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> New Things, post something you've never seen before in Skyrim.
Lopov
post Apr 1 2015, 10:49 PM
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QUOTE(Destri Melarg @ Apr 1 2015, 11:22 PM) *
I actually just got three of them today with my nord, Hrungnir! We were on the road leading from Riverwood to Whiterun.

I also encountered three of them in Aard's game today, north of Falkreath. smile.gif It was already his third encounter with the disguised vampires but except for the first time, he ignored them.


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Acadian
post Apr 1 2015, 11:07 PM
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Destri, several of the kids will sometimes gush at you for being a mage if you cast a spell around them. Then they'll ask you to turn them invisible. You can tell them 'Poof, you're invisible.' then convince them that they really are and they will run around (visible) believing that they're invisible trying to scare their friends. If you actually do turn them invisible (Fade Other is a 30 invisible on others for 30 second spell available only via the PC command console) it does not change how the scenario goes down at all. It just 'feels' more fun. tongue.gif

Similarly, sometimes a guard will say to Buffy, "Hail, Summoner. Conjure me up a warm bed, would you?" Sometimes Buffy actually complies with the request and causes a bed to appear. Guard? No reaction of course.

Buffy asked Colette to teach her a simple 'cure disease' spell. The fact that Skyrim's foremost master of restoration could not gives massive credence to the fact that SkyRestoration is, in fact, NOT a valid school of magic. No wonder Colette's so paranoid. I hope that troll skull somehow brings her comfort. biggrin.gif


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Destri Melarg
post Apr 2 2015, 12:08 AM
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QUOTE(Lopov @ Apr 1 2015, 02:49 PM) *

QUOTE(Destri Melarg @ Apr 1 2015, 11:22 PM) *
I actually just got three of them today with my nord, Hrungnir! We were on the road leading from Riverwood to Whiterun.

I also encountered three of them in Aard's game today, north of Falkreath. smile.gif It was already his third encounter with the disguised vampires but except for the first time, he ignored them.

Yeah, I'll probably ignore them from now on too. I was only in it for the amulet. biggrin.gif

QUOTE(Acadian @ Apr 1 2015, 03:07 PM) *

Destri, several of the kids will sometimes gush at you for being a mage if you cast a spell around them. Then they'll ask you to turn them invisible. You can tell them 'Poof, you're invisible.' then convince them that they really are and they will run around (visible) believing that they're invisible trying to scare their friends. If you actually do turn them invisible (Fade Other is a 30 invisible on others for 30 second spell available only via the PC command console) it does not change how the scenario goes down at all. It just 'feels' more fun. tongue.gif

Similarly, sometimes a guard will say to Buffy, "Hail, Summoner. Conjure me up a warm bed, would you?" Sometimes Buffy actually complies with the request and causes a bed to appear. Guard? No reaction of course.

Buffy asked Colette to teach her a simple 'cure disease' spell. The fact that Skyrim's foremost master of restoration could not gives massive credence to the fact that SkyRestoration is, in fact, NOT a valid school of magic. No wonder Colette's so paranoid. I hope that troll skull somehow brings her comfort. biggrin.gif

Serves me right for not paying more attention to the kids as a mage! laugh.gif And 'restoration is a perfectly valid school of magic!' Oops, wrong thread.


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Renee
post Apr 5 2015, 05:07 AM
Post #704


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Darklight Tower: this place has one of those small, dungeon-oriented quest. An NPC needs our help with something inside the lair.

So my cleric is going through Darklight with the NPC who needs help. My cleric agreed to help her. At one point, my cleric found a door. She tried it, and it was locked. The NPC saw Claire trying to open the door, and she says "You want in there? It's locked. Here, take my key, I won't need it."



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Acadian
post Apr 5 2015, 12:43 PM
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Renee, Buffy sticks her nose into everything, so I've seen that before. It is a very neat little touch though, isn't it? In looking for a home for that NPC after her quests, Buffy generally sets her up as the assistant to the drifty court wizard of Riften. Who needs all the help she can get. Was that an appointment we had? No, a delivery?. . . . tongue.gif


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Renee
post Apr 9 2015, 01:51 AM
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Aww, well that's nice of Buffy then. She's trying to help, at least.

My new thing of the day: I know on PC our characters can auto-walk, but I didn't know they can auto-walk backwards! Claire was walking to Solitude, with Aela the Huntress, and a new follower named Vori (from the Dawnguard castle), when she wanted to turn around and speak to one of them. The way it happened, when I turned the joystick on my controller, Claire wound up turning around, but still walking, as well.



