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> Mojave Meanderings and Wasteland Wanderings, The Fallout "Where are you now" thread
mirocu
post Aug 26 2013, 11:31 AM
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Weld is dead!? ohmy.gif sad.gif Very unfortunate indeed. Heīs never died in my game and I have the option of resurrecting him kvleft.gif

I sīpose youīre not considering a reload, Renee? wink.gif


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Renee
post Aug 26 2013, 12:27 PM
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QUOTE(mirocu @ Aug 26 2013, 06:31 AM) *


I sīpose youīre not considering a reload, Renee? wink.gif


Even if I did consider this, I would have had to go all the way back to before, when Marge was returning to Megaton from the wasteland. This means I would have had to rewind several days. Naww...it's too much work. It'll be weird not having his little 'comments' anymore. sad.gif It'll also kinda suck because I have noticed that right in front of Megaton seems to be a random spawning point for encounters, which means Marge'll now have to do a lot more protecting of this area, just as she's wanting not to waste any ammo.

Gotta say that if I were on PC, I wouldn't resurrect an NPC human, but I would resurrect Deputy Weld. I'd just RP that he got repaired, and his robobrain (whatever it's called) had some sort of surgery.




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mirocu
post Aug 26 2013, 12:32 PM
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QUOTE(Renee Gade IV @ Aug 26 2013, 01:27 PM) *

Gotta say that if I were on PC, I wouldn't resurrect an NPC human, but I would resurrect Deputy Weld. I'd just RP that he got repaired, and his robobrain (whatever it's called) had some sort of surgery.

This is exactly what I do in my game. If I find a robot Iīd like to get back I just RP that my good skills as a mechanic are enough to repair it. Just did that in fact with a metro protectron smile.gif


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SubRosa
post Aug 26 2013, 06:23 PM
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First Dogmeat, now Weld? You have the worst luck Renee. Too bad you are not on the PC, you could set the important NPCs as essential and not have to worry about them.


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Renee
post Aug 26 2013, 07:53 PM
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QUOTE(SubRosa @ Aug 26 2013, 01:23 PM) *

Too bad you are not on the PC,


Very soon my friend, very soon. Patience!

So this is not a usual thing, I take it? That Deputy Weld gets demolished? I've noticed that almost every time Marge has either left or returned to Megaton, Weld was in a fight with somebody. And upon further inspection on that last fateful encounter, turns out Doc Hoff and his partner were also nearby and dead. A couple Talon dudes + a robot I've never seen before (one that rolls on Catepillar-style tracks, like you'd see on road construction equipment) were also nearby. Plus those ants. Apparently Weld had been in a fight with that weird robot + the Talons, and then a couple ants showed up and finished Weld off for good. mad.gif

I know the Talon folks hate Marge. Lopov has told me these guys are supposed to be ambivalent towards our character (unfriendly, but not hostile), but since she attacked one of them awhile back, they've always been mean to her. So perhaps they showed up to Megaton looking for her, but encountered poor Deputy Weld instead.

In other (better) news: Marge N. Overra managed to finish Those!, the quest with the fire ants. She managed to kill the five required ants (the guardians) but did not mess with the queen. I'm glad we didn't have to mess with the queen. But I'm feeling rather proud; it's been awhile since Marge has "baeten" anything. smile.gif

This post has been edited by Renee Gade IV: Aug 26 2013, 07:55 PM


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SubRosa
post Aug 26 2013, 08:03 PM
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I do not think I have ever had Deputy Weld die. I think only once has one of the caravaneers died in my games. I do get the occasional random baddie at the entrance to Megaton, usually a few raiders, but only very rarely. They usually never last more than few seconds against Weld, the sniper above the front door, and the caravans.

So the Talons and a Robo-Brain got Weld? Now that I can see. The Robo-brains are a tough. They are a higher level enemy. If you have good karma or if you disarm the bomb in Megaton Talon Company will hunt you down. They will randomly appear either when you fast travel or change zones (usually going through a door to a new area, like Megaton's gate). So if you have not seen them for a while, get ready for them ever time you leave an area.

Congrats of finishing Those! Did Marge take the increased Strength or Perception? More importantly, did she let Dr. Lesko live? Most of my characters blow his brains out once they have gotten their reward.


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Renee
post Aug 26 2013, 08:38 PM
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QUOTE(SubRosa @ Aug 26 2013, 03:03 PM) *

I do not think I have ever had Deputy Weld die. I think only once has one of the caravaneers died in my games. I do get the occasional random baddie at the entrance to Megaton, usually a few raiders, but only very rarely. They usually never last more than few seconds against Weld, the sniper above the front door, and the caravans.


