items; mostly lockpicks. Why would almost the entire staff at the Blue Palace go around carrying lockpicks? *shrugs* Dunno. But now Bjorn's got a half-dozen new ones. 2:41 AMGulum-Ei is sufficiently pleased when Bjorn brings him the stolen case of alcohol, but Gulum only gives vague information about "a lady" who tried to negotiate the sale of Goldenglow Estate. So as his superiors had suggested, Bjorn now follows the lizard, to see where he goes. This post has been edited by Renee: Mar 27 2016, 05:55 PM
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Acadian |
Mar 28 2016, 04:02 PM
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Paladin

Joined: 14-March 10
From: Las Vegas

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Ghastley – When someone describes Aranxa as the naked Dremora with a bright red pony tail, there are probably very few responses of, “Which one?” Renee – Fun to follow Bjorn’s thiefy stuff! ’..at the Winking Skeever, he got lucky..' – Why does this instantly make me think of the lovely and talented Lisette? ’... one can't trust a slimy, hookah-smoking liazard.’ – Spoken like a true Nord!
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ghastley |
Mar 28 2016, 04:36 PM
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Councilor

Joined: 13-December 10

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QUOTE(Acadian @ Mar 28 2016, 11:02 AM)  Ghastley – When someone describes Aranxa as the naked Dremora with a bright red pony tail, there are probably very few responses of, “Which one?” More likely "She has a ponytail?" 
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Mods for The Elder Scrolls single-player games, and I play ESO.
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ghastley |
Mar 30 2016, 06:51 PM
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Councilor

Joined: 13-December 10

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Currently trying to recreate my Freija character from Oblivion, the immortal one who challenged the CoC for his Arena title. She's one of the few humans who would have survived, and is also a Nord, so she might want to come "home" to Skyrim. She arrived at Gweden wearing a grey robe, and apparently unarmed, as she relies on conjuring a bound sword and skimpy armour (enchanted with a shield spell to make up for lack of coverage) with a single custom spell. So now I need the same spell for the Skyrim game. It will probably have to be a mixture of "bound weapon" with a modified werewolf/vampire/hulk transformation script, so I can get it all to happen together. My first attempt left her unarmed, as there are problems with trying to use leveled lists for bound items. It looks like I'll have to code the weapon selection inside the script, but then the sheathing of the weapon won't dispel the rest. Meanwhile, I'm playing her without the spell, and manually swapping her equipment, to make sure all the meshes etc. are good. Once the spell works, I'll probably publish the code as a resource, rather than make a mod of my character using it. Edit: It's generally working, with progressive magical resist damage supplementing the fixed and minimal amount from the outfit, and a levelled Greatsword that self-equips on her back. The last thing I need to do is to allow the spell to toggle back to a robe on demand, instead of having to wait for it to time out. I decided not to attempt the dispel-on-sheath like the bound weapons, as she'd want to use the armour with a bow for times when she can't reach her foes. That should just need a global variable to track the state. I took a couple of screenshots, but forgot to put them on the web server.  They're there now. In her robe, and in her armour. This post has been edited by ghastley: Apr 2 2016, 09:24 PM
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Mods for The Elder Scrolls single-player games, and I play ESO.
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ghastley |
Apr 7 2016, 02:51 PM
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Councilor

Joined: 13-December 10

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Freija, my immortal Nord from the Oblivion mod, has just reached that annoying level where she's meeting Draugr Deathlords that have the Disarm shout, and she's not yet at a level where it fails. Carrying a reserve weapon, and searching for the dropped ones is getting tiresome. Then I remember that her weapon is part of her summoned outfit, and she can just dispel and re-cast it all. D'oh! (Of course, she's really vulnerable in the period where she's reverted to her robe, so she's doing a lot of strategic withdrawals.) This was all just as I was thinking her outfit was getting OP. The Disarm shout changes all that, and it's looking about right. She is at level 25 and has 240-ish of armour equivalent, no magic resist apart from her Nord racial one for frost. Her summoned weapon is now an Ebony Greatsword of Leeching, and her Two-Handed skill has reached 88. I've taken her collecting Dragon Priest masks, although she can't complete the set without doing the CoW and Main quests. Those quests seem like the sort that a Nord would do. She won't take sides in the Civil War, as neither really appeal to her. She bought Proudspire, but leaves Jordis at home, and has also made herself a wagon, which she hasn't yet used (no horse). Delphine is still waiting for her to start the Embassy quest. Lydia is still at Dragonreach. Walking around unarmed in a grey robe without any followers is not attracting the bandits as much as you'd think, and she has more encounters with the Hired Thugs from the Khajiit Heathfires mod than anything else. She'd really like to meet a few Thalmor assassination squads, but they're always rare.
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Mods for The Elder Scrolls single-player games, and I play ESO.
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ghastley |
Apr 14 2016, 04:19 PM
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Councilor

