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Pillars Of Eternity |
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SubRosa |
Sep 13 2015, 04:54 PM
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Ancient

Joined: 14-March 10
From: Between The Worlds

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It is real time combat. But you can pause the game whenever you want and issue orders to each of your characters. Then unpause, watch what happens for a few moments, then pause again to issue new orders. So it isn't like the original Warcraft games where you have to scramble like mad to click on every one of your units. You have all the time you want to think, change weapons, consider spells, and order your characters around.
The inventory is relatively simple. There is no weight to items. Each character has a small inventory of about twenty items that they can carry directly on them. There is also a Stash which you can put things directly into which has an unlimited capacity. The Stash is sorted into several groups based on weapons, armor, alchemy, and so on. So what I do is keep all the stuff I might want to use in my character inventories. Everything I want to sell goes into my Stash. Then when I get to a merchant I just dump my Stash on them, except the alchemy, which I keep for enchanting.
Guns aren't available to start with. I found a Pistol somewhere in Act I. At the end of Act I you meet a recruitable companion who has an Arquebus. Now that I am in Act II I am finally coming upon Araqubuses and Blunderbusses for sale. Of course you can use the Additem console command to get them any time you want. However, all firearms are really slow to reload. So in practice they are only good for the first shot. After that you need to switch to another weapon for the rest of the fight.
This post has been edited by SubRosa: Sep 13 2015, 04:57 PM
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haute ecole rider |
Sep 15 2015, 12:28 AM
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Master

Joined: 16-March 10
From: The place where the Witchhorses play

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QUOTE(SubRosa @ Sep 6 2015, 09:55 PM)  This looks like one of Persephone's old palsSpeaking of whom, I had an idea, and started Persephone over. Tonight I reached the first town in the game, and was able to hire two Adventurers at the inn. Unlike the Companions, who are NPCs that are fully-fleshed out, with backstories, custom portraits, quests, and so on, Adventurers are basically blank slates that you can hire to join you. Each is a specific level, and the higher level ones naturally cost more. Once you hire them, you go into the character creation for them, just like you did with your PC. This is nice in that it allows you to create them exactly how you want them. So you can do this to fill a specific role on your team. The downside is that the hired Adventurers are always several levels behind you. But I found a way to get around that. The following console command will bring them up to the level you specify, and wont' change your PC's experience if you are already the same level: AddExperienceToLevel {Level} So now Persephone has been joined by Darryl (on the left), and Serana (on the right)  So I'm trying to figure out a way to customize the portraits for two NPC's but reading this am I right in understanding that this can't be done for the named companions such as Aloth and Edér? Drat! I have custom portraits for those two! Now I'll have to think of something else!
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haute ecole rider |
Sep 15 2015, 12:40 AM
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Master

Joined: 16-March 10
From: The place where the Witchhorses play

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YES!! Found it, thanks! *scurries off to make cosmetic changes* Okay! Here ya go!This post has been edited by haute ecole rider: Sep 15 2015, 12:59 AM
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Lopov |
Sep 16 2015, 10:00 PM
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Councilor

Joined: 11-February 13
From: Slovenia

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Now if someone says that they aren't similar... ...I was itching for a new character, so I created Mitya, a paladin belonging to Order of Kind Wayfarers. The portrait is custom but with plenty of character options I could more or less recreate him in the game. Paladins differ in quite some aspects from other games, namely they belong to several different orders and not all are good, some are brutal and evil. All paladins are rather zealous but their alignment can shift from good to evil and everything in between.
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"I saw a politician the other day." "Horrible creatures - I avoid them whenever I can."
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SubRosa |
Sep 16 2015, 10:24 PM
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Ancient

Joined: 14-March 10
From: Between The Worlds

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QUOTE(Lopov @ Sep 16 2015, 05:00 PM)  Now if someone says that they aren't similar... It's Dick Casablancas from Veronica Mars! 
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SubRosa |
Sep 17 2015, 08:58 PM
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Ancient

Joined: 14-March 10
From: Between The Worlds

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I am getting near the end of Act II, and things are going really well. The fights have gotten easier. I think I was biting off more than I could chew by trying to tackle the Endless Depths of Od Nua so early. I have not had a party member get knocked out in long time, or even take a quarter of their health in damage. My trick of giving everyone a missile weapon and concentrating all their fire on a single target at the start of combat almost always kills said bad guy instantly. Which really helps with enemy spellcasters. Speaking of spellcasters, mine have just reached Level 9, which means 1st Level spells are now castable per encounter, rather than per rest. Serana has been a beast with Minoletta's Minor Missiles, and Lucia with Barbs of Condemnation. I think once I finish up Act II, I might take another crack at Od Nua, and try out the new areas in The White March. The Deadwalkers find another Engwithan machineDeadwalkers by runelight
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Lopov |
Sep 18 2015, 05:42 PM
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Councilor

Joined: 11-February 13
From: Slovenia

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Deadwalker by runelight is a great shot, I love the cat's eyes. Following in SubRosa's footsteps, I'm beginning to create my own party instead of relying just on vanilla companions. In Gilded Vale, Mitya met his old friend from many adventures, a dwarven rogue named Ballat and they joined forces. Mitya isn't good at all with picking locks, disarming traps and being stealthy, so Ballat will come in handy in above-mentioned actions and even more - acting as a shock troop, luring enemies to Mitya or by setting traps. I'll probably add some vanilla companions as well with time to make the party more diverse. This post has been edited by Lopov: Sep 18 2015, 05:44 PM
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"I saw a politician the other day." "Horrible creatures - I avoid them whenever I can."
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SubRosa |
Sep 18 2015, 11:54 PM
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Ancient

