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Chorrol.com > Mods > Mod Projects > The Pirate Isles
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dark_soul
By the way Aventhorn, i felt the daedric cutlass needed something so i added some detail to the basket (copied from the helmet): http://i62.photobucket.com/albums/h97/dark...rates/daed2.jpg
dark_soul
6 Pirate Flags to choose from!
Aventhorn
I like what you did with the Daedric Cutlass basket. I just looked at the original bethesda textures and tried to fit the style Daedric one I was least happy with because it just didnt have the flare of the rest or the rest were just too OTT it took aways some of the charm of a daedric cutlass but you have given it a real good makeover.

The flags are looking cool too, I will quickly check what some of the other gear looks like in game then post a screeny.

EDIT: And here is that screeny right here arrr!!
dark_soul
I've added some more coats by me as well, a black, brown, red and blue one.
Also made a red striped shirt out of Aventhorns blue one. Screenshots coming soon.
argonian master
QUOTE(dark_soul @ Sep 25 2006, 07:05 AM) *


glad you used my ideas
argonian master
QUOTE(dark_soul @ Sep 24 2006, 04:39 AM) *

By the way Aventhorn, i felt the daedric cutlass needed something so i added some detail to the basket (copied from the helmet): http://i62.photobucket.com/albums/h97/dark...rates/daed2.jpg


it looks better now biggrin.gif
dark_soul
QUOTE(argonian master @ Sep 30 2006, 04:23 AM) *

QUOTE(dark_soul @ Sep 25 2006, 07:05 AM) *


glad you used my ideas


Yeah, i had similiar pictures in a book on pirates i had that i wanted to use, and those weblinks were exactly what i wanted!
Aventhorn
I been thinking about getting information off the net about pirates and sticking it on a text document which can be then used as an in game book. Heres a shot of my cover for it.

A History Of Pirates

Opinions please.

p.s big thanks to Phoenixamon for letting me use parts of one of her retextured books.

Heres what I found on a site.
QUOTE

It’s safe to assume that life at sea was one great bore for pirates. A great contrast from land life: sailing meant weeks of boredom searching for prey, with only intermittent bursts of excitement as victims were sighted boarded and then plundered. With nothing to occupy the attention of bloodthirsty pirates, conflicts, and ultimately fights were common.

It was at such times that the captain intervened, and controlled them with either fear or respect. The captain did not have the last word, as in many cases the pirate vessel was run democratically. As with any long voyage in those days, food preservation presented a major challenge for pirates. Pirates would stock up on bottled beer before a long voyage, as water would soon become undrinkable, due to its salty taste.

The pirates primarily ate hard tack (long-lasting biscuits); although for longer voyages limes would be provided as a source of vitamin c. If they were lucky, the pirates would have a few hens on board the ship, which would provide both fresh eggs and meat. The pirates found a seemingly unlimited supply of meat with the slaughterfish that thrived in the ocean. As well as being delicious, these fish were easy prey for the pirates. One of the most important tasks was to stock the ship well enough with fresh supplies of water and food for the next voyage.

When the pirates returned from their plundering escapades, they were ready for fun. If returning from a successful voyage, the pirates quickly depleted their blood stained prizes in the local taverns, and alehouses. Often times, drunken pirates in their daze for pleasures, spent thousands of septims in a single night (in those days 10 septims bought a small herd of cattle!). Pleasures such as rum, food, wine, and gambling, made poor tavern masters rich overnight. In short, the pirates wasted in the taverns all they had earned, by giving themselves to all manner of voluptuousness they could afford.

Life on land wasn't’t just fun and games, for the successful pirate it involved a heck of a lot of work. This work was carried out before the pirates were to sail again, and concerned preparing the ship for the next voyage, and making sure it was in good working order. After a long voyage, barnacles and seaweed would attach to the bottom of the vessel, and the bottom of the vessel would need to be careened (scraping debris from the bottom of the ship). After a good battle, sails, and rigging would also have to be replaced, or repaired.

It is probably an obvious statement to say that the main force behind piracy, has always been the search for wealth. Pirates were able to acquire amazing riches, and goods, through their campaigns. The assets, of which the most noted, and often most prized were; gold and silver pieces, currency, jewelry, and precious stones. But the actual pirate booty, was acquired from looted merchant ships which usually included items such as linens, cloths, food, anchors, rope, and sometimes medical supplies. The cargo even included rare articles such as spices, sugar, indigo, and quinine.

