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ureniashtram

During his study of the Mysterium Xarxes, Martin Septim found a page about Akatosh and the Amulet of Kings. Wondering why would the Author's worst enemy have a page of it's own in this unholy book, he decided to venture further. What he found gave him nightmares and chilled his bone. Although several pages have torn due to Time's touch, he nonetheless translated it to:

'Distill the Blood of the Dragon with the Mehrunes' Claw, and thou shall be protected should the Amulet be Destroyed. Death shan't touch thy pale Skin, nor Time's Touch shall catch to thou.'

At first, he ripped it from the book and burned it. Several weeks passed and the Hero's final quest ended. As they made their way for the Imperial City for Martin's official crowning, the descendant of Talos had a vision of the Page and a Dragon fighting over a Gigantic Monster. In the Imperial City!

He ignored it, but the mind can only withstand so much. While talking to the Chancellor and the rest of the Elder Council, a Legionnaire Scout burst from the door and Martin's fear has been confirmed.

Mehrunes Dagon himself and the Mythic Dawn have launched a desperate Assault to turn the tide in their favor. At first, the Hero and the whole of the Legion managed to cut their way out, but by the time they reached the Temple of the One, Martin collapsed. From fatigue and the visions.

The Hero managed to fend off the daedra and haul Martin inside the said Temple. The second Martin stepped on the tile floors, he became livid and hysterical. All the while screaming:

'No! Stop it!', 'Get out of my head!', or 'I won't do it, please stop!'.

In his state of dementia, he bolted for the altar at the center. The Hero, concerned for the well being of his friend and future Emperor, grabbed him at the back of his collar. At the same time though, Martin held the Amulet of Kings in his right hand, ready to smash it into smithereens.

But he felt an iron grip on his back and pull. Of course, his frail body obliged and he fell backwards, but the Amulet was flung out of his grasp and smashed against a pillar.

-----

So, the Amulet was smashed and Martin Septim lived. Somehow, the joined powers of the Temple and the Amulet managed to summon the Avatar of Akatosh. As if on some twisted cue, the Daedra Prince of Destruction smashed the Temple's outside walls and faced the Dragon of Time.

A great battle was joined and ultimately Mehrunes Dagon was vanished back into the fiery pits of the Deadlands. Although it lasted in minutes, Mehrunes placed some lethal wounds on the golden fiery scales of the Avatar, with the latter nearing death.

Before it turned into stone, it accusingly glanced down on Martin, and the Septim felt as he had done the most vilest of sins. As his stomach made flips, he suddenly fell in his knees and shrieked in pain. A booming voice entered his head.

"Thou hast broken the Threads of Destiny and Cursed thyself! Thou will find the Broken Shards of Akatosh and long line of Septims, and redeem thyself! Tamriel shall never be at peace until thou have found it's Pieces!"

For the next ten years of Martin's reign, it was peaceful inside Cyrodiil. But if one ventures forth outside the border of the Empire, he or she would be inclined to go back. Usually by an arrow or a sword to the stomach. Chaos and pandemonium are everywhere. The other provinces took advantage of the Empire's weakened state, and rushed to their selfish needs first.

The Nords waged war with the Redguards and Orcs for the 'Gem of Chronilith's Limb', while High Rock battles Summurset Isle for the control over a 'Mysterious Stone'. The Bosmeri currently defends the Garden of Tamriel from the Mane's assault. The Khajiit's objective is the 'Apple of Akatosh', a gem that supposedly able to stop time.

Black Marsh has been raided and attacked several times by the Dunmer of Morrowind, and Stormhold and Thorn have fallen and became outposts for the Frontline Vanguards of Tomorrow's Wind (don't ask about the name, tongue.gif). The Dark Elves, led by an anonymous Enclave, seek out the 'Roots of Sve'lkreen', a gem made of Hist roots.

