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Baldur's Dale, The Infinity Engine Games Thread |
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| SubRosa |
Jul 2 2014, 04:46 PM
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Ancient

Joined: 14-March 10
From: Between The Worlds

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With the Enhanced Editions to Baldur's Gate 1 and 2 now out, and Gog.com having sales on both the originals and the Icewind Dale games, it seems like a good time to create a thread about our old friend the Infinity Engine. I have Icewind Dale 1 from a long time ago, but never got too far with it back then. Other games like Diablo II and Star Trek Elite Forces caught my attention, and the old school D&D ruleset of Icewind felt too cumbersome for me. I tried installing ID1 again a few weeks ago, but could not get it to work on my Windows 7 box. So I finally broke down and bought it and ID2 off of Gog.com a few days ago. While I was at it, I discovered that Steam had a sale on the Baludur's Gate Enhanced Editions, so I bought those two. I wound up getting all four games for under $20. I decided to start at the start, so so I rolled a toon to pwn Baldur's Gate 1. Terra started out as a regular Ranger, and I experimented with her using dual swords and a longbow. I found I liked the bow better, and thought about restarting her game to specialize as the Archer subclass. But I found EE Keeper, and instead I used it to change her class and move around her proficiency points a bit. So far BG1 has been a blast. I still think the old school D&D rules are cumbersome and clunky. Especially where magic is concerned. I hate that memorizing spells business and having to rest to be able to cast them again. I much prefer mana point systems for mages. But gripes aside, it is still a good game, even after all these years. It feels a lot like the original Fallout rpg in its look and feel - the same isometric view and sprites. BG1 just has more party members and the D&D rules. I have been using BruceVayne's soundsets in Oblivion for years, and many of them are BG characters. So now it is a kick to finally hear them in their original settings. I especially love Imoen and Viconia's voices. From "Good on you if you saved the day!" to "Nightsinger, give me power!". So far those are my two favorite NPCs as well. I loved Minsc in the tutorial, but have not found him yet - he's clear across the map from where we start! My current gang is Terra (the PC), Imoen, Viconia, Neera (she's a new EE added NPC), and Kagain. I am a little light on the muscle, and am looking for another good melee fighter. I'd like to hire the new half-orc NPC Dorn, but I have not gotten the encounter where it happens yet. OTOH, the team is strong in ranged attacks, and when we all focus our fire on one target we can usually kill it on one round. Unless it is a boss. So fights against ordinary critters often consist of mowing them down before they can even reach Kagain. So far I am not thrilled with Neera, but for now she is the only mage in town. I'd like to hire the new Drow mage the EE edition added, but he doesn't appear until 5th level. It is funny, my party seems to be going to the evil end of the spectrum. Maybe I should use EE Keeper to change Terra from Neutral Good to Neutral Evil! This post has been edited by SubRosa: Apr 11 2022, 08:04 PM
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Replies(60 - 79)
| SubRosa |
Jul 25 2014, 03:23 AM
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Ancient

Joined: 14-March 10
From: Between The Worlds

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Today Tuonetar and her band of merry heroes finished off the Gnoll Stronghold, and cleared out the regions around it. Dynaheir didn't really impress me. Her voice was fine, unlike others like Jahiera, but with Neera already in the party, Dyna is just superflous. I don't need two mages. Neera's wild magic makes her more interesting (you never know what you are going to get!), so she is the keeper. Since I cannot just fire her without losing Minsc as well, I had to get rid of her in a more proactive fashion. So tonight she sleeps with the fishes.
I also decided to dual-class Imoen. Thieves don't seem a whole lot of use in BG1. There are only a few places in the game with traps for them to detect, and I haven't seen any instance where you *have* to pick a lock. According to the rules, Mage was the only other class I could go to with her. So I used EE Keeper to raise her Strength to 17. That allowed me to dual her to a Fighter. After I loaded her stronger save, I dual-classed her, saved again, and opened that save with EE Keeper again and put her Strength back down to normal. So now she is a Fighter/Thief. That will give her more hit points, a better to hit roll, and allow her to use better weapons like longbows. If I can get ahold of the gauntlets of ogre power, she will be able to use a composite longbow.
This post has been edited by SubRosa: Jul 25 2014, 03:27 AM
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| Renee |
Jul 25 2014, 02:35 PM
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Councilor

Joined: 19-March 13
From: Ellicott City, Maryland

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Yeh I tried messing with one editor I found on some website. Trying to cheat a little bit and add antidote to my party. But this editor only seems to work half way. Or maybe I'm not entering the code right. It's a typical thing though with me: I need lots of instructions (clear step-by-step) to get something working on PC, and this site's instrux are only half-baked.  Like here is what I mean... here is an example of some good step-by-step instrux, as found on a Wrye Bash website. See that? Step by step. THAT's what I like.  The BG editor page I found throws a bunch of codes up there, but no instructions, dangit. This post has been edited by Renee Gade IV: Jul 25 2014, 02:57 PM
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| SubRosa |
Jul 26 2014, 11:46 PM
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Ancient

Joined: 14-March 10
From: Between The Worlds

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Tuonetar, Neera, Imoen, and Minsc have succeeded in clearing out the western half of the map, from Candlekeep all the way to the southern edge. They have shifted operations east, and just stared the Gibberling Mountains in the south-eastern corner of the map. I plan to keep working around here until Imoen gets high enough level as a Fighter for her Thief skills to become usable again. It should not be too much longer, she just hit 4th level, and only needs to make 5th. I also snapped a pic of Neera flattening a gang of hobgoblins with a Color Spray.
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