Choosing the right ship and the right cargo to pillage, was an essential part of any pirate ship captain’s duty, wishing to avoid mutiny. However, failing to attack a promising ship, could also result in a similar outcome, since most of his crew were sailing, for a share in the plundered goods.

Another concern was the actual method for dividing the assets acquired. The pirate code, stated that, any loot plundered, had to be shared out equally. Some treasure was more easily divided among the crew than others. For example, certain coins, such as septims were cut up into smaller change however jewels were not as easily divisible.

Most pirates were extreme squanderers and rarely accumulated enough treasure to bury. Due to the danger and uncertainty of their profession, they were usually determined to live life for the present, and not save for the future.

Although the original purpose of the pirate flag is unknown, it may have been designed to strike fear into the hearts of potential victims, and encourage a speedy surrender. The mere sight of the black and white flag probably sent chills down the spines of many a captain and crew; although the black flag was not as greatly feared as the red flag. The sight of a red flag meant that no mercy would be shown in battle.

Each pirate captain had a differently designed Jolly Roger (pirate flag). Often, the flags would show symbols of death and destruction. The name "Jolly Roger" is thought to have originated from a nickname for the devil, "Old Roger".
Sailor Al
I think it's a fantastic idea! I liked what that article had to say, and I think this would be a nice finishing touch to a mod that lets you live a pirate's life in Oblivion. Great idea, I say "go for it!"
dark_soul
My only problem with said idea is its infringing copyright. Maybe if you wrote you own version based on readings from the internet it would be ok.
Aventhorn
Good point. damn damn damn damn.

I will have to get my creative head on and start writing biggrin.gif no worries. It will give me a chance to caress my inner writer as I have always meant to write a book but chickened out, lol.

I will use the information i have currently as a baseplate.

It would be a shame to waste the book cover wink.gif
argonian master
QUOTE(Aventhorn @ Sep 30 2006, 08:39 AM) *

I been thinking about getting information off the net about pirates and sticking it on a text document which can be then used as an in game book. Heres a shot of my cover for it.

A History Of Pirates

Opinions please.

p.s big thanks to Phoenixamon for letting me use parts of one of her retextured books.

Heres what I found on a site.
QUOTE

It’s safe to assume that life at sea was one great bore for pirates. A great contrast from land life: sailing meant weeks of boredom searching for prey, with only intermittent bursts of excitement as victims were sighted boarded and then plundered. With nothing to occupy the attention of bloodthirsty pirates, conflicts, and ultimately fights were common.

It was at such times that the captain intervened, and controlled them with either fear or respect. The captain did not have the last word, as in many cases the pirate vessel was run democratically. As with any long voyage in those days, food preservation presented a major challenge for pirates. Pirates would stock up on bottled beer before a long voyage, as water would soon become undrinkable, due to its salty taste.

The pirates primarily ate hard tack (long-lasting biscuits); although for longer voyages limes would be provided as a source of vitamin c. If they were lucky, the pirates would have a few hens on board the ship, which would provide both fresh eggs and meat. The pirates found a seemingly unlimited supply of meat with the slaughterfish that thrived in the ocean. As well as being delicious, these fish were easy prey for the pirates. One of the most important tasks was to stock the ship well enough with fresh supplies of water and food for the next voyage.

When the pirates returned from their plundering escapades, they were ready for fun. If returning from a successful voyage, the pirates quickly depleted their blood stained prizes in the local taverns, and alehouses. Often times, drunken pirates in their daze for pleasures, spent thousands of septims in a single night (in those days 10 septims bought a small herd of cattle!). Pleasures such as rum, food, wine, and gambling, made poor tavern masters rich overnight. In short, the pirates wasted in the taverns all they had earned, by giving themselves to all manner of voluptuousness they could afford.

Life on land wasn't’t just fun and games, for the successful pirate it involved a heck of a lot of work. This work was carried out before the pirates were to sail again, and concerned preparing the ship for the next voyage, and making sure it was in good working order. After a long voyage, barnacles and seaweed would attach to the bottom of the vessel, and the bottom of the vessel would need to be careened (scraping debris from the bottom of the ship). After a good battle, sails, and rigging would also have to be replaced, or repaired.

