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Zalphon
The War of Necromancy

4E 1: The Champion of Cyrodiil puts an end to the King of Worms and the Order of the Black Worm falls apart following his death.

4E 73: The Mede Empire falls apart, leaving chaos in the power vacuum. Tamriel is quickly conquered by the long, lost son of Martin Septim.

4E 212: A lich known as, “Gulas Myneld” slays Arch Mage Aron Gothren for the murder of Raynil Dralas, a dear friend of Gulas.

4E 215: The successor of Gothren, Colin Draconis bans necromancy within the Mages’ Guild and coerces Emperor Reman Septim to make the practice punishable by death by using threats of war with the Mages’ Guild.

4E 223: Gulas Myneld meets a lich who is more magical than mortal. The lich offers to help Gulas against the Mages’ Guild, he asks for nothing in return. Gulas fears this lich more than any other being on Nirn.

4E 225: The Order of the Black Dragon is formed by the lich.

The undead grunts of the Order of the Black Dragon have no rank or status within the Order, and are merely undying soldiers ready for battle at the command of their superiors.

The Order of the Black Dragon is split into three tiers...

The Caste of the Black Skull is the first tier, and is made up of Necromancer Initiates and Shadow Knight Squires.

The Caste of the Black Rose is the second tier, and is made up of Necromancer Adepts and Shadow Knights. Several Nightblades are also in this tier as spies for the Order of the Black Dragon.

The Caste of the Black Soul is the third tier. Only the most elite ever come to this tier. It is made up of Liches and Shadow Knights who have distinguished themselves in battle by showing extraordinary ability or leadership.

4E 232: The hostilities between the Order of the Black Dragon and the Mages’ Guild are no longer considered skirmishes, but rather war between the factions.

4E 240: Most of Tamriel has been lost to the Order of the Black Dragon.

The Provinces

High Rock: The necromancers and their shadow knights were pushed back by the Breton Mages of High Rock. However, many Bretons died during the battles that were located in High Rock.

Hammerfell: The Redguards of Hammerfell resiliently held out for months against the armies of the Order of the Black Dragon. Eventually a nightblade assassinated the rebel leader, a Redguard with the name of “Cyrus Shinji.” They crumbled after Cyrus died, because their leadership was gone.

Skyrim: The mountainous terrain of Skyrim protected it from the armies of the dead, however none doubt that nightblades and necromancers are deep within Skyrim’s borders just waiting for the moment to strike.

Morrowind: The mainland was razed by a Telvanni Lich and his army. The Lich devastated the jungle-mainland leaving only death in his wake. The Lich didn’t dare touch Vvardenfell, because his lands, Tel Vos were there.

The Black Marsh: When the Argonian Marsh Warriors resisted the influence of the Order of the Black Dragon, a lich poisoned the land, killing most of the flora and nearly all of the fauna.

Elsweyr: The khajiit left their desert home when the Order of the Black Dragon came, where they went was unknown. All that was known was that they left for the seas, hoping to never return to Tamriel.

Valenwood: The Bosmer defended with ferocity that you would expect of an animal. Some even participated in the Wild Hunt, turning into vicious animals. Valenwood was destroyed, as were the Imga. Great casualties came to the Order of the Black Worm, but with each death led to another soldier.

The Summerset Isles: Contact was lost with them during the War of Necromancy.

Cyrodiil: The Imperial City is the only true safe haven in Cyrodiil. Only the Royal Family, the Mages’ Guild, and the Blades are allowed in the Imperial City. Bravil and Leyawiin are the first cities to fall. Chorrol, Anvil, Skingrad, and Cheydinal are all attacked simultaneously and fall hastily.

Shadow Knights lead patrols across Cyrodiil, hunting for any survivors.

-- Character Sheet –

Name:
Race:
Age:
Gender:
Birthsign:
Alignment:

Skin Color:
Eye Color:
Hair Color:
Hair Length:
Special Appearance (Tattoo, facial hair, etc):

Class:
Class Description:

Skills (Morrowind Skills)
Major Skills (5):
Minor Skills (5):

Armor:
Weapon(s):
Food/Drink:
Alchemical (and Potions):
Literature:
Personal Items:
Gold:

Biography:



Rules

• I control important non-player characters.
• Do not kill or steal from other players.
• Do not create your own birth sign or race.
• Please have an original back story.
• Have fun.
grif11
same character from before, new bio.

Falius was born and raised in a small village in the heart of valenwood. From as early as 8 years old, Falius showed great skill with his fathers old bow. He could hit the dead centre of a straw target as far as 20 metres away.At the age of 13, Falius's dad took him deer hunting, where he managed to kill and skin 3 large deer.

the rest in next post. the reason i keep doing this is cuz im using a psp, with a limit of characters.
grif11
On their way back from hunting, Falius and his dad were attacked by a lich. The lich killed Falius's dad instantly and lunged at Falius's head with a bloody, rusted knife. Falius rolled out of the way but was too slow and a third of his left ear was cut off. Ignoring the pain, he quickly notched an arrow and shot the lich the the lich through the head, killing it instantly.

