QUOTE(SubRosa @ May 31 2012, 04:53 PM)
Meh. Knights of the Nine with vampires instead. I was hoping for something with new lands to explore, like Point Lookout or the Shivering Isles. At least it appears to give the option of playing at both sides. KOTN never let you join Umaril.
I do not see the point in them creating some new anti-vampire faction. They already have the Vigilants of Stendarr and the Silver Hand for hunting down things that go bump in the night. How many creature-of-darkness-hunter factions does Skyrim need?
Agreed. They could of expanded the Vigilantes of Stendarr a bit. I for one am glad we get a vampire-centric DLC. It is about time they get the spotlight. In previous games, they were always just considered "baddies" to fight against. Nothing special. Now, they plan to blot out Magnus. Blotting out the sun in the Elder Scrolls universe? Awesome. The use of magic would drop significantly if it happened.
We get new lands, it seems. Molab Bal is involved by the looks of the bleeding shrine in the preview, and we descend into some Oblivion realm(I think it is an Oblivion realm, since the blue haze always had to do with Daedra in Skyrim). I think we get to see a vampire afterlife in Molag Bal's Coldharbour.