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New Things, post something you've never seen before in Skyrim. |
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Lopov |
Apr 1 2015, 10:49 PM
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Councilor

Joined: 11-February 13
From: Slovenia

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QUOTE(Destri Melarg @ Apr 1 2015, 11:22 PM)  I actually just got three of them today with my nord, Hrungnir! We were on the road leading from Riverwood to Whiterun. I also encountered three of them in Aard's game today, north of Falkreath.  It was already his third encounter with the disguised vampires but except for the first time, he ignored them.
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"I saw a politician the other day." "Horrible creatures - I avoid them whenever I can."
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Destri Melarg |
Apr 2 2015, 12:08 AM
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Mouth

Joined: 16-March 10
From: Rihad, Hammerfell

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QUOTE(Lopov @ Apr 1 2015, 02:49 PM)  QUOTE(Destri Melarg @ Apr 1 2015, 11:22 PM)  I actually just got three of them today with my nord, Hrungnir! We were on the road leading from Riverwood to Whiterun. I also encountered three of them in Aard's game today, north of Falkreath.  It was already his third encounter with the disguised vampires but except for the first time, he ignored them. Yeah, I'll probably ignore them from now on too. I was only in it for the amulet. QUOTE(Acadian @ Apr 1 2015, 03:07 PM)  Destri, several of the kids will sometimes gush at you for being a mage if you cast a spell around them. Then they'll ask you to turn them invisible. You can tell them 'Poof, you're invisible.' then convince them that they really are and they will run around (visible) believing that they're invisible trying to scare their friends. If you actually do turn them invisible (Fade Other is a 30 invisible on others for 30 second spell available only via the PC command console) it does not change how the scenario goes down at all. It just 'feels' more fun. Similarly, sometimes a guard will say to Buffy, "Hail, Summoner. Conjure me up a warm bed, would you?" Sometimes Buffy actually complies with the request and causes a bed to appear. Guard? No reaction of course. Buffy asked Colette to teach her a simple 'cure disease' spell. The fact that Skyrim's foremost master of restoration could not gives massive credence to the fact that SkyRestoration is, in fact, NOT a valid school of magic. No wonder Colette's so paranoid. I hope that troll skull somehow brings her comfort.  Serves me right for not paying more attention to the kids as a mage!  And 'restoration is a perfectly valid school of magic!' Oops, wrong thread.
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Renee |
Apr 9 2015, 01:51 AM
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Councilor

Joined: 19-March 13
From: Ellicott City, Maryland

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Aww, well that's nice of Buffy then. She's trying to help, at least.
My new thing of the day: I know on PC our characters can auto-walk, but I didn't know they can auto-walk backwards! Claire was walking to Solitude, with Aela the Huntress, and a new follower named Vori (from the Dawnguard castle), when she wanted to turn around and speak to one of them. The way it happened, when I turned the joystick on my controller, Claire wound up turning around, but still walking, as well.
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Acadian |
Apr 9 2015, 03:27 PM
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Paladin

Joined: 14-March 10
From: Las Vegas

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On the cages, both of the necroanimates we encountered were melee bandits so they were harmless. But as far as casting through bars, generally yes. We've encountered some that we can't cast through - often bar doors, but we can usually cast through the non-door parts. NPCs can cast through bars as well. In our latest run through of 'Hitting the Books' for the College, we saw that. Approaching the room where Orthorn is caged, Buffy took a shot at the enemy mage also in the room. At the last moment, the darn mage stepped aside so Buffy's arrow missed. It also cost her a sneak bonus for the next shot so that one only wounded the mage. Then the room lit up with flames and the mage died. As Buffy entered the room, there was Orthorn inside is cell with a flame atronach he had summoned inside the cell with him. One or both of them had obviously lit up the enemy mage with flames - from inside the cell. Heh, Buffy usually doesn't trust Orthorn and tells him she'll rescue him only after his information leads to her successful recovery of the books. It does of course and she always goes back and frees him. In this case however, she freed him on the spot. Helping her fry one of his former 'pals' instantly earned Buffy's trust. I know what you mean with autowalk although we basically only use it to steer Superian with my right hand while I drink coffee with my left hand during a relaxing stretch of road.
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Renee |
Apr 9 2015, 03:44 PM
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Councilor

Joined: 19-March 13
From: Ellicott City, Maryland

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Well there ya go. See, I didn't know they can cast through bars. Summoning, yes, but I didn't know (for instance) destruction spells can work. Again, good to see Buffy helping out, instead of pwning everybody like some of our other characters. QUOTE(Acadian @ Apr 9 2015, 10:27 AM)  I know what you mean with autowalk although we basically only use it to steer Superian with my right hand while I drink coffee with my left hand during a relaxing stretch of road.
I do a variety of things. I might be surfing some forums while my character's autowalking, or I might be writing a story. Or doing research for something completely unrelated to gaming. Off-topic, but I have two flatscreens nowadays, side by side, and my smaller TV has Internet on most of the time. One of my uncles is bi-polar, and it's a long story, but he got into this weird habit of buying stuff, over and over again, but leaving these items in their boxes. When me and some family went into his home last, we found SIX flatscreen TVs, brand-new, and unopened. So I grabbed one of the smaller ones, and gave my daughter a 26" for her room.  The rest of these TVs are up-for-grabs. Anyways, it's very convenient having this "wall of light" in my room. Makes story-writing in particular especially easy, since I don't have to change channels anymore. Damn. Off-topic Renee. XD
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Lopov |
Apr 18 2015, 08:56 PM
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Councilor

