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SubRosa
This is something that does not exactly fit anywhere. But this seems as good/bad a place as any, so why not?

For those who do not know, Morroblivion is a modding project for Oblivion. It recreates Morrowind using the Oblivion game. Basically, it is a series of mods for Oblivion, that add Vvardenfell, and all the quests and characters from Morrowind. You have to own both Oblivion and Morrowind to use it.

TES Renewal is where you can find Morroblivion, as well as other cross-game projects like Skywind and Skyblivion.

You can download the core Morroblivion mod files Here. There are also links to a handful of other mods you will need to run it, like OBSE, Elys Silent Voice, etc...

There are a number of optional mods you can use that come bundled in with the main pack, like an improved map.

There are also some standalone mods people have made for Morroblivion. You can find most of them with a search on Morroblivion on the Nexus. You can also find a list of mods here as well, but a lot of the links are old and now broken.


Morroblivion Improved - makes some improvements to the game world, adding more buildings, landscape effects, and so on. Basically it makes the world seem less empty.

Gilniths shack for Morroblivion - this allows you to officially move into Gilnith's shack after you do the Tax Collector quest in Seyda Neen. I had trouble with this. After taking ownership I was away for a few days. I came back to find that I was no longer the owner, and it was considered stealing for me to get my stuff out of the chest inside. So don't use it.

Portal To Vvardenfell - Automatically gives you a spell that creates a portal between the Morroblivion game world and the regular Oblivion game world. Very handy for going back to Oblivion to pick up modded items that have been placed in containers in the Imperial City or such places in Cyrodiil. Or to buy modded spells from mod-added NPCs, and stuff like that.



Because it uses the Oblivion engine, it plays just like Oblivion does. You use the Oblivion face generator to create your character. It has the Oblivion skills and spell system. It levels up like Oblivion. It uses the same animations as Oblivion.

But it has new meshes for all the Morrowind items and such, like buildings, ships, and so on. It has the Morrowind plants, though alchemy still works the same say it did in Oblivion (since the Oblivion game engine). The music is the Morrowind music, which is really nice. They even kept the original Morrowind voices for many, if not all characters. You need the Silent Voice mod because not everything is voiced, so sometimes you will just get text when you talk to people. But the generic greetings are in the Morrowind voice actors.

There are also Morrowind-style weapons and armor, like Chitin and Netch Leather armor, Nordic Ringmail, and so on. The Imperial Armor is the Morrowind style, except for the shields, which are the standard Oblivion Imperial shields.

It really feels like playing Morrowind, but without the less than stellar graphics and awful animations.



I have been playing January in Morroblivion for a few days now. She has been exploring the area around Seyda Neen, and is living in Gilnith's Shack (she completed the tax collector quest and killed Gilnith). Today she swam out to Fort Firemoth, and has been battling her way through the hordes of skeletons outside. She now has just over 1700 iron arrows that she took off of dead skeleton archers.

I am not sure if Firemoth has a quest that you are supposed to start in Seyda Neen by talking to the guy in the Census Office or not. I will have to go back and check.
Acadian
Thanks for providing another great resource of helpful info. I greatly enjoyed Oblivion's engine, leveling and gameplay. Never touched Morrowind, and watching a few vids of TES3 gameplay kept me away - so this seems like a wonderful idea.
treydog
You get the Siege at Firemoth quest from Sell us Gravius. Name still makes me laugh
SubRosa
I looked it up to find out it was Sellus, not the guy you talk to once you get off the boat and do your chargen stuff with. I never noticed the play on Sell Us' name! laugh.gif

I finished Firemoth. It was fun at first. But the giant rat horde with its guaranteed diseases was annoying. So was the final big boss. He healed all damage every second. In the end I got so annoyed with it that I just used the console to kill him. If the game wants to cheat, I can do it too.



Just when you thought it was safe to go back in the water

Swamp Girl

Playing in the weeds

Firemoth archipelago

And January did not even join the Fighters Guild yet...
Acadian
Aside from that goulish swimmer, MW looks nice and January looks quite happy in its swamps and badlands. Haha, RATS. . . it's always rats!
TheCheshireKhajiit
So does it still have the “potato faces” or did they fix that?
SubRosa
It is Oblivion, so potato faces and horse faces are evident. But they really did make an effort to do the best they could with what the game allows. Better than vanilla Oblivion.
SubRosa
Acadian: I think the swamps are my favorite part of Morrowind. They have a very lively feel. Plus I cannot feel the humidity or get stung by the mosquitoes...