In order to retain peace and prosperity among the Provinces, Martin hired mercenaries and mages-for-hire to seek out the Mysterious Objects so that he could use it as bargaining chips. Of course, he knew that this was the Pieces the Dragon mentioned.

--------------------------------------------------------------------------



Basically, this is like the Arena storyline, only this time we (if anyone joins that is) are searching for the broken shards of the Amulet of Kings and bring it to Martin. So... since we (again if anyone joins) have multiple places to go, I understand that I or someone have to make seperate threads for seperate Provinces like 'thread number $%, Hammerfell'. Also, our characters should have some history with other characters. So we don't meet 'accidentally' and become companions (or enemies) in a short time.

Multiple comes with multiple Factions, no doubt. We can join, side and betray each one of 'em. Comes with a basket of consequences if you rip their trust off, though, so it could affect the storyline. But the enemies of the faction you betrayed could be more nice to you. 'The enemy of my enemy is my friend', right? For example:

'Tim betrayed the Nords and stole the Overlord Chieftein's amulet. The Breton assassin, Tim encountered and fought with earlier, heard of this and proposed an offer the Nords cannot refuse. By first light, Tim's severed head will be brought to them. Fortunately for Tim, word spread around and Redguards took notice of the Imperial's skill. Thinking that they could put Tim's abillities in good use, they sent out a war band to find the young opportunist before the Nord does'.

I like to call this 'Faction Feature'. I'm not sure who would control this 'feature', mainly because it needs a GM. Bah, we'll figure something out.




RULES



1. NO UBERING! ( this is like, the most basic rule in RPs right?)
2. Posts can be in third person, but first person perspective is also allowed.
3. Romance? Sure.
4. Should you have a question, post it in the 'Plannings Thread' that I'll create later.
5. No flaming.



---------------------



Ok, so here's the character sheets.



Name:
Gender:
Age:
Race:
Appearance:
Tatoos/Misc:

Personality:
History:
Class:
Weapon of choice:
Armor/Clothing:


(Faction Feature)

Ally:
Foe/Enemies:
jack cloudy
Since the other rp seems to be dead (no replies in over a month), I guess I'll give this a try. I can't make any ties with other characters though, so I'll edit that in when I have something to work with. For now, I'll just lift a character I had from an rp that never left the ground.

Name: Kaye Soscean
Gender: male
Age: 48
Race: Redguard
Appearance: An unremarkable looking man, Kaye has a grey beard and roughly cut hair of moderate length. His eyes are set deep in their sockets and wrinkles have broken up his skin. The rest of his body is light, slightly malnurished and perpetually hunched over.
Tatoos/Misc: He’s got a tattoo over his heart that’s an artistic representation of the Lord birthsign, though it’s faded.

Personality: Kaye is a tired man, fed up with himself. He struggles with a newfound adiction to (most likely stolen) alcohol and doesn't seem to care about anything these days. Deep down however, he is still searching for enlightenment which, combined with his self-loathing, drives him into situations he would probably avoid if he still wanted to live.
History: Not much is known about Kaye's past. In fact, he barely remembers the name of his hometown, even less where it lay or what it looked like. What is known is that he has spent most of his life wandering Tamriel at random, only making contact with people when absolutely needed. For years he attempted to clear his mind of all thoughts, believing that if he succeeded, he would become enlightened.

Perhaps it was luck, an instinct for evading trouble, or merely the fact that he was out far from civilization most of the time, but Kaye has managed to get through every major crisis of the last half a century unharmed and often, unaware of their happening.

Now he's growing old however, and fears that he will never reach enlightnement, whether through clearing his mind or otherwise. It is this fear that has made him abandon the wilderniss and return to the towns and cities.

Class: err….wanderer?
Weapon of choice: Anything he can get his hands on. Buckets, brooms, stools, bottles, his enemies’ own weapons.
Armor/Clothing: Whatever he could get cheap, resulting in a mismatched outfit of dirty and stitched up clothes. In other words, he looks like a beggar, just without the begging.



