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Renee
GAME (Platform):

Name:

Status:

Dead-is-Dead?:

Race:

Gender:

Age:

Sign:

Alignment:

Home:

Home Country:

Faction and Rank or Guilds (if none, tell us what they do for a living):

Faction Description:

Class:

Class Description:

Major Skills:

Minor Skills:

Tabletop Skills:

Magic abilities or powers:

Physical Appearance:

Eyes:

Build:

Weapons of preference:

Clothing:

Miscellaneous:

Mental Profile/Personality:

Biography/Life History:
Renee
GAME (Platform): TES 1: Arena, (PC)

Name: Renee Gade I

Status: Retired

Dead-is-Dead?: No!

Race: Nord

Gender: Female

Age: mid 20s

Sign:

Alignment: Chaotic Good

Home:

Home Country: Skyrim, town of Amol

Faction and Rank or Guilds Arena has no joinable guilds, but I like to imagine she'd be part of Fighters Guild, and would maybe join Mages Guild just for their resources.

Faction Description:

Class: Battlemage

Class Description: In the first Elder Scrolls game, being a Battlemange meant being a fighter who specializes in magic on the side, and only wears Light Armor.

Major Skills:

Minor Skills:

Tabletop Skills: Axe/Mace (2), Horsemanship (1), Literacy (1), Shield (1), Swimming (2), Sword (2), Warrior (2)

Magic abilities or powers: Create / Destroy Wall, Heal Self, Invisibility, Shield

Physical Appearance: RAWR!

Eyes: dark

Build: Athletic (like I wish I still was)

Weapons of preference: Swords (one-handed)

Armor & Clothing: She'd wear leather armor constantly while out questing (because that's some of the only light armor Arena allows). In towns she'd often switch to ordinary clothes, and had a habit of leaving her old armor sets behind in various blacksmith establishments as her fame became prominent, instead of getting this apparel repaired.

Miscellaneous: Renee Gade I is my character who completed Arena's Main Quest. I gamed with her from 2014 until 2016, yet only now realized I hadn't dedicated a post for her. Renee Gade the first is the mother of Renee Gade II (my first serious roleplay in Oblivion), and grandmother of Lucitia (Renee Gade III, my long-lasting PC character).

Mental Profile/Personality: Cold and dedicated.

Biography/Life History: Renee was a battlemage for Uriel Septim VII's court. Though details are scarce, she eventually became imprisoned after Jagar Tharn immobilized Uriel in the year 389 of the 3rd Era. Jagar had the Empire in his hands, and it was up to lowly Renee to conquer him. Eventually she did so. Control of the lands returned to Uriel some time in 391 or 392, after much questing and righteous plundering.
Lopov
I'm adding Haryon to this thread, he was my Morrowind Nerevarine whose saves got lost when my disk crashed. I don't recall everything about him, though.

GAME: Morrowind

Name: Haryon (sometimes referred to as Brother Haryon)

Race: Nord

Gender: male

Age: 30-35

Sign: I think it was the Atronach but I'm not sure

Home Country: Cyrodiil

Faction and Rank or Guilds (if none, tell us what they do for a living): he was a Primate of the Imperial Cult and an Operative of the Blades on Vvardenfell

Faction Description:

The Imperial Cult: "The missionary arm of the great faiths, the Imperial Cult brings divine inspiration and consolation to the Empire's remote provinces. The cults combine the worship of the Nine Divines: the Aedra Akatosh, Dibella, Arkay, Zenithar, Mara, Stendarr, Kynareth, and Julianos, and the Talos Cult, veneration of the divine god-hero Tiber Septim, founder and patron of the Empire. Imperial Cult priests provide worship and services for all these gods at the Imperial Cult shrines in settlements throughout Vvardenfell." -- Morrowind Prophecies

The Blades: The Blades are members of an elite Imperial order dedicated to the protection and service of the Dragonborn emperors of Tamriel. Descended from the Akaviri Dragonguard, who became the personal bodyguard of Emperor Reman I, the Blades have since diversified into many areas of Imperial espionage, military, and diplomacy. Indeed, while a select few are appointed by the emperor to serve openly as diplomats or bodyguards, the majority of Blades agents act covertly as couriers and spies. Serving as the emperor's eyes and ears, a vast network of Blades have influenced many critical events across Tamriel, such as reassembling the golem Numidium and defeating Dagoth Ur.

Class: Monk

Class Description: Monks are students of the ancient martial arts of hand-to-hand combat and unarmored self defense. Monks avoid detection by stealth, mobility, and Agility, and are skilled with a variety of ranged and close-combat weapons.

Specialization: Stealth
Attributes: Agility, Willpower

Skills and talents: Major Skills: Hand-to-hand, Unarmored, Athletics, Acrobatics, Sneak

Minor Skills: Block, Marksman, Light Armor, Restoration, Blunt Weapon

Physical Appearance: while a few pics of Haryon should be somwhere on my PC, I can't find them now. If (and that's one big if) I find them, I'll add one here.

Eyes: dark

Build: muscular

Weapons of preference: bare fists, Dreugh Club

Clothing: robes

Mental Profile/Personality: good-natured

Biography/Life History: Haryon was a priest of the Nine Divines living a peaceful life in Cyrodiil. By some odd twist of fate he was branded a prisoner and sent to Vvardenfell. As it later turned out, it was just a trick to get him on the island because he was supposed to be the prophesized Nerevar reborn. Though he at first didn't want anything to do with the prophecy, Haryon later followed in the steps of Nerevar, cast down the False Gods (except Vivec) and saved Vvardenfell. After the prophecy was fulfilled, Haryon was seen as savior by some and as a traitor by others. As such, he moved to Solstheim and intended to permanently stay there. At that time his creator's disk crashed and his adventures on Solstheim were never realized.
Renee
GAME: Daggerfall

Name: Sheeza Hawty

Race: dark elf

Gender: hottie

Age: Hmm. 36 in human years. She's supposed to be older, with a bit of wisdom that Mann Buubz doesn't have.

Sign:

Home Country: Morrowind

Faction and Rank or Guilds (if none, tell us what they do for a living):

Faction Description:

Class: Sorcerer

Class Description: Daggerfall is like Oblivion. Both games have preset classes, and the option to make our own In this case, I used the game's pre-made Sorcerer class. Sorcerers are magical, but they cannot generate their own magicka, not even through resting. They must absorb incoming spells during combat to regain this stat.