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Acadian
post Apr 9 2015, 02:02 AM
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Renee, that's funny! I've had Superian autowalking a couple times when Buffy dismounts. Superian stops and Buffy starts autowalking on foot! laugh.gif

Oh, had something funny happen a couple times recently. Buffy got spotted by a necrodude down in the bowels of some dungeon. Next thing I know, the dumb necrodude has resurrected a dead bandit inside a hanging cage. Actually it made the fight kinda tough because Buffy was laughing so hard at the groaning bandit inside the cage trying to get out that her next arrow missed the necrodude.

Then, almost the same thing happened a couple days later in another dungeon only the cage was one of those prison cells. Again, an angry bandit trying to get to Buffy but stuck in a cage. Silly necrodudes. tongue.gif


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Renee
post Apr 9 2015, 03:12 PM
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biggrin.gif laugh.gif rollinglaugh.gif That is! That's pretty frickin' hilarious! Even if the caged reanimate can cast spells, can they cast them through the bars of their hanging cell? *faceplant*

Autowalk is one of my favorite features of PC gaming. It's not just the fact that our character is walking on his/her own, but also the fact that our brain switches from Active to Passive, in a way. Like going from full interaction to watching something on TV. But at any time, we can get this full intereaction back, assuming we are paying attention!



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Acadian
post Apr 9 2015, 03:27 PM
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On the cages, both of the necroanimates we encountered were melee bandits so they were harmless. But as far as casting through bars, generally yes. We've encountered some that we can't cast through - often bar doors, but we can usually cast through the non-door parts.

NPCs can cast through bars as well. In our latest run through of 'Hitting the Books' for the College, we saw that. Approaching the room where Orthorn is caged, Buffy took a shot at the enemy mage also in the room. At the last moment, the darn mage stepped aside so Buffy's arrow missed. It also cost her a sneak bonus for the next shot so that one only wounded the mage. Then the room lit up with flames and the mage died. As Buffy entered the room, there was Orthorn inside is cell with a flame atronach he had summoned inside the cell with him. One or both of them had obviously lit up the enemy mage with flames - from inside the cell. Heh, Buffy usually doesn't trust Orthorn and tells him she'll rescue him only after his information leads to her successful recovery of the books. It does of course and she always goes back and frees him. In this case however, she freed him on the spot. Helping her fry one of his former 'pals' instantly earned Buffy's trust. tongue.gif

I know what you mean with autowalk although we basically only use it to steer Superian with my right hand while I drink coffee with my left hand during a relaxing stretch of road.


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Renee
post Apr 9 2015, 03:44 PM
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Well there ya go. See, I didn't know they can cast through bars. Summoning, yes, but I didn't know (for instance) destruction spells can work. Again, good to see Buffy helping out, instead of pwning everybody like some of our other characters.

QUOTE(Acadian @ Apr 9 2015, 10:27 AM) *

I know what you mean with autowalk although we basically only use it to steer Superian with my right hand while I drink coffee with my left hand during a relaxing stretch of road.

I do a variety of things. I might be surfing some forums while my character's autowalking, or I might be writing a story. Or doing research for something completely unrelated to gaming.

Off-topic, but I have two flatscreens nowadays, side by side, and my smaller TV has Internet on most of the time. One of my uncles is bi-polar, and it's a long story, but he got into this weird habit of buying stuff, over and over again, but leaving these items in their boxes. When me and some family went into his home last, we found SIX flatscreen TVs, brand-new, and unopened. So I grabbed one of the smaller ones, and gave my daughter a 26" for her room. laugh.gif The rest of these TVs are up-for-grabs.

Anyways, it's very convenient having this "wall of light" in my room. Makes story-writing in particular especially easy, since I don't have to change channels anymore.

Damn. Off-topic Renee. XD



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Lopov
post Apr 18 2015, 08:56 PM
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A new thing in my game is a small camp located across the river from the Haafingar Stormcloak camp. Aard found it by coincidence when searching for a shortcut to Solitude. Turns out that the river at that point is rather shallow and then he also found this camp, consisting of two bandits, two bedrolls and the skill book Warrior.


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Acadian
post Apr 18 2015, 09:06 PM
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Neat! Buffy's found that camp before pretty much the same way it sounds - just trying differing routes between places.


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Grits
post May 5 2015, 04:12 PM
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A Haafingar Stormcloak guard to Jensa: Is it true what they say? There was a dragon held captive in Whiterun and you… you released it? By the gods, woman, why?