(Faction Feature)

Ally: Redguards, most out of pity, some out of respect for his quest to reach enlightenment
Foe/Enemies: bartenders, Nords
Zalphon
Name: Tristan Draconis
Race: Imperial
Age: 37

Hair Color: Dark brown.
Hair Length/Style: Medium length, down to his shoulder.
Eye Color: Light blue.
Skin Color: Paler than normal.

General Appearance: He is tall and muscular, however he is thin due to malnutrition. Tristan's hair is well-groomed. Tristan also keeps himself very clean.

Tattoo/Misc.: Between the shoulder-blades is a faded tattoo of the Imperial Dragon. His right eye has a scar. On his neck is a scar from when his throat was slit in his sleep.

Personality: Tristan is bitter from his time with the Imperial Legion. His time in the Imperial Legion nearly had him killed multiple times. This caused him to become callous and hard. However, he is very honorable.

Tristan almost never takes sides, due to the fact that it usually gets him in trouble. His dedication to his friends though is extreme. Anyone who harms a friend of Tristan's can expect to be hunted until he dies. While Tristan is slow to trust, when it is earned it is eternal.

He also has a very strong distrust of orcs.

History: When Tristan turned three, his mother was killed by the Dark Brotherhood. An Imperial Legion Spearman was sent to investigate and found young Tristan sitting in the blood of his mother. The Spearmen adopted the young Imperial and taught him how to fight.

On Tristan's fifteenth birthday, he was recruited into the Legion. While he was deployed to fight against the dangerous orcs. During the War, he nearly lost his right eye when a longsword cut his face. During the Orc Wars, Tristan was renown for killing Orc Shamans. After peace was declared, Tristan left Illiac Bay region for good.

Tristan was then promoted to Knight-Errant for his extreme bravery in the battle against the orcs. Soon after he was deployed to Vvardenfell. In Vvardenfell, he was mainly used for rescuing pilgrims taken by the natives. Then the Blight came.

He promoted to Knight-Bachelor and sent to eliminate daedric cults and stop blighted people from infecting cities. At all means neccesary. When the Tribunal were brought down by the Nerevarine, he was promoted to Knight-Protector for his services against both the daedra and the blighted.

When he was sent back home to Cyrodiil, Emperor Uriel Septim promoted him to Knight of the Garland. Tristan got drunk one night and a civilian was trying to pick a fight with him. Tristan beat the civilian to a bloody pulp with his bare fists. Due to his high rank in the legion, he was discharged and sentenced to six months in the Imperial Prison.

When he left, he wasn't the same. He was changed... Bitter, callous, and able to kill easier. His cell-mate was killed defending him when a Dark Brotherhood assassin slit Tristan's throat. It became apparent to him that friends were rare, so he'd need to be careful on who he chose.

The Former Imperial Knight and Veteran was now a haggard, old man. He had a shack in the Waterfront, his old suit of steel full-plate mail, and his silver longsword. After he was discharged, he barely survived begging in the streets for food. He would never sell the armor he purchased to wear when he made Knight-Errant.

Class: Veteran
Weapon of Choice: His silver longsword he used during his campaign in Vvardenfell.
Armor/Clothing: His Steel Plate-Mail he used during his campaign in Vvardenfell.

(Faction Feature)

Ally: Fellow Veterans of the Orsimer War, Fellow Veterans of the Campaign in Vvardenfell. Fellow soldiers and warriors.

Enemy: Orcs (especially), thieves, criminals, the Dark Brotherhood, necromancers, and vampires.

Religion: He worships the Nine, but respects Daedric Worshippers as well.
ureniashtram
Kaye Soscean, the one and only! What a wonderful suprise!


Ah, you know what, post your question here, it's temporary. The Discussion/Planning thread should be created when we have enough people. Of course, there isn't a limit on that thing or something, just enough to let us proceed the story.

Speaking about stories.... Which Province do you two would like to begin? Of course, if people joined they could vote their opinion, but curious is all.