Sprinting home, he arrived at a heartbreaking scene. The entire village had been set ablaze.

conclusion coming up, how exciting!!!
grif11
Running over to his house at the back of the village, he found the corpse of his mother, raped and blood-soaked. At first he thought it was bandits, but then renembered the lich. It couldn't have been a coincidence, necromancers had destroyed his life.

He looked through the wrecked house for anything useful and found a chest. inside he found a flask of his mothers homemade mead, his deceased brothers hunting knife and his dads armour.

And so Falius, 6 years later found himself going to cyrodiil.
Zalphon
Name: Nym Dralas
Race: Dark Elf (Dunmer)
Age: 23
Gender: Male
Birthsign: The Lady
Alignment: Lawful Good

Skin Color: Ashen-Gray
Eye Color: Deep Red
Hair Color: Black as night.
Hair Length: To his shoulder blades.
Special Appearance (Tattoo, facial hair, etc): His body is scarred.

Class: Shadow Knight
Class Description: A Shadow Knight is one of the elite trained necromancers who’re skilled in magic, as well as in physical combat.

Skills (Morrowind Skills)
Major Skills (5): Long Blade, Heavy Armor, Conjuration, Destruction, Speechcraft
Minor Skills (5): Restoration, Block, Marksman, Armorer, Hand-to-Hand

Armor: A Suit of Blackened Steel Armor without a helm. As well as a kite shield that is made of the same material.
Weapon(s): A long sword made of blackened steel. The hilt is white, and the pommel has a ruby.
Food/Drink: A wrapped up loaf of bread and a bag of nix-hound jerky.
Alchemical (and Potions): A Mortar and Pestle and several herbs.
Literature: A journal with a quill and vial of black ink.
Personal Items: None.
Gold: None.

Biography: Nym was born to two peasants. Raynil and Drusilla Dralas were his parents. Raynil was a farmer who worked on a farm right outside the gates of Skingrad. Drusilla was the caretaker of Nym and his younger sister, Saraya.

Raynil’s body couldn’t suffer the abuse of the farm any longer when Nym turned twelve. The broken old man died a few weeks later from Blacklung. Drusilla fell into a spiraling depression after the death of her soul mate.

During Nym’s later adolescence, Drusilla took a knife to her own heart so she wouldn’t have to bare the suffering of life anymore. Forced to take actions, Nym joined the Fighters’ Guild so he could support himself and his younger sister.

Nym quickly became revered by his fellow guild members. Saraya eventually left Skingrad for a new home. Saraya didn’t tell her brother where she was headed; she just vanished from his life.
In search of his sister, he left Skingrad. A few miles outside of Skingrad, he was ambushed by several nightblades. They brought him to Mournhold; a city that was once filled with life was now filled with necromancers, skeletal soldiers, and shadow knights.

He joined the Order of the Black Dragon and became a Shadow Knight Squire. His superiors found that he had a natural talent with the blade and an innate aura of fear. Knight-Lord Gray commended him for his extraordinary talents.

He became a full Shadow Knight. He led the Death’s Fist legion in Hammerfell, which wrought havoc across the province. Nym ordered his top nightblade to assassinate the leader, when it happened, the Order of the Black Dragon was in complete control.

For taking over Hammerfell using only his legion, he became a member of the Caste of the Black Soul. He was then charged with taking Cyrodiil by Knight-Lord Gray. When the Death’s Fist legion was destroyed at Skingrad by the Colin Draconis and an army of battle-mages, he was to be executed.

He escaped and headed to Elsweyr to hide. The desert was in control of the Order of the Black Dragon, but he managed to hide in the dunes. For months, every time he went to sleep he had nightmares about his time with the Order of the Black Dragon.

Every time he slept, he remembered seeing the faces of those that met with his blade or were slain by his spells. He felt a sense of deep remorse for his gratuitous violence in the name of the Order of the Black Dragon.

He swore an oath to repent. The Shadow Knight was going to use his power over the dead and his training to battle the Order of the Black Dragon…

((Can you please repost?))
jack cloudy
Name: Swift-like-Fish
Race: Argonian
Age: 42
Gender: male
Birthsign: Serpent
Alignment: lawful neutral
Skin Color: rusty brown
Eye Color: red
Hair Color: none.
Hair Length: zero
Special Appearance (Tattoo, facial hair, etc): He's got a double row of short spines running from his snouth and down his spine. Also a few minor scars from when he got bitten by carnivorous fish. Other than that, he looks like any regular Argonian. Scaly, thick muscly tail, blunt claws at the end of each digit, gills etc.

Class: Fisherman
Class Description:
A fisherman is just that, someone who fishes. Whether it is by harpoon, bare hands or using the pole, fishermen are a patient lot and often as adept at swimming as the prey they hunt.