Skills and talents:: She is going to focus on Mysticism, Alteration, and Thaumaturgy as primary skills, with Destruction, Restoration, and Illusion as majors.

Physical Appearance: Here she is

Eyes: red

Build: slender

Weapons of preference: ebony daggar

Clothing: light armor so far. She just left the opening dungeon.

Miscellaneous: I plan on having Sheeza Hawty join one of the guilds, but I'm not sure which one yet.

Magic abilities or powers:

Mental Profile/Personality:

Biography/Life History: Sheeza came to Iliac Bay by ship from Morrowind. I get the sense that she has no family here, and no friends, and that she could be here for some sort of training / schooling.
mirocu
GAME: Arena

Name: Thor of Valhalla
Race: Nord
Gender: Male
Age: No idea. Around 25?
Sign: N/A
Home Country: Skyrim
Faction and Rank or Guilds (if none, tell us what they do for a living): Mostly do odd jobs from any ruler to get experience and gold. Not that he needs more of either at this point.
Class: Battlemage

Physical Appearance: [Unable to take pic]

Weapons of preference: Sword
Clothing: Regular
Miscellaneous: Carries items that boost his Strength, Intelligence and Willpower to 100.
Magic abilities or powers: Has a spell for any circumstance he may encounter, including shield and absorb spells that render him practically invulnerable.
ghastley
Game: Daggerfall

Name: Blossom

Race: Orc (mod)

Gender: Female

Age: Don't ask

Sign: Rude

Home Country: Orsinium

Faction and Rank or Guilds: Fighters Guild, Mages Guild, Dibella, Prostitutes (mod)

Class: Lack of would be more the case.

Class Description: Big weapons, 'nuff said.

Skills and talents: Long Sword, Axe, Archery, ...

Physical Appearance: Green, with tusks, what did you expect? Red hair, in a tuft that grows long and hangs over her shoulder.

Eyes: Yellow

Build: Like a brick outhouse.

Weapons of preference: Chrysamere, or a Daedric longsword

Clothing: Orcish armour, but not so much that it hides her assets.

Miscellaneous: Learned the spells she needed to supplement her mainly physical fighting style, i.e. levitation, water walking and breathing, some self-healing.

Magic abilities or powers: Little to none. She's definitely the physical type. Gets some help from enchantments.

Mental Profile/Personality: Orcish. That ain't easy in Daggerfall, where evryone thinks you're the enemy.

Biography/Life History: Grew up in Orsinium, but took to the adventuring life, and never really settled anywhere else until she got rich from dungeon-delving. She now has a ship, and a large house in a provincial town, mainly to stash her loot.

IPB Image
ghastley
Games: Daggerfall, Morrowind, Oblivion, and Skyrim

Name: Silanu (Hlaalu)

Race: Dunmer

Gender: Female

Age: Various - a Dunmer should be able to live through all four games, especially one with a magical inclination.

Sign: Mage

Home Country: Morrowind

Faction and Rank or Guilds: Fighters Guild, Mages Guild, Dibella, and others

Class: Varies by game, mostly custom - Dominatrix

Class Description: Destruction magic, with a one-handed/long blade skill, too. Unarmoured where that skill exists. Has both Heavy and Light as majors in Oblivion as unused ones for level limiting.

Skills and talents: Long Sword, Destruction are combined to use a Riding Crop enchanted with shock (where the game allows) and used separately where it doesn't. If the game allows, she also carries a no-damage variety just for having fun.

Physical Appearance: Silanu has the largest breasts in Tamriel, due to magical help before natural growth that would have been exceptional anyway. At least they have included feather, so they're not heavy. Medium blue/grey skin, with white hair, styled according to game, but showing her ears. She has had a mod-added body in each of the games, including the 2D one for Daggerfall.

Eyes: Dunmer red.

Build: Top-heavy, but not too unbalanced. She's chunky enough for the big ones not to look too ridiculous.

Weapons of preference: Enchanted Riding Crop or Long Sword - generally one-handed. Daedric in Daggerfall, hoping for custom in Morrowind, too.

Clothing: Unarmoured - with tall black boots in all but Morrowind, where all boots are armour, until I mod that. Various other scraps of leather depending on game.

Miscellaneous: She's an NPC in the Gweden Brothel mod, and sister to Falanu Hlaalu at the All Things Alchemical shop in Skingrad. Her cousin Miranu is also in that mod.

Magic abilities or powers: Nothing unusual, except for the preferred method of delivery. Fire spells are her backup for anything shock-resistant.

Mental Profile/Personality: Dominatrix - but that's more a professional persona than her real one.

Biography/Life History: Her elder sister Falanu was getting all the boys, because she'd developed sooner. So Silanu cheated, with the help of a mage she'd blackmailed, and got a pair of her own. Then her natural growth kicked in, and doubled everything, at least. She learned to say "no" forcefully, (well, she was younger than she looked, and had to) and discovered that some guys like being told what to do. The rest is history, which can be read here.
ghastley
Games: Morrowind, Oblivion, and Skyrim

Name: Diablita

Race: Unknown. Certainly not any of the usual ones. She does have elf-like ears.

Gender: Female

Age: Varies by game: She was about 19 in TES IV

Sign: ???

Home Country: Nominally Valenwood - born on a volcanic island well out to sea. First landed at the Imperial City, and hid with her sister in Clark's basement, where he found them.

Faction and Rank or Guilds: Various - was the Dragonborn in Clark's tale of Skyrim.

Class: Custom wicked

Class Description: Since she uses a pitchfork as her primary weapon, that guides the skills that go with it. Morrowind lets her use Unarmoured and Spear, the later games don't. In Oblivion her fork was a mage's staff shooting fireballs. In Skyrim she used Alteration spells to let her run around wearing just chains, and threw the fireballs by hand using her Destruction.

Skills and talents: As a companion, she's balanced to the player, and complements her sister's skills, so they can do a bit of everything between them. She tends to the Destruction, Two-handed side, and Angeline will do Archery, Restoration, One-Handed.

