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> Started a new character with a new race
ghastley
post Jun 14 2013, 02:12 PM
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I like to play any new NPC's I'm planning to add to my mods as characters, to get an idea of their quirks and stuff. So I created a Nocturnal race.

Nocturnal has a night-eye lesser power like a Khajiit. Low strength, and agility, but high Magicka, or she'd have no offense at all! She takes sun damage at a lower rate than a vampire, but unlike them, has no way to turn it off. I gave her white (Order) eyes for contrast.

My character is born under the Thief, of course, and I gave her the Skeleton key as starter equipment so she doesn't raise Security or Alteration. High Sneak, and having really dark skin (darker than shown in the picture of the outfit), and a black outfit, makes her hard to see. That also makes for poor screen-shots.

She's currently doing the Mages Guild Recommendation quests, as access to spell-making will be useful. I considered giving her a way to do that without joining a mortal's guild, but decided it was too much effort, and the quests were a useful test. She's been caught out by the dawn a couple of times, but she can let herself into any building quickly enough not to get too badly hurt. Fast travel needs planning, but she's at the stage where she hasn't found most places yet.

She's still picking up her arsenal of spells as she goes around the Mages Guild chapters. Since the game gave her Flare and Absorb Health, and summon skeleton, she's used those so far, but will consider Illusion spells when she gets them.

I know I may have to reconsider the sun damage, but so far I haven't found any quest that she wants to do, that is prevented by it. I'll keep going until I hit a road-block with that, and figure out something when it happens.

Her cape is still being worked on. The sides between the arms and the body are proving almost impossible to weight to the standard skeleton, and may will require extra bones. She's currently using a makeshift one with those sections removed, which doesn't look quite right, but isn't too glaring an anomaly.

The sun damage thing may also mean I need to make her immune to Vampirism, but I'll just keep taking the Mandrake rather than build it in. I haven't played a Vampire character for long, so can anyone who has point me at the quests where the sun damage makes it difficult?

This post has been edited by ghastley: Jun 14 2013, 02:14 PM


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mALX
post Jul 14 2013, 09:55 AM
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I love the pink portal, but the shot of Misty Hall is absolutely stunning, you are really making such an Awesomely epic mod!




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mirocu
post Jul 14 2013, 10:09 AM
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Nice portal! biggrin.gif


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Acadian
post Jul 14 2013, 12:52 PM
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Azura has a nice pink portal. And nice puppies too!

That portal that Peryite uses for the PC to enter/exit his realm is a fabulous resource. And pink works fine for Azura - in a ghastleyesque kind of way. tongue.gif


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Grits
post Jul 14 2013, 11:02 PM
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I love watching your progress, ghastley. This looks fantastic!


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ghastley
post Jul 15 2013, 02:47 PM
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I ran into a small problem with testing the new quests. The only character I could find in my archives that had done the whole Thieves Guild quest-line was Nocturnal.

Then I dug back a lot further, on an older machine, and came up with Burk gro-Balrog. He follows the Lum example by never wearing a shirt, carries a huge enchanted Ebony battleaxe, and relies on magical, rather than physical defense (rings and amulet instead of armor). He's just been woken up in his bed in the Guildmaster's quarters by an apparition of a Daedric Princess, and gone to her shrine at Leyawiin for more information.

I should probably move this discussion over to the mod announcements forum, now that Nocturnal's moved over to being an NPC at last.


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Grits
post Jul 15 2013, 03:19 PM
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And with shirtless Burk on the job, we'll definitely need a lot of pictures. goodjob.gif


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mALX
post Jul 16 2013, 09:37 AM
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QUOTE(ghastley @ Jul 15 2013, 09:47 AM) *

I ran into a small problem with testing the new quests. The only character I could find in my archives that had done the whole Thieves Guild quest-line was Nocturnal.

Then I dug back a lot further, on an older machine, and came up with Burk gro-Balrog. He follows the Lum example by never wearing a shirt, carries a huge enchanted Ebony battleaxe, and relies on magical, rather than physical defense (rings and amulet instead of armor). He's just been woken up in his bed in the Guildmaster's quarters by an apparition of a Daedric Princess, and gone to her shrine at Leyawiin for more information.

I should probably move this discussion over to the mod announcements forum, now that Nocturnal's moved over to being an NPC at last.



WOO HOO! I wondered when we'd see it over there! Much easier to find, lol.




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