Skills (Morrowind Skills)
Major Skills (5):
spear (Only light ones used for fishing. Don't expect him to hold a macedonian pike for long)
swimming (was this in Morrowind? I remember it being in Daggerfall at least)
short blade (for preparing fish mostly)
hand-to-hand (if you don't have any tools, you can always try grabbing them)
athleticism

Minor Skills (5):
unarmored
sneak (not moving, but he's pretty good at waiting quietly)

Ok...I'm really just trying to come up with something to fill out the list at this point
speechcraft
armorer (not much, but he knows how to fix his own stuff at least)
alteration (for swimming really damn fast)

Armor: none. He wears a simple set of pants, and a belt and harness (as in, set of belts strapped across his torso, not the weapon-stopping kind) to hang stuff from.

Weapon(s): A fishing pole, a small harpoon and a tiny knife for gutting fish
Food/Drink: He found some fruit that didn't look contaminated. No canteen though as his profession brings him close to all the drinkable water he needs...up till now at least
Alchemical (and Potions): none
Literature: none
Personal Items: Only what is already listed.
Gold: none

Biography:

Swift-like-Fish was a normal Argonian fisherman, living at the edge between Cyrodill and the Black Marsh where he spent his days fishing and doing nothing really worth mentioning.

This changed when the Black Marsh became contaminated by some sort of plague and started dying. Being an Argonian and having taken regular trips down south, Swift-like-Fish noticed the change before the disease started claiming lives. Over the past few months he has watched the lands of his people die without knowing what caused it or how to stop it.

Now that the plague is creeping up to his home on the border, he has decided he can't watch it any longer. He planned to trek north, hoping that if he could just get the ear of someone important, preferably a mage, something might be done. He hoped to be back home in a week or so, but right as he was packing his bags, an armed gang appeared at the edge of town. They didn't even make any demands or anything but just started murdering the inhabitants. Panicking, Swift only grabbed the tools of his trade on instinct before escaping into the river.
Zalphon
Jack, think DnD alignments.
jack cloudy
never played dnd. Anyway, I'll edit. How does lawful neutral sound?
grif11
OK...Falius's full profile.expect a few posts (also, never played morrowind)

Name:Falius (pronounced fail-ee-us)
Race:Bosmer
Age:19
Gender:Male
Birthsign:The lady
Alignment:lawful neutral

Skin colour:Lightly tanned
Eye colour:Sky blue
Hair colour:Dark brown
Hair length:Shoulder length, tied into a ponytail
Special appearence:Left ear has the top cut off and has a tattoo of a bow firing a flaming arrow on his back
(I did spell colour right, didnt I?)
grif11
Class:Hunter
class description:Hunters are masters of the forest. they can travel great distances without tireing and are masters of the bow

Major skills:Marksman, blade, sneak, athletics & acrobatics
Minor skills:Restoration, Alchemy, mercantile

Armour: the leather set that was his fathers. it steadys an archers hands
Weapons:An elven bow and his brothers hunting knife
Food/drink:A loaf of bread and his flask of mead
Alchemical: An apprentice mortar & pestle and some drain health poisons
Literature:None
grif11
ok the last smal bit. theres also a few questions I have.

Personal Items:The armour, flask and knife from his family chest
Gold:Keeps at least 50 gold at all times

ok, question time!

will we all start after an intro explaining how we meet up or another devious way?

how do we do this role playing thingy?

how do are major/minor skills help?

who dies at the end!?(cmon, its a custom for epic RP's)
Zalphon
QUOTE(jack cloudy @ Dec 25 2010, 09:08 AM) *

never played dnd. Anyway, I'll edit. How does lawful neutral sound?


Lawful Neutral is obey the laws, and just try to honor tradition. Sounds good.

You guys will meet in the Imperial City as hired mercenaries by Emperor Reman Septim.

You roleplay like you're writing a fanfic, but you're doing it with others. YOu write from your character's perspective (well 3rd person is easier).

Major skills are things your guy is really good at. A guy with major skills in short blade is a skilled guy with a dagger, while one iwth a minor skill in it, knows enough on it on how to fight (poorly). Major skills are pretty important. Minor skills are somewhat important. Any skils not in those are misc.

So a guy with long blade as a misc. skill may as well not even try to fight with a long sword, because he's horrible at it.

Your skills are important.

Edit: Who dies is your choice... You guys will be the writers of this story, I'm just the controller of the world around you. Your characters will decide the fates of Tamriel. Will you stop the Order of the Black Dragon, succumb to their influence, or fall as one of the many casualties.
Zalphon
The Order of the Black Dragon

The Castes

The Caste of the Black Skull

“The aspirants blood will paint the walls of the gauntlet,” an anonymous Shadow Knight.
The members of the Caste of the Black Skull are called ‘aspirants’ by the members of the Caste of the Black Rose. To the Order, they’re little more than grunts.

The aspirants live in barren quarters with five other aspirants. They eat scraps and whatever they can find. Out of ten aspirants, only one survives to the Caste of the Black Rose. Traditionally, to rise above this caste, they must complete the gauntlet, survive a duel against a member of the Caste of the Black Rose, or impress a member of the High Council.

