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SubRosa
post Nov 25 2016, 05:20 AM
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I thought I would make a separate mod topic for Fallout 4, since having mods for FO3, NV, and 4 would be a little crowded for one thread.

I started FO4 a few days ago, and quickly came across some must have mods to simply play the game at all.

The Fallout 4 Script Extender - F4SE = Just like the other Beth games, this is a necessary utility.

Mod Organizer 2.0 = The successor to FOMM, for your mod installing and load order sorting needs. Not as good as FOMM, but it is better than nothing.

LooksMenu = This gives you a list of body parts to choose from when creating a character, rather than playing hunt-the-pixel by mousing over every speck of your characters face to see what you can change and what you cannot.

Valkyr Female Face and Body Textures = A much more natural-looking texture. Not as plastic and shiny looking as the vanilla textures are.

Ponytail Hairstyles = From our old friend Azar. Because you never want the vanilla hair in a Bethesda game.

CC's Improved Hair Colors = Because every hair color in the vanilla game is brown.

True Eyes = Improved eye textures.

Face Ripper = For copying faces between characters.

Full Dialog Interface = So you actually know what we are saying.

Dot Instead Of Crosshair = Gives you a small, unobtrusive dot instead of those big ugly crosshairs. As an added bonus you can actually see exactly what you are aiming at.

Moon Size Adjuster = Allows you to make the moon larger. A little bit goes a long way. I went with 1.5x, the smallest increase.

Moon - Beautiful Hi Res Texture = Looks much better than the vanilla moon.

Visible Galaxy 4k = Comes with the stars too. Much better than the vanilla night sky.

No Smoking = Because its gross. Not to mention there would not be any cigarettes or cigars lefter after 200 years.

This post has been edited by SubRosa: Dec 30 2016, 12:08 AM


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SubRosa
post Mar 27 2017, 03:06 AM
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It works just fine with StartMeUp. I used both with Hecate with no problems. I do suggest you not use the traits from StartMeUp though.

I am not sure what you mean about counting towards perk acquisition? The traits you pick work like perks, and are listed with them. But taking traits won't prevent you from getting your 1 perk per level.


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TheCheshireKhajiit
post Mar 27 2017, 03:39 AM
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QUOTE(SubRosa @ Mar 26 2017, 09:06 PM) *

It works just fine with StartMeUp. I used both with Hecate with no problems. I do suggest you not use the traits from StartMeUp though.

I am not sure what you mean about counting towards perk acquisition? The traits you pick work like perks, and are listed with them. But taking traits won't prevent you from getting your 1 perk per level.

To the first, that is great news.

What Khajiit meant was, for instance, if you set your character's agility to 6 and then take Small Frame (which has a +1 to Agility, according to the mod description), will you be able to get Ninja right away or is it just an extra bonus such as with clothing (and therefore leaving agility level 7 perk Ninja locked)? This one is pretty sure that in New Vegas the trait bonuses counted towards unlocking perks.


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SubRosa
post Mar 27 2017, 03:43 AM
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QUOTE(TheCheshireKhajiit @ Mar 26 2017, 10:39 PM) *

QUOTE(SubRosa @ Mar 26 2017, 09:06 PM) *

It works just fine with StartMeUp. I used both with Hecate with no problems. I do suggest you not use the traits from StartMeUp though.

What Khajiit meant was, for instance, if you set your character's agility to 6 and then take Small Frame (which has a +1 to Agility, according to the mod description), will you be able to get Ninja right away or is it just an extra bonus such as with clothing (and therefore leaving agility level 7 perk Ninja locked)? This one is pretty sure that in New Vegas the trait bonuses counted towards unlocking perks.

Oh. I do not know. Try it and tell us how it works!


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TheCheshireKhajiit
post Mar 27 2017, 03:45 AM
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QUOTE(SubRosa @ Mar 26 2017, 09:43 PM) *

QUOTE(TheCheshireKhajiit @ Mar 26 2017, 10:39 PM) *

QUOTE(SubRosa @ Mar 26 2017, 09:06 PM) *

It works just fine with StartMeUp. I used both with Hecate with no problems. I do suggest you not use the traits from StartMeUp though.

What Khajiit meant was, for instance, if you set your character's agility to 6 and then take Small Frame (which has a +1 to Agility, according to the mod description), will you be able to get Ninja right away or is it just an extra bonus such as with clothing (and therefore leaving agility level 7 perk Ninja locked)? This one is pretty sure that in New Vegas the trait bonuses counted towards unlocking perks.