Name: Cyldreen Mon'Cheri
Gender: Male
Age: 32
Race: Breton

Appearance:

The most simple Breton one would encounter, he has pale skin, brown orbs that seemed to glow and reddish hair. Said hair is tied into a long ponytail. His facial feature is like that of any man-mer. Flamboyant cheeks and chin, pointy nose and a soft looking jaw.
Due to farming and hunting the occasional wolve for pelts for money, his body is slightly muscled and toned. His past as a scout did nothing to hide this.

Tatoos/Misc: An earing made of pearl is attached to his ear, while a cheap copper necklace adorned his neck.

Personality: Pessimist. Takes situations very lightly. The Lord of Orcs, Gronji gro Gortwog, once assigned him in a perilous reconnaissance, and Cyldreen laughed. That earned him a low pay and disapproval from his acquaintance and friend, Gronji. Slow to trust people, it even took a year for him to fully befriend the young Orc. The bright side of becoming Cyldreen's friend is that he backs you up.. if he likes you enough. He also has a tendency to get into trouble with his superiors and authority. Has a habit of singing while on the road.

History: 
Abandoned during childbirth in the unforgiving Wrothgarian Mountains, Cyldreen was found by an Orcish scout during a skirmish between Nords and Redguards. Although wounded, the Orc was able to bring the infant to Orsinium. Zagrug gro Lugrub, the scout, adopted Cyldreen in pity and took care of him until he grew of age to wield a wooden sword.

Until then, he taught the breton how to read, write, persuade and seduce to gather information, how to handle Illusion and weapons, particulary Spear and Axes.
Being a spy and scout do has it's benefits, Zagrug always said. Then, at the age of 17, the 'Orsimer War' erupted. For orcs, this was a mere skirmish with Imperial Legionnaires. A corrupt General, by the name of Gonteraveli Avidius, sought out Orsinium's rare deposit of 'Gemori's Steel'.

A substance that looks like Iron, but makes Dwarven Armor look like broken steel. During one of the battles that involved the Veterans of Vvardenfell, a scouting party led by Zagrug and a group of Shamans was completely obliterated. The Imperials took this petty encounter as a major victory. Gronji took notice of Zagrug's demise, and led an all out assault on Fort Altruin. The fort, stationed near Orsinium so the Empire can gather information on the Orsimer, was burned down to the ground. If not for the information Cyldreen gathered, Gonteraveri would have escaped in a secret back door. Emperor Martin Septim declared Peace and stopped the madness, but fell on deaf ears. Despite the fact the Legion stationed there returned to Cyrodiil, the Orcs were still hostile to the Empire.

Class: Spy/Scout

Weapon of choice: A battle axe and his trusted spear. The spear is short enough to be wielded in one hand, and light enough to allow Cyldreen to wield his battle axe. Get's more clumsy while attacking, but the damage are increased two fold.

Armor/Clothing: An iron cuirass with a leather jerkin beneath. The iron would take the brunt of a blade's steel, while the leather would lessen the impact of a mace. A vambrace made of leather and hardened metal adorns his forearm up to his elbows. The most basic of all Medium Armors. The rest are civilian clothing.


(Faction Feature)

Ally/Allies: Orcs and Bretons. The orcs back him up because he's the personal spy and skilled scout of the King Gronji. The bretons also tolerate him, mainly due to the alliance Orsinium and High Rock have. The rest, excluding the Empire, are neutral to him.

Foe/Enemies: The Empire.
Zalphon
I personally would like Vvardenfell. Since Red Mountain hasn't blown yet, it's still pretty cool smile.gif
jack cloudy
Vvardenfell sounds good enough. I just need to get Kaye on the island without paying...using a small stolen boat should work. He's probably trying to escape from paying his tab or some silliness.