Joined: 11-February 13
From: Slovenia

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A new thing in my game is a small camp located across the river from the Haafingar Stormcloak camp. Aard found it by coincidence when searching for a shortcut to Solitude. Turns out that the river at that point is rather shallow and then he also found this camp, consisting of two bandits, two bedrolls and the skill book Warrior.
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"I saw a politician the other day." "Horrible creatures - I avoid them whenever I can."
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ghastley |
May 5 2015, 05:14 PM
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Councilor

Joined: 13-December 10

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QUOTE(Lopov @ Apr 18 2015, 03:56 PM)  A new thing in my game is a small camp located across the river from the Haafingar Stormcloak camp. Aard found it by coincidence when searching for a shortcut to Solitude. Turns out that the river at that point is rather shallow and then he also found this camp, consisting of two bandits, two bedrolls and the skill book Warrior. Also on that little peninsula is a lone conjurer who has the skill book Mannimarco King of Worms. Now I know they're there, my characters take that little detour and collect both on their way to Dragonbridge. At least one of those two is useful to any build. Grits: I've heard others say the same
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Mods for The Elder Scrolls single-player games, and I play ESO.
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mALX |
May 5 2015, 06:17 PM
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Ancient

Joined: 14-March 10
From: Cyrodiil, the Wastelands, and BFE TN

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QUOTE(Lopov @ Apr 18 2015, 03:56 PM)  A new thing in my game is a small camp located across the river from the Haafingar Stormcloak camp. Aard found it by coincidence when searching for a shortcut to Solitude. Turns out that the river at that point is rather shallow and then he also found this camp, consisting of two bandits, two bedrolls and the skill book Warrior. Looks like if he walks a little further he'll find the skill book Mannimarco too! ** EDIT: Oops! Ghastley already mentioned it, lol. I just saw it on the map. This post has been edited by mALX: May 5 2015, 06:18 PM
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ghastley |
May 6 2015, 03:18 PM
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Councilor

Joined: 13-December 10

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Mellewen and Lydia went off exploring near Whiterun and found the wreck of the Winter War. One of the bandits fell of the deck, but wasn't killed. Lydia chased after him, while Mellwen finished off the ones on deck. After that, she went looking for Lydia and found her and the bandit at the bottom of the river, just floating and looking at each, as they couldn't fight underwater. They didn't surface, as there was ice above them, and NPC's apparently don't drown.
I had to have Mellewen run away and fast travel back, to get Lydia back on land. We never saw the bandit again.
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Mods for The Elder Scrolls single-player games, and I play ESO.
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mALX |
May 6 2015, 03:40 PM
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Ancient

Joined: 14-March 10
From: Cyrodiil, the Wastelands, and BFE TN

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QUOTE(ghastley @ May 6 2015, 10:18 AM)  Mellewen and Lydia went off exploring near Whiterun and found the wreck of the Winter War. One of the bandits fell of the deck, but wasn't killed. Lydia chased after him, while Mellwen finished off the ones on deck. After that, she went looking for Lydia and found her and the bandit at the bottom of the river, just floating and looking at each, as they couldn't fight underwater. They didn't surface, as there was ice above them, and NPC's apparently don't drown.
I had to have Mellewen run away and fast travel back, to get Lydia back on land. We never saw the bandit again.
Can't even stab with a dagger underwater? How strange - and odd the NPC's don't drown, I guess that kills the theory of walking out on water to drown the enemy chasing you!
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mALX |
May 8 2015, 07:41 PM
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Ancient

Joined: 14-March 10
From: Cyrodiil, the Wastelands, and BFE TN

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QUOTE(Acadian @ May 6 2015, 11:33 AM)  I don't know what they were thinking when it comes to 'wet' work. No combat or spellcasting. You have to cast your waterbreathing spell before you enter the water and if it runs out while you are underwater you cannot recast it. Makes having a spell for waterbreathing silly since the prudent diver would much prefer potions or an enchanted amulet of waterbreathing that can be employed underwater. Assuming you cannot lure your target to the shallows to fight, you can cast an elemental cloak spell, then go into the water and the damage from the cloak will hurt your foe even underwater. What were they thinking?  Oddly enough, I just ran across something last night about this. On the NPC's form it has a place that says "Combat in Water Not Allowed" (or something to that effect" - and it is checked on all NPC's. Huh? I wonder why? And I was concerned about un-checking it, wondered if it is some glitch they discovered and added that check box to avoid issues or something.
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