Oh. I do not know. Try it and tell us how it works!

Will do!

*update*
Encountered a glitch with it where if you are talking to the Vault-Tec rep at the beginning after you pick a trait or try to see what one does it exits the menu but not the dialogue interface but nobody is able to say anything. Start Me Up should be a great way around that because even if you want to follow Beth's story you can skip ahead to outside your cryo pod.

*update 2*
Well Traits for Fallout4 doesn't make the SPECIAL bonus count towards perks either. Don't need two different mods that do the same thing and Start Me Up does so much more, so this one is deleting Traits for Fallout4.

This post has been edited by TheCheshireKhajiit: Mar 27 2017, 05:20 PM


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TheCheshireKhajiit
post Mar 28 2017, 08:54 PM
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Does anyone here use this mod or any others by this author?


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SubRosa
post Mar 28 2017, 11:24 PM
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QUOTE(TheCheshireKhajiit @ Mar 26 2017, 10:45 PM) *

QUOTE(SubRosa @ Mar 26 2017, 09:43 PM) *

QUOTE(TheCheshireKhajiit @ Mar 26 2017, 10:39 PM) *

QUOTE(SubRosa @ Mar 26 2017, 09:06 PM) *

It works just fine with StartMeUp. I used both with Hecate with no problems. I do suggest you not use the traits from StartMeUp though.

What Khajiit meant was, for instance, if you set your character's agility to 6 and then take Small Frame (which has a +1 to Agility, according to the mod description), will you be able to get Ninja right away or is it just an extra bonus such as with clothing (and therefore leaving agility level 7 perk Ninja locked)? This one is pretty sure that in New Vegas the trait bonuses counted towards unlocking perks.

Oh. I do not know. Try it and tell us how it works!

Will do!

*update*
Encountered a glitch with it where if you are talking to the Vault-Tec rep at the beginning after you pick a trait or try to see what one does it exits the menu but not the dialogue interface but nobody is able to say anything. Start Me Up should be a great way around that because even if you want to follow Beth's story you can skip ahead to outside your cryo pod.

*update 2*
Well Traits for Fallout4 doesn't make the SPECIAL bonus count towards perks either. Don't need two different mods that do the same thing and Start Me Up does so much more, so this one is deleting Traits for Fallout4.

be cautious with the traits from startmeup. I tried using the four eyes trait from it, and it did not work. it did not recognize her glasses as being glasses, even though they were a pair of vanilla glasses.

QUOTE(TheCheshireKhajiit @ Mar 28 2017, 03:54 PM) *

Does anyone here use this mod or any others by this author?

I tried the If-88 from a standalone mod, and it did not do anything for me. I don't recall any issues with it though.

This post has been edited by SubRosa: Mar 29 2017, 03:37 AM


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TheCheshireKhajiit
post Mar 28 2017, 11:55 PM
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QUOTE(SubRosa @ Mar 28 2017, 05:24 PM) *

be caurious with the trats from startmeup. i tried using the four eyes frait from it, and it did not work. it did not recognize her glasses as being glasses, even though they were a pair of vanilla glasses.
Yeah Khajiit decided to keep it after all!
QUOTE(SubRosa @ Mar 28 2017, 05:24 PM) *

i tried the if-88 from a standalone mod, and it did not do anything for me. i don't recall any issues with it though.
Good to know. Was just curious if it was worth downloading.


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TheCheshireKhajiit
post Mar 29 2017, 04:11 AM
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In absence of a true SKS mod, Khajiit will be trying the SVT 40 mod.


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SubRosa
post Mar 29 2017, 05:36 PM
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I have that one too, though I have not actually used it yet. The textures are outstanding. The same modder made the M1 Garand mod.

This post has been edited by SubRosa: Mar 29 2017, 05:38 PM


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TheCheshireKhajiit
post Mar 29 2017, 05:46 PM
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QUOTE(SubRosa @ Mar 29 2017, 11:36 AM) *

I have that one too, though I have not actually used it yet. The textures are outstanding. The same modder made the M1 Garand mod.

Yeah Khajiit may pick up the Garand as well.


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SubRosa
post Apr 2 2017, 02:27 AM
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Regent - Standalone Sword = Adds an outstanding longsword to the game.


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TheCheshireKhajiit
post Apr 2 2017, 03:03 AM
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QUOTE(SubRosa @ Apr 1 2017, 08:27 PM) *

Regent - Standalone Sword = Adds an outstanding longsword to the game.