Physical Appearance: Red skin, cloven hooves, and a spear-pointed tail. In Skyrim, she learned to sprout wings, which weren't enough to fly, but could let her fall safely.

Eyes: Yellow

Build: A little shorter in height than a Breton, but her horns add a bit. Generous handfull.

Weapons of preference: Pitchfork, which may be a spear, mage's staff, or whatever according to the game's capabilities. Knows other spells, and can handle two-handers well enough.

Clothing: None, unless you count piercings and chains. She may don bracers or similar when appropriate (e.g. for archery).

Miscellaneous: Sister of Angeline, and paired with her in companion mods when not be played as the PC.

Magic abilities or powers: When her pitchfork isn't being used to cast fireballs for her, she usually does those by hand. In Skyrim, where unarmoured characters need to use Alteration spells for defence, she does so.

Mental Profile/Personality: Sweet but wicked. Beware of practical jokes.

Biography/Life History: Created with her sister for a TES IV mod that was never published. It had quests, and dialogue between the sisters as well as the usual companion stuff. Most of that went into Clark's tale, and since she was the elven one of the pair, she turned up in his Skyrim adventures, too, as the Dragonborn. Also being played (and made into a companion mod) in Morrowind, but it's possible that it's really her mother Diabla there.
Decrepit
GAME: Daggerfall

Name: Decrepit (As with all my characters who go by Decrepit, it's not his birth-name.)

Race: Nord

Gender: Male

Age: oldish, but not as old as my TES4:Oblivion Decrepit. More middle-aged, I'd say.

Home Country: Skyrim so far as I know.

Faction and Rank or Guilds Fighters Guild, highest rank; Temple of Kynareth, highest rank; Mages Guild, unsure by not far from highest rank; Knights of the Dragon, unsure but either highest rank or one down. He of course works for the Emperor.

Class: Custom, a combo of warrior, some sleath-type skills, and piss poor magic.

Skills and talents: melee specialty is blunt, though these days he wields sword & board almost exclusively, due to the best Daedric blades holding stronger enchantments than their blunt counterparts. Has become good at enchanting gear, which largely compensates for his lack of raw magicka.

Physical Appearance: He looks like a Nord.

Eyes: Two

Weapons of preference: As mentioned above, he is a blunt specialist. Huge two-handed warhammer was his weapon of choice for quite some time. These days his sports a katana and kite shield, both decently enchanted. He is a middling archer, but tends to use his bow only in rare specialized situations.

Clothing: Daedric Plate (red), several pieces with decent self-enchantments.

Magic abilities or powers: Weak in magicka. Unaided he can't cast more than the most basic of spells. That didn't stop him for advancing in the Mages Guild to the point where he can enchant items. This allows him to enchant pieces that boost his magicka pool sufficiently high to cast a good many worthwhile spells. Enchantments also insure that his weapons and magic items remain in tip-top condition. They allow him to survive several situations that he would otherwise struggle with.

Mental Profile/Personality: Fairly similar to my Cyrodiilic Decrepit avatar in that he is dedicated to his main missions as assigned by the Emperor, as well as perform tasks for the various organizations of which he is a member.

Biography/Life History: Unlike my Cyrodiilic avatar I know practically nothing about this Decrepit's life before I met up with him.[/quote]
Renee
GAME: TES III: Morrowind

Name: Yor Azzizmyyn

Status: Deceased

Race: Dunmer (Dark Elf)

Gender: Man

Age: Hmm. 25-ish?

Sign: Apprentice / Leo

Alignment: Chaotic Neutral

Home Country: Cyrodiil (yeah I know, real creative...)

Faction and Rank or Guilds (if none, tell us what they do for a living: Adventurer.

Faction Description: No real faction for Yor, yet.

Class: Knight (this is after choosing to answer questions in Sedya Neen, he'll probably become more of a Battlemange over time).

Class Description: From the game's description, with my comments in parenthesis: Of noble birth (no), or distinguished in battle or tourney (yes), knights are civilized warriors. Schooled in letters and courtesy, governed by codes of chivalry. In addition to the arts of war, knights study the lore of healing and enchantment. (Yor is a 'civilized' warrior I guess. And he is courteous. And he's picked up Restoration spells. But he is also not the typical shining knight, who only does good things).

Specialization: Combat

Skills and talents: Majors = Long Blade, Axe, Speechcraft, Heavy Armor, Block
.................................. Minors = Restoration, Mercantile, Med. Armor, Enchant, Armorer

Physical Appearance: Okay, sure.

Eyes: red and cunning.

Build: slender, muscular.

Weapons of preference: longswords, thrown weapons.

Clothing: he seems to prefer ordinary clothes. Though this may change over time.

Miscellaneous: Yor Azzizmyyn is my very first Morrowind character! hehe.gif I started his game on Xbox, even though I have the PC version of the game already, I wanted to see the console version first.

Magic abilities or powers: Restoration. Healing spells, mostly ones he can cast after combat is over. He's fails too many times with magic during combat!

Mental Profile/Personality: Yor straddles the line between do-gooder and roguish thief. He's in it for the money basically, meaning that if he can save a few gold on an armor and other gear set by stealing, he'll go ahead and steal. But he's also somewhat of a charmer. He likes most people, and is willing to help them out at times.


Biography/Life History: Yor shows up in Seyda Neen with me knowing absolutely nothing about the guy, or much of the gameworld. I get the feeling that when he lived in Cyrodiil, he became somewhat of an adventurer. Now he's arrived in Morrowind, and seems to have the supreme goal of attaining as much wealth as possible, and seeing as many sights as he can.

He joined the Fighters Guild, found a girlfriend (a Dunmer he met along some road) and was generally a badass at combat. But it all fell apart one day as he was headed to Ald'ruhn. He found a cave and was exploring it. Killed two of its bandits, but the third one (a woman) proved to be too tough. Yor's health got decimated nearly all the way, so he left the cave. Healed up, and went back inside. The lady's health fell this time, but Yor's fell farther faster. sad.gif
ghastley
GAME: TES III: Morrowind

Name: Clark

Race: Imperial

Gender: Male

Age: He was only 25 or so in Oblivion, so why does he look older here?

