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haute ecole rider
post Oct 5 2018, 09:59 PM
Post #1441


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From: The place where the Witchhorses play



QUOTE(Grits @ Oct 5 2018, 03:25 PM) *

Jerric plans to stop by for a drink and a dance very soon. smile.gif

Yay!

Oh, and regarding your screenie of the month, yes you are very late.
laugh.gif


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Acadian
post Oct 6 2018, 12:23 AM
Post #1442


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Joined: 14-March 10
From: Las Vegas



Nice little guild event this evening! We initially had Phae, Buffy, Gosse, Unna, Britta and Jerric for a tour of Rider's Palace. Jerric and Gosse had to go but the remaining four of us grouped up and took down all six world bosses in Reapers March. Great teamwork in the fights and plenty of fun! tongue.gif


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mALX
post Oct 6 2018, 02:16 AM
Post #1443


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From: Cyrodiil, the Wastelands, and BFE TN



QUOTE(monkeyemoness @ Oct 5 2018, 03:55 PM) *

Holy hell, I completely forgot about this.

Dunno if i"ll be able to make it. We'll see.



verysad.gif You were missed!






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Grits
post Oct 6 2018, 02:37 AM
Post #1444


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From: The Gold Coast



Pool Party!

Thank you very much for hosting us in your fabulous Palace, Rider and Phae!


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mALX
post Oct 6 2018, 03:08 AM
Post #1445


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QUOTE(Grits @ Oct 5 2018, 09:37 PM) *

Pool Party!

Thank you very much for hosting us in your fabulous Palace, Rider and Phae!


What a great screenshot! You captured everyone!!!

Yes, thank you so very much Haute!!! You have done such a wonderful job decorating that place; and as always = you are a marvelous host!!!!



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haute ecole rider
post Oct 6 2018, 02:23 PM
Post #1446


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Thanks for the lovely screenie, Grits! It was fun having all of you over to the Three Banners Conservatory for a pool party. And the run across Reaper's March was a blast!

I am glad I had last night off and could do this with all of you!


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mALX
post Oct 6 2018, 02:30 PM
Post #1447


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QUOTE(haute ecole rider @ Oct 6 2018, 09:23 AM) *

Thanks for the lovely screenie, Grits! It was fun having all of you over to the Three Banners Conservatory for a pool party. And the run across Reaper's March was a blast!

I am glad I had last night off and could do this with all of you!


So are we, that was an Awesome fun run! (and got three of those WB's turned white on my map!!!)





This post has been edited by mALX: Oct 6 2018, 02:30 PM


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TheCheshireKhajiit
post Oct 9 2018, 07:34 PM
Post #1448


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Hey mALX, have you decided about moving the guild amenities to the Psijic house mansion?

This post has been edited by TheCheshireKhajiit: Oct 9 2018, 07:36 PM


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mALX
post Oct 9 2018, 09:50 PM
Post #1449


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QUOTE(TheCheshireKhajiit @ Oct 9 2018, 02:34 PM) *

Hey mALX, have you decided about moving the guild amenities to the Psijic house mansion?



I haven't been able to decide because I have no way to practice it on the PTS server yet. Zenimax has had it locked since they decided to do this; and before that I had no intentions of buying it, so never even bothered trying to test it out. (and would never move all those tables on the Live server until I already had a plan worked out and tested on the PTS).

Two guilds have already hired me to do their guild halls there; I always make them place the tables first; (so I don't get blamed if the tables aren't working; it is then their job to keep them maintained) - but that will give me some indication on setting up the tables; since their addon works with precise measurements of an area divided by the number of items to place; etc.







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TheCheshireKhajiit
post Oct 10 2018, 05:23 PM
Post #1450


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Well there certainly isn’t any lack of space. Place still amazes Khajiit with how big it is! Today Brenna was planting her scary trees and what not in the clearing to the right of the mansion near the steps going down to the ocean, and it occurred to us that there is so much room that each of our characters could have a designated area all to themselves!


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ghastley
post Oct 11 2018, 01:57 AM
Post #1451


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I was expecting the Grand Psijic Villa to have been added to the list of Uncollected homes on my account, as I don't have Summerset. That would be just like the other Summerset homes - they're in the list, and can be previewed, but not bought. It's not there at all.

I saw that mALX was in her instance, and tried to port to her, but it spat poor Wizwen back to Rawl'kha, and not even outside the door of Sleek Creek, where we started from.

That may have been because Visitors weren't yet turned on. Anyone know what the usual result is?


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mALX
post Oct 11 2018, 03:20 PM
Post #1452


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QUOTE(ghastley @ Oct 10 2018, 08:57 PM) *

I was expecting the Grand Psijic Villa to have been added to the list of Uncollected homes on my account, as I don't have Summerset. That would be just like the other Summerset homes - they're in the list, and can be previewed, but not bought. It's not there at all.

