Great thread. I will have to think about what I can add for Oblivion modding. Most of the modding I have done for Oblivion so far has been patches or add-ons for other mods. One of the best tools for that (besides xEdit) is the
Construction Set Extender. With the Construction Set Extender, you can work on mods that have esp files as masters without having to "esmify" them, which makes things a lot easier. The Construction set Extender also fixes a ton of bugs in the CS and adds a number of new features, like color coding changes made by the currently active mod, so you can easily see what's changed. The Consruction Set Extender really makes my time in the CS more enjoyable, so that is my pro-tip for the day.
One caveat. If you are running an ENB (or ENBoost), then the Construction Set Extender won't start, so you have to remove the ENB from the Oblivion directory or rename it before launching the Construction Set through the Construction Set extender. There are several available on Nexus,
this is the one I use. It works pretty well, I just click on it to launch the Construction Set Extender and it automatically renames my ENB and then automatically changes the name back when I exit.
This post has been edited by Turija: Mar 7 2018, 11:58 PM