Khajiit has never been too keen on the melee combat in Fallout4. The few times he tried it, it just felt clunky to him.


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"Family is an odd thing, is it not? Defined by blood, separated by blood, joined by blood. In the end, it's all just blood."
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TheCheshireKhajiit
post Apr 8 2017, 06:56 PM
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Snap! Found a unique SVT-40 rifle during my travels near Diamond City! Love this gun! It's so well done! Can't say enough good about the sounds, look and feel of the gun! Very good!

This post has been edited by TheCheshireKhajiit: Apr 8 2017, 06:56 PM


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SubRosa
post Apr 9 2017, 01:47 AM
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QUOTE(TheCheshireKhajiit @ Apr 1 2017, 10:03 PM) *

QUOTE(SubRosa @ Apr 1 2017, 08:27 PM) *

Regent - Standalone Sword = Adds an outstanding longsword to the game.

Khajiit has never been too keen on the melee combat in Fallout4. The few times he tried it, it just felt clunky to him.

Melee combat is clunky, especially compared to Skyrim or even Oblivion. I did find one thing that helps. By adding "Anims1hmShortWeapon" to your weapon's keywords field. Don't remove the other animation keywords, just add that one as well. That gives you a much faster attack. It may not sound like much, but makes melee combat dramatically better. Persephone used to struggle with Mirelurks. Fighting just one would literally take minutes. After adding that keyword to Malediction it is over in 5 -10 seconds.


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TheCheshireKhajiit
post Apr 9 2017, 02:49 AM
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QUOTE(SubRosa @ Apr 8 2017, 07:47 PM) *

QUOTE(TheCheshireKhajiit @ Apr 1 2017, 10:03 PM) *

QUOTE(SubRosa @ Apr 1 2017, 08:27 PM) *

Regent - Standalone Sword = Adds an outstanding longsword to the game.

Khajiit has never been too keen on the melee combat in Fallout4. The few times he tried it, it just felt clunky to him.

Melee combat is clunky, especially compared to Skyrim or even Oblivion. I did find one thing that helps. By adding "Anims1hmShortWeapon" to your weapon's keywords field. Don't remove the other animation keywords, just add that one as well. That gives you a much faster attack. It may not sound like much, but makes melee combat dramatically better. Persephone used to struggle with Mirelurks. Fighting just one would literally take minutes. After adding that keyword to Malediction it is over in 5 -10 seconds.

So it basically gives all weapons (that you add the line to) the speed of, say, a combat knife?

This post has been edited by TheCheshireKhajiit: Apr 9 2017, 02:50 AM


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SubRosa
post Apr 9 2017, 04:59 AM
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QUOTE(TheCheshireKhajiit @ Apr 8 2017, 09:49 PM) *

QUOTE(SubRosa @ Apr 8 2017, 07:47 PM) *

QUOTE(TheCheshireKhajiit @ Apr 1 2017, 10:03 PM) *

QUOTE(SubRosa @ Apr 1 2017, 08:27 PM) *

Regent - Standalone Sword = Adds an outstanding longsword to the game.

Khajiit has never been too keen on the melee combat in Fallout4. The few times he tried it, it just felt clunky to him.

Melee combat is clunky, especially compared to Skyrim or even Oblivion. I did find one thing that helps. By adding "Anims1hmShortWeapon" to your weapon's keywords field. Don't remove the other animation keywords, just add that one as well. That gives you a much faster attack. It may not sound like much, but makes melee combat dramatically better. Persephone used to struggle with Mirelurks. Fighting just one would literally take minutes. After adding that keyword to Malediction it is over in 5 -10 seconds.

So it basically gives all weapons (that you add the line to) the speed of, say, a combat knife?

Yes. I found the Anims1HMWeapon that most one-handed melee weapons use makes them too slow to really fight with. The time between you clicking the button to attack and your character actually swinging their sword is so long that half the time the enemy has moved out of range and you miss completely. Or they block it with ease. It makes melee combat really frustrating.

But the quicker animation fixes that. You can actually hit people before they move around you or back up. There is also a Stab animation keyword you can add as well, that gives you some nice thrusts too. By using the standard Anims1HMWeapon keyword, plus the ShortWeapon keyword, and the stab, you get a nice variety in moves.

