Welcome Guest ( Log In | Register )

> Steam and Steel Discussion Thread, Westward, Ho!
Rohirrim
post Oct 14 2013, 10:47 PM
Post #1


Mouth
Group Icon
Joined: 18-January 13
From: Greyhawk



This is a new Steampunk Western RP that the Colonel and I are planning, and we're looking for contributors. It won't be freely drop in/drop out, but if you want, we can work something out at a point in the adventure. The year is 1859. The story starts in the town of Dodge, Kansas. The characters are in a saloon in the slaughterhouse district.

-Horses are for middle and lower class people. The military, law enforcement, and upper classes all use steam-powered horse automatons, or "burners". These are classified by their metal plating:

Iron: Draft horse
Steel: Cavalry, heavy
Brass: Cavalry, light
Copper: Civilian, fast and weak
Bronze: Civilian, slow and tough
Tin: Pony

-Railroads have been established throughout all the major towns. They also run on steam, as do the zeppelins that service large cites.

-Where there is no steam, there is clockwork. Used since the beginning of the century, clockwork powers smaller machines and cut-rate automatons.

-In the early stages of development are some gigantic war machines; walkers, battle carriages, Darwinist mutants, the like. The American state governments are all buying them as tensions between the North and South grow hotter.

-Charles Darwin and Nikola Tesla are both regarded as great scientific individuals, responsible for mush of the world's rapid growth. (Ignore the timeline issues.)

-Firearms are still somewhat the same as in this period in history, with sniper rifles, hi-powered steam and clockwork guns, and rockets, as well as combat automatons, being some differences.

*Mustard's Stuff*
-Due to Darwin's recent theories and progress in mutation, white Southerners have adopted the idea that Anglo-Saxon Americans are God's chosen race, who are superior to all others through natural selection on account of the fact that they've conquered most of the known world.

-Secondly, in order to make them more efficient at working, black slaves are genetically manipulated and mutated. Generally, there could be a huge social stigma against mutating people (if they're not genetically superior white Anglo-Saxon people, at least) but seeing as black people are seen as subhuman there's not a problem for them there.

-Anyway, this leads me into my next point; people are sometimes mutated using genetic manipulation for various reasons, and these mutants face the same level of prejudice and bigotry that black people would have faced at the time, even if they're white, on account of being 'genetically corrupt'. As a result, having 'indentured mutants' is a thing where they're kept as slaves in all but name; one of the things Lincoln can be pushing for, and one of the things that eventually sparks a civil war, is giving mutants the same legal standing as non-mutants. I'll admit that the idea is shamelessly cribbed from the Remade in China Mieville's Bas-Lag novels, but it could be interesting.

- Minor occult element in their as well; occultism was a big thing in the West around that time, with people convinced stuff like telepathy, telekinesis and communicating with the dead could work, and could work in a scientific manner as well. It could be interesting to have something like telepaths and telekines (perhaps limited ones) and mediums be included in the world. The pioneer of telepathic practice was and is Sigmund Freud.

-Since Darwin, Tesla, and Freud have contributed so much to this society, they have almost Demi-God status and some people actually worship them, with neither their encouragement nor approval.










Happy trails, pardners.

This post has been edited by Rohirrim: Oct 17 2013, 11:17 PM


--------------------
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
7 Pages V < 1 2 3 4 5 > »   
Reply to this topicStart new topic
Replies(40 - 59)
Callidus Thorn
post Nov 1 2013, 10:52 PM
Post #41


Councilor
Group Icon
Joined: 29-September 13
From: Midgard, Cyrodiil, one or two others.



QUOTE(Colonel Mustard @ Nov 1 2013, 11:34 AM) *

QUOTE(Elisabeth Hollow @ Oct 31 2013, 08:06 PM) *

No, remember they call Shephard "the shepherd" at the cutscene at the end of three?

I prefer to ignore that cutscene.

Also, Callidus, I just saw your character post! Gregor looks cool, bring him in.


I'll take a crack at it.

I can't guarantee it'll be great, but I'll do my best.

Here goes nothing...


--------------------
A mind without purpose will walk in dark places
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Elisabeth Hollow
post Nov 7 2013, 01:40 AM
Post #42


Ancient
Group Icon
Joined: 15-November 12
From: Texas



Sorry...got kind of carried away with my post...