That's so weird. Why on Earth is my game so much tougher than both of yours? And it's on "Easy", too! wacko.gif

QUOTE
If you have good karma or if you disarm the bomb in Megaton Talon Company will hunt you down. They will randomly appear either when you fast travel or change zones (usually going through a door to a new area, like Megaton's gate). So if you have not seen them for a while, get ready for them ever time you leave an area.


Oh that explains it. Marge did disarm the bomb. She never FT's though. So you're saying these baddies can sometimes walk into Megaton?

Marge took Strength, which is now 6 I believe.. her Perception is already at 7. And she did not kill Lesko, but she felt tempted to, after hearing the full story about how he's the one responsible for the fire ants. But it seems the guy is somehow necessary, in the sense that perhaps Marge might need him in the future.


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SubRosa
post Aug 26 2013, 09:02 PM
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I have no idea why your game seems so difficult. I have been scratching my head at that from the beginning. Maybe it is just because it has been so long since I played it for the first time, that everything seems so easy to me now? Maybe you are suffering from an X-Box curse? wink.gif

I have never seen the Talon Company guys inside Megaton. Usually they spawn in the outdoor areas, after you walk through a door that triggers a loading screen to get there. Like stepping out of a metro station and into part of the DC Ruins. Or stepping out of Megaton and into the Wasteland outside. That sort of thing seems to trigger them the most.

The wiki says you can sell Fire Ant Nectar to Lesko after Those is finished (which includes finding Bryan Wilks a home). But so far as I know there only fire ants in the game are in Greyditch, so after you loot their bodies for nectar and sell them to him there is nothing else he does in the game. My characters have never even bothered selling him the nectar. You do get negative karma for killing him, but its a drop in the bucket if you saved Megaton and have been doing other good deeds.

This post has been edited by SubRosa: Aug 26 2013, 09:03 PM


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Lopov
post Aug 26 2013, 09:38 PM
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QUOTE(Renee Gade IV @ Aug 26 2013, 08:53 PM) *

I know the Talon folks hate Marge. Lopov has told me these guys are supposed to be ambivalent towards our character (unfriendly, but not hostile), but since she attacked one of them awhile back, they've always been mean to her. So perhaps they showed up to Megaton looking for her, but encountered poor Deputy Weld instead.


That was a misunderstanding and I probably used the wrong word as it often happens when my thoughts are faster as my typing speed. I actually meant The Outcasts, the guys in black & red power armor. They are not hostile from the start but they are rude and at least in my games, they are glitchy. Sometimes my characters never attacked them but they got hostile for no reason and remained like that while my current character Emily killed about six but the rest aren't hostile.

I think that Talons start appearing once you have Very Good karma and Regulators if you have Very Evil. You probably automatically become VG if disarming the bomb and VE if blowing the town unless your karma was extreme before these events.

I'm also surprised that your game is so difficult, Renee but I don't find any expalantion anymore. kvright.gif For instance, in my games, there is very rarely any fighting going on outside Megaton, I'm sure Talons were never there in my game unless they were lured there.

Missile launchers are fairly common in my current game as well, they're not present in every battle but occasional raiders and super-mutants carry them. For some reason, 10mm submachine guns are in my game extremely rarely carried by raiders, sure, they are found in containers but almost never on raiders.

...

Well...my current character Emily enslaved her first target today and it was Arkansas because he was the closest. She and Dogmeat (whom she calls 'boy','buddy' or 'dog') since she doesn't know his name, are curently staying at slaver barracks. Emily is thinking a lot about her past deeds but her remorse seems to be only temporary. In the morning she's planning to visit the clinic to see if the slaver's doctor can help her cure addictions to alcohol, jet, med-x and psycho. biggrin.gif


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SubRosa
post Aug 26 2013, 10:47 PM
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QUOTE(Renee Gade IV @ Aug 26 2013, 03:38 PM) *

Marge took Strength, which is now 6 I believe.. her Perception is already at 7. And she did not kill Lesko, but she felt tempted to, after hearing the full story about how he's the one responsible for the fire ants. But it seems the guy is somehow necessary, in the sense that perhaps Marge might need him in the future.

I forgot to say this. 7 is not enough! You need to grind that toon up Renee, how else can you expect to beat the game! laugh.gif


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Renee
post Aug 27 2013, 01:35 PM
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QUOTE(Lopov @ Aug 26 2013, 04:38 PM) *

Missile launchers are fairly common in my current game as well, they're not present in every battle but occasional raiders and super-mutants carry them. For some reason, 10mm submachine guns are in my game extremely rarely carried by raiders, sure, they are found in containers but almost never on raiders.


