An update on Valenwood Improved. As my orc has attempted to travel away from Arenthia, Valenwood's initial town, results have been mixed.
-- Arenthia itself is amazing, yet not overstated. It is a rather unusual town, as it is built upon a mountain side, and its main avenue climbs upwards. Lots of people. It is obvious VI's mod author spent a lot of time making this area.
-- Outside of Arenthia, results have been mixed. The countryside looks no different from the mainland Cyrodiil. Same trees, same road textures, and so on. I don't see this as a huge problem, but if the entire province is like this, it won't be as interesting to explore.
-- Valenwood is annoyingly dangerous. Especially for my Level 1 orc, we're already seeing bears and even a lion.

There is no real 'progression' like there is with my modded Cyrodiil, or even vanilla Oblivion. Witchcraft makes no difference, here.
I looked into this via the Construction Set. Had a look at VI's Leveled List markers, only to find ... there is something wrong here. Every marker I clicked on is showing Deer, Imps, and Wolves for Level 1, so how can we already be seeing alpha predators?

I figure it's gotta be something going on with my mod list, specifically MMM. Maybe MMM is influencing Valenwood, somehow. However in Cyrodiil, MMM portrays a more balanced list of enemies. It's never frustrating. Yes, some super-dangerous creatures show up, but there are plenty of easier ones around, too. And like I implied, Witchcraft has a habit of keeping the dangerous creatures from blindly attacking most of the time.
-- Finally, there is one area where a broken bridge lies, roughly a half-mile outside of Arenthia. There's some sort of trigger here, or I don't know. If my orc passed through this area, BAM, the game would CTD, or even worse, it would
freeze up! ... And I'd have to Ctrl + Alt + Delete my system. That's something I've rarely had to do! Argh.
Again, I found this area in the Construction Set, and tried to see if there's anything obvious (such as an X-marker which goes with a half-finished quest) which might be causing this. No luck! Maybe it's something to do with distant load textures, I don't know enough about landscapes and how worldspaces are built to be sure, though.
Overall, maybe some of this stuff will go away if I finally learn how to make a Bashed Patch (right macole?) so I'll give myself X amount of time to learn how to do this. There are pictoral guides for WB after all.
... and if that doesn't help, I'll have to move on!

I can't spend too much time cleaning up somebody else's messes when I've got my own to clean up!