As for connected histories, Kaye could have met Tristan in that bar brawl, then spent a night or two in the same prison before Kaye was released (incidentally dodging the Dark Brotherhood that way). As for Cyldreen, that one is a tad tougher.
ureniashtram

Vvardenfell it is then. As for Cyldreen, well. Let's just say that Gronji sent him to spy on the xenophobic Dunmer if they're a threat to Orsinium. Maybe then, Cyldreen could encounter you two. Know your enemies, that's what I always say. biggrin.gif


Zalphon
Oh, and Tristan's alignment is Lawful Good, by the way.
DarkZerker
Name: Riden Snowe
Gender: Male
Age: 30
Race: Imperial
Appearance: Very sleek. Has a strong appearance but not muscular.
Tatoos/Misc: A glyph on his right hand to control a very deep reservoir of magic.

Personality: A recluse by nature, he spends most of his time in the Imperial City, not leaving unless he's needed. A master tactician, he never does anything that won't benefit him or his family. Because of that, he has many enemies and has trust issues because of those enemies.

History: He was born in a wealthy family, father was an Imperial Legion trooper and mother an alchemist. Due to his father being an Imperial Legion trooper, he began training on the art of the blade when he was only 6 years old. Despite showing a good grasp of blade, his true passion was in the arcane arts.

During one of many raids, his father was murdered by a bandit. Due to the death, his mother started teaching him unorthodox magics of destruction and illusion. Eventually his mother died of poisoning due to all the poisons she taught Riden how to make.

During that time though, a family friend, Midas taught Riden the advanced Destruction and Illusion magics that the Mage's Guild has outlawed but is not illegal outside the guild due to his political ties. In a mere 15 years, he became a master at destruction magics and illusion magics. He could easily sneak into a fortress undetected because of his Illusion magics and could decimate a warrior in a minute provided he had the opportunity to do so. Even so, he still could not grasp the true potential of the magics he had and never will.

During his mother's death bed, she gave him Gwilth. When he grasped it, Gwilth gave Riden a glyph to protect him from his deep uncontrollable Destruction magics. Due to the glyph, he was no longer able to do what he used to be able to do but was still a very powerful man.

Class: Tactician. An arcane expert, he specializes in Destruction magics but also on illusion. Due to the glyph, he cannot summon anything or go beyond his normal capabilities of the illusion and destruction magics. As an alchemist, he can heal himself with potions although it takes a while. Also a decent warrior with blade but can only fight well if his illusion magics or destruction magics accompany him. Obviously, with all that focused training, Riden cannot use any bows with skill and cannot lift any blunt weapons due to the sheer weight of it.

Weapon of choice: Gwilth or Destruction spells. Gwilth is an Akavir Katana engraved with Aleiyd markings and Daedric symbols so in the case of Daedra, it instantly claims the souls of such creatures. Other than that, it's a well rounded two handed weapon that's light and a good thrusting weapon. It's hard to penetrate thick armor with this though. But...

Riden usually uses a very strong lightning spell that can pierce all weaker armors like leather or iron. Daedric armors however are tempered with otherworldly materials and has trouble penetrating it but does give a good shock though. Daedric armors are probably a weakness neither Gwilth nor this spell, Mega Thunder can penetrate. Also with very well made Ebony.

Armor/Clothing: Tyrael Armor. This well created mixture of very dense ebony and shield enchantments make this armor impenetrable to weaker weapons such as bronze or iron arrows and weapons. For any normal fighters weapons, this can block it to some degree but will easily wear out to blunt weaponry and repeated thrusts with a blade. Used to block spells to a large degree. Even Riden's own can't penetrate this armor. The hood on the other hand is just there for intimidation and very strong protection against Demoralization spells. Easy head shot considering you can sneak up on him. After all he's just as good as ranged attacks, just not with bows.

Basic upper class clothing.

Ally: Imperial Legion(just friends), Midas(Tutor and Family friend), Tess(Spouse), and Aleswell(Tess' place of origin).

Foe/Enemies: The Mage's Guild, due to certain reasons. The Dark Brotherhood since he's with the Legion, most Orcs because he despises Orcs, and Hannibal Traven, Riden trying to beat him in magics.

