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King Coin's videos |
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King Coin |
Apr 10 2011, 10:22 PM
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Master

Joined: 6-January 11

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QUOTE(Thomas Kaira @ Apr 9 2011, 08:34 PM)  Then please take note that Wrye Bash is required. You need that Bashed Patch, otherwise the interiors portion won't function properly.
You just had to force me to get Wrye Bash didn't you?  _______________________________________________________ Mini update! Nothing from Spires so it's TK safe. Just an encounter with a bandit. He got really unlucky, which is to say Aravi had one helluva shot http://www.youtube.com/watch?v=0W2p6Ox8Bvw APPROX TIME: 1.18 min This post has been edited by King Coin: Apr 10 2011, 10:23 PM
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Thomas Kaira |
Apr 10 2011, 10:53 PM
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Mouth

Joined: 10-December 10
From: Flyin', Flyin' in the sky!

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@mALX: That indeed was Vilja. I don't use companion mods, myself, but she is one of those people who you just can't miss. I hear Symphony of Violence! Good show, sir, don'cha just love how much better that bow sounds? Right through the middle of Crestbridge Camp, too! Perhaps you might want to help them out with a bit of goblin trouble they've been having lately?
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Rarely is the question asked, is our children learning?
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King Coin |
Apr 12 2011, 01:19 AM
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Master

Joined: 6-January 11

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QUOTE(SubRosa @ Apr 10 2011, 04:39 PM)  That was a magnificent shot! And at the end Avari took a leak, in front of everyone!  I had to go back and watch my video again, then I got it!  QUOTE(mALX @ Apr 10 2011, 04:48 PM)  There were so many people running helter skelter at the last scene that I couldn't figure out who anyone but Vilja was (blue dress), who was zooming whom, or what the heck was going on! (Or who that named character was, lol).
That right there is why Maxical is dangerous in melee - everyone there would have had arrows in their heads while the bandit escaped, ROFL !!
Awesome vid !!!
I hope Maxical wouldn't try shooting after the many accidents at the Arcane University! QUOTE(Thomas Kaira @ Apr 10 2011, 04:53 PM)  @mALX: That indeed was Vilja. I don't use companion mods, myself, but she is one of those people who you just can't miss. I hear Symphony of Violence! Good show, sir, don'cha just love how much better that bow sounds? Right through the middle of Crestbridge Camp, too! Perhaps you might want to help them out with a bit of goblin trouble they've been having lately? I really like the new sword sounds as well. After that the residents of Crestbridge Camp were more than happy to see us leave. QUOTE(Acadian @ Apr 10 2011, 06:18 PM)  Fabulous shooting, Aravi! And nice assist, Vilja!  Vilja really let him see that sword nice and close didn't she? ------------------------------------------------------------------------------------------- Another mini update! This is what Kvatch looks like now in my game. It's not totally rebuilt but there are some buildings up and the streets are cleaned up. http://www.youtube.com/watch?v=Q5cSuYG22Ms APPROX TIME: 1.5 min
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Thomas Kaira |
Apr 12 2011, 01:22 AM
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Mouth

Joined: 10-December 10
From: Flyin', Flyin' in the sky!

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Have you seen my LOD Toggler plugins for Kvatch Rebuilt? It can help quite a bit if you want to get the correct Distant LOD of the city! Make sure to read the proper usage steps, though, as this is not a conventional mod. [/shameless plug] EDIT: Unfortunately, once again you are posting a video that contains spoilers to a quest mod I use, so I cannot watch it. Again, it will have to wait until I've progressed a bit in Kvatch Rebuilt. This post has been edited by Thomas Kaira: Apr 12 2011, 02:15 AM
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Rarely is the question asked, is our children learning?
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King Coin |
Apr 16 2011, 12:08 AM
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Master