The Gauntlet is a large labyrinth that the liches formed below Mournhold’s sewers. Hundreds of undead soldiers that are little more than animated husks filled with rage defend it. The artifact that they’re sent to retrieve is guarded by a wraith. Few ever attempt this, even fewer survive.

The Caste of the Black Rose

The Caste of the Black Rose is home to Necromancers, Necromancer-Adepts, Nightblades, and Shadow Knights. They live in comfortable quarters. The Necromancer and Necromancer-Adepts are often found supporting the Shadow Knights in battle. The Nightblades are often spies and elite assassins.

It is nearly impossible to join the Caste of the Black Soul. Those that do are revered as living gods by those beneath them. Gulas Myneld personally challenges any who try to become a member of the Caste of the Black Soul to a duel. Any who survive a duel with him are welcome to try several herculean tasks.

The Caste of the Black Soul

The most elite of the Order of the Black Dragon are in this caste. Liches, the most elite Shadow Knights, and a few Nightblades who have assassinated extremely high priority targets join this caste. Those in this caste live in lavish quarters, often holding towers or castles with many undead thralls.

The liches are battle-field commanders as are the Shadow Knights. The Shadow Knights serve as generals, leading thousands of soldiers into battle. The Nightblades often are part of an elite strike team.

Those in this caste are feared and exalted amongst those beneath them. Many aspirants will obey any order they give, either out of fear or loyalty, even if it could mean their own suicide.

Zalphon
The Roleplaying Thread
ureniashtram
Name: Cyldreen Mon'Cheri
Race: Breton
Age: 35
Gender: Freewill
Birthsign: The Steed
Alignment: (why incorporate DnD stuff into Elder Scrolls?) Chaotic Neutral

Skin Color: Burned (see Biography)
Eye Color: Gold like a piece of drake
Hair Color: None
Hair Length: None
Special Appearance (Tattoo, facial hair, etc): His whole body is burned, even his face.

Class: Spy & Scout
Class Description:

Spy: Trained by his adoptive father as a spy for the service of Orsinium, Cyldreen is best as what he do. If given enough time to 'observe' a person, he can know their true colors and ambitions. Thus allowing him to 'sense' treachery among the nobles and eliminate them... By blackmail and manipulation.

He also had some training with spears and axes, and is more than capable to defend himself when giving into his Rage.

Scout/Hunter: During his travels, Cyldreen knew that he wouldn't survive the journey towards other provinces, so he hired an expert hunter to know the dangers of the forests and jungles and be prepared for it. The hunter taught him to spot tracks left by animals/men and even teaching him the school of Mystisicim to augment his perception of the dangers of the living world around him. He taught him how to hunt prey for food/hides and avoid dangerous predators. He taught him how to be a combination of a scout and a hunter.

Skills (Morrowind Skills)
Major Skills (5): Spear, Axes, Athletics, Light Armor, Illusion
Minor Skills (5): Archery, Mystisicim, Alchemy, Sneak, Shortsword

Armor: A bright green brigandine over the chainmail that covers his torso and arms. Gauntlets reinforces this. Chausses and poleyns made of chain mail protects his lower legs and the upper parts are covered with greaves of the same material. (This doesn't make sense, does it?) He wears a brown loose robe over all of this.

And last but not least, a mask covers his burned face and head. It's designs are pretty simple. It's made of gold and the expression of the mask is very creepy to some. The 'face' is shedding silver-colored tears, while the similary colored 'mouth' is pulled up to show an unnerving grin.
Weapon(s):

Halberd: The shaft is made of wood, reinforced with steel in various places. The blade is made of silver and steel, and the shape of it is similar to a crescent moon. Useful for taking on undead. There is also a wrap of leather coilling around a certain area. this where Cyldreen usually wields the blade, and the leather was designed to comfort the wielder. It is affectionally named 'Sleeping Beauty' by the Breton. (This spear is based ob\n the chinese Ji.)

Axe: The handle is made of Nibenean Fyr, a strong tree that possesses remarkable endurance. Designs of crowns and leaves intertwine each other on the side of the blade, before stopping at the chopping edge. It is worn and slightly nicked, but none can question its reliabilty. Nicknamed 'Snow White' by Cyldreen because the blade of the axe glows when shrouded in shadows.

Food/Drink: Usually he hunts for it, but he always keeps a bag full of meat and vegetables just incase. He refiils this bag after a hunt.
Alchemical (and Potions): A simple mortar and pestle. Alongside his bag of food, he keeps a pouch of nightshade for poison.
Literature: None.
Personal Items: His mask. It was built only for him by Orcish smiths.
Gold: 325 septims.

Biography: Raised by his adopted father to be of service for Orsinium, he led a harsh childhood as he was forced to receive trainings that consisted of enduring slashes of knives and whips, sparring with other recruits with real wepaons and testing the will of their minds by being . He was also forced to taste and drink mild poison, to remember the taste and resist it's effects. As he grew his adoptive father grew cold towards him, worsening his troubled mind and heart.

