| The Crystal Beth Mage's Strategy Guide
, A Guide for Skyrim College Mages
Apr 23 2012, 09:33 PM
Joined: 20-February 12
The Crystal Beth Strategy Guide
Hello fellow guildmates. I am Crystal Beth, and today I'd like to talk about some ideas you might find useful. Ideas for strategy, that is. This book shall be written by me as inspiration strikes, but you are being allowed an unoffcial, unpublished peek into my works, for advancement purposes.
As pure mages, we are at a disadvantage when it comes to combat at close-quarters. Every magic-user knows this. So what I am doing today is to introduce ideas which you fellow College mages might find useful, if you are to actually find yourself dungeoneering some day.
You can cast spells all day and all night in the Hall of the Elements, fellow mages, but when it comes to a giant two-handed axe or a blade being swung in your face, you can possibly forget any chance of an immediate advantage. Just one blow from such a weapon can throw us off-balance, unable to properly aim and cast our spells. And further blows come quickly.
Let me share with you how we do it, in the High Elf way. I recently found myself betwixt in such a situation as printed above. Here is how I turned the tables.
Turning the Tables
Place: Fort Neugrad
Date: Loredas, 4:27 PM, 17th of Morning Star, 4E. Year 201
In this situation, fellow mages, there were two sections to this fort known as "Neugrad". I managed to clear the first section easily, but found myself betwixt during the second, which featues two stories, both of them open towards the entrance of the place, as well as a narrow hallway. Walking into the place, a lone mage with no big weapons to speak of is at an immediate disadvantage.
I am now going to feature an easy-to-follow step-by-step. Study with purpose, and perhaps some-day, you too can find your-selves, "Turning the Tables".
1). Entered door. Up ahead is a man, a bandit. He readies his axe and before I know it, he's upon me. He only has maybe 20 to 30 feet to travel to get to me.
2). Run! Knowing my skills are at a disadvantage, that any spell I could possibly cast at that moment would be aimed wrongly, I simply leave the fort.
Now,, a lesser mage who has not advanced his or her spells can possibly keep running. There is no harm in this. It is self-preservation. Enemies in Skyrim typically do not follow us outside of dwellings as they do in Cyrodiilic-fashioned melees, for the Skyrim enemy knows he could lose his proper comfort zone.
If all you have got in your roster are a Candlelight and a Summon Wolf, it is best to run in thus situation. But for you more-advanced sorts who are skilled in multiple disciplines, read on...
I ran outside initially, then formulated a strategy. Since I now had a moment to strategize.
3). Protect yourself. In my case, I cast a Stoneflesh. If you have more-advanced flesh spells from the Alteration school, you can use what you haev. But beware, for as you know, stronger spells require greater magicka!
Now, I re-entered Fort Neugrad.
4). Turn the Tables. "If they tread thou with hatred, show them affection" once said an anoymous elven poet from the 3rd Era. For this step, I aimed, and then cast a Calm spell. Thus, the bandit came to me with hatred, and I showed him the errors of his ways. Taking care of this first bandit, causing him to be basically ineffective as a guard, proved to be the very key to opening the door to the place, and further taking down the rest of the enemies therein.
Calm is an under-rated spell, College mages. If you happen to be studying its effects, let it be known that amongst non-undead, Calm spells can immediately turn the tables.
With the first bandit calmed..
5). Time for a summons! A Flame Atronach can easily be cast, while the calmed bandit now walks around. Flame Atronach magic can be upped to Frost and Storm, have you the knowlege to cast them. But again, more advanced magics usually equal a greater magikca cost.
But the fight was still young, as there are other enemies about in Neugrad.
6). Lay a trap!. Rune Spells work great magic, and can be placed passively in a strategic area. Lay your rune upon an area in which it is guaranteed an enemy will need to tred. A narrow hall or causeway is an example and two. Putting a Rune on the side of a large room is risky. Chances are the enemy will never cross a wrongly-placed rune.