Joined: 6-January 11

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QUOTE(Thomas Kaira @ Apr 11 2011, 07:22 PM)  Have you seen my LOD Toggler plugins for Kvatch Rebuilt? It can help quite a bit if you want to get the correct Distant LOD of the city! Make sure to read the proper usage steps, though, as this is not a conventional mod. [/shameless plug] EDIT: Unfortunately, once again you are posting a video that contains spoilers to a quest mod I use, so I cannot watch it. Again, it will have to wait until I've progressed a bit in Kvatch Rebuilt. Dude you need to start playing these! I Dled your mod but I think I'm missing something. LODgenerator or something. QUOTE(Acadian @ Apr 11 2011, 08:13 PM)  What a neat little snip of Kvatch in progress! Thanks for sharing! I must confess I had a grin on my face all the way through this at the concept of Vilja and her pet cat.  I'm doing my best to get Buffy to fix up the city when the siege is broken! And I had a good laugh after you explained your comment  QUOTE(mALX @ Apr 14 2011, 08:59 PM)  That was Awesome !!! Does it get more built up when you bring them supplies? I love it !!! And it makes more sense than it burning forever !!! Is this the same mod Acadian has?
I haven't heard Vilja speak in so long, I love her voice and accent !!!
Kvatch gradually gets rebuilt as you do quests for it. The quests are separated by quite a bit of time so it's not something you can just do in one sitting and have a built city. I like it like that though. You'll like this next video it's mostly Vilja ___________________________________________________________ Mini update! The first 20 or so seconds is just showing how dark the nights are. I don't remember which mod did this but it's something Thomas Kaira recommended. The rest of the video is meeting Vilja in the Mechant's Inn after an afternoon of shopping. Vilja spent 300 septims on... http://www.youtube.com/watch?v=SM_y8hDT5lo APPROX TIME: 1.3 mins
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Thomas Kaira |
Apr 16 2011, 12:20 AM
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Mouth

Joined: 10-December 10
From: Flyin', Flyin' in the sky!

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I know, I know, I just keep procrastinating on that darned Oblivion Gate!  I prefer to wait until my character hits level 10 before I close the Kvatch gate and retake the city. I think my current character is about Level 7 right now, so it won't be too much longer. As for my plugins... You need TES4LODGen to use them. Are you loading those plugins into the game? If you are, SOMEONE didn't follow the instructions properly, and SOMEONE should probably look over the readmes again. What you do is put them into your load order, activate them, run TES4LODGen, and remove them from your LO again when you are done. I primarily designed that mod for people who already use LODGen (RAEVWD users, for instance) because generating LOD while KR is active caused the walls to double, resulting in a very annoying flickering effect. I take it you've already passed the point where the chapel was being rebuilt? If so, you will want to use the "Restored" plugin, as that will allow you to see the walls no longer burnt and (if using RAEVWD City Architecture) you will be able to see a few buildings inside the city, as well (chapel and arena I am certain of). The mod addressing the night brightness is likely All Natural (if that is what you are using).
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Rarely is the question asked, is our children learning?
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King Coin |
Apr 16 2011, 01:07 AM
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Master

Joined: 6-January 11

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QUOTE(Thomas Kaira @ Apr 15 2011, 06:20 PM)  You need TES4LODGen to use them.
SOMEONE didn't include that on the list of required files to run their mod... I just unpacked the compressed archive, read the read me and noticed I didn't have TES4LODGen so I set it aside. This post has been edited by King Coin: Apr 16 2011, 01:16 AM
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Thomas Kaira |
Apr 16 2011, 01:16 AM
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Mouth

Joined: 10-December 10
From: Flyin', Flyin' in the sky!

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QUOTE(King Coin @ Apr 15 2011, 06:07 PM)  QUOTE(Thomas Kaira @ Apr 15 2011, 06:20 PM)  You need TES4LODGen to use them.
SOMEONE didn't include that on the list of required files to run their mod... Did I not reference the need for it about 5 times in the readme details and instructions? Did I not warn you not to load the plugins into the game? Did I not provide a download link for TES4LODGen under the tools used section? Please read the readme again. I am not interested in debating this.  I will, however, add TES4LODGen into the required mods section, though. This post has been edited by Thomas Kaira: Apr 16 2011, 01:20 AM
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Rarely is the question asked, is our children learning?
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King Coin |
Apr 16 2011, 01:24 AM
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Master

Joined: 6-January 11

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QUOTE(Thomas Kaira @ Apr 15 2011, 07:16 PM)  Did I not reference the need for it about 5 times in the readme details and instructions? Did I not warn you not to load the plugins into the game? Did I not provide a download link for TES4LODGen under the tools used section? Please read the readme again. I am not interested in debating this.  I will, however, add TES4LODGen into the required mods section, though. My net was crapping out read my post again. Might I suggest you put the TES4LODGen link in the Requirements section because it IS a requirement? I just skipped the tools used section because I did not care what tools you used to make the mod. This post has been edited by King Coin: Apr 16 2011, 01:34 AM
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