My game has chilled a bit on this issue. I haven't seen any new Raiders with missle launchers, only those who appear near a certain Metro station (I'm forgetting the name of it) seem to always carry these. It just seemed for awhile the every new Raider group I encountered with Marge had a dude carrying a missle launcher.

As she has gone south towards Greyditch, any raiders in this area carry lesser weapons. Thank God.


QUOTE(SubRosa @ Aug 26 2013, 05:47 PM) *

I forgot to say this. 7 is not enough! You need to grind that toon up Renee, how else can you expect to beat the game! laugh.gif


Ugh. rolleyes.gif It's spelled BAETEN, not beat!

biggrin.gif



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mirocu
post Aug 27 2013, 04:32 PM
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Talons appear also at Good karma. Iīve apparently been doing bad deeds (stealing) and thus my karma level has dropped from Very Good to Good and Talons are still a regular sight.

Iīve never gotten Weld killed and there has never been a fight outside the gates of Megaton in my 350 hours. I donīt know what is up with your game, Renee! laugh.gif


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Renee
post Aug 27 2013, 11:19 PM
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That's so bizarre, mirocu. Yeah, in my game, every other time Marge arrives or leaves Megaton, there's a fight going on.

Right now it's Tuesday, November 11th, 2077, at 9:57 PM. Marge N. Overra is about to speak to Bryan Wilks, the little boy with the eye shadow in Grayditch. Hold on.....

So after speaking to him, not only have they become "buds", she just leveled up to 7! Heck yea!

I'm dumping 5 points into Science, so she'll finally be 50. 4 points into Sneak (33), 3 points into Energy Weapons (28) and 5 points into Lockpick. (25) There are dozens of Easy boxes & doors she hasn't been able to open. Now she'll be able to go back and loot them.

Edit: and she took the THIEF perk. :evil: That's good. She actually has been doing a bit of thievery in people's houses here and there (not that there's much to steal in Megaton). But her Sneak and Lockpick skills get boosted even higher with this perk.

Edit 2: Marge went back into Marigold station, to see if there were any Easy lockboxes she could try. Turns out there are. She also wanted to find out what's the deal with this key she found: Grady's Safe Key. She spent several game hours looking everywhere for a safe. Eventually (and this was really cool) she found Grady's Last Recording! This is like an Easter egg hunt--the recording was left nowhere near the key. It really takes some persistence to figure this out!

There was a door next to a flashing light, and Marge has already found this flashing light, but her Lockpick skill was too low, and she botched figuring out the computer passcode. ... See I love moments like this. All the pieces of the puzzle come together, and I didn't have to look on a Walkthrough to figure them out! Marge has 18 bobby pins, and is gonna try to open this door next to the rotating bubble-light.

Things are looking up for Marge.

Edit 3! Holy [censored] [censored]. All this time, I've been wanting a flashlight, or some sort of lamp or lantern to carry. I had no idea we've got this all along. I pressed and held a button too long, and whoor went the light! [censored] cool.

Marge also made 240 CAPS for selling TWO fire ant nectrars! [censored] I wish she had kept more of these. She ate most of them, and probably didn't need to. mad.gif Fighting those fire ants sucked, though.


This post has been edited by Renee Gade IV: Aug 28 2013, 01:00 AM


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mirocu
post Aug 28 2013, 04:27 PM
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QUOTE(Renee Gade IV @ Aug 28 2013, 12:19 AM) *

Edit 3! Holy [censored] [censored]. All this time, I've been wanting a flashlight, or some sort of lamp or lantern to carry. I had no idea we've got this all along. I pressed and held a button too long, and whoor went the light! [censored] cool.

"All this time"? Pseron went through two playthroughs I believe before he discovered the Pip-Boy light! laugh.gif

I wish I could have put more points into Science and Lockpick because those skills are good to have. Unfortunately I reached level 20 too fast and I also needed those points for other skills dry.gif


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It matters not how strait the gate,
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Renee
post Aug 28 2013, 05:40 PM
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QUOTE(mirocu @ Aug 28 2013, 11:27 AM) *

I wish I could have put more points into Science and Lockpick because those skills are good to have. Unfortunately I reached level 20 too fast and I also needed those points for other skills dry.gif


You know you can always start another playthrough/character, right? Try things a little different this way?

wink.gif



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Lopov
post Aug 28 2013, 07:27 PM
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Emily, the young prospective slaver, had a rather interesting and funny adventure in Rivet City.

She went there to enslave Flak so she sneaked into his room at night and sucessfully enslaved him. But for some reason, when now collared Flak ran out of the room, the entire town turned hostile. Emily crouched behind [empty] filing cabinets and actually remained hidden. All the time there was shooting going on in the corridors and I had no idea who's being shot at, since Flak, according to the map, already left the city. We'll find that out a little later.