It is probably an obvious statement to say that the main force behind piracy, has always been the search for wealth. Pirates were able to acquire amazing riches, and goods, through their campaigns. The assets, of which the most noted, and often most prized were; gold and silver pieces, currency, jewelry, and precious stones. But the actual pirate booty, was acquired from looted merchant ships which usually included items such as linens, cloths, food, anchors, rope, and sometimes medical supplies. The cargo even included rare articles such as spices, sugar, indigo, and quinine.

Choosing the right ship and the right cargo to pillage, was an essential part of any pirate ship captain’s duty, wishing to avoid mutiny. However, failing to attack a promising ship, could also result in a similar outcome, since most of his crew were sailing, for a share in the plundered goods.

Another concern was the actual method for dividing the assets acquired. The pirate code, stated that, any loot plundered, had to be shared out equally. Some treasure was more easily divided among the crew than others. For example, certain coins, such as septims were cut up into smaller change however jewels were not as easily divisible.

Most pirates were extreme squanderers and rarely accumulated enough treasure to bury. Due to the danger and uncertainty of their profession, they were usually determined to live life for the present, and not save for the future.

Although the original purpose of the pirate flag is unknown, it may have been designed to strike fear into the hearts of potential victims, and encourage a speedy surrender. The mere sight of the black and white flag probably sent chills down the spines of many a captain and crew; although the black flag was not as greatly feared as the red flag. The sight of a red flag meant that no mercy would be shown in battle.

Each pirate captain had a differently designed Jolly Roger (pirate flag). Often, the flags would show symbols of death and destruction. The name "Jolly Roger" is thought to have originated from a nickname for the devil, "Old Roger".



the book model looks great
Aventhorn
QUOTE(argonian master @ Oct 1 2006, 02:48 PM) *

the book model looks great


Thanks smile.gif, I used one of Phoenixamons book textures as a guide with permission and I just added my own pictures such as the jolly roger and the ship which is a ship called the endavour which was captained by captain james cook who was local to my town believe it or not smile.gif.

Although it was rumoured he was eaten by natives =/
argonian master
QUOTE(Aventhorn @ Oct 1 2006, 12:19 PM) *

QUOTE(argonian master @ Oct 1 2006, 02:48 PM) *

the book model looks great


Thanks smile.gif, I used one of Phoenixamons book textures as a guide with permission and I just added my own pictures such as the jolly roger and the ship which is a ship called the endavour which was captained by captain james cook who was local to my town believe it or not smile.gif.

Although it was rumoured he was eaten by natives =/


eaten by natives eh! mabey there should be a quest where you kill cannibals that would be cool
bones everywhere
Aventhorn
I know you were thinking of new ship models and I just wanted to draw your attention to another wip.

New Ships

A minor retexturing of the woodwork and it would be a cool navy battleship. Though it would be a bee hatch to texture.
dark_soul
QUOTE(Aventhorn @ Oct 3 2006, 02:51 AM) *

I know you were thinking of new ship models and I just wanted to draw your attention to another wip.

New Ships

A minor retexturing of the woodwork and it would be a cool navy battleship. Though it would be a bee hatch to texture.


The boats not bad, it would do for a fishing ship. I'll pm him about it, see if hes planning on doing more work on it. Someone did a fantastic ship for morrowind, but i can't find it.

Hehe, and we'll have to start being careful on how much extra we include, cause all up the mod is about 45mb now (including textures and meshes).
Aventhorn
ouch!!

If I make this book then I think I might just make it a pirate guide, an all in one as it were.

I know what you mean though about the size its amazing how quickly those kb's and mb's go up ohmy.gif
dark_soul
Don't get me wrong, i don't think its a poor model, but for some reason it just stands out as a fishing ship to me. wink.gif He said its fine for me to use it, and apparently hes working on a couple of ship models, so it will be good to see what else he comes up with!
Aventhorn
looking good
argonian master
looks gr8
argonian master
QUOTE(Aventhorn @ Oct 1 2006, 12:19 PM) *

QUOTE(argonian master @ Oct 1 2006, 02:48 PM) *

the book model looks great


Thanks smile.gif, I used one of Phoenixamons book textures as a guide with permission and I just added my own pictures such as the jolly roger and the ship which is a ship called the endavour which was captained by captain james cook who was local to my town believe it or not smile.gif.