Sign: Lover

Home Country: Cyrodiil

Faction and Rank or Guilds (if none, tell us what they do for a living): Imperial Dragon Knight

Faction Description: Imperial Legion

Class: Pimp

Class Description: ???

Skills and talents: Majors = Long Blade, Medium Armor, Speechcraft, Mercantile, Restoration
.................................. Minors = Restoration, Armorer, Marksman, Enchant, Hand to Hand

Physical Appearance: Changeable (but not until Oblivion, when Taminwe/Ocato get hold of him).

Eyes: Yes

Build: Average (ish)

Weapons of preference: Chrysamere.

Clothing: Tasteless, but expensive. Likes to be underestimated by merchants. Wears Legion Armor over it, as that's required by regulations.

Miscellaneous: Companion of Diablita and Angeline. His high strength comes from carrying their bags when they go shopping.

Magic abilities or powers: Can just about manage to heal himself if he has an enchanted item to help.

Mental Profile/Personality: Dedicated test character for the twins. Devoted to them, as they are to him. He has maxed out Personality and Endurance in that pursuit.

Biography/Life History: See other threads.
Renee
GAME (Platform): TES III: Morrowind (Xbox)

Name: Miss Terri

Status: Active

Race: Breton

Gender: Vixen

Age: 30-ish

Sign: The Shadow / Virgo

Alignment:

Home Country: Cyrodiil

Faction and Rank or Guilds (if none, tell us what they do for a living): Don't know yet. I get the sense Terri is mildly evil though.

Faction Description:

Class: Sorcerer

Class Description:

Skills and talents:

Physical Appearance:

Eyes: devious and cold

Build:

Weapons of preference: don't know yet. Probably will be daggars, shortswords, and staffs.

Clothing: robes, hoods, light armor boots.

Miscellaneous:

Magic abilities or powers:

Mental Profile/Personality:

Biography/Life History:
ghastley
GAME: TES III: Morrowind

Name: Vampirella

Race: Imperial apparently. She has their racial powers.

Gender: FEMALE!!!!! (or she could never wear that outfit convincingly).

Age: Late twenties

Sign: The Lady

Alignment: Kinky

Home Country: N/A - she's from another realm (Drakulon)

Faction and Rank or Guilds (if none, tell us what they do for a living): Fighters Guild and Mages Guild, at entry rank, Blades Operative, Imperial Cult.

Faction Description: Joined the Blades by default, but found it useful, as she's developed immunity to disease, including the one that causes vampirism. The Guilds are useful for training, and the Imperial Cult membership got her the Ring of the Wind, which really helps her Agility.

Class: Vampire Hunter

Class Description: What it says on the package.

Skills and talents: Unarmoured, Hand-to-Hand at max, as is Endurance; Strength, Agility, and Personality also high.

Physical Appearance: Fit and firm, and not afraid to show it. Long black hair, with bangs that part slightly.

Eyes: Yes

Build: Fits her outfit nicely.

Weapons of preference: Fists (or a Spear or Bow when needed).

Clothing: Unique

Miscellaneous: Has had to train a number of skills she doesn't actually use in order to raise the right attributes. So she has quite decent levels in Heavy and Medium armour that she never wears.

Magic abilities or powers: She can Absorb Health like a Vampire, but rarely does.

Mental Profile/Personality: Hates Vampires, wants to exterminate them all.

Biography/Life History: Found herself on a prison ship with no idea how she got there. Once she understood that there were vampires in this strange land she'd arrived in, her path was clear. Once she's eliminated all of those, she might turn to Cliff Racers next.
ghastley
GAME: TES III: Morrowind

Name: Anne Bonnie

Race: Breton

Gender: Female

Age: Late twenties

Sign: The Lady

Alignment: Lawful evil (she's a pirate)

Home Country: High Rock - Illiac Bay side.

Faction and Rank or Guilds (if none, tell us what they do for a living): Fighters Guild - Grand Master. She also joined the Mages guild, but never went anywhere with that. She hasn't met Caius Cossaides.

Faction Description: She joined the FG for the experience, but ended up sorting its internal corruption issues. A pirate knows all about proper discipline and fairness, or she wouldn't survive on ship, so she fit in well to what is basically a band of mercenaries.

Class: Pirate (Yaarr!)

Class Description: Nautical Fighter.

Skills and talents: Unarmoured, Long Blade. - knows a bit of ranged stuff, spells and archery, but prefers to get close.

Physical Appearance: Nice shape, and dresses to flaunt it. Wears a tricorn, as she has her own ship now.

Eyes: Brown

Build: !!!

Weapons of preference: Cutlass (she's still looking for a belaying pin).

Clothing: Pants, boots, a tied blouse and a tricorn hat.

Miscellaneous: She found a ship near Hla Oad that was smuggling drugs and other unpleasant stuff, so she offed the crew and seized it for herself. She's now Captain of the Grytewake, and lives there.

Magic abilities or powers: Doesn't need anything but awesomeness.

Mental Profile/Personality: Pirate - has a strong sense of fairness, especially when it benefits her.

Biography/Life History: Woke up on a ship with no memory of having been taken from her own. Bought a sabre and a change of clothes and set about becoming a proper pirate again. She's upgraded her weapon a bit, and her current cutlass is equivalent to an ebony longsword. Her skills have grown accordingly. She'd probably have turned the Fighters' Guild into a crew of pirates, but it seems that most of them get sea-sick.
Renee
GAME (Platform): TES III: Morrowind (Xbox)

Name: Tierre N. Bonaparte

Status: uncreated.

Race:

Gender: he-man

Age:

Sign:

Home Country:

Faction and Rank or Guilds (if none, tell us what they do for a living):

Faction Description:

Class:

Class Description:

Skills and talents:

Physical Appearance:

Eyes:

Build:

Weapons of preference:

Clothing:

Miscellaneous: I haven't rolled this guy yet, but i just thought of his name. smile.gif Wanted to save it before I forget!

Magic abilities or powers:

Mental Profile/Personality:

Biography/Life History:
Renee
GAME (Platform): Morrowind (Xbox 360)

Name: Luci Pheria

Status: On Hold!

Dead is Dead?: Nope.