I saw that mALX was in her instance, and tried to port to her, but it spat poor Wizwen back to Rawl'kha, and not even outside the door of Sleek Creek, where we started from.

That may have been because Visitors weren't yet turned on. Anyone know what the usual result is?


Try porting to mine again now; I have the same permissions set for it that Hunding House has. (now).

The permissions on the Psijic place weren't set up like they normally are on these houses; and after you mentioned it to me was the first time I thought of looking at them. The page was completely blank, and it took me a while to figure out how to make it load my previous permissions to "choose one to associate it with."

I'd like to know if it is working now, so anyone with "Port To Friends Houses" that wants to test it out, please do = (especially if you DON'T have Summerset Isles. I need to make sure that the members who don't have Summerset can access the manor before moving the crafting over there!)

From the time yesterday morning when they opened it up, until the middle of the night last night = I stayed in there decorating it; I never even got to my daily writ chores yesterday.

So far I've just added lights in the great hall and added a second floor for tables; but that will have to be tested to make sure the tables don't shift on it before moving them over there. One of the biggest problems guild halls have had trouble with on these tables shifting was on "added" surfaces. (although the three tables we had shift over at Hundings were inside and directly on the static floor of the house).

(that problem might have to do with the messed up Z axis in the game. I can take 8 pieces of flooring and type the exact same z axis in for each one; and they will all end up on a different height and for some odd reason will jump to a different X or Y axis as well, when the only number changed was the Z axis; grrrr).

Hand placement of the floor results in a floor that if you lay a large rug on it = half the rug disappears. (and by the way; the floor Zenimax lay down in that room behind the throne does the exact same thing, so it isn't only my problem. The Devs couldn't even get a level floor in that manor!)

Anyway, I've done all I'm going to do until I can be sure that all the members can access it (first) - and then that the tables will be functional there. I won't be setting up a duplicate in the PTS and testing it out until I am sure those without Summerset can access it.







This post has been edited by mALX: Oct 11 2018, 03:36 PM


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mALX
post Oct 11 2018, 04:08 PM
Post #1453


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QUOTE(TheCheshireKhajiit @ Oct 10 2018, 12:23 PM) *

Well there certainly isn’t any lack of space. Place still amazes Khajiit with how big it is! Today Brenna was planting her scary trees and what not in the clearing to the right of the mansion near the steps going down to the ocean, and it occurred to us that there is so much room that each of our characters could have a designated area all to themselves!


It is way too big for just 700 slots; but I was glad to see they stripped it down to zero junk items (no rocks or trees are showing up on the "retrieve" list like they have on all their other houses!) So that was good; they actually didn't charge us slots for anything on the property!





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ghastley
post Oct 11 2018, 04:12 PM
Post #1454


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The mention of "Port to Friends House" reminds me. I looked at that on ESOUI, and it has not been updated since the version I have. That version does not know the ID for that house, so it can't use it (yet). We'll have to wait for an update that includes this one.

I'll try porting to your character next time I see you online and in there at the same time I'm on.


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TheCheshireKhajiit
post Oct 11 2018, 04:22 PM
Post #1455


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QUOTE(mALX @ Oct 11 2018, 10:08 AM) *

QUOTE(TheCheshireKhajiit @ Oct 10 2018, 12:23 PM) *

Well there certainly isn’t any lack of space. Place still amazes Khajiit with how big it is! Today Brenna was planting her scary trees and what not in the clearing to the right of the mansion near the steps going down to the ocean, and it occurred to us that there is so much room that each of our characters could have a designated area all to themselves!


It is way too big for just 700 slots; but I was glad to see they stripped it down to zero junk items (no rocks or trees are showing up on the "retrieve" list like they have on all their other houses!) So that was good; they actually didn't charge us slots for anything on the property!

Well there’s a ton of crap on the property of this home so it would be pretty crappy if they counted that against the relatively tiny furnishing cap for this place.


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ghastley
post Oct 11 2018, 04:47 PM
Post #1456


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QUOTE(TheCheshireKhajiit @ Oct 11 2018, 11:22 AM) *

Well there’s a ton of crap on the property of this home so it would be pretty crappy if they counted that against the relatively tiny furnishing cap for this place.

But nothing you can remove, right? I've had similar issues of being able to pull out some rocks, but not others, in several homes. (Rocks being just one example).


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TheCheshireKhajiit
post Oct 11 2018, 04:59 PM
Post #1457


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QUOTE(ghastley @ Oct 11 2018, 10:47 AM) *

QUOTE(TheCheshireKhajiit @ Oct 11 2018, 11:22 AM) *

Well there’s a ton of crap on the property of this home so it would be pretty crappy if they counted that against the relatively tiny furnishing cap for this place.

