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I understand that! My experience is the game of Arena "remembers" areas we've passed thru for several minutes. I have tested this by leaving some city walls behind, walking on an obvious road or a pixellated path so I know which way my person came. Turn around, go back.... usually the city walls or chapel or farm house or whatever is still where it was. I suppose if those dwellings do not show up (WE are lost!) I could just open the map and fast-travel back one of the main cities. Fast-travel is relied upon in this game since it's impossible to walk from one main city to another (Skingrad to Anvil, for instance).
I have found the world of Daggerfall is similarly randomly-generated in those huge spaces where there aren't any towns or cities, but seems more permanent in the sense that once we approach areas around a town or city, now things begin to appear less randomly. It takes AGES to walk from one town to another, but I've done it. Still, fast-travel is the best bet in this game if a timed quest is involved, but it IS also possible to walk or run from city to town and so on and so forth, encountering enemies and all the smaller random establishments found in Arena.
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