Although it was rumoured he was eaten by natives =/


Cook i think i heard that name before
cactus
Local to me too! I'm from billingham, M'bro is like, 10 minutes away biggrin.gif Small world eh? I think i went to the Captain Cook memorial (or a statue? or something...) years ago in school.

But yeah, on-topic, the mod is looking fantastic! I've been scouring for a while now after a decent pirate-themed mod, and this definatly makes me smile, downloading it now to try it out. The clothing looks good, the jacket mesh was already in-game, right? I think i've seen it once before, but was too fancy for my scruffy pirate. Hat and eyepatch mesh look great though.

Glad to see some decent texture work too, sooo many mods that slap plain-solid coloured textures to things instead of giving shading/texture effects to them.

So.. yeah, great work smile.gif
dark_soul
QUOTE(cactus @ Nov 15 2006, 10:30 AM) *

Local to me too! I'm from billingham, M'bro is like, 10 minutes away biggrin.gif Small world eh? I think i went to the Captain Cook memorial (or a statue? or something...) years ago in school.

But yeah, on-topic, the mod is looking fantastic! I've been scouring for a while now after a decent pirate-themed mod, and this definatly makes me smile, downloading it now to try it out. The clothing looks good, the jacket mesh was already in-game, right? I think i've seen it once before, but was too fancy for my scruffy pirate. Hat and eyepatch mesh look great though.

Glad to see some decent texture work too, sooo many mods that slap plain-solid coloured textures to things instead of giving shading/texture effects to them.

So.. yeah, great work smile.gif


The new clothes aren't in the BETA version. None of the new textures are. Hopefully i can get the final out in the next month. (see the progress thread).
heretik
Hey guys,

thanks for approving me to post on the forums! You mentioned being interested in a modeller - what exactly did you have in mind to be made? I want to start with baby steps because I haven't actually made anything at all for oblivion yet. I dunno, something like a hat, or boots, or something like that to stuff into the game before I tackle something too large. I learned my lesson after tackling davy jones for a older game, and then not being able to get it to go into the game engine. Also if anybody needs anything drawn - that is something that I feel very confident that I can help with.

Cheers, and kudos to the awesome job that you have all done so far!
barreldragons
well hello there heretik and welcome to the comunity

thing are a bit slow this time of the year , probobly becose the author gone some where probobly taking a break . befor we assign you to a task can we see your portefolio of the stuff you made so far to know what you would be the best to do ?
heretik
IPB Image

IPB Image

http://www.youtube.com/watch?v=zP8hh1BMk0s
http://www.youtube.com/watch?v=PaYsR-TwRws

Alright - while I can hardly consider this a portfolio, it's at least some form of a start. These are in progress pictures of the Davy Jones model that I was working on for a PA! mod. In all fairness, it hasn't progressed very far from here. I did some tweaking after this point, and added the other leg. The model itself is more or less done, the texture hasn't been touched yet because complications arose while trying to import the model into the game, and it looks like a) I may not be able to do it, and cool.gif that the folks on the PA! forum have found another solution to get the model into the game. Oh and the animations are just line tests that I did for class - they never made it past this stage, and they are just to learn, but at least it should give you a feel for what I'm capable of.

My internet tonight is being finicky again, and it doesn't want to load photobucket, so in terms of pictures, this is just about all that I have unfortunately. However, I do have drawings/ some of the davy jones stuff uploaded to my blog:

http://willpittman.blogspot.com

I have done some a few retextures before also, and I will send you screens of whatever I can find of those as soon as I can access photobucket again. I hope that this is enough to at least get a glimpse of my skillset. As mentioned before, I am a trained classical 2D pencil and paper type animator, but we just started 3D - so I don't actually know how to use bones/joints/skeletons, or animate yet. But I do have a book for maya 4.5 (not what I'm using, but how much could have changed in a few updates *sheepish grin) that covers some of that stuff, and I'll try to learn it as we go along.

thanks for the warm welcome smile.gif
barreldragons
well i like your work mate , so ir what i might be interesting have you do . Ever see the corpse of the por mariner in Oblivion in a ship wreck ? it might be quite interesting to have more to chose from in the dead corpse , i was thinking skeleton or zombie hand attache to wall by chain or actuly have sharp item runing throw there body ( wood piece , rock , sword , spike) with there hand still on the weapon who driving slowly there live , am not talking about the classic way to put a weapon or a item throw the body of a npc ... sadly when you do that at some point the npc will detache himself from the object adn giggle on the floor... having 1 piece deco who cant be cut appart would be good!