7).Use your position to cast furher spells from a distance. With one bandit calmed, several more fighting a summoned being, and a Fire Rune trap layed should anybody dare to get too close, the mage now has an advantage, so long as nobody gets near him or her. Firebolts, Calms, Fears, Furies, Ice Storms, and dozens of other ranged spells now come into play.
Let us complete a summary for our first lesson, mages.
>Protect your flesh before battle
>Calm or otherwise illusize your enemy
>Summon a creature
>Lay a trap
>Keep your spells in effect.
>Use your position to keep enemies at bay.
From this moment on, you have Turned the Tables upon your enemy. All of the spell effects mentioned above can easily be cast and re-cast, as our enemies struggle about.
I realize this first lesson is a slap to the face for those who have never been dungeon-eering. So let us break further chapters into morsels we can more-easily bite and digest.
. This post has been edited by Lady Saga: May 1 2012, 08:34 PM
Posts in this topic
Lady Saga The Crystal Beth Mage's Strategy Guide Apr 23 2012, 09:33 PM Acadian Nice to hear Crystal's methods and get a glimp... Apr 24 2012, 12:23 AM SubRosa Lots of solid tactics here. Speak wise one! Apr 24 2012, 01:20 AM King Coin Oh I really liked this! It was different but s... Apr 24 2012, 01:51 AM Lady Saga I didn't write it. Beth did ;) Well, I wrote i... Apr 24 2012, 02:01 AM King Coin I can just see Beth at the Winterhold College spea... Apr 24 2012, 02:06 AM Lady Saga
I can just see Beth at the Winterhold College spe... Apr 24 2012, 02:16 AM Grits This is really neat, Saga. Your character has some... Apr 24 2012, 03:11 AM Andrea Oh wow. I've never read anything like this bef... Apr 24 2012, 11:06 AM Lady Saga It's a mess, to be honest. I know this. I wrot... Apr 24 2012, 06:57 PM Lady Saga [b]4:20 pm, Loredas, 17th of Morning star. Year 20... Apr 24 2012, 08:00 PM Lady-Mara-II I LOVE it! It's such a different format to... Apr 24 2012, 10:31 PM Acadian Beth found a publisher! Woot! <:)p Apr 25 2012, 12:43 AM Lady Saga Thank you both. I much appreciate it, and Lady Mar... Apr 25 2012, 04:49 PM Lady Saga Thank you, ghastley. :) I know illusize is not a r... Apr 26 2012, 11:20 AM Andrea YAAY! The Arch-mage loves Beth's journal? ... Apr 26 2012, 01:48 PM Lady Saga Hello all. :) This next chapter was written as Cry... May 1 2012, 10:24 PM Acadian I enjoy your opening ‘what’s going on’ comments to... May 2 2012, 12:10 AM Lady Saga Ahh, I thank thee sir! *curtseys* May 2 2012, 12:31 AM Doommeister Nice strategy guides there miss Saga :)
Just a co... May 2 2012, 02:35 PM Lady Saga Andrea: thanx, there's more to come. :)
Hey ... May 2 2012, 03:58 PM Andrea WOWOW!
Another fantastic chapter from my favou... May 2 2012, 03:15 PM mALX Your tongue-in-cheek humor shows through in your w... May 3 2012, 06:45 PM Darkness Eternal "19,000+ gp"
Onto the c... May 3 2012, 07:10 PM Lady Saga Yes, DE...you GET IT! That "superiority... May 3 2012, 07:59 PM Colonel Mustard Ooh, this is good; not only is it a very entertain... May 3 2012, 08:36 PM SubRosa
When he does, the response is merely 'Summon ... May 3 2012, 09:53 PM Colonel Mustard I can't hear you right now; I'm in Conan M... May 3 2012, 11:08 PM Lady Saga Sorry to drop this during a time when the FanFic p... May 11 2012, 03:57 PM King Coin Chapters of Beth's book mixed with plot(ting) ... May 12 2012, 02:49 AM
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)