20 years of training turned him into loving pain.
10 years of blackmailing and deceiving lesser nobles into aligning themselves with the growing nation of Orsinium made him calulating. It turned him into a different man.
And months after his 34th birthday, war came to Orsinium. The orcs fought with righteous rage as they defended their homeland from the Necromancers, and Cyldreen assisted them by stealing information from the Nercomancers. This led Orsinium to be the victor, but with a steep price. Nova Orsinium burned too the ground and 70% of the Orcs perished before the Undead were pushed back. Cyldreen, too, payed a price. His whole body was engulfed in flames as he rescued the young son of Gortwog from the collapsing castle.

1 year after the destruction of everything he held dear, one thought ran through Cyldreen's already crumbling mind;

"Show true terror to the Black Dragon."
Dantrag
workin' on a character if it's not too late to join.
Zalphon
Nope, you can join biggrin.gif
Dantrag
Name: Aerona
Race: Dunmer
Age: 20
Gender: Female
Birthsign: The Lady
Alignment: Lawful Good

Skin Color: Grey
Eye Color: Red
Hair Color: Black
Hair Style: Her hair is normally pulled back into a single braid reaching the small of her back

Class: Priestess/Healer
Class Description: Mainly focuses on skills to help people, but all priests and priestesses must do a minimum amount of self-defense training. She has been trained in hand-to-hand combat, and knows a few destructive spells, but her offensive talents are no match for her defensive ones.

Major Skills (5): Restoration, Alchemy, Mysticism, Alteration, Acrobatics
Minor Skills (5): Athletics, Hand-to-hand, Destruction, Unarmored, Illusion

Armor: A simple priestess' robe
Weapon(s): None
Food/Drink: When traveling, she will carry a waterskin, deer jerky, dried fruit, and bread
Alchemical (and Potions): Always has a mortar and pestle on hand, as well as a few basic ingredients
Literature: Ten Commandments of the Nine Divines, and 2920; Rain's Hand
Personal Items: Assorted healing items, bandages, small vials, and a small necklace with a simple wood-carved pendant depicting Akatosh.
Gold: 20

Biography: Orphaned at a very young age, she was raised inside Mara's Chapel in Bravil. Her natural magickal abilities and understanding of theology allowed her to be inducted into the clergy before her thirteenth birthday. In the following years, she honed her skills and spent most of her time studying, praying, or performing charitable acts.

More recently, when Bravil fell to the army of the Order, she fled with a group of refugees to the Imperial City. The people were not allowed inside; at least, not the ones of little importance. She was permitted entry, and resides in the Temple, but makes frequent excursions outside the city to aid the people as best she can. When inside the walls, she pleads with political and military leaders to allow their citizens safe haven inside the walls.
Ahrenil
Name: Gillyed (Gill-E-Id) Mountainshaker
Race:Nord
Age: 33
Gender: Male
Birthsign: Antronach
Alignment: Lawful Good(Ish) I.E He feels very strongly about tradition and following orders, and will follow them, but he'll always be lenient if he doesn't quite agree.

Skin Color: Pale
Eye Color: Blue
Hair Color: Light Brown
Hair Length: Shoulder length, tied into two front braids with gold bands.
Special Appearance (Tattoo, facial hair, etc): Not clean shaven, so slightly bearded, with blue woad markings.

Class: Shaman
Class Description: Shamans are traditionally the wise men or women of a Nord tribe, powerful warriors and magicians they fulfill both a guiding and a battlefield role. However in the more modern day they also provide a tie in to the past, keeping alive older traditions and maintaining memories of the old stories and songs.

Skills (Morrowind Skills)
Major Skills (5):Blunt, Block, Medium Armour, Destruction, Restoration
Minor Skills (5): Speechcraft, Alteration, Conjuration, Spear, Athletics.
Armor: A suit of bearskin armor, thick bearskin leather underneath the outer covering of fur. The fur is largely from brown bears though there are some brown grizzly bearskins mixed in. The helm is made of the upper jaw and head of the bear, with the teeth still in. Instead of a bearskin shield he wears one of iron with etched runes upon it.
Weapon(s): A silver warhammer, passed on as part of his initiation rite, it's fairly heavy and has a spiked back to pierce armor. It's etched runes are actually part of it's enchantment, which gives him extra strength for a short time.
Food/Drink: Some salted meats and ale skins, stale bread and cheese.
Alchemical (and Potions): None
Literature: None
Personal Items: A simple wolftooth necklace, passed down from his father to him.
Gold: 50 septims.

Biography: The eldest of four brothers and son of a Shaman Guilid grew up listening to the tales of his small village. He decided early on that he wanted to follow his fathers footsteps and was taken under the wing of another local Shaman, as being taught by his father would've caused bias during the harsh training. He was quickly taught how to survive off the land, and harness the powers of magicka that were innate in his country, as well as how to fend for himself. But most important to him were the tales, tales of great battles and of the founding of the Nordic peoples.