Isn't he a cutie?

Once upon a rainbow

Want to go for a stroll?

Somebody has a drinking problem

I didn't know rats came that small!
Acadian
January looks like she's quite enjoying MorrowindyBlivion. On the rats, I know what you mean. Most of the rats Buffy sees in Tamriel are bigger than she is - or at least outweigh her. tongue.gif
SubRosa
I discovered something a few days ago. Morroblivion uses the Morrowind system of determining your total Magicka, which is your Intelligence x1 plus a few other things. Oblivion uses Int x 2. So I created a mod to change it to the Oblivion way. Now magic is a lot easier.

Who's a good boy!

The real slim shady

Sunken ruins

Note to self: Religion scary

Sneaking through sewers for fun and profit
Acadian
A guar! They did a wonderful job with the guar in ESO.

I love the pensive pose January is using in some of these shots.

Shady Slim is one wierd looking. . . thing.

Ahh, dungeon crawling!
SubRosa
The Cast When Used enchantments in Morroblivion seem to be broken, and none of them work. Oblivionized Enchants is a mod that is supposed to fix that. I am trying it out today.

Looks like it works pretty good. A lot of the enchantments are offensive spells on pieces of clothing. Morrowind did that a lot. They did not work in Morroblivion. This mod changes them to protective spells instead. So a Firebolt ring becomes a Resist Fire ring. Now those things are useful again.
SubRosa
I came across an odd bug with Clannfears. They go aggressive when they see you, and the combat music starts. But they will not actually attack. They just stand still. Even when you are hitting them. Apparently it is an issue with them having the wrong animations. If you look down to the bottom of this forum post there is a link to a fix of new animation files. I have not found more clannfears to test it on yet though.

I have also been having some issues of CTDs of late. This is a common complaint with Morroblivion. The thought seems to be that there is so much stuff in the game world that it slows people's machines to a crawl, and then causes the CTDs. There are a number of suggested fixes.

Purge Cell Buffers - this is a mod that wipes the game's cached data when you leave a cell. The idea is to keep down on the data the game has to manage. You can do it manually with the console, using the PCB command. But no one's got time for that!

Completely turning off Distant Land in the game's video options is another suggestion. Which makes everything hazy after a certain distance so you cannot see anything far away. I tried that and got a CTD within 10 minutes. Then I got a CTD while inside a tomb that literally only had 4 rooms.

I finally used TES4LODGen to generate all new LODs. So far I have had no CTDs. But I might have simply not played long enough to get one.

Finally, I am having an odd issue with Mudcrabs and Rats being friendly. At first I thought it was my fault, as I had one of my friendly animal mods active when I started the game. But I shut that off a week ago, and am still seeing this.

What is weirder is that the rats were hostile to me at first. But sometime in the last few days they just started ignoring me. Even if I walk up to them and click on them, they do not react to me at all. I looked them both up in the construction set, and the mudcrabs are set to have an aggression level of 5, which is really low. So they are not supposed to attack you. The rats, OTOH, have an aggression level of 100, the highest it can go.

I have not added any mods that affect animals, or their behavior, or even any NPCs at all. So I am not sure what is going on.

Showers

Bitter Coast sunset

Dwemer ruins

Brokeback Mountain

Ghostgate
Acadian
I hope you can get the minor bugs with MOB sorted out. If anyone can, you'd be the one. laugh.gif

Darn, was hoping it might have occurred to Jan to remove her armor before showering. tongue.gif

Beautiful scenics! I especially liked the Bitter Coast Sunset. happy.gif
SubRosa
Jan is very picky about who she allows to see her showering. Even I don't get to see that!

Those animation files I downloaded worked on the Clannfear. I encountered one yesterday, and it attacked like it should.

The plot thickens on the friendly rat front. Experimenting has shown that rats are friendly when there are no other hostile critters nearby. But if a hostile creature comes near, the rat turns hostile as well. I can shoot a Cliffracer from long range, and a rat beside me won't turn hostile. So I suspect it has to be in the same cell as the other hostile creature. I am now also finding some Nix Hounds behaving the same way, while other Nix Hounds are always hostile.

I am also glad to say that since I generated new LODs, I have not had any more of those CTDs. So that appears to have fixed that issue.
Renee
What I like about this mod is it looks like the author(s) left the barren areas pretty much alone. It's something I was a little worried about, I wouldn't want to see lush forests in those areas. But the rest of the land looks perfect.