Race: Dark Elf

Gender: F

Age:

Sign: The Serpent / Leo

Alignment: Chaotic Neutral

Home Country: Morrowind

Faction and Rank or Guilds (if none, tell us what they do for a living): Mages Guild

Faction Description:

Class: Alchemist

Class Description: This is a custom class. ph34r.gif She got "Spellsword" when I tried to auto-generate her, but Spellsword doesn't really fit what Luci is supposed to be, in her backstory. Luci is rather non-confrontational, and will rely heavily on her Major Skills below to stay this way.

Major Skills: Alchemy, Illusion, Conjuration, Sneak, Athletics

Minor Skills: Blunt, Short Blade, Security, Mysticism, Unarmored.

Tabletop Skills: Literacy (1), Cooking (2), Alertness (2), Silent Movement (1), Blunt (1), Knife (1), Naturalist* (2), Swimming (2)

* Naturalist is from one of my old gaming books. As a Naturalist, this means Luci knows all about the various fauna and flora in her environment. Which gives ME the ability to look up anything she encounters, any plant or creature, on UESP or some other ES-related website. I can basically get into her head, to know what she knows.

Magic abilities or powers: Bound Daggar, Chameleon, Sanctuary, Summon Ghost

Physical Appearance: *Cliick*

Eyes:: Dunmer

Build: slender

Weapons of preference:: daggars and short blades (such as tantos).

Clothing: Luci's style of dress includes everything from peasant-type clothes, to something closer to middle-class. She prefers robes, and occasional light armor pieces (such as boots), but does not wear full armor suits.

Miscellaneous: Luci Pheria was originally an evil witch character I created way back on August 5th, 2010, and for Oblivion! Because of this, her current game here in 2018 is not dead-is-dead, since the time of Morrowind takes place several years before the events we see in Oblivion.

Luci was one of my questless characters in Oblivion; she never did any quests at all. Her entire roleplay was therefore from imagination, which was pretty neat back then.


Mental Profile/Personality: Luci (as she appeared originally in 2010) was an evil witch type of character, literally the storybook witch we all heard about when we were kids. But she was only this way because she had spent a massive amount of time in jail, and went insane.

But she was not always this way. As she appears in 2018/Morrowind, she is just a woman on her own, trying to get by. Not good, nor evil, though this might change over time (hee hee hee!)


Biography/Life History: Luci's original backstory in 2010 (the reason she was in jail at the beginning of TES IV: Oblivion) was as follows: she went to jail after murdering her husband. During her time in jail, she got accused of being some sort of witch, and was seen as no good to society. There'd be no rehabilitation for her not for a long time. In fact, she got moved between several jails in Morrowind, before being transferred to the Imperial City in the year 433.

Why did they keep her in so long? I don't really know yet.

When Luci got out of jail, first thing she spent three days in the Imperial City's tutorial sewer sections. And what was she doing? Eating raw rat meat, making foul poisons (once she got her hands on that mortal & pestle) and in fact I was shocked to learn that she would often eat poisonous ingredients. ohmy.gif She downed several of the wisp stalks she found in the TES IV tutorial dungeon. indifferent.gif She eventually found a home deep in the Great Forest, staying at Weatherleah, and would often have a bounty on her head. Rather than give in to her constant bounty, she would steal a horse, and flee to Weatherleah, while any guards chasing her would quickly get lost in the Imperial Reserve.

As I said earlier, she was not always this way. Luci (as she appears in Morrowind) is a serious person who knows how to stay self-sufficient, and usually puts herself first, rather than the law, or some other person's wishes. But she's not dastardly at all. She doesn't try to assault or frighten people, the way she did in TES IV: Oblivion.

She got off the boat to Seyda Neen not because she was a prisoner, but because she's returning from Cyrodiil after becoming a Mages Guild member there. Therefore, this explains how she already knows a few spells, and already is at the Apprentice level in Morrowind. She tends to make lots of potions and poisons, and spends a lot of time wandering around looking for ingredients. That is how her roleplay begins. Whether or not she'll join any guilds or clans in Morrowind, that's what we're going to find out as her story commences.


05/31/2018: Luci's game is going to be put aside for awhile. I had plans of her becoming some sort of poison specialist, but we can't equip poison on weapons in this game, so that's that. sad.gif
mirocu
Renee; cranking out characters like it's 1999!



Or sumthn tongue.gif
SubRosa
It is cool that you are going back in time and playing Lucifer Luci before she went evil.
Renee
Aww, thanks Miss Rosa.

QUOTE(mirocu @ Feb 25 2018, 11:04 AM) *

Renee; cranking out characters like it's 1999!

And you too can perform this same magic, mirocu. Want to know how? It all begins after you boot up your game, and the opening menu screen shows up. smile.gif Now, notice there's several choices here we can click on. Usually, you'd click on the Load button, right? Today we're going to try something new.

Okay, try clicking on the button at the very top. Yes, that's right: the New button. There you go. Now, you too can create character after character. as your heart desires! wub.gif See, wasn't that fun??



laugh.gif rollinglaugh.gif Sorry! rollinglaugh.gif laugh.gif

mirocu
QUOTE(Renee @ Feb 28 2018, 11:07 PM) *

laugh.gif rollinglaugh.gif Sorry! rollinglaugh.gif laugh.gif

IPB Image
Renee
GAME (Platform): Morrowind (Xbox 360)

Name: Igodah Gopei

Status: Active

Dead-is-Dead?: No. Since she lived long enough to see the Oblivion Crisis. nono.gif

Race: high elf

Gender: Vixen

Age: young adult

Sign: The Lover (Leo)

Alignment: Neutral Evil

Home: Though she's a member of Mages Guild, she prefers sleeping in caves she's cleared (like Adamamuran). She has a habit of leaving unused items and even thousands of gold in these caves.

Home Country: Summerset Isles

Faction and Rank or Guilds: Mages Guild, Thieves Guild

Faction Description: Mages Guild is self-explanatory, but Igodah quickly rushed through most of their available quests. She joined the Thieves Guild, looking for extra things she can do with all her magical talents, but there are times when actual tasks are needed which an actual thief is better at (picking pockets for instance), and she's not very good at this sort of stuff.

Class: Mage

Class Description: I actually chose Mage (the standard Beth class) because it fits Igodah so well.