When the time came for him to initiated he passed all three trials, forbidden to be spoken of to none Shaman, with only moderate difficulty and was proud to be given his armor and weapons. However the day was not all one of joy, for as a new Shaman he was required to take a walk. He was to travel throughout Skyrim and learn the tales of other Shaman, to better preserve the knowledge, and while not forbidden to settle back in his home he was expected to settle down elsewhere, to further spread the songs.

When the Order rose Guilid determined that it was not just his cause to learn and sing of the tales, he must take part in them, and so began a small crusade to rooting out any threats to his people. This quest eventually took him out of Skyrim, on an oath to a dying man trying to reach family in Cyrodil, where he now seeks to turn his talents to helping others.

Lord Revan
I think this'll do for now.

Name: Nathan
Race: Redguard
Age: 23
Gender: Male
Birthsign: The Ritual (Pretty useful given the circumstances)
Alignment: Lawful Neutral

Skin Color: Ruddy Brown
Eye Color: Hazel
Hair Color: Black
Hair Length: Midway down his back, braided
Special Appearance (Tattoo, facial hair, etc):

Class: Zealot (Similar to Witch Hunter)
Class Description: His birth ordains him to oppose the forces of Necromancy and defend the living.

Skills (Morrowind Skills)
Major Skills (5): Axe, Block, Conjuration (Bound Axe or Bound Shield, a buckler), Hand-to-Hand (buckler strike), Light Armor (for traveling)
Minor Skills (5): Alchemy, Athletics, Acrobatics (footwork), Shortsword

Armor: Boiled leather armor under a heavy poncho
Weapon(s): Elven Axe (Enchanted with minor fire damage), Steel Gladius
Food/Drink: A waterskin
Alchemical (and Potions): Various cures
Literature: Kirana’s journal
Personal Items: Black Soul Gem shard amulet (reacts to the presence of necromanic forces)
Gold: 23

Bio: honoured user son of Norik the Nimble, an accomplished gladiator, Nathan was raised by his middle class mother in the City of Elinhir. His father played a meager role in his education, passing on various gladatorial techniques which Nathan continued to practise even after learning 'proper' fighting.
When Elinhir was overtaken by the Order in 234, Nathan fled to the safety of Skyrim among a small group of refugees. There in the mountains, an Altmer mage sought him out for the power of his birthsign. She mentored the orphaned warrior to better combat the undead forces the Order commanded. After nearly five years of training, Nathan began his trek south to Cyrodiil, the last bastion of the Septim dynasty.

Fighting Style: Nathan skills and equipment lean towards skirmishing in the wilderness rather than confined spaces. He is an aggressive fighter who relies on superior mobility to outmaneuver opponents. His primary weapon is a light war axe, enchanted to be effective against those resistant to normal weapons. A gladatorial blade serves as his sidearm.

Personality: Although Nathan draws strength from his memories of happier times, he would prefer not to repeat the experience off lossing everything to the Order of the Black Dragon. Half a decade alone in the windswept mountains of Skyrim does well to hide it, but Nathan is actually very well-cultured and learned for these dark times.
Tellie
-- Character Sheet –

Name: Aren Syrethi
Race: Dunmer (Dark Elf)
Age: 691
Gender: Male
Birthsign: The Lady
Alignment: Unlawfully Neutral.

Skin Color: Ash Grey
Eye Color: Fiery Red
Hair Color: White
Hair Length: Shoulder Length
Special Appearance (Tattoo, facial hair, etc): He have blue tatoos running up his arms, each representing one of his more remarkable achievements.

Class: High Ordinator (retired) Now a sword for hire/Mercanary/Bounty Hunter.
Class Description: His job was to serve the Temple by protecting Almalexia and Mournhold, keeping order and making sure the law was followed.

Skills (Morrowind Skills)
Major Skills (5): Long Blade, Medium Armour, Destruction, Blunt Weapon, Marksman
Minor Skills (5): Spear, Restoration, Heavy Armour, Athletics, Shield.

Armor: A set Nordic Chainmail complete with shield (no helmet and enchanted to increase his agility)
Weapon(s): An ebony schimitar (for when he really wants to hurt someone), a steel spear, an ebony longsword (main weapon) and a normal steel bow with silver arrows. (All weapons are enchanted with firedamage)
Food/Drink: Carries with him a pack with bread, some venison, varius herbs and a flask of water.
Alchemical (and Potions): two potions of restore health, magicka, fatigue and one potion of cure disease.
Literature: The Pilgrims Path, a Game at Dinner.
Personal Items: a log red cloak to ward of the weather and a leather hat.
Gold: 300.

Biography: Aren was born into a wealthy family in House Indoril and grew up as any son of a noble does. He was taught dancing, etiquette, swordplay and poetry. Eventually at the age of 20 he joined the Temple where he was eventually accepted into the Ordinators. After nearly 3 centuries of faithful service he was made a High Ordinator and he was one of the few who fought alongside Nerevar on his quest at Red Mountain to end Dagoth Ur. This action led to his dismissal from the Ordinators.

