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> xVAsynth voice generation, Let's swap tips!
Lena Wolf
post Nov 29 2022, 05:32 PM
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From: Bravil



Let's have a whole new thread about voice generation with xVAsynth! This is for all the different games that it supports. There are differences of course, but I think there are more similarities and hopefully we can help each other.

I'll start - this is for Oblivion, a reprint of my post in Wolf Mods thread.

I had another go at voice generation in batch mode, and I now have a better idea of what's going on. I wrote it up here, if anyone is interested.

It's a huge pain at the moment to export quest dialogue. There is an xEdit script for Skyrim but not for Oblivion, and Skyrim quest records are too different - voice types are independent from race in Skyrim. I looked at that script... complicated. I know it's "only" a Pascal program, but it's yet another API to learn... mmm... Does anyone have a similar script for Oblivion? biggrin.gif


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Renee
post Nov 29 2022, 09:38 PM
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Joined: 19-March 13
From: Ellicott City, Maryland



Hee, I'm not even sure what this is! So I Google'd.

xVASynth is an AI tool for generating high-quality voice acting lines using voices from video games. The app supports hundreds of voices, across dozens of games, and provides pitch, duration, and energy control at per-letter granularity.

So if I understand this correctly, you could take some voice files from, let's say, The Witcher, and use it in some other game?
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