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Started a new character with a new race |
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| ghastley |
Jun 14 2013, 02:12 PM
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Councilor

Joined: 13-December 10

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I like to play any new NPC's I'm planning to add to my mods as characters, to get an idea of their quirks and stuff. So I created a Nocturnal race. Nocturnal has a night-eye lesser power like a Khajiit. Low strength, and agility, but high Magicka, or she'd have no offense at all! She takes sun damage at a lower rate than a vampire, but unlike them, has no way to turn it off. I gave her white (Order) eyes for contrast. My character is born under the Thief, of course, and I gave her the Skeleton key as starter equipment so she doesn't raise Security or Alteration. High Sneak, and having really dark skin (darker than shown in the picture of the outfit), and a black outfit, makes her hard to see. That also makes for poor screen-shots. She's currently doing the Mages Guild Recommendation quests, as access to spell-making will be useful. I considered giving her a way to do that without joining a mortal's guild, but decided it was too much effort, and the quests were a useful test. She's been caught out by the dawn a couple of times, but she can let herself into any building quickly enough not to get too badly hurt. Fast travel needs planning, but she's at the stage where she hasn't found most places yet. She's still picking up her arsenal of spells as she goes around the Mages Guild chapters. Since the game gave her Flare and Absorb Health, and summon skeleton, she's used those so far, but will consider Illusion spells when she gets them. I know I may have to reconsider the sun damage, but so far I haven't found any quest that she wants to do, that is prevented by it. I'll keep going until I hit a road-block with that, and figure out something when it happens. Her cape is still being worked on. The sides between the arms and the body are proving almost impossible to weight to the standard skeleton, and may will require extra bones. She's currently using a makeshift one with those sections removed, which doesn't look quite right, but isn't too glaring an anomaly. The sun damage thing may also mean I need to make her immune to Vampirism, but I'll just keep taking the Mandrake rather than build it in. I haven't played a Vampire character for long, so can anyone who has point me at the quests where the sun damage makes it difficult? This post has been edited by ghastley: Jun 14 2013, 02:14 PM
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Replies(20 - 39)
| ghastley |
Jul 5 2013, 05:28 PM
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Councilor

Joined: 13-December 10

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The Daedra Seducers will get wings, but I don't imagine Nocturnal will, although her cape could transform(?) The Castle replaces the Sigil Tower in a clone of Random Oblivion World 5, with the climate changed, all plants and creatures removed, the textures changed from Deadlands one to Ordered ones, and the lava switched to regular water. The Gate is replaced with the magic portal used at Peryite's and Boethiah's shrines (the blue one), and will connect to one like it that I'll add by Nocturnal's shrine near Leyawiin. The quests in the new mod, which continues the Thieves Guild, will have the player called to Evergloam by messages passed through Amusei, who will act like the Listener of the DB. He'll get details from the Leyawiin shrine, and come find the player. Nocturnal will set the player theft quests that take him/her to locations in Tamriel, SI, or other realms. That will allow re-entry to the Deadlands after the MQ is over, as the portal for that will be in Evergloam. I can also create other Deadric realms to steal items from, and make the connections in Evergloam, via portals opened by Daedra Seducer agents. The Seducers are associated with multiple Daedric Princes, so they have wider access than most. I'm working on the first quest to steal the giant crystal ball from the Imperial Palace basement. It was next to the giant hourglass that forms part of the Ultimate Heist quest. Nocturnal wants it as the viewer for her eye (as used in the quest that gets the player the skeleton key) to spy on other realms. Clearly, that needs a magical bag to put it in. You can't hide that in a regular jacket pocket! Azura's supposed to be Nocturnal's sister, so she may also make an appearance in Evergloam, and the player could also visit Moonshadow on a non-stealing quest, maybe a delivery? This post has been edited by ghastley: Jul 5 2013, 05:34 PM
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| ghastley |
Jul 7 2013, 03:14 PM
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Councilor

Joined: 13-December 10

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Things I have discovered:
An NPC will not use a lesser power given to them by race. If you want a spell used, it has to be in the individual's inventory of spells.
An NPC will happily go topless if their armor covers only the lower body, but will not wear their armor if it only covers the upper body. So the seducer's wings armor has to be full-body to replace the regular outfit when provoked.
Editing terrain is tedious, and the editor always crashes when you have a lot of unsaved work.
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I've cloned another island from Cheydinhal's Oblivion world, which has the entrance at the top of the mountain, and the tower on an island off the shore. I've replaced the tower with Mankor Camoran's palace, and I'm turning it into a piece of Moonshadow (Azura's realm of dawn/dusk). That means replacing all the textures, and rocks, etc. and it takes forever!
I couldn't find any decent-looking claws for the Daedra seducers, so they'll use magical attacks only. At the moment, they are set up with will-o-the-wisp combat style, and the same drain spell. Azura's guards are redheads (wearing red outfits, too), with green imp wings. Nocturnal's will probably sprout red wings, more dragon-like.
Azura herself is the Daggerfall one (and very similar to her statue, too). There will be no doubt whether you can see her nipples!
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| mALX |
Jul 7 2013, 08:19 PM
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Ancient