But nothing you can remove, right? I've had similar issues of being able to pull out some rocks, but not others, in several homes. (Rocks being just one example).

Yeah, it’s all just a part of the home, like the walls or the door. Can’t remove them.


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mALX
post Oct 11 2018, 05:09 PM
Post #1458


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QUOTE(ghastley @ Oct 11 2018, 11:12 AM) *

The mention of "Port to Friends House" reminds me. I looked at that on ESOUI, and it has not been updated since the version I have. That version does not know the ID for that house, so it can't use it (yet). We'll have to wait for an update that includes this one.

I'll try porting to your character next time I see you online and in there at the same time I'm on.



Okay. If I make it my Primary, it should be no problem to use the game to port to it (no add-on needed).

If that second floor I added doesn't work; it will make having them set up as alphabetized an issue (because the outside is too cut up for 47 sets to be set up in alphabetical order).

We could still use the place for our crafting mecca; but the tables would have to be divided up by zones (like they are at Hundings). If I do it like that; I could move them immediately; but...really hoping I can get them set up alphabetized.

My plan (if that 2nd floor works) was to have (A to whatever) set up downstairs; and (whatever to Z) set up upstairs; (using that great room for everything if possible). The two side rooms could be used to house the Enchanting/Alchemy/Outfitting/Cooking/and possibly a plain Jewelry station (since I found out that you can't use the attuned jewelry stations for daily writs like you can the other equipment stations that have been attuned).

Transmute station would sit on the throne. The banker and merchant are already set up in the entryway. Mundus stones and combat dummies would be outside then.

The problem with that is = putting everything inside the house makes using them (such a long walk from where you spawn in). People aren't going to want to walk so far to crafting stations and amenities. Urgh.

Any suggestions would be welcome!








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mALX
post Oct 11 2018, 05:36 PM
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QUOTE(ghastley @ Oct 11 2018, 11:47 AM) *

QUOTE(TheCheshireKhajiit @ Oct 11 2018, 11:22 AM) *

Well there’s a ton of crap on the property of this home so it would be pretty crappy if they counted that against the relatively tiny furnishing cap for this place.

But nothing you can remove, right? I've had similar issues of being able to pull out some rocks, but not others, in several homes. (Rocks being just one example).



Right. At Hunding House there was bunches of rocks and stones that were being counted on my inventory that were underground and couldn't even be seen; plus numerous trees that were no tropical and I didn't want them there. I pulled everything out till the inventory read zero. Same thing with Topal Bay. This is actually the first house I've gotten that was set at zero and you couldn't move anything whatsoever = it is all static; they didn't even place one light in there. I like that, although if I could move stuff around, there is def some stuff outside that I would change.





QUOTE(TheCheshireKhajiit @ Oct 11 2018, 11:22 AM) *

QUOTE(mALX @ Oct 11 2018, 10:08 AM) *

QUOTE(TheCheshireKhajiit @ Oct 10 2018, 12:23 PM) *

Well there certainly isn’t any lack of space. Place still amazes Khajiit with how big it is! Today Brenna was planting her scary trees and what not in the clearing to the right of the mansion near the steps going down to the ocean, and it occurred to us that there is so much room that each of our characters could have a designated area all to themselves!


It is way too big for just 700 slots; but I was glad to see they stripped it down to zero junk items (no rocks or trees are showing up on the "retrieve" list like they have on all their other houses!) So that was good; they actually didn't charge us slots for anything on the property!

Well there’s a ton of crap on the property of this home so it would be pretty crappy if they counted that against the relatively tiny furnishing cap for this place.


Bold: rollinglaugh.gif

I agree, but it is what they have done on all the others; (charged us slots for their decorating of the exteriors). They had a bunch of rocks underneath Hunding house that didn't even show that I was charged for! I got so every house I bought = the first thing I did was go to the "retrieve" and see what I was being charged slots for = remove everything I didn't want.




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haute ecole rider
post Oct 11 2018, 06:10 PM
Post #1460


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I recently uninstalled Port to Friends House, since I started using EHT's porting function.

It's pretty simple:

To port to my own homes, I just type /house [name of house/nickname] - the name doesn't even have to be the full name. Like to send Maz back home to Daggerfall I just type /house Margaux

To go to a friend's primary I just type /house @[friend's in game handle] - for example to go to mALX's primary I just type /house @mALX1

To go to her non primary house I just type /house @[friend] [house name] - so for her Sleek Creek I would just type /house @mALX1 Sleek and BOOM! I'm there

I type faster than I mouse, so I find it quicker to get around using the chat box commands built into EHT

Oh, and if I wanted to go to my own primary, I just type /home

Home, James!


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