Major Skills: Mysticism, Destruction, Alteration, Illusion, Restoration

Minor Skills: Enchant, Alchemy, Unarmored, Short Blade, Conjuration

Tabletop Skills: Knife, Literacy, Scholar, Cooking, Alchemy

Magic abilities or powers: Igodah concentrates on Alchemy, Destruction, and Enchanting the most. Alteration and Illusion are secondary, and she barely uses anything else. She uses Mysticism almost exclusively to walk on water, especially if she needs to get away from surprise attacks which happen near aqua. As she's gained rare items here and there, her talent for Conjuration (which she studied and practiced for months) has fallen aside, because now she's got a couple of items which can summon undead. indifferent.gif

Her usual go-to magics are her Ghost Charm (an amulet which summons an Ancestral Ghost) Amulet of Skeletal Warrior, Damage Strength, Damage Willpower, Fire and Ice spells. She uses Invisibility and Water Walking defensively, and does plenty of experimenting with Alchemy too.

Physical Appearance: Gaze upon my countenance, worm.

Eyes: gold

Build: goldenrod wink.gif

Weapons of preference: daggars and shortswords. Her fave is a blade which o paralyzes foes for 10 seconds.

Clothing: robes mostly, though she's the type who also dolls herself in upper-class clothes, sometimes.

Miscellaneous: Luci Pheria's roleplay isn't gonna work on Xbox, so I began to think what other of my older characters would be appropriate for Morrowind? Igodan definitely is. Her backstory from my PS3 days is pretty open and weak; I don't have any notes about her from 2009-2010 at all.

So why not? smile.gif Igodan's a lot more action-oriented than Luci is. She was in the Mages Guild when I was playing Oblivion, and got to be somewhat of an uber. About 90% pure mage, with some swordplay as backup. bluewizardsmile.gif

Mental Profile/Personality: Igodah's got somewhat of a devious streak. She was technically evil when I gamed with her years ago in Oblivion, yet she wasn't blindly sadistic about this. She likes blending into society. She is somewhat of a snob. Aloof and uppity, yet also quiet.


Biography/Life History: Igodah was born in the Summerset Isles, and grew up Alinor. By the time she was teenage, she was one of many hundreds of other students who were proficient at magic. And it looked like she'd have a great (yet ultimately forgettable) career ahead of her, right in the Isles.

But she did not want to be just another magic-user, one of many in her homeland. She wanted to see the world first. And maybe learn some other forms of magic. As a young scholar, Igodah wanted more. And what better place to learn about the world-at-large but Tamriel's center?

She moved to Cyrodiil in the year 427, and joined up with the Mages Guild. For whatever reason, Igodah chose not to stay in Cyrodiil. She wanted to move on.

In the year 429 she arrived in Vvardenfell, already knowledgeable in all schools of magic. She arrived with a variety of spells already packed within her spell book. Her goal in Vvardenfell is simple: to become the most powerful mage in all the land. bluewizardsmile.gif Power and riches!
mirocu
Igodah Gopei sees new light!
SubRosa
If I played her, the name would make me constantly go to the bathroom.
ghastley
GAME (Platform): Morrowind (PC)

Name: Lwanda

Status: Retired from general adventuring, now she just hunts.

Dead-is-Dead?: No

Race: Redguard

Gender: Female

Age: Youngish

Faction and Rank or Guilds (if none, tell us what they do for a living): Daedra Hunter

Major Skills: (Short) Spear, Block, Unarmoured, Archery, Restoration

Magic abilities or powers: None

Physical Appearance: As seen here

Eyes: Dark brown

Build: Yeah!

Weapons of preference: Short spear and shield, will also use a bow when range is needed.

Clothing: Minimal, made of leopard skin.

Miscellaneous: Lives in a custom hut in the Grazelands.

Mental Profile/Personality: Loves to hunt Daedra, as they're definitely not an endangered species.

Biography/Life History: She's not sure how she got to Vvardenfell, but the hunting's good, so she stayed.

Created because I wanted to make a short spear mod. I never got around to publishing it, but it all works - outfit, weapons, shield, hut. The hardest part was scripting the shield to cooperate with the unarmoured skill, so she didn't actually lose defence by equipping it.
Renee
Cool! A daedra hunter! That sounds like wicked fun. Really advanced stuff! It implies she's actually going to be aggressive, raid those lairs and such.

I'm just mentioning this because I'm nowhere near to being that confident with this game.
ghastley
The Grazelands are has single Daedra wandering around it, which makes them relatively easy. If you venture into the Daedric ruins, you're likely to meet them in numbers, and that's not as much fun. They're also the tougher ones, like Golden Saints, which are rarely found far outside the ruins.
Renee
GAME (Platform): Morrowind (Xbox 360)

Name: Armand Hammer

Status: Pwned. sad.gif

Dead-is-Dead?: Within reason.

Race: Redguard

Gender: Man

Age: young adult

Sign: The Lord (Virgo)

Alignment: Lawful Neutral

Home: None yet. He tended to stay in Fighters Guilds and Imperial forts.

Home Country:

Faction and Rank or Guilds: Fighters Guild, Imperial Legion, Imperial Cult

Faction Description: Armand spent most of his time doing Fighters Guild stuff, which are slightly easier than Imperial Legion quests. He joined the Imperial Cult too, and did some occasional random quests for them. Funny thing is, Armand met only one of the Cult's requirements to join: he was good with Blunt Weapons!

Class: Fighter (Barbarian)

Class Description: I chose the standard Bethesda class Barbarian. It's got Blunt Weapons as a Major, which is pretty much what we're interested in. viking.gif

Major Skills: Blunt Weapons, Medium Armor, Axe, Athletics, Block

Minor Skills: Acrobatics, Light Amor, Armorer, Marksman, Unarmored

Tabletop Skills: Axe/Mace, Shield, Warrior, Running, Literacy

Magic abilities or powers: Adrenaline Rush (Redguard stuff), Blood of the North (from the Lord class). Armand also carries some specific magic items at all time: his belt casts a Shield spell, an Amulet of Opening, and he's got a ring which heals his health.

Physical Appearance: Yes

Eyes: two of them, yes.

Build: sturdy, solid, lots of muscle

Weapons of preference: warhammers, sometimes a mace & shield combination.

Clothing: Most of the time, Armand wore armor. Around areas where he didn't have to fight (in theory) he'll switch to common clothes.