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ghastley
post May 5 2015, 05:14 PM
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QUOTE(Lopov @ Apr 18 2015, 03:56 PM) *

A new thing in my game is a small camp located across the river from the Haafingar Stormcloak camp. Aard found it by coincidence when searching for a shortcut to Solitude. Turns out that the river at that point is rather shallow and then he also found this camp, consisting of two bandits, two bedrolls and the skill book Warrior.

Also on that little peninsula is a lone conjurer who has the skill book Mannimarco King of Worms. Now I know they're there, my characters take that little detour and collect both on their way to Dragonbridge. At least one of those two is useful to any build.

Grits: I've heard others say the same tongue.gif


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mALX
post May 5 2015, 06:17 PM
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QUOTE(Lopov @ Apr 18 2015, 03:56 PM) *

A new thing in my game is a small camp located across the river from the Haafingar Stormcloak camp. Aard found it by coincidence when searching for a shortcut to Solitude. Turns out that the river at that point is rather shallow and then he also found this camp, consisting of two bandits, two bedrolls and the skill book Warrior.



Looks like if he walks a little further he'll find the skill book Mannimarco too!


** EDIT: Oops! Ghastley already mentioned it, lol. I just saw it on the map.





This post has been edited by mALX: May 5 2015, 06:18 PM


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mALX
post May 5 2015, 09:36 PM
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QUOTE(Grits @ May 5 2015, 11:12 AM) *

A Haafingar Stormcloak guard to Jensa: Is it true what they say? There was a dragon held captive in Whiterun and you… you released it? By the gods, woman, why?



Some of the dialogue in Skyrim is really well done, wasn't it? Some really natural sounding phraseology. I really wish they had made some softer sounding women for it though; I've been digging through files trying to find a soft voice for Maxical and Misa; it is almost impossible.


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ghastley
post May 6 2015, 03:18 PM
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Mellewen and Lydia went off exploring near Whiterun and found the wreck of the Winter War. One of the bandits fell of the deck, but wasn't killed. Lydia chased after him, while Mellwen finished off the ones on deck. After that, she went looking for Lydia and found her and the bandit at the bottom of the river, just floating and looking at each, as they couldn't fight underwater. They didn't surface, as there was ice above them, and NPC's apparently don't drown.

I had to have Mellewen run away and fast travel back, to get Lydia back on land. We never saw the bandit again.


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mALX
post May 6 2015, 03:40 PM
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QUOTE(ghastley @ May 6 2015, 10:18 AM) *

Mellewen and Lydia went off exploring near Whiterun and found the wreck of the Winter War. One of the bandits fell of the deck, but wasn't killed. Lydia chased after him, while Mellwen finished off the ones on deck. After that, she went looking for Lydia and found her and the bandit at the bottom of the river, just floating and looking at each, as they couldn't fight underwater. They didn't surface, as there was ice above them, and NPC's apparently don't drown.

I had to have Mellewen run away and fast travel back, to get Lydia back on land. We never saw the bandit again.



Can't even stab with a dagger underwater? How strange - and odd the NPC's don't drown, I guess that kills the theory of walking out on water to drown the enemy chasing you!





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Acadian
post May 6 2015, 04:33 PM
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I don't know what they were thinking when it comes to 'wet' work. No combat or spellcasting. You have to cast your waterbreathing spell before you enter the water and if it runs out while you are underwater you cannot recast it. Makes having a spell for waterbreathing silly since the prudent diver would much prefer potions or an enchanted amulet of waterbreathing that can be employed underwater.

Assuming you cannot lure your target to the shallows to fight, you can cast an elemental cloak spell, then go into the water and the damage from the cloak will hurt your foe even underwater.

What were they thinking? huh.gif


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mALX
post May 8 2015, 07:41 PM
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QUOTE(Acadian @ May 6 2015, 11:33 AM) *

I don't know what they were thinking when it comes to 'wet' work. No combat or spellcasting. You have to cast your waterbreathing spell before you enter the water and if it runs out while you are underwater you cannot recast it. Makes having a spell for waterbreathing silly since the prudent diver would much prefer potions or an enchanted amulet of waterbreathing that can be employed underwater.

Assuming you cannot lure your target to the shallows to fight, you can cast an elemental cloak spell, then go into the water and the damage from the cloak will hurt your foe even underwater.

What were they thinking? huh.gif



Oddly enough, I just ran across something last night about this. On the NPC's form it has a place that says "Combat in Water Not Allowed" (or something to that effect" - and it is checked on all NPC's. Huh? I wonder why? And I was concerned about un-checking it, wondered if it is some glitch they discovered and added that check box to avoid issues or something.




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