Joined: 13-December 10

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Darwen and Enilwen are still (alternately) roaming around Skyrim, doing the Bosmer sneaky archer thing. Even though Darwen is taking every other level up in Stamina, she's still getting weighed down by her bear pelt collection, and is desperately in need of a larger home with some storage.
Enilwen isn't collecting pelts, but she's been making things (mainly Dwarven bows) to advance her smithing, as she really wants to make at least an ebony bow to use against dragons. So she has similar issues carrying those (or the materials to make them) from Shor's Stone where the smelter is, back to Riften, where she can sell them and buy smithing lessons. Her preference would be a home with its own forge and smelter. And the forge would need to built with bone in place of the wooden parts, please.
I need to find a nice semi-cave they can both use.
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Mods for The Elder Scrolls single-player games, and I play ESO.
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Renee |
May 8 2016, 05:13 PM
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Councilor

Joined: 19-March 13
From: Ellicott City, Maryland

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This one is apparently supposed to be a letter written by Hugh Mann, the warrior guy Isaac met while on the road. It aint much, and I think I was planning on making several of these sort of updates. Didn't happen though. The next update (Labyrinthian) should be more stellar. Turdas, 3:32 PM, Frostfall 9, 4th Era 201 Micah
Right now I in some inn, along way to cave. Find pen, pen wtih feather. Find me paper I can write. Now, I write.
traveling with me a group latley, you would be *roud. one dark elf and one breton, both are wizrds. Yes, wizards. I am with tarvel two wizards. crazed, yes I know. But what can be said? no others. Not other jobs to have, no be with. Meet man long go, name go by Lord Have Mercy, man Have Mercy employ others make follow. No know word this language. Yaravnek itavi un yarsetchi. No know word. But man Have Mercy no need make follow me.
Man Isaac say "make follow". Utavikchi nutavnesque e sualni. Man Isaac ask me come with. I say "Yes, I come with." Man Isaac make much magic. And one other. Lady by name of Crystal Beth make travel with. Crystal Beth and Isaac make much magic.
I make with sword. Good stell. Good sheild. And gold. Make with sword for gold. Much gold.
Uvaski.This post has been edited by Renee: May 8 2016, 05:20 PM
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ghastley |
Jun 27 2016, 04:51 PM
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Councilor

Joined: 13-December 10

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My latest character is using a (mod-added) Absorb health spell as her primary weapon, and wearing Dwarven armour (admittedly not a lot of it!) so she wants to collect dwarven scrap metal to smith it up. Imagine the fun, when she discovers that the automata are immune to her fave spell! It appears that the way I put the spell together makes it inapplicable to inanimate creatures.
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Mods for The Elder Scrolls single-player games, and I play ESO.
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ghastley |
Jul 1 2016, 09:18 PM
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Councilor

Joined: 13-December 10

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I'm cycling round several characters at the moment, looking for inspiration for the Orc Wise Woman quest. I still haven't even come up with a proper name for Munchkin. She's shorter than Buffy, but probably twice as wide, being vertically challenged, rather than petite. Censored full portrait.Comparative height.Any suggestions? She's playing unarmed, and wears a pair of spiked Brawlers (added by the Unarmed Helper mod) and a pair of sandals. Of course nothing else fits her without clipping. Her knees and calves poke through most boots! Her reduced height makes it a lot easier to pick other people up and slam them into the ground, as she doesn't have to lift them very far. The mod makes the mage armor spells add unarmed damage, as well as defense, so she's reasonably well-balanced. So far she hasn't enchanted anything with Fortify Unarmed, but she may need to do so soon, as she's running out of other options to increase her attack. Without an Unarmed perk tree, she doesn't get any increase from experience using the skill, so the mod provides other means. I had her build the Wagon, but she's too short to drive. She sits embedded in the seat with just her shoulders showing. She's very low in the saddle when she just uses the horse, too, so mostly she walks. Just for grins, I had her go and try mano-a-mano with the giant outside Largashbur, but she's not ready yet. A few more levels, and I may try again. Does a fist in the knee have the same effect?
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Mods for The Elder Scrolls single-player games, and I play ESO.
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