Miscellaneous:

Mental Profile/Personality: Armand was even-tempered, but he had his limits. After killing an orc during the first Fighters Guild quest he accomplished, Armand took a hard look at doing things that don't just involve bashing malcontents. But he had his limits. Eventually, the hammer must come out.

Biography/Life History: Armand moved to Morrowind to join the Imperial legion, and also the Fighters Guild. He was doing okay with his early quests except for one thing: he was not good at talking to people. Over and over, he hit a bunch of snags during quests, because he'd be unable to convince other people to see things his way. viking.gif

Armand got pwned though, while doing a Fighters Guild quest. The quest sent him to his first daedric shrine. The boss there used some kind of magic on Armand, and health just plummeted. Even with his best healing magic, he was unable to combat the boss. That was the end of Armand Hammer.
Lopov
Some rules are meant to be broken, else there wouldn't be Armand now. I'm glad you don't live in some place where it never rains else you'd need to travel to another place to create new t00ns. tongue.gif

BTW, Imperial Cult and Imperial Legion are two different factions and questlines, just saying, because the cult is more religious-like whereas the legion is more suitable for warriors.
mirocu
A new t00n for Renee, and it's not raining? blink.gif


Reckon he must be very impatient to pwn some foes biggrin.gif
Renee
Neither of you guys knows what Armand Hammer refers to, do you? biggrin.gif I'm waiting for somebody to get that play on words. Then again, you're both European. Perhaps you don't have Arm & Hammer products where you live.
mirocu
As a Scandinavian, no we don't have that here wink.gif


Like the reference though. Thought you'd lost your touch there for a moment biggrin.gif
Acadian
'Armand Hammer' - wonderfully clever, Renee! As always. smile.gif
SubRosa
I have Renee's new character in my fridge, and in my cat's litter box! ohmy.gif
Renee
GAME (Platform): Morrowind (Xbox)

Name: Miss Chevuus

Status: Sneaky emot-ninja1.gif

Dead-is-Dead?: Yes

Race: dark elf

Gender: female

Age: adult

Sign: The Steed (Leo)

Alignment: probably NE

Home: Any Thieves Guild hideout

Home Country: Morrowind, town of Balmora

Faction and Rank or Guilds (if none, tell us what they do for a living): Thieves Guild

Faction Description:

Class: Thief

Class Description: the standard Beth class

Major Skills: Acrobat, Light Armor, Security, Short Blade, Sneak

Minor Skills: Athletics, Hand 2 Hand, Marksman, Mercantile, Speechcraft

Tabletop Skills: Bow (2), Knife (1), Literacy (1), Running (1), Silent Movement, Swimming (1), Thief (2)

Magic abilities or powers: some Illusion

Physical Appearance: Good morning

Eyes:: red and hypnotic

Build: slender

Weapons of preference: short bows, short blades, daggers, thrown weapons

Clothing: anything which helps her blend in, to darkness, or society

Miscellaneous: Miss Chevuus is not her real name, it's more of a nickname. Her real Dunmer given name is not known to me yet.

She has a habit of breaking & entering into Imperial forts and sometimes the homes / manors of richer folk (assuming these richer folk are not Dunmer, especially).


Mental Profile/Personality: Mischievous, obviously. Of all my characters, this Dunmer is one of the more innocuous ones I've rolled. Nothing about her really obvious about her. She would not stand out in a crowd (especially a crowd of other Dunmer). But that's her strategy. She has a habit of dressing rather plainly. Sneaking in and out of various locations, while leaving no trace of her deviousness.

Biography/Life History: Miss Chevuus moves to Vvardenfll after being released early from some sort of incarceration. She gets shipped back to her homeland. After arriving in Balmora, she wasted no time sussing around to see if the Thieves Guild is still in operation.

I get the feeling that she was not Thieves Guild in the past, though. She was more of an independent thief, who got caught. Now that she's part of the TG, she is hoping they'll offer her more protection, so that she can live the life she really desires.
Lopov
QUOTE
She's coming...


It's over by now, right? biggrin.gif
Renee
GAME (Platform): Morrowind (Xbox)

Name: Sir Galarad

Status: Active

Dead-is-Dead?: within reason

Race: Breton

Gender: lad

Age: mid 20s

Sign: The Lord (Scorpio)

Alignment: Lawful Good

Home: Nedhela's house, Caldera. Galarad did some quest involving Nedhela (who never enters his own home). Galarad pays occasional gold to Nedhela to stay in Nedhela's home, and store items there, too. Other than this, Galarad often sleeps in whatever local Imperial fort or Fighter's Guild is nearest.

Home Country: Cyrodiil

Faction and Rank or Guilds: Fighters Guild, Imperial Cult, Imperial Legion.

Faction Description:

Class: Knight (custom)

Class Description: similar to the standard Knight class, with some changes, so that he's got certain Majors that fit his profile.

Major Skills: Block, Heavy Armor, Long Blade, Restoration, Speechcraft

Minor Skills:

Tabletop Skills: Charisma, Shield, Sword, Warrior

Magic abilities or powers: Heal Self, Shield

Physical Appearance: Bask in the glory that is the Nine!

Eyes: blue

Build: chiseled and epic

Weapons of preference: Longswords, preferably silver, or enchanted with Fire.

Clothing: Rarely. He mostly appears in his shiny armor. When he wears ordinary clothes they can range from Lower to Upper class, depending on the situation.

Miscellaneous: I rolled Galarad just after my birthday, in a matter of minutes. My Redguard hammer guy had gotten killed in some Dwemer ruin, and it was raining. I had to roll somebody right then and there, all I needed was a name. "Galarad" is a play on Galahad of course, except he's more "rad." viking.gif

When he is desperate for money, Galarad picks flowers by the side of the road. He has no idea that these flowers mostly will get used to make potions and poisons, no, he sells these flowers because he thinks most of them will become gifts or air-fresheners in homes Galarad rarely is desperate for money, now that he's done many deeds and plundered many lairs.

Mental Profile/Personality: Sir Galarad seems both stubborn and open-minded. He's single-minded toward the idea of completing whatever quest he's been assigned, but tends to keep his eyes open, following his spiritual beliefs FIRST, before just doing whatever he's been told by morals. Despite this, he is more of a Knight than a Paladin. Performing good works in the lands and caves often means improvising his beliefs.