Riden's alignment is True Neutral. He does what benefits him and his family.
ureniashtram

Welcome Zerker, to Chorrol's RP boards! We are now four, and add a few people we can begin!

As to your character, it seems his blade's kinda overpowered or Ubered. Since some of the guys here wants our stage to be Vvardenfell, my gut says we're (those who hate dunmer.. which is none) gonna encounter some Telvanni, who's gonna conjure some minor daedra from Dagon's fiery butt..

How about you tweak it a little, make the daedra who meets it's pointy edge go weakened? And not kill it instantly. In other RPs your character would be denied, but hey. It pays to learn, right?

That's what you get in Chorrol. A nice, warm community who will always welcome others with open arms... right? smile.gif = laugh.gif = biggrin.gif
DarkZerker
Nah the blade is heavily based on the Chinese Xian sword. It was used by Sun Tzu during a battle and it's pretty accurate. It can't cut through anything above chain mail but it's a pretty fast to draw weapon.

So sure, the blade can weaken all Daedra(except the princes of course)if hit in the heart of the Daedra(seems most fitting).
ureniashtram

EDIT: This post is removed for the time being. But not the Rp, kay? peace out.
jack cloudy
I've got a few questions. I'll just put them here for now so everyone can answer at their leisure.

1: Cyldreen's armour doesn't make much sense to me honestly. The leather sounds like it might get cut and torn up from bladed weaponry, forcing extensive repairs. Now if the iron cuirass was on the outside, it might get dented, but cutting through it is much harder than games and fiction make it seem. (a knight in platemail was often not cut to pieces, but more battered into submission with blunt weaponry. Or poked in the joints.) If the cuirass takes a dent or two, you just beat it out with a hammer. Meanwhile, the inner layer of leather and padding will soften the blows of blunt weaponry somewhat.

So I suggest you put the iron on the outside and the leather on the inside, like with real life armour. If the whole thing with leather on the outside was chosen for appearance, you can always add a thin cloth cover or something to cover up the iron.

2:
About Riden. His weapon sounds like it relies on quick and light movements, but the armour he wears is described as very heavy, which should hurt his mobility and therefore his skill with Gwilth. You can keep it this way, but I would suggest looking into some lighter armour.
DarkZerker
Actually, the fact of the matter is that the Tyrael armor is much more flexible than it looks, it's just not light. Meaning sneaking around in it is next to impossible without an invisibility spell but flexible enough to do a couple quick slashes with the sword.

The Jian, which Gwilth is based off of was wielded by Sun Tzu who wore thick leather armor but is perfectly capable of say...steel plate mail which the musketeers used.

It does hurt his mobility and since he's primarily a destruction mage, it doesn't really matter in the long run. A couple shock spells to distract him and then run in for a couple swipes and their dead. Well at least for noobs.
ureniashtram

Gagh! I always knew something was up with that Armor. Thanks for pointing it out, Jack.
DarkZerker
A little history of my Tyrael Armor.

All it is are just very thick leather with copper for the base. Then the first layer of plating is administered on the chest and back. Then the second layer everywhere. It provides great protection in the vital areas but not very much on the limbs so the main arteries are all vulnerable to arrows.
ureniashtram

So. . . Should we continue this and RP by ourselves or wait for more people to join? To be frank, I'd rather choose the former, but hey. I need opinions.
DarkZerker
Former but let's keep it open for other people who are late.
ureniashtram

One down, two to go. biggrin.gif
jack cloudy
Let's just get started. I seriously doubt we'll have a sudden invasion of players if we wait. That said, I agree with Zerker. We can always allow someone to join the rp later.
ureniashtram

Noted. Off to create the official Planning Thread, there we can officialy discuss our well, plans. Unfortunately, Zalphon didn't respond to my PM, and he hasn't around for a while so. . . That complicates things, yes?
Dantrag
If you've got room for one more:

Name: Nelacar

Gender: Male

Age: 40

Race: Altmer

Appearance: Average height as far as altmer go, which is still tall. He has golden hair and eyes to match. Athletic, but not particularly strong.