This post has been edited by SubRosa: Apr 9 2017, 05:39 PM


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TheCheshireKhajiit
post Apr 9 2017, 05:20 AM
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QUOTE(SubRosa @ Apr 8 2017, 10:59 PM) *

QUOTE(TheCheshireKhajiit @ Apr 8 2017, 09:49 PM) *

QUOTE(SubRosa @ Apr 8 2017, 07:47 PM) *

QUOTE(TheCheshireKhajiit @ Apr 1 2017, 10:03 PM) *

QUOTE(SubRosa @ Apr 1 2017, 08:27 PM) *

Regent - Standalone Sword = Adds an outstanding longsword to the game.

Khajiit has never been too keen on the melee combat in Fallout4. The few times he tried it, it just felt clunky to him.

Melee combat is clunky, especially compared to Skyrim or even Oblivion. I did find one thing that helps. By adding "Anims1hmShortWeapon" to your weapon's keywords field. Don't remove the other animation keywords, just add that one as well. That gives you a much faster attack. It may not sound like much, but makes melee combat dramatically better. Persephone used to struggle with Mirelurks. Fighting just one would literally take minutes. After adding that keyword to Malediction it is over in 5 -10 seconds.

So it basically gives all weapons (that you add the line to) the speed of, say, a combat knife?

Yes. I found the Anims1HMWeapon that most one-handed melee weapons use makes them too slow to really fight with. The time between you clicking the button to attack and your character actually swinging their sword is so long that half the time the enemy has moved out of range and you miss completely. Or they block it with ease. It makes melee combat really frustrating.

But the quicker animation fixes that. You can actually hit people before they move around you or back up. There is also Stab animation keyword you can add as well, that gives you some nice thrusts too. By using the standard Anims1HMWeapon keyword, plus the ShortWeapon keyword, and the stab, you get a nice variety in moves.
A stab? Is it just a variation of the normal attack? Khajiit thinks he's noticed it on the switchblade


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SubRosa
post Apr 9 2017, 05:38 PM
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QUOTE(TheCheshireKhajiit @ Apr 9 2017, 12:20 AM) *

QUOTE(SubRosa @ Apr 8 2017, 10:59 PM) *

QUOTE(TheCheshireKhajiit @ Apr 8 2017, 09:49 PM) *

QUOTE(SubRosa @ Apr 8 2017, 07:47 PM) *

QUOTE(TheCheshireKhajiit @ Apr 1 2017, 10:03 PM) *

QUOTE(SubRosa @ Apr 1 2017, 08:27 PM) *

Regent - Standalone Sword = Adds an outstanding longsword to the game.

Khajiit has never been too keen on the melee combat in Fallout4. The few times he tried it, it just felt clunky to him.

Melee combat is clunky, especially compared to Skyrim or even Oblivion. I did find one thing that helps. By adding "Anims1hmShortWeapon" to your weapon's keywords field. Don't remove the other animation keywords, just add that one as well. That gives you a much faster attack. It may not sound like much, but makes melee combat dramatically better. Persephone used to struggle with Mirelurks. Fighting just one would literally take minutes. After adding that keyword to Malediction it is over in 5 -10 seconds.

So it basically gives all weapons (that you add the line to) the speed of, say, a combat knife?

Yes. I found the Anims1HMWeapon that most one-handed melee weapons use makes them too slow to really fight with. The time between you clicking the button to attack and your character actually swinging their sword is so long that half the time the enemy has moved out of range and you miss completely. Or they block it with ease. It makes melee combat really frustrating.

But the quicker animation fixes that. You can actually hit people before they move around you or back up. There is also Stab animation keyword you can add as well, that gives you some nice thrusts too. By using the standard Anims1HMWeapon keyword, plus the ShortWeapon keyword, and the stab, you get a nice variety in moves.
A stab? Is it just a variation of the normal attack? Khajiit thinks he's noticed it on the switchblade

As far as I can tell it is just a different animation for a normal attack. So instead of sweeping the sword from one side or another you thrust it. But as far as I know it does the same damage.


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TheCheshireKhajiit
post Apr 9 2017, 06:46 PM
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QUOTE(SubRosa @ Apr 9 2017, 11:38 AM) *

As far as I can tell it is just a different animation for a normal attack. So instead of sweeping the sword from one side or another you thrust it. But as far as I know it does the same damage.

Oh ok, yeah, that sounds familiar. Still, any variation (even if it is just for looks) is welcome.

New question. SubRosa, you use Eli's Armor Compendium right?


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SubRosa
post Apr 9 2017, 07:52 PM
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I do use Eli's Armor. I think it is where Persephone's camo jumpsuit comes from.


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