Looks like you and Jan are having some fun. smile.gif I am pretty much addicted to this game now that I've started Igodah up again. Only problem (for me) is all the NPCs are named, which means eventually the action moments become rather rare. For this reason I picked up some Skyrim for the first time this season. Lots of 4ct10n pwn4g3 in that game!

Anyway, Jan looks like Jan is having some fun exploring. Are creatures friendly to her? Or is that guar one of the non-hostile ones? When I start playing this game on PC I'm going to get a mod which makes most non-diseased creatures neutral. Fighting cliffy after cliffy after cliffy after cliffy after cliffy after cliffy after cliffyafter cliffyafter cliffyafter cliffyafter cliffyafter cliffyafter cliffyafter cliffyafter cliffyafter cliffyafter cliffyafter cliffyafter cliffyafter cliffyafter cliffyafter cliffyafter cliffy .... ARRRRRRGHGHGGHGH!!!!! gets especially tedious.
SubRosa
They did their best to faithfully recreate Vvardenfell from the original game. Even down to the hordes of Cliff Racers.

Aside from my weird issues with Rats and now Nix Hounds sometimes being friendly, Guar and Mudcrabs are friendly too. I think those are even supposed to be. Oh, and the Netches are friendly too, as they are in Morrowind. Same with the little Kwama insects with multiple legs, who beat their tails against the ground (edit: Scribs), and the Kwama workers.

I found lists of Morroblivion quest ids and object ids here. To use console commands on quests, you have to use the formid of the quest, not the name.
Acadian
Friendly nix hound. Plenty of nix hounds in ESO. A few NPCs have them as pets but most are hostile.

Knock 'em out with the ol' one-two.

Ewww. Jan will want to wash her hands after knocking that one out.

Not inviting decor. Looks like a former pole dancing studio. wink.gif

That dremora looks pissed.

Flying high - wow, that is some serious acrobatics! ohmy.gif
Renee
Hey, she's levitating flying! ... Jan really looks good in that kick-ass armor.

Friendly nix hounds, that's something I'd like to see, although cliffies are still at the top of my list! mad.gif

SubRosa
Acadian: The problem with being a monk, is that you have to wash your hands after every fight...


Renee: She's levitating. She finally found someone who teaches the Levitate spell. It is the only way to get to some places in Morrowind. Sadly the Boots of the Apostle do not work. The Levitate on them is broken.


Ald-Ruhn sunset

Hanging around

MC Escher designed this dungeon

Khuul

Up in the sky

Acadian
So glad you and January are enjoying MorroBlivion.

More great shots that capture the MW haunting feeling.

Love Jan's new cape!

That dungeon looks not for the faint of heart or for those afraid of heights! ohmy.gif

Is Khuul a cool place to visit? tongue.gif

More levitation. Looks like a fun spell.

SubRosa
Acadian: A superhero has to have her cape.

Khuul is in fact, a very uncool place to visit.



Dropping in

January Cousteau

Touring the Acadian Isles

Sneaky superhero
Acadian
Gosh, January looks great in MOBW!

The underwater dude. . . is that a cross between a mudcrab, octopus and Dunmer? blink.gif

Acadian Isles? I have more than one? Who knew. tongue.gif
SubRosa
Acadian: The underwater crab-dude is a Dreugh. I guess the inspiration for the Land Dreughs in Oblivion. I really don't know how that works.

It looks like you have lots of Isles, Acadian. They are really rainy though. But that might just be January...




High over the Acadian Isles

Dive bomber

Azura's Coast

Crocodile Rock

Chillin' in the sun
Acadian
So glad January is still enjoying Morroblivion! Some flying, then doing the Crocodile Rock, then chillin' in a nice meadow. happy.gif
Renee
Whoa look at her fly!

I love that last shot. wub.gif She really does look content.

Acadian
By the Three! Religion Morrowind style!

Wow, that ice dude is one big fellow standing near January.

No cliffracers in ESO. From what I hear, that is a good thing.

Plenty of lava pools for butt warming though. tongue.gif
SubRosa
Acadian: One of the little things I love about Morrowind are the door handles. They are triangular, for the Tribunal.

The ice dude is a Frost Astonaut of course. A lot different looking from Skyland.

You are lucky there are no cliffracers in ESO! They are so annoying, because of how many there are. Walking around a corner and seeing 8 of them is not at all unusual. It was a mistake by the devs that made them that plentiful. Apparently the Morroblivion creators decided to recreate all the bugs along with everything else. I made a mod that reduced how many of them appear.


