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> Boston Bewilderings, The Fallout 4 "Where are you now?" thread
mirocu
post Yesterday, 08:06 PM
Post #261


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Not sure how it works in Fallout 4 but in 3 the workbenches are indeed quite useful smile.gif


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SubRosa
post Yesterday, 10:00 PM
Post #262


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Doesn't she have the minigun from the vertibird on the roof? You can take it, and it will work wonders on the deathclaw.

Workbenches in FO4 are quite useful. The weapon benches allow you to customize pretty much every weapon in the game. You can add parts to do more damage, make them more accurate, shoot faster, convert pistols to rifles, etc... It all depends on the weapons. How much you can do depends on your level in the skill appropriate to working on the weapon in particular. Science is for working on energy weapons, Gun Nut is for working on gunpowder firearms.

The same is the case for the armor bench, except it allows you to modify your pieces of armor.

The chem bench can be used to create all the chems in the game: Rad-X, Stimpacks, etc... The same with grenades and mines, and some other items too. Many item mods also use it as a way to make their items. You literally create them at the Chem Bench.

The cooking "workbenches" can be used to take raw ingredients like mirelurk meat and create meals, which of course do more healing and sometimes give other bonuses above what eating the stuff raw would.

Also all the workbenches in a settlement are linked. You can store all of your junk (and all items really) in any one of the workbenches. When you later use any bench in the settlement, all that stuff will be available for you to use. It is all safe storage, so you won't lose it. That way you don't have to carry it all around with you all the time, or store it in a container, bring it out to craft, and then put it back in the container once more.


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