--------------------
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Callidus Thorn
post Nov 7 2013, 09:44 PM
Post #43


Councilor
Group Icon
Joined: 29-September 13
From: Midgard, Cyrodiil, one or two others.



Had to bail. That character was really starting to bug me. Two parts cliche, one part knock-off, and an antisocial character in that sort of thread's just daft. Besides, I couldn't match you guys anyhow.


--------------------
A mind without purpose will walk in dark places
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Rohirrim
post Nov 7 2013, 09:45 PM
Post #44


Mouth
Group Icon
Joined: 18-January 13
From: Greyhawk



Are you leaving for good? huh.gif Cuz' you shouldn't. biggrin.gif


--------------------
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Callidus Thorn
post Nov 7 2013, 09:48 PM
Post #45


Councilor
Group Icon
Joined: 29-September 13
From: Midgard, Cyrodiil, one or two others.



Wouldn't want to drag the quality of the thead down just to make up the numbers.

Hell I couldn't even keep my character consistent.


--------------------
A mind without purpose will walk in dark places
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Rohirrim
post Nov 7 2013, 09:51 PM
Post #46


Mouth
Group Icon
Joined: 18-January 13
From: Greyhawk



Neither can I! ohmy.gif Jonah's quite uncharacteristically chatty, in my opinion. That's my little gripe about these things. It's hard to have a brusque, antisocial character, because talking's the name of the game. I really encourage you to stay, but it is, of course, your decision.


--------------------
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Elisabeth Hollow
post Nov 7 2013, 09:52 PM
Post #47


Ancient
Group Icon
Joined: 15-November 12
From: Texas



Don't worry about consistency. Find a character you feel confortable with and go with it. I've never played a prostitute before, and had to do a bit of research, but role-playing is one part research, one part improvisation, and all enjoyment. If you have to mull over a character a bit, let us know.


--------------------
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Rohirrim
post Nov 8 2013, 12:40 AM
Post #48


Mouth
Group Icon
Joined: 18-January 13
From: Greyhawk



Eventually I think we should all try for a Blazing Saddles (episode? What are we calling these? Sequences? What?). biggrin.gif I can see it now: "The mutant is a nBONG!" "He says the mutant is near!" "No gosh dern it, the robot is a nBONG!"


--------------------
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Elisabeth Hollow
post Nov 8 2013, 12:43 AM
Post #49


Ancient
Group Icon
Joined: 15-November 12
From: Texas



Omfg I love that movie!

Gotta watch it tonight now...


--------------------
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Callidus Thorn
post Nov 8 2013, 10:35 AM
Post #50


Councilor
Group Icon
Joined: 29-September 13
From: Midgard, Cyrodiil, one or two others.



Okay, since my brain has got completely snared by this, it wouldn't shut up about it. Here's the result:

Name: Percival Bradshaw

Age: 28

Occupation: Currently none. He's a madcap tinkerer, and was just fired for, well, tinkering.

Appearance: Pale, above average height, and rather skinny. Wears a coat that goes down to his knees, the slleves rolled up to the elbows, which doesn't button up. Beneath that he wears black trousers and a steel breastplate, cannibalised from a combat automaton, which is a little too large for him and is held in place by a combination of a modified toolbelt, and a bandoleer with a holster for his revolver. Somewhere under there is a white cotton shirt and a waistcoat that's seen better days. Also wears a strange leather helmet or hat that's apparently there solely to accomodate the clockwork powered lens array, for when he's tinkering. His left arm is mechanical from the elbow down, he lost it in an embarassing accident involving a steam engine that he was, yes, tinkering with. A technical masterpiece of burnished bronze and polished steel, it's been extensively and creatively modified.

History: Originally from England, he came over to America and has been bouncing from place to place. Taking what mechanical work he can before inevitably being thrown out for tinkering too much.

Personality: Neurotic. A bundle of nervous energy, he frequently mutters to himself while working, and tends to talk at length, often rambling as he does so. Can't see anything mechanical without thinking of ways to improve or modify it, and rarely thinks of the consequences of doing so.

Possessions:. A custom-built double barreled rifle, with revolving chambers and a clockwork powered counterweight system, making it accurate to about 300 yards, with a switch to choose between firing both barrels at once, or one at a time. A heavily modified revolver (like the one in Bioshock), three pocketwatches, innumerable tools and spare parts, and a bronze plated burner.