Joined: 14-March 10
From: Between The Worlds

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I started the White March today. Here is an important safety tip - akin to not crossing the streams - do not go to Cragholdt Bluffs! I thought it was the first territory you had to go through in the new area added by the dlc. It is filled with mercenary titans who alternately teleport or fall out of the sky onto you. Only using the healparty command have I been able to survive the battles with them. Now I found that this area is recommended for characters Level 13 and up! With 14 being the highest level in the game I believe. The regular White March area is behind Cragholdt on the area map. Take Note. So I backtracked and went there. The game said I was higher level than expected for the content, and offered to increase the difficulty. With the butt-whooping from Cragholdt still fresh in my mind (and rear), I said no thanks, leave that difficulty where it is!
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SubRosa |
Sep 19 2015, 02:59 AM
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Ancient

Joined: 14-March 10
From: Between The Worlds

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Okay, so I went to the beginning of the regular White March area - Stalwart Village. All I could think was Welcome to Icewind Dale!  The wintery mountains really conjure up the feel of the old IWD games. They even added in a frost effect for the character's breath. Thankfully, the baddies are not nearly as bad as they were in Cragholdt Bluffs. So far the Deadwalkers have fought off an ogre attack on Stalwart. It begins immediately upon your arrival. So you cannot save until you defeat the first group of ogres. Afterward the team got the lay of the land from the locals, and had the opportunity to rescue two people from a burning building. Sadly, Persephone was only able to get one of them out (it is sort of a Choose-Your-Adventure style text sequence, and is heavily based upon your skills, attributes, background, and even spells if you have them). So far it is really good. I am loving the White March. This post has been edited by SubRosa: Sep 19 2015, 02:59 AM
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Lopov |
Sep 20 2015, 10:20 AM
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Councilor

Joined: 11-February 13
From: Slovenia

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The White March sounds and looks awesome, I like almost anything happening in snowy areas. QUOTE But I like the create-your-own Adventurers quite a bit. If I didn't already have such clearly defined personalities from previous games they would probably feel bland. In my case it gives characters more depth, as I imagine they had some adventures before events in Pillars of Eternity and they're more "connected" among themselves since they know each other from before. In any case, Mitya and Ballat teamed up with Eder and now they're traveling to Anslog's Compass, to help Aufra, the sister of Calisca from the caravan. In Magran's Fork they came upon Durance who offered them assistance but Mitya refused his help. Something about the fire-loving priest didn't seem right.
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"I saw a politician the other day." "Horrible creatures - I avoid them whenever I can."
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SubRosa |
Sep 20 2015, 05:14 PM
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Ancient

Joined: 14-March 10
From: Between The Worlds

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I have done some more exploring into the White March. The new game world has it locations set up in a diamond-like shape. You enter at Stalwart Village at the bottom of the diamond. Then to the east is Longwatch Falls, and to the west is Russetwood. Finally Durgan's Battery - the final area - is to the north. After defending Stalwart Village from the ogres I went east to Longwatch Falls. I am disappointed to report that the enemies there are all very overpowered. Nearly every one either paraylzes or petrifies with every hit they land on you. There is a 5th level Priest spell called Prayer Against Imprisonment which can protect you from the paralysis. So you have to be at least 9th level before you go there (to get 5th level spells), and your Priest needs to cast this before every fight. That means a lot of resting since you only get two 5th level spell castings per rest at 9th level, and three at 10th level. There is also an Ice Dragon in Longwatch. But you only meet him if you go down in his cave. With the right stats you can talk your way through the encounter as well, rather than fight him and his army of ice blights. I did the latter, as I was sick and tired of overpowered enemies by then. West of Stalwart Village was a lot nicer. Russetwood was mostly filled with wolves, ice trolls, and ice blights, plus one group of undead. So no constant paralysis attacks. The whole area went very well, and I only rested once, after clearing out the entire surface area and venturing down into the ogre cave. I left off just inside the ogre cave, so I am not sure how that will go, or what Durgan's Battery will be like yet.
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Lopov |
Sep 20 2015, 05:53 PM
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Councilor

Joined: 11-February 13
From: Slovenia

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I remember basilisks from original Baldur's Gate, they were one of the rare creatures, able to petrify you, but fortunately they weren't common. But if almost every enemy can petrify you... ...I wish that you could avoid fighting some dragons in Skyrim via dialogue options too.  IIRC, in Baldur's Gate it was possible to avoid all dragon battles except the one at the very end of the game, in the Elven settlement. And there were two more dragons in Throne of Bhaal which you had to fight as well. -- Mitya, Ballat and Eder are currently camping outside Raedric's castle, waiting for nightfall to sneak in the castle, most probably during the sewers. Mitya was awakened by Eder who said that he was shaking in sleep and that he had problems waking him up. This happened for the first time although Eder has been a member of every party of mine so far, so I'm not sure what's the trigger. Perhaps it was caused because Mitya talked to him two nights ago and Eder revealed some of his past. Here is the trio camping some night ago at Ranga's Camp in Anslong's Compass. Mitya has a new tricorn hat. Here's the trio fighting wichts in Esternwood. Ballat just killed one wicht with his fine arbalest while Mitya and Eder are about to attack the second one.
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"I saw a politician the other day." "Horrible creatures - I avoid them whenever I can."
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