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Bosmer Hearthfires?, Little Treehouse of Horrors |
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| ghastley |
Apr 11 2016, 06:30 PM
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Councilor

Joined: 13-December 10

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So I'm currently playing a couple of Bosmer archers from the Gweden mod, who've made it to Skyrim. Darwen, who is very slender, with a dancer/gymnast's body, and Enilwen, who's a bit larger, rivalling Nords. Although they're taking different approaches, hunting bears and dragons respectively, they're both doing the usual sneak/archery/smithing thing for max damage, with little or no defence except RUN!!!
They'd each like somewhere to live, but haven't found anything they like. Darwen has taken over the Alchemist's shack, because it's in bear country, but she's not happy, because it's made of wood. Enilwen is sleeping in taverns, and has no fixed abode.
Dead wooden construction offends their Bosmer heritage, and neither has been to Solstheim to see Telvanni mushrooms. The options are pure stone, which isn't the best choice in cold climates, and living wood, which just doesn't seem to exist here. So I'm considering whether the latter can be fixed.
The CK has vines for wall and floor use, and I'd expect to use a lot of ivy for fill. There are bone and hide pieces that might be adapted as furniture, and mammoths have larger bones than most creatures, so their bones can be used for large items. Pelts everywhere, of course. Iron items from draugr ruins would be hauled in where they'd be useful. Even though they're not Bosmer-traditional, this is Skyrim, and they're available.
Can anyone think of any other stuff a Bosmer would use?
This post has been edited by ghastley: Apr 11 2016, 06:31 PM
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Replies(40 - 51)
| mALX |
Jul 30 2016, 04:15 PM
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Ancient

Joined: 14-March 10
From: Cyrodiil, the Wastelands, and BFE TN

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QUOTE(ghastley @ Jul 30 2016, 09:10 AM)  Note that you won't get many bones early on. Wolves and skeevers don't drop them, and deer will survive your first shot and get away most times. Once you get sabre-cats and bears, they'll be coming to you.
OTOH I'm running a two-handed Orc through this, and she's running them down and whacking them fairly well, by chasing them into corners.
Misa is level 4; do you know what level the sabre-cats and bears start spawning? Yes, Thank You Ghastley!
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| mALX |
Jul 31 2016, 04:58 AM
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Ancient

Joined: 14-March 10
From: Cyrodiil, the Wastelands, and BFE TN

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QUOTE(ghastley @ Jul 30 2016, 05:01 PM)  It seems that the chair meshes aren't in the bsa, and one has a bad recipe. New build soon.Bosmer HF 0.3Since the building quest isn't changed, you can replace this in an existing game. I'm about to have to copy all my laptop files onto a Passport and get it into the shop; will download this once it is back up and running. l
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| ghastley |
Aug 1 2016, 02:49 PM
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Councilor

Joined: 13-December 10

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Serethil, who is testing this over at Haven, reported that it made her character's pants fall off. Clark is investigating ... It turned out to be a conflict between another mod that permits multiple amulets, and the one that provided the armour with the separate pants. Adding the Kyne's Token made it select the pants slot at game startup for the amulet, and that blocked the other use. However, she also discovered that Hunterborn also changes the death items of large creatures to add its own bones, so we have a conflict I'll need to look into, and try and address. And there may also be a conflict with Nock to Tip on the arrows. Since that removes arrows from forges, it's not a surprise, or necessarily a problem. I just need to mention it in "compatibility issues". Edit: Nock to Tip may not be an issue. It doesn't know about my recipe. The confusion arose because it has "bone" arrows that have a bone head. Serethil was expecting a "bone" category at the Bosmer forge. (Who'd use bone-headed arrows? D'oh) Instead, you get a second recipe under each category to use a bone shaft instead of a (fire)wood one. This post has been edited by ghastley: Aug 3 2016, 10:07 PM
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| ghastley |
Aug 22 2016, 05:54 PM
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Councilor

Joined: 13-December 10

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Had to share this with everyone.... "Ho-kay...so...I love the house, but imho, it's waaaaay too much of a pain in the nethers to do the quest & assemble the materials for such a simple place. Nothing wrong with it at all, but I think this would make a better *starter* home than crowning achievement. But...endorsed anyway. It does keep the rain off, I hope?" I noted today that someone has posted a mod that avoids the player having to do any material collecting for Hearthfires. It's about caught up with mine for downloads and endorsements already! I think my next mod will be a button in the middle of the screen that says "I can't be bothered playing, just let me win" and if you press it, it tells you you've won, and don't need to play at all. Then it closes the game for you, so you don't have to do that work, either. 
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| ghastley |
Sep 18 2017, 04:25 PM
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Councilor

Joined: 13-December 10

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I made a small change to this for my own game - I'm not sure if I'll bother putting out an update for it.
The cookpot in the den now uses only Bosmer-approved ingredients (no veggies any more). I've created new recipes for things using only meat, salt, fungi (they're the enemies of trees, aren't they?) using a new keyword unique to that pot. Many of theme were meat + salt = cooked meat and so were cloned unchanged, but for several others there was an ingredient swapped out. I need more recipes using eggs, butter, milk, too - and honey! Not using flour means no baked goods/bread - but there's no oven there.
That's now got me wondering about floral ingredients for alchemy, and if her lab table needs to be unique too.
This post has been edited by ghastley: Sep 18 2017, 05:49 PM
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