Angry and jaded at the world he set out as a Bounty Hunter and sword for hire and quickly made a name for himself, earning thousands of septims during the Oblivion crisis for closing gates.

Now when Tamriel is at it's most desperate, he figures it is high time to do some good before he dies, and so has decided to stand by the side of good and justice one last time.

Tell me what yoou guys think, oh and where should I pop in?
ureniashtram

QUOTE

Weapon(s): An ebony schimitar (for when he really wants to hurt someone) a dwarven warhammer, a steel spear, an ebony longsword (main weapon) and a normal steel bow with silver arrows. (All weapons are enchanted with firedamage)


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Wow.

That guy is literally a tank! Not that I don't mind having multiple weapons, but a warhammer and a spear?? I don't know. Really, I don't know how he can carries that stuff. And with an age of 600 plus years, he is bound to have deadly skill with that weapons. Maybe you can tone Aren's weapons to a degree?

And let's fly to the planning thread.
Tellie
Hmm, perhaps your are right, I'll drop the warhammer...but the rest stays, he's been fighting all his life and we must remember he's fought as a mercenary for over two and a half centuries, carrying a lot of weapons is important in order to deal with any kind of situation.
jack cloudy
fair enough I guess. But I'm not sure how to see that work. Even with the hammer dropped, that's still quite a list. I would think it would be more than a hinder in combat, unless he drops some of the stuff depending on the situation and picks it up again afterwards.

Regardless, It's nice to have ya.
Tellie
thanks cloudy, the spear and schimitar are crossed over his back, and his bow is collapsible so it takes little space...so who is supposed to bring me into the story...it would be a little strange to just come wandering over and say hey.
ureniashtram
Time for someone to take on the role of an Evil Badguy. I mean seriously, without someone to ACTUALLY control the B.D, we're like fighting against ... shrubs. Plus, it'll make the RP interesting, eh?


Name: Undorsil
Race: Altmer
Age: 193
Gender: Male
Birthsign: The Atronach
Alignment: Lawful Evil

Skin Color: Radiating Silver
Eye Color: Twilight Grey
Hair Color: None
Hair Length; None
Special Appearance (Tattoo, facial hair, etc): With the dark curses he said, his mouth is diseased with various sickness and has wounds covering the outer layer of his mouth. Blood and other substances always oozes and his teeth has grown to such a degree, it can be considered fangs of a demon.

Class: Master of Disease
Class Description: Those who are adept at the Black Arts and reached their peak but isn't a lich are called Master Necromancers. They specialize in three 'Forms'. The Forms are as follows, from weakest to strongest: Disease, Destruction and Death. In Undorsil's case, he's a master of Disease. He can send a plague on lands of which that can kill flora, fauna and animals. He can weaken humans and elves, but not necessarily kill them.

Skills (Morrowind Skills)
Major Skills (5): Restoration (the offence version of restoration, not healing), Alteration, Conjuration, Heavy Armor, Long Blade
Minor Skills (5): Illusion, Alchemy, Unarmored, Mysticism, Destruction

Armor: A heavy breastplate of mithril and steel protects his torso, and the long, black robes he wears underneath are enchanted with a spell of Shield. He wears steel gauntlets and boots of the same material for his feet. His black, three horned barbute (helmet) was crafted only for him and is enchanted with regenerating magick.
Weapon(s): A sword that is made of blackened steel. It was given to him when he entered the ranks of the Black Soul.
Food/Drink: None.
Alchemical (and Potions): None. (He's too confident)
Literature: The Diary of Diseases. (A spellbook. It contain how to create spells and how to CURE it. <hint hint>)
Personal Items: None.
Gold: None.

Biography:

He was once a fledgeling of another necromancer group, the Order of the Black Worm. When it was hunted down to extinction by the star pupil of Hannibal Traven, Undorsil hid and layed a low profile in the darkness, plotting and vowing revenge. Years after that, when searching for the Hero failed, the Black Dragon appeared and waged war on the Mage's Guild. Undorsil immediately joined. At first, he was treated with contempt. But as the years passed them with blood and pain, Undorsil carved a reputation as one of the most cruellest aspirant and with a skill in the Arcane to back it up. Within a short span of time, Undorsil was made a member of the Black Soul and led many incursions against the lands of the Argonians. The swamps and the pesky lizards proved too much a resistance and Undorsil, with the help of other masters and a lich, poisoned the lands and starved out the Argonians. To this day, the curse he unleashed still plagues the Hist's Swamps.

For his skill, he was assigned to handle the situation in Cyrodiil. The White Gold Tower is currently home to the Royal Family, Blades and the most accursed of them all; the wretched Mage's Guild. He was tasked to eliminate them to the last man and anyone associated with them. With a black curse tenfold damned, he rode forth with his legions and was determined to burn the White Gold down and rebuild it in the Black Dragon's own liking.

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What'chu guys think?
Tellie
I think someone has watched the Extended version of 'The Return of the King' tongue.gif

But seriously this sounds like a very cool badguy and I would love to put Aren against him.
ureniashtram

The Mouth of Sauron, you say? Oh no! The Three Horned Barbute is actually based on the M.O.S's helmet? Dear me!