Joined: 14-March 10
From: Cyrodiil, the Wastelands, and BFE TN

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* I know you make a lot of your own textures and meshes - I've never been able to, so usually use modders resources (all are use with credit to author). Example: This one is all the sections to make Ayleid ruins, but have a full set made in darker textures and cleaned up: http://oblivion.nexusmods.com/mods/38868/I've used this Obsidian resource in one Oblivion tower residence I made, it is beautiful in use over a floor or wall/behind a metal screen type thing for a dark glitter: http://oblivion.nexusmods.com/mods/30174Clutter resources: Here is some black or dark Ayleid clutter: http://oblivion.nexusmods.com/mods/20644/Strotis has a few really interesting pieces in his sets, clutter first: http://oblivion.nexusmods.com/mods/41558/And Strotis ayleid furniture: http://oblivion.nexusmods.com/mods/41670/ *** I ran across this while digging up these links - This is the results of one modder using the first link at the top of this message (the New Building Blocks resource), They did a beautiful job in setting them up, and it has more pictures of the blocks in use to view as an idea springboard on how you want to texture your own: http://oblivion.nexusmods.com/mods/41076/*** I would give anything if I had the creative talent and ability to make my own textures and meshes like you do, Blender is even more frightening to me than NifSkope and Wrye-Bash, lol. * This post has been edited by mALX: Jul 7 2013, 08:23 PM
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| ghastley |
Jul 8 2013, 02:06 PM
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Councilor

Joined: 13-December 10

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The top half of the statue is Azura, (and those were Meridia's legs.) - it's an island in Azura's realm. The pad came straight from Camoran's Paradise, without any changes. This needs more clutter but the retextured ayleid architecture, Strotis furniture, and Meo's clutter are working well together so far. Azura's bed.And this is where she puts her face on in the morning. Those interior shots are dark because they just have ambient lighting. I'm tweaking the welkynd holder into a desk light and standard lamp for highlights. This post has been edited by ghastley: Jul 8 2013, 02:06 PM
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| mALX |
Jul 8 2013, 02:27 PM
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Ancient

Joined: 14-March 10
From: Cyrodiil, the Wastelands, and BFE TN

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QUOTE(ghastley @ Jul 8 2013, 09:06 AM)  The top half of the statue is Azura, (and those were Meridia's legs.) - it's an island in Azura's realm. The pad came straight from Camoran's Paradise, without any changes. This needs more clutter but the retextured ayleid architecture, Strotis furniture, and Meo's clutter are working well together so far. Azura's bed.And this is where she puts her face on in the morning. Those interior shots are dark because they just have ambient lighting. I'm tweaking the welkynd holder into a desk light and standard lamp for highlights. They look Awesome in game! I am very excited about watching you make this mod piece by piece!
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| ghastley |
Jul 9 2013, 02:28 PM
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Councilor

Joined: 13-December 10

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Nocturnal has a new throne made from a Strotis piece, with added ravens pulled off a statue, and using that Obsidian texture (thanks, mALX!) Azura's Beach Hut shot during the ten minutes between sunset and dawn in Moonshadow.
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| mALX |
Jul 9 2013, 06:15 PM
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Ancient

Joined: 14-March 10
From: Cyrodiil, the Wastelands, and BFE TN

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QUOTE(ghastley @ Jul 9 2013, 09:28 AM)  Nocturnal has a new throne made from a Strotis piece, with added ravens pulled off a statue, and using that Obsidian texture (thanks, mALX!) Azura's Beach Hut shot during the ten minutes between sunset and dawn in Moonshadow. Ooh, I love how that looks with the Obsidian! You've even inlaid it on the risers of those steps, what a great look! Somewhere in my resources I have the entire set of Ayleid building blocks cleaned up and in a dark purple color (Drow look) - couldn't find it yesterday when I was giving you those links or I'd have posted it too. I have a copy of it somewhere, probably on my external hard drive. Absolutely LOVE those ravens behind her! This post has been edited by mALX: Jul 9 2013, 06:16 PM
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