there would be also the good old gold pile who could be kite usefull.

show me the sketch and i will tell you if it what i have in mind

and after if you have the gutz we will send you on the most DIFFICULT PART!!!!!!
guthrix
can you do a demon of insomnia type thing as a avatar for me? cous i think your more than qualified to do this...
heretik
Barreldragons: Hey! Alright- I sketched out some ideas, but my internet is being really, really particular, and it absolutely refuses to load the photobucket page. Any ideas for any other kind of website that might host pictures? sorry...

Guthrix: no problem man, I'll get on that as soon as I find a image hosting site. shouldn't take me long at all biggrin.gif
barreldragons
well hum ya actuly i got one but not every like it.

http://www.deviantart.com/
Phsyron
www.imageshack.us

it's got popups, i'm told, but it's free and if you use firefox you won't notice. and no bandwith limitation that i know of.
heretik
Here you go Guthrix! I found a site called imageshack. I tried to get a deviant art but appariently I already had one (not suprising considering that I've been meaning to for a while) but cannot log on. bah. other requested drawings are done, and uploading.

IPB Image
barreldragons
there wasn a get back your password and user name thingy?

or you got different e-mail adresse to?
guthrix
DUDE! sweet, your my new best friend *mindless drool*
heretik
Hahaha - no problem Guthrix - it was a lot of fun to do, I was really, really bored at my co-op placement.

As for the other images. !@#%!@#!#. I'm still trying to upload them. This wireless internet innovation was just a terrible idea. They are drawn, but my stupid internet is being moody again. I will post the images as soon as I can. my fifth try tonight. grr. sorry guys.

oh - and Barreldragons: I'm sorry, but I don't quite understand that last bit. if you're referring to the trouble I was having initially getting on the site, it's all cleared up now. I'm not sure what happened, but I can post, so it's all good. thank you very much once again!
barreldragons
so now you can post on deviant?
guthrix
lets go back to the old arguement of what would the police do to stop you if you hijacked a tank...
Shikogan
hey on that captain cook thing and the ship endevour he wasnt eaten by natives he was speared by local aboriginies (in Australia) although iv never heard of abo's eatin people, but hey you never know.

anywho i was just gonna say that i am a 3d modeller of not very much talent but a lot of spare time to perfect my modles, and just wonderin if you guys needed some new ship models maybe of a sloop or schooner.

aanyways if ya do give us a bell and ill tell ya bout it
barreldragons
indeed we do but building a new ship isn a slmall task are you up to the chalange?
heretik
alright - so this bandana is getting there... sure the normal map based on my high res isn't great, but it was a first attempt all around - only problem left to solve is dumbing down the glow quite a bit (it looks like a phong material has been applied to it), and then I need to play up the texture a bit, and dumb down the green because the texture really doesn't look like I had envisioned it. Also for some reason the texture will not load on the back tail things that stick out the back of the bandana. not quite sure how to fix this - but if I find out what the problem is, then maybe I can avoid it next time.

IPB Image

that said - the bottle is even closer to being on it's way.
Zorro
Love the bandanas but i hope they don't look that shiny when they are finished. Right?
barreldragons
shiny! that will be good for the treasure tongue.gif
heretik
hahaha

nope - that was a problem... appariently the alpha channel on your normal map decides how shiny your object is. White is super crazy shiny (which is the default colour for it, and hence why this looked shinier than santa's forehead on a summer day), and black is ... well.. not shiny. This is super neat because if the object is made from different materials *cough message in a bottle - you can have the different elements shine differently. Also - Zorro, I can now help you with textures! Horay! bit by bit I'm figuring out how everything works.

Here is the bandana as it appears in the game. Any custom colours, or designs you want on it? let me know! biggrin.gif

IPB Image

I know I keep posting this, but I really am closer to the bottle now. the bandana is essentially done. I have acouple of textures for it, and it works in the game with the normal map and everything, and even looks spiffy. sweet. However now I'm running into a couple of problems that hadn't even occured to me.

