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Kane
Hi folks -I'm finally making a big dive into Oblivion, and I was wondering if anyone has any suggestions to help with face and looks textures. smile.gif So far, Melora (Dunmer) is running these mods:

Blockhead
Natural Faces
Oblivion Character Overhaul

Any help is appreciated! biggrin.gif

Melora
TheCheshireKhajiit
Wow, she already looks like a big improvement over the vanilla Obliv peeps. Khajiit has only used the mods you mentioned for Oblivion so this one won't be any help.
Kane
You really think so? I've only invested time into Skyrim thus far, so maybe my expectations were a little too lofty. smile.gif
monkeyemoness
And the screenshot is with Oblivion Character Overhaul? Nuska's OCO? I'm guessing Natural Faces is overwriting a few things (I've never used Natural Faces), because that doesn't look like a Dunmer from Nuska's OCO. I'd ask if it was v1 or v2? but it seems that OCO v1 is gone now (and Nuska's banned from the Nexus????)

I wouldn't use both, since Natural Faces is meant for Vanilla and OCO is, well, an overhaul. Unless that's what you were going for.

But yeah, I vouch for OCO. The latest v1 offered a decent alternative to v2 before it was gone. v2 has its issues but overall it makes character faces A LOT better than vanilla. You may need some patches to fix some NPCs because it's pretty obvious the mod was thrown in as-is with no regard to what the NPC's look like with the new visuals.

Compatibility Patches?

A friend went and fixed some NPC's herself and shared the patch with me but I haven't seen her in a while so I'm not sure where to get it from. :V
ghastley
I haven't been back to Oblivion for a while, but I recall that there were a few more options like a replacement head mesh that you didn't mention. (Head06 by throttlekitty) Just like Skyrim, you need texture replacers that map to the heads and bodies you choose, and you could make your own using some Photoshop layer kits (also worked OK in GIMP). I did the latter, and mixed and matched layers from multiple mods.

It was also possible to use a body replacer as "clothing" to have one NPC a different shape from another when naked, and of course the clothing could include a variant body size.

Extreme example

TheCheshireKhajiit
QUOTE(Cain @ Aug 2 2017, 07:49 AM) *

You really think so? I've only invested time into Skyrim thus far, so maybe my expectations were a little too lofty. smile.gif

Yeah, in Khajiit's opinion, you aren't going to get a great looking character in Oblivion. The system Beth instituted for character creation is just... off. This one really does think that she's a whole lot better looking than vanilla though.
Kane
QUOTE(monkeyemoness @ Aug 2 2017, 10:13 AM) *

And the screenshot is with Oblivion Character Overhaul? Nuska's OCO? I'm guessing Natural Faces is overwriting a few things (I've never used Natural Faces), because that doesn't look like a Dunmer from Nuska's OCO. I'd ask if it was v1 or v2? but it seems that OCO v1 is gone now (and Nuska's banned from the Nexus????)

I wouldn't use both, since Natural Faces is meant for Vanilla and OCO is, well, an overhaul. Unless that's what you were going for.

But yeah, I vouch for OCO. The latest v1 offered a decent alternative to v2 before it was gone. v2 has its issues but overall it makes character faces A LOT better than vanilla. You may need some patches to fix some NPCs because it's pretty obvious the mod was thrown in as-is with no regard to what the NPC's look like with the new visuals.

Compatibility Patches?

A friend went and fixed some NPC's herself and shared the patch with me but I haven't seen her in a while so I'm not sure where to get it from. :V

Nuska indeed. Didn't realize natural faces was an overwrite - wouldn't have added that one.

QUOTE(ghastley @ Aug 2 2017, 11:02 AM) *

I haven't been back to Oblivion for a while, but I recall that there were a few more options like a replacement head mesh that you didn't mention. (Head06 by throttlekitty) Just like Skyrim, you need texture replacers that map to the heads and bodies you choose, and you could make your own using some Photoshop layer kits (also worked OK in GIMP). I did the latter, and mixed and matched layers from multiple mods.

It was also possible to use a body replacer as "clothing" to have one NPC a different shape from another when naked, and of course the clothing could include a variant body size.

Extreme example

Thanks - I'll have to look into this, too. smile.gif

QUOTE(TheCheshireKhajiit @ Aug 2 2017, 11:38 AM) *

QUOTE(Cain @ Aug 2 2017, 07:49 AM) *

You really think so? I've only invested time into Skyrim thus far, so maybe my expectations were a little too lofty. smile.gif

Yeah, in Khajiit's opinion, you aren't going to get a great looking character in Oblivion. The system Beth instituted for character creation is just... off. This one really does think that she's a whole lot better looking than vanilla though.

I think she just needs more tweaking (and less blue).
TheCheshireKhajiit
QUOTE(Cain @ Aug 2 2017, 10:55 AM) *

QUOTE(TheCheshireKhajiit @ Aug 2 2017, 11:38 AM) *

QUOTE(Cain @ Aug 2 2017, 07:49 AM) *

You really think so? I've only invested time into Skyrim thus far, so maybe my expectations were a little too lofty. smile.gif

Yeah, in Khajiit's opinion, you aren't going to get a great looking character in Oblivion. The system Beth instituted for character creation is just... off. This one really does think that she's a whole lot better looking than vanilla though.

I think she just needs more tweaking (and less blue).

Yeah in vanilla you had to seriously play with the skin tone sliders to get a Dunmer that didn't look like a smurf. Khajiit actually did have some success with this, turning his Dunmer characters a dark, slightly greenish grey color.
Kane
Made some progress!! I removed Natural Faces, and installed Compatibility Patches, and Seamless. This was the result:

Melora
Kane
I also changed "bFaceGenTexturing=1" to "bFaceGenTexturing=0" in the .ini.
TheCheshireKhajiit
There you go.
Decrepit
Lots of folks have beat me to the punch on this one. Looks like you're getting there!!!! OCOv2 is indeed the way to go, imo. Bevilex devotes a section of his Oblivion Graphics Modlist? to OCO and add-ons. I followed its body/face recommendations to the letter for my experimental Oblivion build. You can see the results in my recent screenshots posted in the appropriate Oblivion sub-forum thread. Bear in mind that almost all experimental build captures also feature Oblivion Reloaded, which further improves graphics. More recent shots feature both Oblivion Reloaded and an ENB, though with that combo I've still got a number of graphical kinks to iron out.
Kane
QUOTE(Decrepit @ Aug 2 2017, 07:19 PM) *

Lots of folks have beat me to the punch on this one. Looks like you're getting there!!!! OCOv2 is indeed the way to go, imo. Bevilex devotes a section of his Oblivion Graphics Modlist? to OCO and add-ons. I followed its body/face recommendations to the letter for my experimental Oblivion build. You can see the results in my recent screenshots posted in the appropriate Oblivion sub-forum thread. Bear in mind that almost all experimental build captures also feature Oblivion Reloaded, which further improves graphics. More recent shots feature both Oblivion Reloaded and an ENB, though with that combo I've still got a number of graphical kinks to iron out.

ooh, thanks for that link! I'll have to go check your screens, too. smile.gif
Kane
So, OCOv2....anyone have it working well? I can never seem to get results like they show on the mod page, and the last few times I tried to install it, I could not get it running.

Serethil is attempting it, too, and is also having issues getting it to play nice.

Any tips or tricks?
Renee
QUOTE(Kane @ Apr 6 2018, 09:33 AM) *

So, OCOv2....anyone have it working well? I can never seem to get results like they show on the mod page, and the last few times I tried to install it, I could not get it running.

Any tips or tricks?

Isn't that what Decrepit's been using?
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