Cosmos

Mushroom alley

Predator

Maze

The dearly departed

I spy

Statuesque
Acadian
Nice shots!

Mushroom alley somehow reminds me of Shivering Isles.

Predator surely does look a bit like the movie namesake!

Good to see your superheroine in a cape!

Aww, nice to see the Mistress of Twilight.
Renee
Whoa she's got herself a cape.

Subrosa'd in the Statuesque shot. wink.gif
SubRosa
Acadian: Shivering Isles is clearly a callback to Morrowind. Just with better graphics.

January would not be super without her cape!



Renee: She has had a cape for a while. I liked the backpack she was wearing at first. But a superhero needs her cape after all, for the Rule of Cool.

What is Subrosa'd? A picture looking up? Or with a statue in it?






Rocky and Bullwinkle

Gone to pieces

Sneaking

Acadian sunset

Up to her nose

Hot spring

Molag Amur sunset
Acadian
Moose and mALX Squirrel!

Sneaking really shows off January well.

Acadian Sunset is a beautiful shot (and nicely named). Much prettier than a foggy Molag Sunset. tongue.gif

The hot spring looks inviting.
SubRosa
Acadian: Sneaking is my favorite pic of January so far.

It was awfully nice of Bethesda to name the prettiest region of Vvardenfell after you. They must not have liked that Molag guy much...




January found a new hat

Treasure!

Judo Chop!

Iron Man

Winchester Mansion

This was not in the Michelin Guidebook


That will wrap up my time with Morroblivion. At least for the foreseeable future.
Acadian
Uh oh, I predict helmet hair. . . .

Treasure - is that a Sujama mug perhaps?

Those astronauts don't stand a chance vs CrowGurl.

Winchester Mansion looks seasonally spooky!

Don't need no stinking map. . . . tongue.gif


Ahah, off to regular 'Blivion?
SubRosa
I grew weary of Morrowind... being Morrowind. So I decided to move January's game over to Morroblivion.

This time January is a Nord in Morroblivion

Getting some gear

She still feels a bit like a fish out of water

But the skeleton crew keeps her spirits up

Oh rats!
Acadian
After thinking about it, seems Nord is perhaps a good choice for Jan seeing that she's a blonde with plenty of norse/viking lore.

A flying slaughterfish! tongue.gif

The skeelies any kin of Darrel?

Rats, why is it always rats!?!
Renee
QUOTE(Acadian @ Nov 23 2021, 04:22 PM) *

After thinking about it, seems Nord is perhaps a good choice for Jan seeing that she's a blonde with plenty of norse/viking lore.

That's right. She is very knowledgeable about those cultures.

Aw, what a cutie. What armor is that she's got on? Will she be using Levitation (since she flies)?





QUOTE(SubRosa @ Oct 27 2019, 04:39 PM) *

What is Subrosa'd? A picture looking up? Or with a statue in it?

Subrosa'd is a habit you've had for awhile now, of posing your characters next to some sort of large visual sight. So in Fallout games, you'd often put Hecate or whomever next to billboards, for instance. There'd be this huge billboard with one of those silly prewar advertisements (Sugar Bombs or Chryslus or the safety of living in some Vault), and then there's your toon standing next to it. biggrin.gif

I'll have to find some examples later...

macole
QUOTE(SubRosa @ Nov 23 2021, 02:35 PM) *

I decided to move January's game over to Morroblivion.
Getting some gear

She still feels a bit like a fish out of water

January is a very good looking Nord gal. Must have taken some time to to get the face. Is that chitin armor from Vvardenfell Imports? Good armor shop mod. If you able to add the armor to the levelled list this would be worth looking into.

Flying fish have been in every TES game since Morrowind. You could say Daggerfall too but in Daggerfall they're stuck in walls.
SubRosa
Acadian: My previous version of January in Morroblivion was a Breton. This time I wanted to change things up a bit.

Those are non-Darryl skellies. I don't see January summoning in the dead. Unless maybe it was Blood Raven.


Renee: That is Chitin Armor that she is wearing. Remade for the Oblivion engine of course, like the other Morrowind armors in Morroblivion.

Right now she does not levitate, but I am sure she will be getting a spell to do it eventually.

