Personally speaking, I'm ecstatic that there's a big-name fantasy CRPG out there than hasn't mindlessly followed the D&D XP/levels/class model. I mean, it makes some sort of sense in tabletop gaming as a method of reducing bookkeeping, but really, a computer is the ultimate bookkeeper... why import such an artificial system into a computer game?
I'd be even more pleased if they did away with levels entirely. 100% skills based, with your maximum health calculated from your stats like Magicka is, and stats increasing through usage like skills (but more slowly). But, I can live with their current system... your "level" in MW was a quite different beast to a D&D level, although it confuses some people who want to think of it in the same light.
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