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To Heir is Human III Planning 1 |
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| Dantrag |
Apr 24 2008, 04:31 AM
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Councilor

Joined: 13-February 05
From: The cellar of the fortress of the fuzz

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Well, I did a little digging in my PM inbox and rediscovered a plan Shogunsniper and I came up with a long time ago for Part 3. I like this idea a lot, as it takes a lot of things we've put into the plot and makes sense out of them. Such as the three kids' importance, and Veric's reason for wanting to become emperor. It also creates a pretty dark setting, which I like. Anyway, just read:
Veric's purpose in becoming sole ruler of the empire is a very selfish one. He learned that in the foundation of the White Gold Tower is a magical power source that only the ruler of Tamriel can even use. Its existence has been forgotten, but it grants the Emperor the ability to exert complete control over his subjects. At least those subjects who have sworn an oath of allegiance. As soon as those subjects swear the oath, they give up their free will to Altair, or Veric.
The twist is that this power also extends to the dead. Everyone that ever swore an oath to past Emperors (blades, guards, etc.) can now be used in Veric's evil plots.
After a long period of peace, Veric will come to power, and soon after, undead armies will start popping up as they will become Veric's main force. He will probably also create a special police force of some kind to force people to swear the oath.
The three kids (Satyana, Amrita, Rann) are important because they have the power to break Veric's hold on those that have sworn the oath.
The heroes will be content for a while, as there will be a long period of peace, but soon they will realize that something has gone horribly wrong. They will probably be forced into exile until they figure out about Rann, Amrita, and Satyana's ability to break the curse. So they will start underground resistance, etc. until they finally overthrow Veric.
That's my (and Shogun's) idea.
This post has been edited by Dantrag: Apr 24 2008, 04:32 AM
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"Its when murder is justice that martyrs are made"
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Replies(100 - 119)
| Dantrag |
Jun 2 2008, 01:43 AM
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Councilor

Joined: 13-February 05
From: The cellar of the fortress of the fuzz

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QUOTE(Lord Revan @ Jun 1 2008, 08:32 PM)  Does anyone want to control the countess of should I? The point of this meeting is for Issac to ask the countess to relegate him to domestic work so he can be present for the baby's birth and to raise her (plans which could get derailed later on).
I'll control her if you want. I'm kind of stuck right now anyway.
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"Its when murder is justice that martyrs are made"
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| Dantrag |
Jun 4 2008, 03:06 AM
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Councilor

Joined: 13-February 05
From: The cellar of the fortress of the fuzz

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QUOTE(Olen @ Jun 2 2008, 05:24 AM)  I'm thoroughly stuck just now. Are there any definate plans as to where the action is going to kick off? It sort of looks like chorrol just now in which case I might move Indor there.
Unless there's anyone in the Imperial city looking to meet up with someone? Dalrus and Rann seem rather busy with eachother just now.
Well, I can't speak for Florodine, but I have no problem with Rann and Dalrus having a chance meeting with Indor. minque/Lord Revan : 1. I don't know what your plans are for Issac and Satyana at the moment, but if you want I can have the Countess send Issac to (insert place here) to (insert task here) in (insert amount of time here). And minque, if the need arises i have no problem playing Rahvin again. 2. I'm also confused about something. Issac and Satyana just traveled to Chorrol. I thought they lived there? Metal Mallet: we could start playing Altair and Voltar a little more. I'll make a post. This post has been edited by Dantrag: Jun 4 2008, 03:12 AM
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"Its when murder is justice that martyrs are made"
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| Olen |
Jun 5 2008, 08:32 PM
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Mouth

Joined: 1-November 07
From: most places

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QUOTE(Dantrag @ Jun 4 2008, 03:06 AM) 
Well, I can't speak for Florodine, but I have no problem with Rann and Dalrus having a chance meeting with Indor.
Ok then I assumed they're still in the Arboretum, if thats wrong I can edit.
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Look behind you and see an ever decreasing number of ghosts. Currently about 15.
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