I know the kind of pictures you mean. They are basically tourist pics. Look at me next to the pyramids, or Red Mountain, or Cloud Ruler Temple. You are right, those are a trademark of mine.


macole: I worked for hours to get her face right. Most of the time I just ended up abandoning my efforts and starting over. In the end I wound up importing my previous version of January, who was a Breton. Unfortunately the faces change when you go to a different race. So I still had to spend a lot of time working on the face afterward. And it took two tries doing so. The first one didn't work out.
Renee
QUOTE(SubRosa @ Nov 24 2021, 12:01 PM) *

Renee: That is Chitin Armor that she is wearing. Remade for the Oblivion engine of course, like the other Morrowind armors in Morroblivion.

Ah, it's chitin. My archer gal wears a chitin cuirass too. I imagine this stuff is like a turtle's shell.

Hey did you ever find any mod for Morrowind which changes footstep sounds? So they're not just clip-clop-clip-clop?



SubRosa
QUOTE(Renee @ Nov 25 2021, 08:56 AM) *

Hey did you ever find any mod for Morrowind which changes footstep sounds? So they're not just clip-clop-clip-clop?

I never thought to look for anything like that.
SubRosa
As I mentioned in the Morrowind mods thread, I updated to Morroblivion 0.65. It does have an optional .esp to add a transport between Morrowind and Cyrodiil. It puts an NPC on the ship you arrive on at Seyda Neen, who you can talk to to go back to Cyrodiil. That puts you at the Imperial City Market District Gate. There is a Khajiit standing there at the gate who will likewise transport you back to Cyrodiil. It seems a little odd that that you would show up there. The IC Docks would have made more sense, I think. But it does work.

That is also part of a Chargen mod. I am not sure what the character generation part of that does just yet. Ok, I experimented with that, and the character generation part of it is not working for me at all. The mod is supposed to start you with an empty cell and give you the option to start the game in Cyrodiil or Morrowind, with added options of doing each the vanilla way, or a faster way. But it just does the regular Morrowind start for me every time for me.

I also found an improved map mod today. New HD Map is in 4k, and perhaps best of all, the locations seem to all line up correctly.


Edit: Well, I gave up on version 0.65. The Distant LOD land was not appearing! The distant trees were there, but no actual land. After spending about an hour fighting with it, I just removed it and reinstalled version 0.64. Now I have distant land again!
Lena Wolf
People have been using Morroblivion together with loads of other big mods like TWMP or Valenwood or Elsweyr or all of it with OOO and whatnot on top! Phew! Wow! I wonder how long it took them to get it all ironed together... blink.gif

I might try it... But I wonder whether it will actually be better to have a separate setup for running Morroblivion, since I intend to play it with a different character anyway. So it will be a different game, perhaps even a completely new Oblivion installation directory without all the junk that I've been throwing into the current one. ohmy.gif If it will even work - Windows seems to remember things and only allow you to have a single instance of Oblivion, because of course who in their right mind would ever want to have several installations? kvleft.gif
SubRosa
You could have a separate Oblivion installation. The only caveat is that no matter how many you have, they will all use the .ini files and save files located in your User\Documents\My Games\Oblivion folder. Also they will also use the load order found in Users\<user name>\AppData\Local\Oblivion. So you just have to make backups of those files for each instance of Oblivion, and swap them out according to which one you want to play.
Lena Wolf
Yes, you are right - it should not be an issue for playing, after all you can just make a shortcut to start up the appropriate version of Oblivion, and in fact I do this already. But it doesn't work for TES4ll and similar tools that "automatically know" where your Oblivion is located. They all automatically get it wrong, and I can't find the environment variable in the registry that they are using.

But never mind, this is just an aside. Not needed for playing! biggrin.gif
SubRosa
You can get around the issue with TES4ll and the like by simply renaming your game installs. Use the name C:\Oblivion for whatever one you are currently playing. Then others something like C:\OblivionElsewyr, C:\OblivionValenwood, etc... When you swap out the load order and ini files, simply change the name of your main game folder as well.

It is a lot of juggling however.
Lena Wolf
Yes, this is exactly what I ended up doing. When I first installed GOG Oblivion, I picked the Galaxy version installed in C:\Games\GOG Galaxy\Oblivion. Then later I changed my mind and switched to a plain GOG version - installed via GOG in C:\Games\GOG\Oblivion. I then uninstalled Galaxy still using official tools. But when I installed TES4ll later, it kept looking for Oblivion in GOG Galaxy folder even though that whole folder was long gone from my computer. I had to rename things to recreate the original path used for Galaxy! It makes no difference for playing as long as you keep the shortcuts up to date, but it is rather annoying - and a lot of juggling.
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