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> I'm Lost!, non-linear dungeons in Skyrim
Lady Saga
post Feb 13 2013, 12:49 AM
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I am finding Skyrim's dungeons to be easy to walk through most of the time. Most of Skyrim's dungeons simply go one direction: in and out, with very few side passages. If there's a second or third way to go, very often it'll immediately dead-end, and it becomes very obvious which direction is the one we're looking for.

....This is one thing I like about dungeons in Cyrodiil: yes they are sparser, and aren't packed with stuff (as Skyrim's lairs are) but oftentimes Cyrodiilic lairs will feature areas with multiple directions to go in. They challenge us to remember which way is the right one!

We might come to a room for instance that has 2, 3, 4, 5... I've seen up to 6 or 7 exits! Which way is the right way? ... I used to wind up going in circles in some of Cyrodiil's: especially caves and Ayleid ruins. Forts aren't as hard, but also could offer some twists and turns, and if the player (me) was not using the map, all a sudden I could be seriously lost for hours! wacko.gif

This thread is going to be dedicated to those lairs in Skyrim that have the ability to get us seriously lost. Mycharonna the Ice Witch is in one such lair at the moment. It is called

Fallowstone Cave

There is a quest related to this cave but I won't spoil. Anyways, this is a big cave, with one very large main cavern. And it's not so much that there's multiple directions to go (multiple exits, that is) that the cave is just so large, with all sorts of ledges to climb upon. There are also some side exits here and there. I think I've found three so far. I won't spoil, but they do lead to some interesting little things!

Anyways, if anybody has other such places that they've found, I want to see what others have discovered.

Shriekwind Bastion

Fort Neugrad

Alftand

Nchuand-Zel

This post has been edited by Lady Saga: Mar 7 2013, 03:20 PM
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Lady Saga
post Mar 10 2013, 05:34 PM
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Lord Haaf-Mersey did that quest for Mjoll (she's a female in distress, after all hehe.gif) so I've been in that lair. You are right, it is rather unorthodox for a Skyrim lair. It is also spread apart into two or more sections, iirc.

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McBadgere
post Mar 10 2013, 05:51 PM
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QUOTE(Colonel Mustard @ Mar 10 2013, 01:08 PM) *

Do you mean Blackreach? The one with the gigantic cavern and all the cool glowing mushrooms and stuff, right?


Aye, that's the one...I wasn't sure if naming it was the same as a spoiler, this not being the spoiler section and all... biggrin.gif ...

But yes, Blackreach is glorious...Probably the main problem with me getting lost was the time I spent looking upwards and turning around... laugh.gif ...

Must check where the entrance from Mzincheleft goes to...The way from Irkinthand was confusing enough... biggrin.gif ...

Gawd I love the Dwemer city names... wub.gif ...
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Colonel Mustard
post Mar 10 2013, 06:03 PM
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From: The darkest pit of your soul. Hi there!



QUOTE(McBadgere @ Mar 10 2013, 04:51 PM) *
Gawd I love the Dwemer city names... wub.gif ...

Agreed; my favourite its Gharzkzahackhackghurrrk!!

It does make me think that perhaps the Dwemer as a species suffered from chronic laryingitis. tongue.gif
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Renee
post Mar 22 2013, 12:47 AM
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Broken Oar Grotto. I have to add this one to the OP for sure. wacko.gif I went in thinking ha! This will be a cinch! When I tried to leave, I probably went in circles three times before I figured it out. blink.gif


This post has been edited by Renee Gade IV: Mar 30 2013, 01:32 AM
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