...

What can I say. I love the Mouth. And yes, i look forward on encountering Aren and the rest of the group.
ureniashtram


Well, I can't believe that I finally got tired of Cyldreen. This 'insane-spy-scout-berserker' simply went blank in my mind. Time for a new one, I decided. So here you go. Meet--

Name: Helel Sejanus
Race: Imperial
Age: 27
Gender: Male
Birthsign: The Lord
Alignment: Neutral Evil

Skin Color: Milky Brown
Eye Color: Cerulean Green
Hair Color: Copper Red
Hair Length: Short (cheek length)
Special Appearance (Tattoo, facial hair, etc): An earring of pearl on his right earlobe.

Class: Nightblade
Class Description: Nightblades are spellcasters who use their magics to enhance mobility, concealment, and stealthy close combat. They have a sinister reputation, since many nightblades are thieves, enforcers, assassins, or covert agents.

Skills (Morrowind Skills)
Major Skills (5) Sneak, Illusion, Light Armor, Short Blade, Mysticism
Minor Skills (5): Alteration, Security, Unarmored, Marksman Destruction

Armor: A full set of Dark Brotherhood armor (Morrowind version). He wears a gray cloak and cowl to hide this from civilian eyes.
Weapon(s): A stiletto made from glass. For open combat, a steel shortsword. A back-up dagger made of Imperial steel. For ranged combat, a composite bow. Thirty arrows.
Food/Drink: A simple waterskin.
Alchemical (and Potions): Several poisons of various effect.
Literature: None.
Gold: 125

Biography: Helel was an apprentice of Cyldreen Mon'Cheri, a spy. While the Breton was the diplomat who used words of honeyed deceit, Helel was the kind who used stilettos and poison instead. The burned breton always disapproved of his methods, claiming them to be over-aggressive. He still held a father's pride about the monster he created though.

When he was 26, the invasion of the Black Dragon began. Accompanying his master, Sejanus assassinated several high-rankers of the Black Dragon while the breton manipulated minor nobles over Tamriel to Orsinium's cause. On a dusky eve of the First Seed, the duo received word that the necromancers have attacked Nova Orsinium. They rode hard, a feat to be admired as they were at the Breton kingdom of Kambria. When they arrived, they were just in time. The hardy orcs have held off the undead with ferocity, but they lacked intel. And armies lacked intel about their enemies were as good as dead. The duo did their jobs and stole what information they can. Information was the not the only thing Sejanus. He stole life. And lots of it. However, assassinating high-rankers was obviously not enough. Orsinium burned for the second time.

The master, now a burned monstrosity, and the apprentice parted ways, a year later. The Breton said something about wandering and killing any Black Dragons he would encounter, thus speaking volumes about his sanity, but Sejanus wasn't listening. No, his mind was focused on the Dark Brotherhood.

It took several weeks to finally find the Assassins Guild and when he did, he felt anticlimatic. That couldn't be helped he supposed. With all of their sanctuaries destroyed and their members hunted down to near extinction, one should be impressed at how they swiftly recovered. On a cave near the Topal Bay was the new headquarters for the Dark Brotherhood, at least for the time being. According to recruits, this was once the home of a traitor who rallied vampires against the mortals in the Dark Brotherhood.

He didn't care for past history. What he cared was how to be accepted by the Dark Brotherhood. He found their place but that didn' meant he was one of them. When he asked to join, cruel laughter erupted but he was taken seriously by a dark-haired Imperial. The test he would have to endure was to defeat one of the middle-rankers in real combat. If he wins, Sejanus was in. If he lose, he was dead. He asked about what happened to the rumor of them approaching the potential assassin, instead of vice versa.

"Look around you, fool," the Imperial snarled. "Tamriel is dead and the children of Sithis was not the perforators! This slight shall not be forgotten!" The Imperial then announced that a new recruit has found them and summoned a Khajiit, Sejanus' opponent.

When the Imperial nodded that the test has started, Sejanus was already behind the beast and stabbed the feline several times at the lower back. It paralyzed the beast and Sejanus ended his life with a single stab to the temple.

Sejanus was immediately given by the Imperial, named Lanius, the gear of a proper assassin. A glass stiletto and the armor of the Dark Brotherhood. His first task was simple and terrifying.

Kill the one who leads the defence of Bruma. The Black Hand, under the counsel of the Listener, wants the sanctuary in Bruma back in their hands.

"How in thrice damned Oblivion can one assassin take down a city?"

"By assassinating the leader and let the soldiers be defeated by the Empire. Our spy at the Imperial City reported that a band of mercenary has left to investigate a missing caravan. They are three in numbers, which leads me to believe that they are one of the finest warriors in Tamriel or they are simply reinforcements to another, larger group. Either way, you're going to join them. On how to find them, I leave to you. Surely, finding the secret hideout of the Dark Brotherhood dwarfs the task of finding a group of mercenaries?"
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