It turned out out that Flak shared his room with another merchant, Shrapnel of course and he came into the room some time later. He was also hostile but he didn't see Emily hiding behind [empty] filing cabinets. After some time of mindless walking around the room he went to sleep and Emily tried to sneak past him. He detected her so "poor" girl had no other choice but to shoot him. But the guy's essential so he just went unconscious. laugh.gif Now the funny thing - when he woke up, he was not hostile anymore and the entire town was going friendly with the exception of one red spot on the compass. biggrin.gif Shrapnel ran out of the room and Emily hid again. The red spot on the compass turned out to be the RC security guard who came into the room. He was badly wounded and Emily finished him off with her hunting rifle -> the entire town went hostile again! laugh.gif

After hiding behind [empty] filing cabinets for another half an hour (in-game time), the town became friendly again and she could leave the room safely, even passing the guard who greeted her "I'm looking for troublemakers. Seen any?" cool.gif

But the last surprise was that there was now dead Henry Young in her room which was probably the reason for already mentioned shooting. I have no idea why was he dead but looks like he somehow got into a fight with RC guards. Maybe there are even more dead NPCs around but Emily'll look for them tomorrow, now she's finally safely resting at her bed in the Weatherly hotel. smile.gif


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Renee
post Aug 28 2013, 07:43 PM
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QUOTE(Lopov @ Aug 28 2013, 02:27 PM) *

After hiding behind [empty] filing cabinets for another half an hour (in-game time), the town became friendly again and she could leave the room safely, even passing the guard who greeted her "I'm looking for troublemakers. Seen any?" cool.gif


Lol. I love how Fallout has moments that are like this, just as we sometimes find in TES games.

I forgot to mention up above that Deputy Weld did come back to life. huh.gif Last time Marge returned to Megaton, there he was: "Thirsty ... pard'ner? ... Try Moriarty's...." Apparently in the vanilla game somebody comes along and fixes him up every so often. smile.gif



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mirocu
post Aug 29 2013, 09:51 AM
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QUOTE(Renee Gade IV @ Aug 28 2013, 06:40 PM) *

You know you can always start another playthrough/character, right? Try things a little different this way?

wink.gif

Start another... huh.gif START ANOTHER!! IPB Image

Imagine my parents thinking like that: "Oh yeah, he didnīt turn out so great. Lets start another character."

QUOTE(Renee Gade IV @ Aug 28 2013, 08:43 PM) *

I forgot to mention up above that Deputy Weld did come back to life. huh.gif Last time Marge returned to Megaton, there he was: "Thirsty ... pard'ner? ... Try Moriarty's...." Apparently in the vanilla game somebody comes along and fixes him up every so often. smile.gif

You can thank me and my skills as a mechanic later cool.gif


Lol @ Lopovīs story! tongue.gif


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Renee
post Aug 29 2013, 02:34 PM
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QUOTE(mirocu @ Aug 29 2013, 04:51 AM) *

Imagine my parents thinking like that: "Oh yeah, he didnīt turn out so great. Lets start another character."


Nope. Not the point I was trying to make, sir. It is possible to have more than one child, is it not? Now get to work!

So you guys are REALLY gonna laugh at me, but what the heck...turns out there is a SECOND DISC that comes with my copy of FO3. I was supposed to install this disc before installing the first disc. *facepalm* I am not sure exactly what's going on here, but I think the second disc contains all the DLC.

Maybe after I do this it will also somehow temper my game a bit; make it not so super-difficult. huh.gif Then again, I think it said something about I should have done all of this before Marge left the Tootorial, so maybe if I install this disc now, it will somehow screw up her game?

..guess I'll find out later.


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mirocu
post Aug 29 2013, 04:35 PM
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QUOTE(Renee Gade IV @ Aug 29 2013, 03:34 PM) *

Nope. Not the point I was trying to make, sir. It is possible to have more than one child, is it not? Now get to work!

I was just messin with ya, as you do with me tongue.gif

QUOTE(Renee Gade IV @ Aug 29 2013, 03:34 PM) *

So you guys are REALLY gonna laugh at me, but what the heck...turns out there is a SECOND DISC that comes with my copy of FO3. I was supposed to install this disc before installing the first disc. *facepalm* I am not sure exactly what's going on here, but I think the second disc contains all the DLC.

You are never supposed to install the DLCs first, unless thereīs some shady business going on with the Xbox that I donīt know about. And either way, it shouldnīt affect the difficulty of the game. I guess you think itīs hard because you still have a low-level character. I remember thinking it was a hard game through many levels.


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