Tatoos/Misc: N/A

Personality:He doesn't speak often, but when he does it's usually condescending. He is educated, intelligent, haughty, and grumpy. He has the mind of a mage, though he practices no magick.

History: Nelacar grew up in Summerset Isle, to a noble family renowned for their magickal abilities. He seemed destined for the same, until he was stripped of his abilities as punishment for a crime. A bracer was placed around the bone of his forearm, underneath the skin. A permanent magicka drain which, unlike slave bracers, could not be removed unless his arm was too. He was weakened, shamed, and ridiculed for his weakness and dishonor, but still determined, so he has begun to use his mental training to push his physical limits. He sought training from monks, and has only begun to master it. One monk spoke of the Roots of Sve'lkreen, which supposedly could deaden the enchantment of his bracer. While unsure of the truth behind the rumor, Nelacar had no choice but to go to Vvardenfell and learn what he could.

Class: ex-Mage, currently Monk

Weapon of choice: his hands and feet, or a simple, cylindrical, wooden staff

Armor/Clothing: Wears simple, loose-fitting clothes with a knife in his belt and a small sack slung over his shoulder.

Ally: Summerset Isle (simply because even the most wretched altmer is better to them than one of the 'lesser races')

Foe/Enemies: Bretons

-------

I figured I'd consult you guys and figure out how best to enter the story before posting n' stuff.
ureniashtram

Whoopie! Welcome, Dantrag! AS for the consulting of stuff, let's go to the PT(planning thread).
minque
Ok I give in, just can't resist an RP....

Will there be room for this lady?


name; Serene
age: 38
race: imperial
class.:healer and mage
personality: honest, righteous, protects the weak, strongminded, can be very harsh but is full of emotions

history: well read a bit of my story, there you have it....

Serene
ureniashtram

Minque!! You do no know how much you honor us with your presence! Without further adiu, let's go to the Planning Thread!
saqin
Hi. Can I join? Seems fun, and this rp also seems to be the only one that's relatively active.

Name: Sa'Quira Nickname: Saqin
Gender: female
Age: 25
Race: Khajiit
Appearance: She's small for an khajiit, her auburn hair is braided. Quite athletic, and has sharp features.
Tatoos/Misc: Braided into her hair she's got a few pearls.

Personality: daring, only speaks when she has to, quite selfish. She is slightly educated.
History: Sa'Quira was born in Elsweyr under the sign of the tower, but around the time of the Oblivion crisis, she moved to Cyrodiil.

Her father and mother where traders, and she never cared much for them though they payed for her education. So she jumped at the first opportunity to get away from them. In Cyrodiil she joined a group of mercenaries as their scout, but when they rode through the forest at one time the others where killed by some orc and nord bandits. She never spoke of what had happened to anyone, and by the time the Oblivion crisis stopped, she lived a quite good life in the wilds of Cyrodiil as a hunter. Being selfish by nature, she saw no reason to return to Elsweyr when her people went to war, and stayed in Cyrodiil.

That is when she was hired by Martin Septim to find the shards of the broken emperors together with a few other mercenaries.

Class: Hunter/Scout
Weapon of choice: Silver bow and arrows, though she also knows how to wield a dagger, and has got one fastened to her belt.
Armor/Clothing: Hardened leather armor. Below it she wears a cotton shirt and linen pants.

(Quite hard to say who she like or dislike considering that she generally doesn't care much for others, but I guess this would be quite accurate.)
Ally: Khajiit's
Foe/Enemies: Orc's and Nord's
ureniashtram

Welcome, welcome! So good to see a Khajiit joining us, it'll make the whole story on Vvardenfell more interesting! Let's go to Planning Thread, let's break the ice that temporarily stunned this Rp and plan Saqin's appearance!
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