1) ears, and hair is automatically turned off when you are wearing a helmet. I'm going to see if I can assign it as a tail, or pendant to fix this. but doingthat depends on...
2)the custom scaling of heads doesn't lend itself well to the size of the bandana. there is a tool called the conformulator which helps solve this, but right now I'm still trying to figure out exactly how it works (I've got some problems going on with the way that the mesh loads in a 3D program vs where it loads in the game... but I'm getting help on the TES boards in doing this. but then after that is all solved - horay! bottle time! And this time I'll bake the normal map from a photoshop file, and I'll get to play with crazybump! I might even make a custom specular map so that the light glints more along the edges of the bottle! Damn this is fun. (unfortunately school, and homework are building up again, but I'm still working on this stuff when I get the chance... I've started reading some scripting tutorials too... see what I can muck around in on that side as well).


********Texture help for Zorro*************

first off - as useful as Nifskope is, it can be a real witch sometimes - so sometimes if you've done everything right, it just seems fickle and doesn't want to work. BUT anyways. if you want to replace a texture, make sure that it is in the same directory as the .nif would be except under textures ex:

mesh/zorro/tricorner.nif

textures/zorro/tricorner.dds
textures/zorro/tricorner_n.dds

You need a minimum of two files for each object. if in the game your object comes out pink, the game can't find your texture, if it is black, it can't find your normal map, and then there were some other problems too, but they were less likely. So first off - download the .dds plugin for photoshop or gimp or whatever you are using, and install it. then when you export your file, I have found that I have less problems with nifskope if I save the file as the final filename (so not renaming it later), in the directory that I want it to be. Oblivion can only load some of the kinds of .dds files, and if memory serves me correctly DXT1 was all that you would need if you are not using an alpha map to do funky things with the mesh. *** There are two kinds of compressions for DXT1*** I have only had success with the one that has the 1bit alpha channel. I'm assuming it just means it's white, which means that ... well, it will show up in the game, instead of turning up pink or something. If you have problems with nifskope itself, just let me know - I might actually be able to help you now.
Zorro
OK thats how i did it:

First i copied the mesh and the texture and the normal map and put them in a separate folder. Then i opend the the texture in GIMP and messed around a bit saved it and did the same thing whit the normal map.

But i can't figure out how to do the rest, or have i forgoten anything?

Can you send me one texture of the bandana so i can try to make my own?
heretik
absolutely! I just want to finish it completely before tossing it in. The bandana itself is now done, made in 5 colours, and they all deform according to how you created you character's head. I still need to make the icon, and the model for when it is dropped. I'm feeling really lazy on this project though, so I think that I'm going to skimp on that model and just do something really simple... like without bothering with a High res mesh for a normal map or anything. after that you guys can implement it however you see fit.

to do everything from that point forwards.

load up your .nif file in nifskope. if the object you are trying to retexture doesn't already have a texture, creating a texture and actually getting it into nifskope is a bit more of a bother. but if the object already has one, then you just need to click on the purple flower, and select your texture.

**special note.

your texture has to be in the exact same directory as the .nif file except under textures ex. also your texture needs to have the exact same file name as your .nif. if you want multiple textures assigned to one normal map/glow map etc. you can have your .nif be bandana_xgreen.nif, and your texture bandana_xgreen.dds, but your normal map would have to be bandana_n. The normal map, glow map, etc. only read until the underscore, and then pick up the letter after it. this means your letter after it cannot be a G, N... and I'm not sure of hte rest. to be safe, I always put an x before typing anything - and then I can type whatever I want.

ex:

/mesh/kaivai/armour/head_xgreen.nif
/mesh/kaivai/armour/head_xblue.nif

/textures/kaivai/armour/head_xgreen.dds
/textures/kaivai/armour/head_xgblue.dds
/textures/kaivai/armour/head_n.dds
Zorro
Ok but i have another problem to when i try to open the mesh in Nifskope and it gives me an error message: encountered unknown block (bhkConvexVerticesShape)
failed to load nif from file...

And some files don't show textures even tough i've changed the texture path, it's suposse to be in the texture folder were i extracted them rigtht?
hotclubfreak
i haf make with nifskope a skeleton body
my first 3D pictures
but how i past this pictures here
C:\Documents and Settings\kasteelstraat\Bureaublad\oblivion\wannes 3D's\skeleton body.jpg

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