Skills: Can fix almost anything, and can then tinker with it until it breaks. A reasonably good shot, and has some knowledge of explosives.


This is probably a good way over the top, so feel free to call me out on anything that needs to be changed.


--------------------
A mind without purpose will walk in dark places
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Elisabeth Hollow
post Nov 10 2013, 01:00 AM
Post #51


Ancient
Group Icon
Joined: 15-November 12
From: Texas



I like it.

And I have no idea where to go, since Betty is already in the Market. Unless someone wants to give her trouble.


--------------------
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Rohirrim
post Nov 16 2013, 05:52 AM
Post #52


Mouth
Group Icon
Joined: 18-January 13
From: Greyhawk



So what're we thinking is the incentive to "get the hell outta Dodge"? huh.gif


--------------------
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Elisabeth Hollow
post Nov 16 2013, 05:59 AM
Post #53


Ancient
Group Icon
Joined: 15-November 12
From: Texas



Dunno. Betty is comfy there. Maybe a fire?


--------------------
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Rohirrim
post Nov 16 2013, 06:06 AM
Post #54


Mouth
Group Icon
Joined: 18-January 13
From: Greyhawk



Hmmm. Maybe... Some bandits, perhaps? Raiding the town and setting it ablaze?


--------------------
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Elisabeth Hollow
post Nov 16 2013, 06:09 AM
Post #55


Ancient
Group Icon
Joined: 15-November 12
From: Texas



Yeah, looking for a man that ain't even in town. They could come in and be looking for him, and get mad when he doesn't show.


--------------------
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Callidus Thorn
post Nov 16 2013, 09:32 AM
Post #56


Councilor
Group Icon
Joined: 29-September 13
From: Midgard, Cyrodiil, one or two others.



Maybe have a bar fight break out. Someone gets killed, the batender (bartenders always suvive) starts shouting "murderers". As they're getting the hell out of Dodge, Algernon spots Betty and grabs her, demanding his money back. So she gets dragged along as well.

Or have that mutant gang from the bounty board notice trash the place.

This post has been edited by Callidus Thorn: Nov 16 2013, 12:03 PM


--------------------
A mind without purpose will walk in dark places
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Colonel Mustard
post Nov 17 2013, 03:16 PM
Post #57


Master
Group Icon
Joined: 3-July 08
From: The darkest pit of your soul. Hi there!



QUOTE(Callidus Thorn @ Nov 16 2013, 08:32 AM) *

Maybe have a bar fight break out. Someone gets killed, the batender (bartenders always suvive) starts shouting "murderers". As they're getting the hell out of Dodge, Algernon spots Betty and grabs her, demanding his money back. So she gets dragged along as well.

Or have that mutant gang from the bounty board notice trash the place.

That should be interesting.

I'll admit that I'm getting a little bit bored of playing Lucius, who isn't really as entertaining as I thought he would be, so if we do have bandits raid the place (I think that idea's the best) I might kill him off then and maybe introduce a new character; I'm thinking a slightly crazed, shotgun wielding priest who'd join up with the group for...reasons. Reasons which we can work out.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Elisabeth Hollow
post Nov 17 2013, 03:28 PM
Post #58


Ancient
Group Icon
Joined: 15-November 12
From: Texas



Aw, I like Lucius.

Betty isn't going back into the saloon because she knows Lucius is in there and gonna be mad. That's why I ha ent posted.


--------------------
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Colonel Mustard
post Nov 17 2013, 05:28 PM
Post #59


Master
Group Icon
Joined: 3-July 08
From: The darkest pit of your soul. Hi there!



Eh, I'm not getting major RP feelz from him, tbh. He's moderately entertaining, but he isn't really clicking all that much.

This post has been edited by Colonel Mustard: Nov 17 2013, 05:28 PM
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Callidus Thorn
post Nov 17 2013, 05:35 PM
Post #60


Councilor
Group Icon
Joined: 29-September 13
From: Midgard, Cyrodiil, one or two others.



Can't argue with that. Though the crazed, shotgun wielding priest sounds like he could be fun. And as for why he's following them around, two words: Shepherd Book.


--------------------
A mind without purpose will walk in dark places
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

7 Pages V < 1 2 3 4 5 > » 
Reply to this topicStart new topic
2 User(s) are reading this topic (2 Guests and 0 Anonymous Users)
0 Members:

 

- Lo-Fi Version Time is now: 25th December 2022 - 03:41 PM