Biography/Life History: Devoted to The Nine like many other typical youths, Sir Galarad originally followed the path of lots of my other "good" characters. Plenty of time in chapels getting educated as a youth, followed by a stint in the military. It's that blend of saints and soldiers that brought Galarad to where he is today.

Of the Nine, he finds himself devoted mostly to Stendarr, Mara, and Julianos.
Lopov
Galarad is the Haaf-Mersey of Morrowind. viking.gif
SubRosa
QUOTE(Lopov @ May 13 2019, 04:51 AM) *

Galarad is the Haaf-Mersey of Morrowind. viking.gif

He is!
Renee
GAME (Platform): Morrowind (Xbox 360)

Name: Graagyn Tankaard

Status: Deceased

Dead-is-Dead?: Kyllä (yes)

Race: Nord

Gender: He-man

Age: young adult

Sign: The Serpent

Alignment: Chaotic Neutral

Home: Outdoors

Home Country: Skyrim

Faction and Rank or Guilds: None!

Faction Description:

Class: Barbarian viking.gif

Class Description:

Major Skills: Block, Medium Armor, Spear, Acrobatics, Blunt Weapons

Minor Skills: Marksman, Axe, Athletics, Heavy Armor, Unarmored

Tabletop Skills: Axe / Mace (), Pole Weapons, Running (1), Swimming (2)

Magic abilities or powers: Lol

Physical Appearance:

Eyes:

Build: bulky and athletic

Weapons of preference: BIG ones

Clothing: Graagyn was interesting as he was my first character who prefered not wearing much. He was running around shirtless when he got pwned, for instance.

Miscellaneous: A few months ago I became almost bored with Sir Galarad's game, mostly because he sticks to all the rules, always travels by roads, boats, or stilt striders, and is heavily quest-oriented. Graagyn was a breath of fresh air.

Other than food, Graagyn DID NOT care for all the usual things and comforts. He hated being indoors, had no concept of how to use money. If he wanted something and it was in somebody's house, he'd simply take it.

One time he was in a shop in Vivec (going crazy because he couldn't figure out how to get outside) and found a daedric cuirass. This thing was worth a whole lot of money, over 5,000 gold. But Graagyn only picked it up because he liked the feel of its magic. After stealing it and then wearing it for a half-hour, he simply dropped this expensive armor on the ground, because he wanted to feel fresh air on his bare skin again.

Mental Profile/Personality: pretty much an oaf.

Biography/Life History: There's not much of one, I didn't game with him for more than 4 hours! It was fun running around with somebody who has absolutely NO care about where he goes. I explored a lot with the guy, and he found some pretty interesting stuff Galarad and Igodah will probably never find. laugh.gif

But he eventually wound up somewhere in the Molag Amur area, with two skeletons, a rat, and a cliff racer chasing him all at the same time, in an ash storm. panic.gif
Renee
GAME (Platform): TES 1: Arena, (PC)

Name: Renee Gade I

Status: Retired

Dead-is-Dead?: No!

Race: Nord

Gender: Female

Age: mid 20s

Sign:

Alignment: Chaotic Good

Home:

Home Country: Skyrim, town of Amol

Faction and Rank or Guilds Arena has no joinable guilds, but I like to imagine she'd be part of Fighters Guild, and would maybe join Mages Guild just for their resources.

Faction Description:

Class: Battlemage

Class Description: In the first Elder Scrolls game, being a Battlemange meant being a fighter who specializes in magic on the side, and only wears Light Armor.

Major Skills:

Minor Skills:

Tabletop Skills: Axe/Mace (2), Horsemanship (1), Literacy (1), Shield (1), Swimming (2), Sword (2), Warrior (2)

Magic abilities or powers: Create / Destroy Wall, Heal Self, Invisibility, Shield

Physical Appearance: RAWR!

Eyes: dark

Build: Athletic (like I wish I still was)

Weapons of preference: Swords (one-handed)

Armor & Clothing: She'd wear leather armor constantly while out questing (because that's some of the only light armor Arena allows). In towns she'd often switch to ordinary clothes, and had a habit of leaving her old armor sets behind in various blacksmith establishments as her fame became prominent, instead of getting this apparel repaired.

Miscellaneous: Renee Gade I is my character who completed Arena's Main Quest. I gamed with her from 2014 until 2016, yet only now realized I hadn't dedicated a post for her. Renee Gade the first is the mother of Renee Gade II (my first serious roleplay in Oblivion), and grandmother of Lucitia (Renee Gade III, my long-lasting PC character).

Mental Profile/Personality: Cold and dedicated.

Biography/Life History: Renee was a battlemage for Uriel Septim VII's court. Though details are scarce, she eventually became imprisoned after Jagar Tharn immobilized Uriel in the year 389 of the 3rd Era. Jagar had the Empire in his hands, and it was up to lowly Renee to conquer him. Eventually she did so. Control of the lands returned to Uriel some time in 391 or 392, after much questing and righteous plundering.
macole
These are fun to read.

Renee: Arena battlemage is a good set to play. I chose the knight class for the free arms & armor repair. Only problem was can't cast spells. Had to scour the shops for magical equipment.
Renee
Absolutely, Battlemage is the way to go for a newb player, like I was in 2014. smile.gif This way we get the benefits of magic (healing and shield spells, especially) in real-time, while also being able to use weapons.

My original character was a Knight, too. The thing about Arena (regarding magic equipment) is after while we find so much magical loot, you'll be able to sell most of it over time, make tens of thousands, and still be able to keep a few pieces which are perfect for our character.



mirocu
QUOTE(Renee @ Jan 31 2020, 07:43 PM) *

The thing about Arena (regarding magic equipment) is after while we find so much magical loot, you'll be able to sell most of it over time, make tens of thousands, and still be able to keep a few pieces which are perfect for our character.

QFT biggrin.gif


Battlemage here too btw. I could never play a TES game and not use magic. Or regular weapons. I WANT IT ALL! My character is now OP provided I keep an eye out on his magical shields/reflect spells so they don't get used up. Wish there was an icon for that or something. But it's not that much of a pain to keep track of so, eh.
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